{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"de0669b1-0e1d-45f3-a13b-023a645607ea","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"af51177f55cb99eaf0038f4daaddeb767405a13299280884f206b758b0747107","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"82b655a090488ac59e123da384ff08c5a10f70ce6e871289390d0379937d09bc","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Enable X login (Privy) 2. 2. Enable multiplayer\n\nUpgrade and complete the existing SQUEEK PENALTY game so it is fully playable with X login and real multiplayer, and so the Squeekchain rounds actually affect the match.\n\nThe current codebase is already in this repository. Do not rebuild from scratch. Fix and activate what is missing.\n\nCRITICAL MISSING FEATURES TO ENABLE:\n\n1. X LOGIN WITH PRIVY (MUST WORK)\n- Properly wire up Privy so players can log in with X/Twitter only.\n- Use embedded wallets in the background (players never see a seed phrase or need an external wallet).\n- Show the player’s real X avatar and handle in the game.\n- Make sure the login flow works cleanly on both desktop and mobile.\n- Practice mode can still work without login. Multiplayer requires X login.\n\n2. REAL 1v1 MULTIPLAYER (MUST WORK)\n- Deploy and connect the PartyKit multiplayer server so two players can actually play against each other.\n- Room codes and quick match should both work.\n- Both players’ X avatars + handles must appear on the pitch.\n- Choices stay secret until both players lock in (or the timer ends).\n- Handle disconnects gracefully.\n- Add a clear “Share on X” button after the match with the score and game link.\n\n3. STRONGER SQUEEKCHAIN INTEGRATION (MAKE IT MATTER)\nRight now Nap/Jog/Zoomies only change visuals. Change this so the last settled Squeekchain round actually affects gameplay.\n\n- Keep pulling live data from https://api.squeekchain.com/v1\n- Display current round + last outcome clearly on the pitch.\n- Make the last settled round give a real advantage:\n  - Zoomies → kicker advantage (faster ball or wider scoring window)\n  - Nap → goalkeeper advantage (bigger dive range or slower ball)\n  - Jog → normal rules\n- Show a clear visual indicator when a hamster advantage is active.\n- Keep the official livestream link visible.\n\nPOLISH & COMPLETENESS:\n- Make sure the whole flow feels smooth and premium.\n- First-to-3 with equal turns + sudden death should stay.\n- Mobile controls must feel good (big buttons).\n- Sound effects and animations should stay satisfying.\n- The game should work well even if the Squeekchain API is slow or unavailable (fall back gracefully).\n\nDEPLOYMENT & GITHUB:\n- Deploy the updated site so it is publicly playable on the *.imd.site link.\n- Make sure Privy and PartyKit are properly configured and working on the live site.\n- After finishing, push the complete, working source code to my GitHub account: **Thereisnodekunle**.\n- Create a clean public repository under Thereisnodekunle (or push to an existing one if I already have one for this project) so I can easily deploy it to Vercel later with a custom domain.\n- Include a clear README with setup instructions for local development and Vercel deployment.\n- Do not leave features half-implemented. X login and multiplayer must actually work for real users.\n\nThis is a continuation of the existing Squeek Penalty project. Complete the missing pieces properly so people can log in with X and play real matches against each other, with the hamster’s real activity influencing the game, and put the final code on my GitHub.","parentJobId":"69dc4e3d-4014-4001-bb67-bedd1aa9bbe0","planHash":"943b160c7ae55d835f945b45accd759fadab6ce632cdeb61b3dd574e124e59ee","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"69dc4e3d-4014-4001-bb67-bedd1aa9bbe0","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2895-build-absolutely-fire-highly"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51406","feedbackHash":"1805e7ad935d35b7697ee4a98b494664a73564a1e2f9ebaaf8dc2feb8a42e098","nodeKey":"build_website","submissionHash":"af51177f55cb99eaf0038f4daaddeb767405a13299280884f206b758b0747107","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"50907","feedbackHash":"0d4efe6902ec2ee4bc7226cc74da3514cc3fc529945da85c23d3e33e3eea19bf","nodeKey":"build_website","submissionHash":"f32529e70058308fa2d11fb9be46bd96ae958ec27932306b275a733557ebaba4","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51737","feedbackHash":"74f7930d8f539ff684ad6736ae102daa8fd53c5205aeef3086d56b84302b43bf","nodeKey":"design_critic","submissionHash":"457ab73a83f251dc5bf86c2b93dc469957065a17d2108a2a6a10509427788935","tag1":"review:submission","tag2":"acceptance-v2","value":1},{"agentId":"51489","feedbackHash":"d4f711f14ecd3b972688795e084026d8489961abd1246f01c8860f5eaa5b3c68","nodeKey":"design_critic","submissionHash":"82b655a090488ac59e123da384ff08c5a10f70ce6e871289390d0379937d09bc","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"5af860ed45660a6f66805985173416a08f45a597cc1332f41f353894ab2966f5","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"bc30da9213bc5d7a","findings":[{"citation":"resolved","description":"Now: the new resolveHamsterKick integration exists in source but is absent from the committed dist export that scripts/preview.mjs serves and README identifies as the production artifact. The shipped application still says \"A sleepy keeper with the same fair odds.\" and contains none of the new advantage or reconnect UI.\nChange to: rebuild and validate the static export from the current source before publication, and include that matching export in the delivery. Verify Nap/Zoomies scoring and the advantage bar in the exported application.\nWhy: the core requirement is to make settled Squeekchain outcomes actually affect the playable game. A source-only implementation does not activate that behavior for visitors to the submitted site.","line":422,"path":"components/Game.tsx","reproduction":"Width: any, including 390px. Start node scripts/preview.mjs, GET http://127.0.0.1:3000/ and its referenced app/page JavaScript chunk, then inspect the served application. Measured: dist/index.html has zero occurrences of hamster-bar; the page runtime chunk has zero occurrences of \"kicker advantage\", \"keeper advantage\", \"35%\", \"squeek-after-login\", and \"opponent-disconnected\", but contains \"A sleepy keeper with the same fair odds.\". Source components/Game.tsx renders hamster-bar and uses resolveHamsterKick; components/Pitch.tsx renders advantage-kicker/advantage-keeper. README.md:9 and :13 explicitly confirm that dist was not rebuilt. Expected: the served static application contains and runs the current scoring/advantage/reconnect implementation. This finding concerns missing runtime behavior, not dependency packaging.","severity":"high","snippet":"      const next = resolveHamsterKick(current, shoot, defend, {\n        timedOut: timedOut && current.kicker === 0,\n        keeperTimedOut: timedOut && current.kicker === 1,\n        hamster: turnHamsterRef.current,\n      });","title":"bug: the delivered playable export still uses the old cosmetic-only hamster rules"},{"citation":"resolved","description":"Now: settledOutcome divides the work of an entire batch by its round count and labels that average as the last settled round. A batch ending with a zero-work round can therefore activate Zoomies.\nChange to: derive the final round from its RoundRecorded work or a provable zero-work tail; return Unknown with normal rules when the final round cannot be established. Do not label a batch average as the last outcome.\nWhy: the brief explicitly says the last settled round determines Zoomies, Nap or Jog; a previous active round must not give the kicker an advantage after a Nap.","line":152,"path":"rules/hamster.ts","reproduction":"Width: 390px or any (shared parser, reproduced in Node). Call parseFeed(null, {schemaVersion:1,status:\"available\",configuration:{genesisTimestamp:\"1793022600\",roundDuration:\"600\"},events:[{eventName:\"BatchSettled\",arguments:[{name:\"settledThroughRound\",value:\"102\"},{name:\"previousSettledThroughRound\",value:\"100\"},{name:\"cumulativeWork\",value:\"600\"},{name:\"activeRoundCount\",value:\"1\"}]},{eventName:\"RoundRecorded\",arguments:[{name:\"roundId\",value:\"101\"},{name:\"work\",value:\"600\"}]},{eventName:\"BatchSettled\",arguments:[{name:\"settledThroughRound\",value:\"100\"},{name:\"previousSettledThroughRound\",value:\"99\"},{name:\"cumulativeWork\",value:\"0\"},{name:\"activeRoundCount\",value:\"0\"}]}]}). Round 101 accounts for all 600 work and the only active round, so round 102 has zero work. Measured actual: outcome:\"Zoomies\", outcomeRound:\"102\". Expected: Nap for round 102 (or Unknown if evidence is judged insufficient), never Zoomies. The official rounds reference also prohibits inventing per-round records from unexplained cumulative work: https://docs.squeekchain.com/system/rounds-and-blocks/.","severity":"high","snippet":"  if (previous && isDigits(latest.cumulativeWork) && isDigits(previous.cumulativeWork)) {\n    const work = BigInt(latest.cumulativeWork) - BigInt(previous.cumulativeWork);\n    // A batch can settle several rounds at once, so it is rated by its work per round.\n    if (work >= 0n)\n      return { outcome: classifyWork((work / rounds).toString()), outcomeRound };","title":"fidelity: batch averaging can give the opposite of the last settled round’s advantage"},{"citation":"resolved","description":"Now: startTurn awaits the feed while stage is still waiting. onClose removes a departing player in that stage; startTurn then enters choosing without checking that two seats remain. The shot timer subsequently dereferences an undefined keeper.\nChange to: mark the match as starting before awaiting the feed and use the reconnect grace period for those seats, or cancel the pending start if either seat disappears; verify both seats before opening a turn.\nWhy: the brief requires graceful disconnect handling, including when a player drops just as their opponent joins.","line":233,"path":"party/server.ts","reproduction":"Width: 390px or any (server state is viewport-independent). With the existing server class and two test identities, create ABC234 as Alice, join as Bob, and keep fetchCore pending. While stage=waiting and players.length=2, remove Alice’s connection and call onClose(Alice); resolve fetchCore with a valid core response and await Bob’s authenticate call. Measured actual: stage=choosing, players.length=1. Calling onAlarm throws \"Cannot read properties of undefined (reading 'id')\" in settle. Expected: a held reconnect seat or a cancelled start, without starting a shootout with one player. Reproduced against the actual TypeScript server loaded in memory, with only identity verification and feed I/O injected as in tests/rooms.test.ts.","severity":"medium","snippet":"  async startTurn() {\n    // The API can be slow or down. The turn opens on time either way, on the last good data.\n    let timer: ReturnType<typeof setTimeout> | undefined;\n    await Promise.race([\n      this.refreshFeed(),\n      new Promise((accept) => {\n        timer = setTimeout(accept, FEED_WAIT_MS);\n      }),\n    ]);\n    clearTimeout(timer);\n    if ((this.stage as string) === \"abandoned\") return;","title":"bug: a disconnect while the first turn loads leaves an invalid one-player match"},{"citation":"resolved","description":"Now: any waiting room whose name starts with Q gets roomCode=null. Private six-character room codes use an alphabet that includes Q, so a valid private room can lose both its displayed code and the Copy room code button.\nChange to: identify quick rooms by their reserved eleven-character Q-prefixed format (or retain an explicit quick-match flag), and always show six-character private room codes.\nWhy: room-code multiplayer requires the creator to see and share the generated code; a random initial Q must not make a private lobby unjoinable through the UI.","line":183,"path":"components/useOnlineMatch.ts","reproduction":"Width: 390px or 1440px; requires configured login/multiplayer, or the isolated hook reproduction. Call connect(\"create\") with getRandomValues returning [14,0,0,0,0,0], which generates QAAAAA; deliver {type:\"waiting\"}. Measured on the actual hook with injected React state and WebSocket I/O: URL=wss://rooms.test/parties/main/QAAAAA, state=\"waiting\", roomCode=null. The waiting-room renderer at components/Game.tsx:1393 therefore displays \"Finding another player…\" and omits the copy button at :1402. Expected: \"Room QAAAAA\" and Copy room code. The same occurs for every generated six-character private room beginning with Q (one of the 32 possible first letters).","severity":"medium","snippet":"        if (message.type === \"waiting\") {\n          setState(\"waiting\");\n          // Quick-match rooms are private to the pair, so their code is never shown.\n          setRoomCode(kind === \"quick\" || room.startsWith(\"Q\") ? null : room);","title":"bug: private room codes beginning with Q are hidden as quick matches"}],"hash":"457ab73a83f251dc5bf86c2b93dc469957065a17d2108a2a6a10509427788935","nodeId":"31114a54-b666-4f8c-9ed0-5746c16496c9","outcome":"completed","summary":"| Area | Result |\n|---|---|\n| Requirements | 36: 17 met, 8 missing, 0 faked, 9 need requester, 2 after review |\n| Broken features | 4 confirmed: 2 high, 2 medium |\n| First screen at 390px | Unverified; browser launch blocked |\n| taste@1 | Not measured; dependency unavailable |\n| Copy findings | 0 confirmed |\n| Share card | Valid metadata and 1200×630 PNG |\n\nSaved findings with exact source citations and reproductions in [.imd-findings.json](/home/imd11/.identitymd/work/de0669b1-0e1d-45f3-a13b-023a645607ea/31114a54-b666-4f8c-9ed0-5746c16496c9/.imd-findings.json).\n\n- **High — bug:** The playable export still contains the old cosmetic-only hamster behavior.\n- **High — fidelity:** Batch averaging can apply Zoomies when the last settled round was Nap.\n- **Medium — bug:** Disconnecting during initial feed loading starts an invalid one-player match.\n- **Medium — bug:** Private room codes beginning with `Q` disappear from the lobby.\n\nAll **51 existing tests passed**, plus a check of 4,531 scoring states. Browser, Safari and real-account flows remain unverified. No results were fabricated.\n\n“Met” below reflects source and test evidence, not certification of live services.\n\n| Requirement | Status | Evidence or remaining dependency |\n|---|---|---|\n| Continue the existing project | Met | `components/Game.tsx`, `lib/game.ts` |\n| Privy login with X only | Needs requester | Real app ID and OAuth settings; `PrivyAuth.tsx` |\n| Embedded wallets in background | Needs requester | Privy activation; configuration exists |\n| No seed phrase/external wallet requirement | Met | `PrivyAuth.tsx` hides wallet UI |\n| Player’s real X avatar and handle | Needs requester | Enabled Privy app and real account |\n| Clean desktop/mobile login | Needs requester | Live OAuth configuration and account verification |\n| Practice without login | Met | `Game.tsx`: `startPractice` |\n| Multiplayer requires X login | Met | `party/identity.ts`; signed-identity tests |\n| Deploy and connect PartyKit | Needs requester | Service account, deployment and `partyHost` |\n| Working room codes | Missing | `useOnlineMatch.ts:186`; Q-prefixed codes hidden |\n| Quick match for real users | Needs requester | Deployed service; matchmaking tests pass |\n| Both players’ X identities on pitch | Needs requester | Two accounts on configured services |\n| Choices secret until lock/deadline | Met | `party/server.ts`; secrecy/timeout tests |\n| Graceful disconnect handling | Missing | `party/server.ts:233`; startup race |\n| Share on X with score and game link | Met | `Game.tsx`: `share`, winner actions |\n| Pull live Squeekchain data | Met | Polling implemented; API fetch succeeded |\n| Current round and last outcome on pitch | Met | `Game.tsx`: pitch caption |\n| Last settled round affects gameplay | Missing | Stale export and incorrect batch averaging |\n| Zoomies gives kicker advantage | Missing | Updated implementation absent from export |\n| Nap gives keeper advantage | Missing | Updated implementation absent from export |\n| Jog keeps normal rules | Met | Baseline scoring tests |\n| Clear active-advantage indicator | Missing | New bar/rings absent from export |\n| Official livestream link | Met | `Game.tsx`: Squeekchain stream link |\n| Smooth, premium flow | Missing | Confirmed lobby and disconnect failures |\n| First-to-3, equal turns, sudden death | Met | `lib/game.ts`; tests and state checks |\n| Big mobile controls | Met | CSS specifies 50px direction buttons |\n| Preserve sound and animations | Met | `lib/sound.ts`, `Pitch.tsx`, CSS |\n| Slow/unavailable API fallback | Met | Feed deadlines, fallback logic and tests |\n| Public `*.imd.site` deployment | After review | IMD publication |\n| Privy/PartyKit working on live site | Needs requester | Real configuration and two-account validation |\n| Push source to Thereisnodekunle | Needs requester | GitHub authorization |\n| Clean public repository | After review | Publication following authorization |\n| Vercel/custom-domain setup | Met | `vercel.json`, README |\n","treeHash":null,"usage":{"cachedInputTokens":3086464,"inputTokens":135188,"model":"gpt-6.1-sol","outputTokens":21925,"runtime":"codex","turns":7,"wallClockMs":726537}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"ee8bab8367ea6e91","findings":[],"hash":"6a7878e41e4e0f26ae32728c2509dfb3137f691fbb3aa0b03a7939646afa71c7","nodeId":"f99f62db-5a52-475e-a2ea-96930a734712","outcome":"failed","summary":"needs input: X login and multiplayer are already coded but switched off: public/game-config.json has privyAppId and partyHost set to null. Turning them on needs the owner's public Privy app ID (with Twitter/X login enabled and the site's *.imd.site origin allowed) and the HTTPS address of a PartyKit service deployed under the owner's account (this job has no PartyKit or GitHub account and cannot deploy or push for Thereisnodekunle). Neither value is in the brief, and making one up would ship a login and lobby that don't work. — Please send your Privy app ID (Twitter/X login enabled, with the site origin allowed) and the HTTPS URL of your deployed PartyKit server, or a PartyKit deploy token if you want this job to deploy it. Is pushing to GitHub user Thereisnodekunle something you'll do yourself from the delivered repository?","treeHash":null,"usage":{"cachedInputTokens":300442,"inputTokens":21,"model":"claude-opus-5-5","outputTokens":3496,"runtime":"claude","turns":16,"wallClockMs":44716}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"e8b60b2d2d013a4d","findings":[],"hash":"82b655a090488ac59e123da384ff08c5a10f70ce6e871289390d0379937d09bc","nodeId":"31114a54-b666-4f8c-9ed0-5746c16496c9","outcome":"completed","summary":"| Area | Previous | This review |\n|---|---:|---:|\n| Requirements | — | 33: 21 met, 9 need requester, 3 after review; 0 missing/faked |\n| Broken features | 4 | 0 reproduced |\n| Product/action on first screen | — | Yes, at 390px |\n| taste@1 | — | 16/16 |\n| Copy findings | — | 0 |\n| Share card | — | Present |\n\nAll four previous findings are **fixed**: the playable export includes gameplay advantages, the supplied round-102 fixture returns Nap, startup disconnects preserve both seats, and `QAAAAA` remains shareable.\n\nSaved [`.imd-findings.json`](/home/imd2/.identitymd/work/de0669b1-0e1d-45f3-a13b-023a645607ea/31114a54-b666-4f8c-9ed0-5746c16496c9/.imd-findings.json) with `{\"findings\":[]}`. Verification passed **60 unit tests and 18 Chromium checks**. WebKit could not launch; Safari remains unverified. At 390×844, the practice button ends at **594.66px**. The submission is **8,236,585 bytes**, within the limit.\n\n| Explicit requirement | Status | Evidence or remaining dependency |\n|---|---|---|\n| “Do not rebuild from scratch” | Met | Existing `Game.tsx`, `Pitch.tsx` and game rules retained |\n| “X/Twitter only” through Privy | Needs requester | `PrivyAuth.tsx` restricts login; real app configuration required |\n| “Embedded wallets in the background” | Needs requester | Wallet configuration present; account verification pending |\n| “Real X avatar and handle” | Needs requester | Profile mapping present; real login unavailable |\n| Login on “desktop and mobile” | Needs requester | OAuth requires owner configuration; Safari unchecked |\n| Practice “without login” | Met | Complete guest match tested |\n| “Multiplayer requires X login” | Met | Server rejects unauthenticated and non-X identities |\n| “Deploy and connect” PartyKit | Needs requester | Server implemented; deployed host unset |\n| “Room codes” work | Needs requester | Local regressions pass; public service required |\n| “Quick match” works | Needs requester | Local pairing passes; public service required |\n| “Both players’ X avatars + handles” | Needs requester | Scoreboard bindings present; real two-account verification pending |\n| Choices remain secret until lock/deadline | Met | Server secrecy and timeout tests |\n| “Handle disconnects gracefully” | Met | Startup, rejoin, grace expiry and walkover tests |\n| “Share on X” with score and link | Met | Exported match-sharing test |\n| “Keep pulling live data” | Met | Official API polling; `/v1/core` returned HTTP 200 |\n| “Current round + last outcome” on pitch | Met | Pitch-caption checks at 320/390/1440px |\n| “Last settled round” affects gameplay | Met | Parser and exported scoring checks |\n| “Zoomies → kicker advantage” | Met | Correct dive beaten; score becomes 1–0 |\n| “Nap → goalkeeper advantage” | Met | Adjacent shot saved; score remains 0–0 |\n| “Jog → normal rules” | Met | All nine direction combinations tested |\n| “Clear visual indicator” | Met | Advantage wording and pitch rings |\n| “Official livestream link visible” | Met | Visible “Watch live” link |\n| “Smooth and premium” flow | Met | Screenshots inspected; interaction and taste checks pass |\n| “First-to-3 with equal turns + sudden death” | Met | Match-rule regressions |\n| “Mobile controls…big buttons” | Met | Visible direction controls; layout checks pass |\n| “Sound effects and animations” retained | Met | Audio implementation, toggle and animated reveals retained |\n| Slow/unavailable API fallback | Met | Offline practice and Unknown/normal-rule checks |\n| Public “*.imd.site” deployment | After review | IMD publication handoff |\n| Privy/PartyKit “working on the live site” | Needs requester | Public app ID, host and service configuration remain unset |\n| “Push…source code” to Thereisnodekunle | After review | Owner GitHub access required |\n| “Clean public repository” | After review | README provides owner publishing command |\n| Vercel/custom-domain deployment path | Met | Vercel configuration and domain instructions present |\n| README for local development and Vercel | Met | Set","treeHash":null,"usage":{"cachedInputTokens":1469440,"inputTokens":106572,"model":"gpt-6.1-sol","outputTokens":10474,"runtime":"codex","turns":6,"wallClockMs":369600}},{"artifacts":[],"attempt":1,"bundleHash":"37e7fb16010b27d4de4e20a7fe13bde1cf9ebea40d44a3961b813eacab557ffc","device":"ce823f211d29a38d","findings":[],"hash":"af51177f55cb99eaf0038f4daaddeb767405a13299280884f206b758b0747107","nodeId":"f99f62db-5a52-475e-a2ea-96930a734712","outcome":"completed","summary":"Fixed all four findings and rebuilt `dist/`: scoring advantages, settled-round parsing, startup disconnects, and Q-prefixed room codes.\n\nBuild/typecheck passed, plus 60 unit tests, 18 Chromium checks, and 16 design checks. Bundle: 8,254,728 bytes, under 8 MiB. Documentation and `.imd-responses.json` are complete.\n\nLive X login/multiplayer still require owner Privy/PartyKit configuration. Deployment and GitHub push were not performed; WebKit validation remains unavailable.","treeHash":"1cf04eb6462d7e400faa0f2308a4e84a16a9fc89","usage":{"cachedInputTokens":4060672,"inputTokens":131689,"model":"gpt-6-astra","outputTokens":28527,"runtime":"codex","turns":7,"wallClockMs":1095465}},{"artifacts":[],"attempt":2,"bundleHash":"e7218ad062b7d587b69b3e16b97ca2dc76a83af170dc1ecd26552a11ca76e778","device":"d5e40d018a0986f3","findings":[],"hash":"f32529e70058308fa2d11fb9be46bd96ae958ec27932306b275a733557ebaba4","nodeId":"f99f62db-5a52-475e-a2ea-96930a734712","outcome":"completed","summary":"**This is not finished: X login and multiplayer are still off, and nothing I changed has been built or run.** The shell never started in this run, so I wrote the code by hand and couldn't test it. `dist/` wasn't rebuilt, so the published site will still be the old version, with cosmetic hamster effects only.\n\n## What the tools answered\n- **Shell (every command, even `true`):** `Sandbox is required but failed to initialize: Failed to create bridge sockets after 5 attempts. Restart to retry. Running it outside the sandbox (dangerouslyDisableSandbox) is not allowed either.`\n- **Browser:** `Socket directory path is too long (131 bytes); set PWTEST_SOCKETS_DIR to a shorter location.`\n- **Live Squeekchain API (web fetch):** HTTP 403, so I relied on the response format in the earlier tests. I don't know how often each outcome appears in real data.\n\nWithout the shell I also couldn't commit, so all of this is uncommitted in the working tree. A rerun on a machine with a working shell could start with the checks below.\n\n## What's written but untested\n- **Hamster advantage:** the last settled round now changes scoring, for practice and online. The rule is fixed at the start of each turn.\n\n| Last settled round | Effect | Goal rate if both pick at random |\n| --- | --- | --- |\n| Zoomies | Faster ball; a correct dive still concedes 35% of the time | about 78% |\n| Jog, or no data | Normal rules | about 67% |\n| Nap | Slower ball; the keeper can reach one lane further 35% of the time | about 51% |\n\n- **On the pitch:** a colored ring shows when an advantage is active. A new bar under the pitch shows the rule and a \"Watch live\" link.\n- **Fair online play:** the server reads the feed and rolls the 35% chance itself, so a client can't pick its own advantage.\n- **API outages:** the last good round stays in effect for 10 minutes, then play falls back to normal rules.\n- **Disconnects:** the client retries for about 20 seconds and the server holds the seat for 30. If the player doesn't return, the other player wins by walkover.\n- **Bugs found by reading the code:**\n  - Privy's login window could open behind the game's dialog.\n  - A next turn arriving during a reveal could freeze the screen.\n  - Goal announcements could name the wrong player.\n  - Quick-match rooms showed a private code to share.\n- **Docs and setup:** I added tests, Vercel config and the README's \"After launch\" section, and updated `DESIGN.md` and `VALIDATION.md`. `VALIDATION.md` marks every check on this revision as not run, including the Better Interface review, which was a source reading only.\n\n## What's still missing\n| Requirement | State |\n| --- | --- |\n| Rebuilt `dist/`, typecheck, tests, browser checks, design probe | Not run |\n| Main action on the first screen at 390 wide | Not re-measured; the new bar adds about 40px above it |\n| X login | Off until you set a Privy app ID |\n| Multiplayer | Off until you deploy PartyKit |\n| Public GitHub repo under Thereisnodekunle | Not created; this job has no access to that account |\n\n## Decisions I made\n- **Privy app ID and PartyKit address:** left unset with those features off, because a made-up value would ship a login that fails. Each is a one-line setting.\n- **PartyKit deploy and GitHub push:** not done because they need your accounts. The README has the exact commands.\n- **Advantage strength:** 35%, so it's noticeable without replacing the guessing game. A guaranteed Nap effect would make diving center always correct.\n- **Batches covering several rounds:** rated by average work per round. Treating them as \"Unknown\" would leave those batches with no effect on play.\n- **Allowed site origins:** defaults to `https://*.imd.site`, because the final address is assigned after this job. Players still need a valid X login.\n- **Protected paths:** `lib/` and `package.json` are off limits under this job's rules, so the new logic is in `rules/hamster.ts` and no dependencies were added.\n\n## Next steps\n1. 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