{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"ae869fdb-f339-43ef-84fa-356d0c74d660","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"a9916ff8ece68f85ea06f3787aa974f1290041b21e47ed649ab1abcfa309dc9b","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"27c2ac08564d5943e7c882e5406d55cfa43c6d3cb7238e359d27d2279a3d397c","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Build a complete, playable browser game called BATTLE HAMSTER for Squeekchain Genesis.\n\nThis must be a real interactive game, not a landing page or static mockup.\n\nGAME CONCEPT:\nA pixel-art turn-based hamster battle game. Players choose a hamster warrior and fight AI opponents in an underground arena.\n\nDESIGN:\n\n- Original cute 16-bit pixel art style.\n- Dark underground arena with colorful effects.\n- Three original hamster characters with different abilities.\n- Animated attacks, damage effects, health bars and energy bars.\n- Professional responsive design for desktop and mobile.\n- English interface.\n\nGAMEPLAY:\n\n1. Main menu with Play, How to Play and Leaderboard.\n2. Choose between three hamster warriors.\n3. Fight AI opponents in turn-based battles.\n4. Three actions: Attack, Defend and Special.\n5. Each character has unique stats and abilities.\n6. Winning grants XP and increases player level.\n7. Add multiple difficulty levels and replay functionality.\n8. Save player progress locally.\n\nSQUEEKCHAIN INTEGRATION:\n\n- Follow official developer documentation at [https://docs.squeekchain.com/developers/](https://docs.squeekchain.com/developers/)\n- Use real documented Squeekchain API endpoints where applicable.\n- Add wallet connection using supported official methods.\n- Make the gameplay off-chain and fast.\n- Use existing officially documented blockchain functionality for match records if available.\n- Never invent contract addresses, API responses or blockchain transactions.\n- Clearly identify features that require additional deployment.\n\nQUALITY:\n\n- Fully playable without connecting a wallet.\n- No placeholder buttons.\n- No fake leaderboard data presented as real.\n- Test all gameplay interactions.\n- Fix critical bugs.\n- Optimize mobile performance.\n\nDELIVER:\n\n- Complete working game.\n- Original pixel-art assets.\n- Source code.\n- README explaining gameplay and architecture.\n- Testing report.\n- IPFS-hosted website.\n\nKeep the project within a minimum viable scope. Do not deploy additional contracts, create tokens or use paid third-party APIs without approval.","parentJobId":null,"planHash":"53413947591b82d430c62789a4c0f189d4bb18676de320c6c84baf92d4d4e88a","previousHash":"811fd7aafc1f7506c0f6feae3715a7d1cc5dad9e852ca172f51f78944ec32b63","projectId":"ae869fdb-f339-43ef-84fa-356d0c74d660","publication":{"commit":"c7b2a585045a21e552791dbad53017d2305046a0","deliveredAt":"2026-11-06T15:25:56.703Z","repoUrl":"https://github.com/identity-md-launches/launch-3060-build-complete-playable-browser"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[],"site":{"cid":"bafybeidulsls5djbvmo63aauufozgrsr42plag6ilash6ogejzubzqfahm","ensName":"battle-hamster-squeekchain-genes.identitymd.eth","namingTransaction":"0x155e4b77ef5e246be459b2ca0be4544e67d539299fdeada6492e1c9d157575d0"},"snapshotHash":"a5a3f25112663a0845244d83f5c36bce8e16f56f55a12657741dc282f3f592ca","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"8687b633e8d497b9","findings":[],"hash":"27c2ac08564d5943e7c882e5406d55cfa43c6d3cb7238e359d27d2279a3d397c","nodeId":"ce660f07-ea2b-45b3-952e-f0ddb635e5a4","outcome":"completed","summary":"| Area | Previous review | This review |\n|---|---|---|\n| Requirements | Counts unavailable | 39: 38 met, 1 after review, 0 missing/faked |\n| Broken features | 3 | 0 reproduced |\n| Product and action on first screen, 390px | Not recorded | Yes |\n| taste@1 | Slogans failed | 16/16 passed |\n| Copy findings | 1 | 0 |\n| Share card | Not recorded | Present, 1200×630 |\n\nAll four previous findings are **fixed**:\n\n- **Mobile progress overlap:** Chromium and WebKit show a 250px-wide XP meter at 320px, with career statistics below it on menu, selection, and battle screens.\n- **Competing slogans:** The menu now has one slogan and plain descriptive copy; taste@1 passes.\n- **False save confirmation:** Blocked storage produces “Session only · Progress could not be saved.” Dismissing the warning preserves “Session only” at 390px and 1440px.\n- **Wallet focus restoration:** Closing the first lazy-loaded wallet dialog returns focus to the current Connect wallet button in both browsers.\n\n[.imd-findings.json](/root/.identitymd-456/work/ae869fdb-f339-43ef-84fa-356d0c74d660/ce660f07-ea2b-45b3-952e-f0ddb635e5a4/.imd-findings.json) contains `{\"findings\":[]}`. No application files changed.\n\n| Explicit requirement | Status | Evidence |\n|---|---|---|\n| “complete, playable browser game called BATTLE HAMSTER for Squeekchain Genesis” | Met | Branded game; completed battles |\n| “real interactive game” | Met | Selection, combat, AI turns and results |\n| “pixel-art turn-based hamster battle game” | Met | `GameViews.tsx`, `game.ts`, sprites |\n| “choose a hamster warrior and fight AI opponents in an underground arena” | Met | Selection and BattleView |\n| “Original cute 16-bit pixel art style” | Met | Three sprites; `scripts/art.mjs` |\n| “Dark underground arena with colorful effects” | Met | Arena artwork and combat effects |\n| “Three original hamster characters with different abilities” | Met | Pip, Mochi and Nyx |\n| “Animated attacks, damage effects, health bars and energy bars” | Met | BattleView and animation rules |\n| “Professional responsive design for desktop and mobile” | Met | Reviewed at 320, 390 and 1440px |\n| “English interface” | Met | All reviewed screens and dialogs |\n| “Main menu with Play, How to Play and Leaderboard” | Met | Working menu controls |\n| “Choose between three hamster warriors” | Met | All three selection controls |\n| “Fight AI opponents in turn-based battles” | Met | AI responses during completed matches |\n| “Three actions: Attack, Defend and Special” | Met | All exercised |\n| “Each character has unique stats and abilities” | Met | Loadout panels and combat rules |\n| “Winning grants XP and increases player level” | Met | XP awards, level changes and saved progression |\n| “multiple difficulty levels and replay functionality” | Met | Rookie, Fighter, Champion; Battle again |\n| “Save player progress locally” | Met | Reload persistence; honest failure state |\n| “Follow official developer documentation” | Met | Sepolia configuration agrees with [official documentation](https://docs.squeekchain.com/developers/) |\n| “Use real documented Squeekchain API endpoints where applicable” | Met | Network component uses documented [`GET /v1/status`](https://docs.squeekchain.com/developers/api/#pipeline-status--get-v1status) |\n| “wallet connection using supported official methods” | Met | Wallet picker, injected discovery and Coinbase connector |\n| “gameplay off-chain and fast” | Met | Local combat; no wallet/network dependency |\n| “existing officially documented blockchain functionality for match records if available” | Met, conditional | No match-record facility found in published API; local-only boundary disclosed |\n| “Never invent contract addresses, API responses or blockchain transactions” | Met | No fabricated production records or transactions |\n| “Clearly identify features that require additional deployment” | Met | About dialog and README |\n| “Fully playable without connecting a wallet” | Met | All reviewed matches played disconnected |\n| “","treeHash":null,"usage":{"cachedInputTokens":2348544,"cost":{"source":"estimated","usdMicros":878157},"inputTokens":111704,"model":"gpt-6.1-sol","outputTokens":18504,"runtime":"codex","turns":8,"wallClockMs":519803}},{"artifacts":[],"attempt":1,"bundleHash":"e467bfd2038ef441d1e581bbf5aac51528600501d3d89d23b3a8ebdea075703f","device":"2e343a06f770172d","findings":[],"hash":"453cb6e5c2f7b18d4c98ee7e6a300eb7c7e78d9d7111e0f5c2675935c3272416","nodeId":"59079514-1c34-4e98-8d21-ca18c528829c","outcome":"completed","summary":"Built BATTLE HAMSTER with original pixel art, AI battles, progression, local saves, and optional wallets.\n\n- [Production export](dist/index.html)\n- [README](README.md)\n- [Testing report](artifacts/validation.md)\n\nBuild, typecheck, and 22 tests pass. Submission is 1.36 MB, below 8 MiB. Browser rendering checks were blocked by runtime errors. The export is ready for the submission pipeline’s IPFS publication.\n\nNot delivered: artifacts/DESIGN-GUIDANCE-LICENSE.txt, artifacts/check-results.json, artifacts/contrast.json, artifacts/export-check.json, artifacts/export-sha256.json, artifacts/submission-budget.json, artifacts/validation.md. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"11dc2bc2f96e5fecd3998f8809477220514fff06","usage":{"cachedInputTokens":12798592,"cost":{"source":"estimated","usdMicros":4061072},"inputTokens":159587,"model":"gpt-6.1-sol","outputTokens":118218,"runtime":"codex","turns":11,"wallClockMs":3439709}},{"artifacts":[],"attempt":1,"bundleHash":"a4ab2a0a22526707754b86d46819d49987f1c3b19cd09ca6562b202c858c4911","device":"505a745a77612e11","findings":[],"hash":"a9916ff8ece68f85ea06f3787aa974f1290041b21e47ed649ab1abcfa309dc9b","nodeId":"59079514-1c34-4e98-8d21-ca18c528829c","outcome":"completed","summary":"\n\nNot delivered: artifacts/DESIGN-GUIDANCE-LICENSE.txt, artifacts/contrast.json, artifacts/validation.md. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"03e55805d2e43b5be7d2f6fdcdf805ee2217f500","usage":{"cachedInputTokens":3584413,"cost":{"source":"runtime","usdMicros":2140287},"inputTokens":97,"model":"claude-opus-5-5","outputTokens":33735,"runtime":"claude","turns":53,"wallClockMs":518959}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"83ee8122d8d8744c","findings":[{"citation":"resolved","description":"Now: The mobile progress strip keeps the emblem, level meter, and all three career statistics in one flex row. The level meter collapses to 34px at 320px, so its XP label spills over the wins number; this shared component appears on menu, selection, and battle screens.\nChange to: In the existing max-width:760px rule, replace .level-progress flex:1 with flex:1 0 calc(100% - 54px), reserving the first row for the emblem and level meter and wrapping the career statistics beneath it. Keep the full XP and level labels readable.\nWhy: The brief requires professional responsive desktop/mobile design, and the review bar prohibits text over text at 320px.","line":1829,"path":"src/styles.css","reproduction":"Chromium, 320×844, fresh local storage: open the menu and scroll to the progress strip; repeat after Play now and after Enter the arena. The .level-progress box is x58–92 (34px wide), but “0 / 100 XP” renders at x99.81–165.22, y943.36–959.36. The wins “0” renders at x126–140, y945.17–974.17: their glyph boxes intersect by 14×14.19px. A screenshot shows the wins numeral printed over “100 XP”. The same overlap occurs in selection and battle; the entry-page taste layout pass does not catch this text-node overflow.","severity":"high","snippet":"  .level-progress {\n    max-width: none;\n    flex: 1;\n  }","title":"bug: the mobile progress strip overlaps XP and wins"},{"citation":"resolved","description":"Now: The menu repeats the two-beat slogan device in the headline, description, free-play note, and warrior-section description.\nChange to: Keep “Small paws. Big battles.”; replace the description with “A turn-based hamster battle game.”, the play note with “Play free without a wallet.”, and the warrior description with “Choose a warrior to explore their abilities.” Preserve the existing compact spacing.\nWhy: The supplied copy checklist limits slogan stacks to three and asks for one plain descriptive sentence beneath the headline.","line":109,"path":"src/components/GameViews.tsx","reproduction":"At 390×844, open the fresh menu and scroll to the warrior previews. taste@1 slogans fails with 4 two-beat lines: “Small paws. Big battles.”, “A turn-based pixel brawler. Pick your hamster. Make every turn count.”, “Free to play. No wallet needed.”, and “Three tiny warriors. No wrong choices.” The screenshot confirms the first three together above the fighters and the fourth directly below the arena.","severity":"medium","snippet":"          <p>\n            A turn-based pixel brawler.\n            <br />\n            Pick your hamster. Make every turn count.\n          </p>","title":"taste: four slogan-style lines compete on the main menu"},{"citation":"resolved","description":"Now: Every completed battle displays “Saved in this browser” even after saveProgress returns false. The alert correctly says saving failed, but dismissing it also changes the desktop indicator from “Session only” to “Local progress” without any successful write.\nChange to: Keep persistence status separate from the dismissible warning. Pass the actual save result into BattleView; show “Saved in this browser” only after success and “Session only · Progress could not be saved” on failure. Dismissing the notice must leave the session-only indicator intact.\nWhy: Success and failure states must say only what the application knows; players need accurate information about the brief’s locally saved progress.","line":493,"path":"src/components/GameViews.tsx","reproduction":"Chromium, 390×844, fresh context: use page.addInitScript(() => { Math.random = () => 0.5; Storage.prototype.setItem = function () { throw new DOMException(\"blocked\", \"SecurityError\"); }; }); then load the site. Choose Play now → Enter the arena and use Attack, Attack, Special to win the Rookie battle. The result says “+60 XP / Saved in this browser” while the alert says “Progress cannot be saved in this browser. Keep this tab open to continue this session.” localStorage.getItem(\"battle-hamster:progress:v1\") is null, so reloading restores 0 XP and 0 wins. At 1440×1000 with the same blocked storage, click Enable sound: the header says “Session only”; click Dismiss save notice and it incorrectly changes to “Local progress”. Expected: session-only wording remains until a write actually succeeds.","severity":"medium","snippet":"            <span className=\"small muted\">Saved in this browser</span>","title":"bug: battle results claim a successful save when storage is blocked"},{"citation":"resolved","description":"Now: The first Connect interaction replaces the focused launcher with the lazy wallet component. Modal captures BODY as the previous active element, so Escape closes the dialog without returning focus to the current Connect wallet button. Later opens restore focus correctly.\nChange to: Give the rendered wallet header button a ref and use it as the wallet dialog’s explicit focus-restoration target after closing, including the initial lazy-load path. Keep the existing lazy loading and connector behavior.\nWhy: A keyboard user closing a modal should return to its invoking control; the review checklist explicitly requires native focus behavior across the main interaction states.","line":71,"path":"src/components/WalletLauncher.tsx","reproduction":"Chromium, 390×844, fresh browser context without wagmi.store or a wallet extension: focus Connect wallet with the keyboard, press Enter, wait for the Connect a wallet dialog, then press Escape. document.activeElement.tagName is BODY and its aria-label is null; the next Tab lands on Play in the game navigation. Expected: document.activeElement is the current header button with aria-label=\"Connect wallet\". Open and close the same dialog a second time: focus correctly returns to that button, isolating the defect to the initial lazy-load replacement.","severity":"medium","snippet":"  return loaded ? (\n    <WalletBoundary>\n      <Suspense fallback={launcher(true)}>\n        <ConnectedWallet initialOpen={open} />\n      </Suspense>\n    </WalletBoundary>\n  ) : (\n    launcher()\n  );","title":"accessibility: closing the first wallet dialog loses the trigger focus"}],"hash":"e19104cf3d580ae48c908a83153acd953927790e66b5b93e0e74324003a42e98","nodeId":"ce660f07-ea2b-45b3-952e-f0ddb635e5a4","outcome":"completed","summary":"| Area | Result |\n|---|---|\n| Requirements | 38: 36 met, 1 missing, 0 faked, 1 after review, 0 needs requester |\n| Broken features | 3 |\n| First screen at 390px | Product and Play visible |\n| taste@1 | 15/16 passed |\n| Copy | 1 finding |\n| Share card | Present |\n\nRecorded **4 findings: 1 high, 3 medium** in [.imd-findings.json](/root/.identitymd-526/work/ae869fdb-f339-43ef-84fa-356d0c74d660/ce660f07-ea2b-45b3-952e-f0ddb635e5a4/.imd-findings.json).\n\n- **High — bug:** XP overlaps the wins count at 320px.\n- **Medium — bug:** Results claim progress was saved when storage failed.\n- **Medium — accessibility:** Closing the first wallet dialog loses keyboard focus.\n- **Medium — taste:** Four slogan-style lines compete on the menu.\n\n| Explicit requirement | Status and evidence |\n|---|---|\n| “complete, playable browser game called BATTLE HAMSTER for Squeekchain Genesis” | Met — branded menu and playable battle screens. |\n| “real interactive game” | Met — working selection, combat, progression and replay. |\n| “pixel-art turn-based hamster battle game” | Met — sprites and combat engine in `src/game.ts`. |\n| “choose a hamster warrior and fight AI opponents in an underground arena” | Met — selection and battle screens. |\n| “Original cute 16-bit pixel art style” | Met — `scripts/art.mjs` and `public/art/`. |\n| “Dark underground arena with colorful effects” | Met — arena artwork, shields, impacts and damage effects. |\n| “Three original hamster characters with different abilities” | Met — Pip, Mochi and Nyx. |\n| “Animated attacks, damage effects, health bars and energy bars” | Met — `BattleView` and animation rules. |\n| “Professional responsive design for desktop and mobile” | **Missing** — shared progress strip overlaps at 320px. |\n| “English interface” | Met — menu, controls, help and messages. |\n| “Main menu with Play, How to Play and Leaderboard” | Met — game navigation and dialogs. |\n| “Choose between three hamster warriors” | Met — all three selection controls tested. |\n| “Fight AI opponents in turn-based battles” | Met — AI responses and turn locking tested. |\n| “Three actions: Attack, Defend and Special” | Met — battle controls and keyboard shortcuts. |\n| “Each character has unique stats and abilities” | Met — warrior definitions in `src/game.ts`. |\n| “Winning grants XP and increases player level” | Met — XP awards and level advancement observed. |\n| “multiple difficulty levels and replay functionality” | Met — Rookie, Fighter, Champion and Battle again. |\n| “Save player progress locally” | Met — persistence and restoration tested; failure messaging is defective. |\n| “Follow official developer documentation” | Met — implementation uses the documented Sepolia deployment context. [Official docs](https://docs.squeekchain.com/developers/) |\n| “Use real documented Squeekchain API endpoints where applicable” | Met — `Network.tsx` requests documented `/v1/status`. [API reference](https://docs.squeekchain.com/developers/api/) |\n| “wallet connection using supported official methods” | Met — injected-wallet discovery and Coinbase connector; missing-provider recovery tested. |\n| “gameplay off-chain and fast” | Met — combat runs locally without wallet or network waits. |\n| “documented blockchain functionality for match records if available” | Met, conditional — local records and integration boundaries are disclosed in `README.md`. |\n| “Clearly identify features that require additional deployment” | Met — About, leaderboard and README disclosures. |\n| “Fully playable without connecting a wallet” | Met — all nine warrior/difficulty combinations completed without one. |\n| “No placeholder buttons” | Met — inspected controls have implemented actions. |\n| “No fake leaderboard data presented as real” | Met — empty initially; actual victories explicitly labeled local and unverified. |\n| “Test all gameplay interactions” | Met — engine tests and browser interaction review. |\n| “Fix critical bugs” | Met — no critical defect found in tested flows. |\n| “Optimi","treeHash":null,"usage":{"cachedInputTokens":3357696,"cost":{"source":"estimated","usdMicros":1234109},"inputTokens":138205,"model":"gpt-6.1-sol","outputTokens":28616,"runtime":"codex","turns":7,"wallClockMs":777215}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"453cb6e5c2f7b18d4c98ee7e6a300eb7c7e78d9d7111e0f5c2675935c3272416","verifiedTreeHash":"11dc2bc2f96e5fecd3998f8809477220514fff06","verifierVersion":"0.1.0+18543036"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"a9916ff8ece68f85ea06f3787aa974f1290041b21e47ed649ab1abcfa309dc9b","verifiedTreeHash":"03e55805d2e43b5be7d2f6fdcdf805ee2217f500","verifierVersion":"0.1.0+18543036"}]}