{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"bd0f7f2c-ab76-4149-9bc5-b0de79f3fd31","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"0e9f42c9ad4402e569a5acf7d0f7716a2a5c6c164f9b9d1f85f5574d1575040b","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"74e894444cb04deb2fc412c5284a8a19a8abc8f7c9172e5e5aced42244db4e2b","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Build and publish an original, production-ready Squeekchain companion named \"Squeek Pouch\". This is a playable browser mini-game for the Squeekchain Genesis Code lane, not a thin dashboard, prediction market, racing game, shooter, or API wrapper. Deliver a working hosted IPFS site plus source and README.\n\nCore game: a polished cheek-pouch packing puzzle. The player packs seeds, nuts, and tiny loot into a limited pouch grid (start 4x4, unlock larger grids). Items have shapes (tetromino-like and custom hamster-themed pieces). Goals: fill the pouch to a target fill % within a time or move budget, clear special \"Squeek seeds\" that only appear when the live wheel is SPINNING, and reach star ratings across at least 12 carefully designed levels. Include restart, undo, keyboard and touch controls, tutorial, sound toggle, local progress, and English/Chinese language toggle. Open straight into Level 1; no landing-page-only delivery.\n\nArt and UX: charming original CSS/SVG/canvas art, warm cream / dark brown / teal palette, smooth animations, accessible controls, reduced-motion support, mobile layout.\n\nMeaningful Squeekchain integration: fetch https://api.squeekchain.com/v1/status every ~15s with timeout/backoff and a stale indicator. Use measurement.coreStatus and measurement.rpmMilli only when present. When SPINNING, enable bonus seed drops and a clearly explained energy bonus; when IDLE, use a fully solvable \"nap route\" with slower drops. Freeze the live rules for that attempt so a mid-level status change cannot invalidate the puzzle. The same skill game must remain playable in both states. Show live state, timestamp, and source. If live data fails, enter explicitly labelled practice mode.\n\nQuality: tests proving levels are solvable in both state variants; movement/undo/win tests; verify mobile and desktop controls and live API failure handling. Render and inspect the actual game in a browser. Provide test commands and results, documented live integration and limitations.\n\nRules: no wallet connection required for play; no tokens, payments, approvals, gambling, prizes, custom contracts, or mainnet transactions. Do not promise a badge or whitelist. Add a concise About / How to play panel linking https://squeekchain.com/genesis/d4sp8cje and official Squeekchain. Ensure the finished game, not just a plan, is deployed and usable. Use a concise project title \"Squeek Pouch\", not this prompt as the title.","parentJobId":null,"planHash":"0ad777472da41dff9065c3b353142bbdadeab6d140f098fbba96f8c81f3e56bd","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"bd0f7f2c-ab76-4149-9bc5-b0de79f3fd31","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2776-build-publish-original-production-ready"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51187","feedbackHash":"c98cf2e497d1f40458c7f86a2f7ad4ec19ed4994e6ae6ad68ca177185e42c976","nodeKey":"build_website","submissionHash":"0e9f42c9ad4402e569a5acf7d0f7716a2a5c6c164f9b9d1f85f5574d1575040b","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51208","feedbackHash":"25b06bcabf420c75282251c79ea729d3073c1d823f15c0ce0882bad2b86e5893","nodeKey":"design_critic","submissionHash":"74e894444cb04deb2fc412c5284a8a19a8abc8f7c9172e5e5aced42244db4e2b","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"b0547248e0030244803a377b9b97e954d9d1eaed5bfe6d124a57cc3d3169cf8d","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"e3c862725430f140980503bd14f3785aa8924f5f6e2162477f36502b45db7737","device":"61794f1d37e04d2f","findings":[],"hash":"0e9f42c9ad4402e569a5acf7d0f7716a2a5c6c164f9b9d1f85f5574d1575040b","nodeId":"586fcef3-1f99-4d7a-8ad4-cc77a2648c00","outcome":"completed","summary":"Implemented Squeek Pouch with 12 levels, live integration, bilingual controls, and complete `dist/` export.\n\nPassed build, typecheck, 88 tests, 12 Chromium/WebKit scenarios, and 16 design checks. Bundle: **1.37 MiB**.\n\nSource, README, DESIGN.md, and validation evidence are included. IPFS pinning and the public URL are assigned after submission by the publisher.\n\nNot delivered: artifacts/accessibility-results.json, artifacts/browser-results.json, artifacts/design-guidance-LICENSE.txt, artifacts/design-metrics.json, artifacts/export-manifest.json, artifacts/levels.md, artifacts/screenshots/chinese.png, artifacts/screenshots/collection.png and 10 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"5536919e95807cdf96ef8c1311a71af8c1616205","usage":{"cachedInputTokens":8891776,"inputTokens":117185,"model":"gpt-6-astra","outputTokens":108985,"runtime":"codex","turns":14,"wallClockMs":3240299}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"c4f9adf8d634c796","findings":[{"citation":"resolved","description":"Now: The README links to artifacts/validation.md for actual per-browser results and screenshots, and to artifacts/levels.md for thresholds, but the entire artifacts directory is absent; its budget and license links are broken too. The advertised check:budget command also exits 1 because its required budget file is absent.\nChange to: Replace the four nonexistent artifact links with delivered locations, placing the validation summary and level thresholds directly in the existing README if the artifacts are not included; remove claims that retained screenshots exist when they do not, and have the budget checker use data actually included in the submission.\nWhy: The brief asks for documented test commands/results, live integration and limitations. Readers must be able to inspect the evidence and level details promised by that documentation.","line":70,"path":"README.md","reproduction":"At 1440px (also independent of viewport), open README.md and follow its level table, artifacts/validation.md, submission-budget.json and retained license texts links. Each of artifacts/levels.md, artifacts/validation.md, artifacts/submission-budget.json and artifacts/design-guidance-LICENSE.txt fails a filesystem existence check; rg --files artifacts reports No such file or directory. Expected: each linked delivered report opens. Actual: all four targets are absent; only the DESIGN.md links resolve. Running node scripts/budget.mjs exits 1 with ENOENT opening artifacts/submission-budget.json, so the README's complete validation command sequence cannot succeed.","severity":"medium","snippet":"Actual results, browser evidence, findings and limitations are recorded in [artifacts/validation.md](artifacts/validation.md). The final implementation has **88 passing engine/live/storage tests**, a passing production build and typecheck, and **16/16 taste@1 design checks**. The suite proves full solutions in spinning, nap and practice, both forward and reverse placement order; it also proves attainable bronze/silver outcomes on the first eleven levels. Browser tests walk all twelve levels, verify desktop keyboard and mobile touch controls, local progress, dialogs, language, reduced motion, 320px reflow, 200% text enlargement, API recovery and frozen rules. See the validation report for the final per-engine results.","title":"bug: README sends reviewers to validation and level reports that are absent"},{"citation":"resolved","description":"Now: Each poll replaces the live panels with innerHTML; before the first pack the full render only restores elements with data-focus, which the source link and Retry button lack. A focused live control is therefore removed and document.activeElement becomes BODY on every refresh, including a failed Retry that should keep the same button available.\nChange to: Preserve the existing live control nodes while updating state, speed and time, or capture a stable identifier for the focused source/Retry control and restore it after both full renders and live-panel updates when it still exists.\nWhy: The brief requires accessible controls. Automatic background polling must not repeatedly interrupt keyboard navigation or remove the user from the recovery action.","line":262,"path":"src/main.ts","reproduction":"At 1440×900 in Chromium and WebKit, serve dist/, return fresh measurement {coreStatus:\"SPINNING\",rpmMilli:17000,observedAt:<current ISO>,freshness:\"online\",staleAfterSeconds:120} from the status URL, and keyboard-focus the Squeekchain API link. Advance the page clock 16,000ms (or wait for the next poll): activeElement changes from A to BODY. Pack the initial piece and repeat: the same loss occurs with data-locked=\"true\". Then return HTTP 503, focus Retry live data and advance 31,000ms: activeElement changes from BUTTON to BODY while the replacement Retry remains visible. Expected: background telemetry and a failed retry retain focus on the same available control.","severity":"medium","snippet":"  else { document.querySelector('#live-panel')!.innerHTML = liveMarkup(); document.querySelector('#mobile-live')!.innerHTML = liveMarkup(); }","title":"accessibility: live refresh discards keyboard focus on the source and Retry controls"}],"hash":"74e894444cb04deb2fc412c5284a8a19a8abc8f7c9172e5e5aced42244db4e2b","nodeId":"e36d5ba1-ff4b-4125-8eda-9a9efd0a7bc7","outcome":"completed","summary":"| Area | Result |\n|---|---|\n| Requirements | 41 met; 0 missing; 0 faked; 1 after review |\n| Broken features | 2 medium findings; 0 high or critical |\n| First screen at 390px | Game and Pack action visible |\n| taste@1 | 16/16 passed |\n| Copy | 0 interface-copy findings |\n| Share card | Present; 1200 × 630 |\n\nSaved two verified findings in [.imd-findings.json](/root/.identitymd/work/bd0f7f2c-ab76-4149-9bc5-b0de79f3fd31/e36d5ba1-ff4b-4125-8eda-9a9efd0a7bc7/.imd-findings.json). Website files are unchanged.\n\n- **Medium — accessibility: live refresh discards keyboard focus.** At 1440 × 900 in Chromium and WebKit, focus the API source link and wait for the next poll: focus moves to `BODY`. The same happens to Retry after a failed request. Preserve control nodes or restore focus after refresh so background polling does not interrupt keyboard navigation. Source: `src/main.ts:262`.\n- **Medium — bug: promised reports are absent.** At 1440px, follow the README’s validation, level-table, budget, and license links: all four targets are missing. `node scripts/budget.mjs` also exits 1 because `artifacts/submission-budget.json` is absent. Deliver the referenced material or correct the links and checker so the documented validation sequence works. Source: `README.md:70`.\n\nValidation passed: **88/88 unit tests, 6/6 Chromium scenarios, 6/6 WebKit scenarios, and TypeScript checking**. Browser checks included all twelve levels, touch and keyboard controls, progression, Chinese, reduced motion, API failures, recovery, and frozen attempt rules.\n\n“Met” below records implemented requirements; the two defects above remain.\n\n| Explicit requirement | Status | Evidence |\n|---|---|---|\n| Original, production-ready companion named “Squeek Pouch” | Met | `index.html`, original artwork and game source; defects noted above |\n| Playable browser mini-game; no excluded dashboard, market, racing, shooter, or wrapper delivery | Met | Interactive packing puzzle in `src/main.ts` and `src/engine.ts` |\n| Working hosted IPFS site; finished game deployed and usable | After review | Relative static export in `dist/`; publisher handoff documented in README |\n| Source and README | Met | `src/`, `README.md` |\n| Pack seeds, nuts, and tiny loot | Met | Snack tray and item kinds in `src/levels.ts` |\n| Tetromino-like and custom hamster-themed shapes | Met | Authored connected pieces, including paw biscuits |\n| Limited grid, starting 4 × 4 and unlocking larger grids | Met | Levels 5 and 9 unlock 5 × 5 and 6 × 6 |\n| Target fill percentage within a time or move budget | Met | Fill thresholds and enforced move budgets |\n| Clear special Squeek seeds appearing only in SPINNING attempts | Met | Special drops and completion checks in `src/engine.ts` |\n| Star ratings across at least twelve designed levels | Met | Twelve authored layouts; browser playthrough earned 36 stars |\n| Restart and undo | Met | Browser checks and engine tests |\n| Keyboard and touch controls | Met | Both browser engines tested |\n| Tutorial | Met | How-to-play dialog |\n| Sound toggle | Met | Header control and synthesized audio |\n| Local progress | Met | `src/storage.ts`; persistence checks |\n| English/Chinese toggle | Met | `src/i18n.ts`; browser verification |\n| Open directly into Level 1 | Met | Fresh visits start with the playable board |\n| Original CSS/SVG/canvas art; cream, brown, and teal palette | Met | `src/art.ts`, `src/style.css`; inspected screenshots |\n| Smooth animations | Met | Press, progress, and spinning-wheel animations |\n| Accessible controls | Met | Native buttons, labelled grid, focus handling; refresh defect noted above |\n| Reduced-motion support | Met | Media query and browser checks |\n| Mobile layout | Met | Inspected 320px and 390px layouts |\n| Fetch the specified status API approximately every 15 seconds | Met | `src/live.ts`; real endpoint also checked |\n| Timeout and backoff | Met | Five-second timeout; capped exponential backoff |\n| Stale indicator | Met | Freshness validation and render","treeHash":null,"usage":{"cachedInputTokens":2679296,"inputTokens":106860,"model":"gpt-6.1-sol","outputTokens":18614,"runtime":"codex","turns":8,"wallClockMs":577680}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"0e9f42c9ad4402e569a5acf7d0f7716a2a5c6c164f9b9d1f85f5574d1575040b","verifiedTreeHash":"5536919e95807cdf96ef8c1311a71af8c1616205","verifierVersion":"0.1.0+a6eb4461"}]}