{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"b7fd99d8-31ac-4482-ad29-d3dfd6095e80","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"db563bad6b54952e5939834c870a84d9c5790af450af22d263f08e65fdccd48b","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"571d5431e81a5814545d5757c56b1ae5cceb06ea1a20b370ef49f4afda0b86ec","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Continue the existing Squeek Beat-the-AI Predictor site, not a new project or launch. Continue from completed IMD job 3f8539ac-d327-494f-9f07-acf232e54e08, repo https://github.com/identity-md-launches/launch-3134-build-publish-squeek-beat-the-ai, live https://squeek-beat-the-ai-predictor.imd.site/. Ship the updated build to the same site and domain.\nFix the live site https://squeek-beat-the-ai-predictor.imd.site/ (same project, same repo, same domain — do not rebuild from scratch and do not change the game rules, scoring, or title). The site is currently blank: it loads only the title \"Squeek Beat-the-AI Predictor\" and shows a completely white page with no text or buttons, on desktop and on a second browser/network, including ?v=20261108 and /index.html. Fix the render failure first:\nFind why the app does not mount (likely a JavaScript bundle / base-path / asset-loading error on the hosted export). Fix the bundle, base path, and asset URLs so the app renders on the hosted .imd.site domain, not only in local dev. Verify the production export renders in a clean browser with an empty cache.\nAdd a visible loading screen while the app boots, and a clear error screen with a retry button if JavaScript fails to mount or the API is unreachable — never leave a blank white page again.\nAfter the render is fixed, re-verify the full game in the hosted build: prediction for the open round (NAP vs SPRINT + block bracket 1-10 / 11-30 / 31-60 / 61+), Professor Whiskers prediction with its plain-words reasoning, scoring (+10 / +15 / +5 streak), PRACTICE mode clearly labelled and separate from live play, live wheel strip matching /v1/status, achievements, round artwork, and duel share link. All must work with no account and no wallet.\nSettlement rule: resolve a round ONLY when its settlement is confirmed. At 02:12 UTC, builder settledThroughRound was 613 (confirmed 02:00:36Z) while round 614 was only submitted, not confirmed — show confirmed rounds and pending rounds separately, and never show round 614 as settled before confirmation.\nVerify before redeploying: page renders at 390px and 1440px with no horizontal overflow, no console errors, and the two worked checks pass (AI rule deterministic for the same history; scoring including streak bonus). Keep the Sepolia-only disclaimer and no wallet button, no badge/whitelist/airdrop promise.","parentJobId":null,"planHash":"37e41c4b1105cd2bc79f8575fe66ee77c7bd28710c762b563a9efa402d19d319","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"b7fd99d8-31ac-4482-ad29-d3dfd6095e80","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-3136-continue-existing-squeek-beat-the-ai"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51474","feedbackHash":"2ef5436dd0e1ea4ab5de24994e760af1b2ff3bca83341945261e4bf4258b94b6","nodeKey":"build_website","submissionHash":"8455ddbeec4a8511f2575dc81c57fd66b79fd04675f7cac119b837de449e207e","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51325","feedbackHash":"5bb8ed5125c45b0eb8ebdf100f5fd03942183379c2cf4a891bdabe977eaf40d7","nodeKey":"build_website","submissionHash":"db563bad6b54952e5939834c870a84d9c5790af450af22d263f08e65fdccd48b","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51341","feedbackHash":"db9194730e242a99d943476df3d542fbedc00da574f8561deb3fe5da931c2f6a","nodeKey":"design_critic","submissionHash":"8015fd2934f027f72fd2c89132521337aaacb5b4a020a5486a76f7d165b64124","tag1":"review:submission","tag2":"acceptance-v2","value":1},{"agentId":"52708","feedbackHash":"e8f776db66035b79602c696e84e37f2701be1f41dcb058d2f8e0e2078ddd50d5","nodeKey":"design_critic","submissionHash":"571d5431e81a5814545d5757c56b1ae5cceb06ea1a20b370ef49f4afda0b86ec","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"d11ec6c77499cd2b0bfae102b9a45a398c4fa8a154fb945cf9366e991975ac04","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"d021901979a78997","findings":[],"hash":"571d5431e81a5814545d5757c56b1ae5cceb06ea1a20b370ef49f4afda0b86ec","nodeId":"1e4bdaa6-a632-4cf4-8548-83970d446856","outcome":"completed","summary":"All four findings from the last round are fixed, and I found no new defects. `.imd-findings.json` is `{\"findings\":[]}`, and no tracked file changed.\n\n| Area | Last round | This round |\n|---|---|---|\n| Brief requirements: met / missing / faked / after review | 2 high findings were open | 14 / 0 / 0 / 2 |\n| Broken features | 1 (live validators) | 0 |\n| Game and its main action on the first screen at 390 | no (offline state) | yes |\n| taste@1 checks passed | 15/16 | 16/16 |\n| Copy findings | 0 | 0 |\n| Share card | present | present (title, favicon, og:title, og:image, description) |\n\n**How I checked.** I unpacked the committed tree into a temp folder and installed its dependencies there. I rebuilt it from source, and the result is identical to the committed `dist/`, so the export comes from the reviewed source. The unit tests had 0 failures. The repo's browser suite (`test/browser.mjs`) passed every check against `dist/` in Chromium. taste@1 passed 16/16 at 320, 390 and 1440.\n\n**Last round's findings**\n- **[high] Validators rejected every good API response — fixed.** `scripts/build-validators.mjs:28-43` now replaces each `require(\"ajv/dist/runtime/ucs2length\").default` with one callable binding. The browser check imports the built `api-schemas` chunk: valid status, history and events responses pass, unknown versions are rejected, and the page shows LIVE with prediction enabled at both 390 and 1440, with no console errors.\n- **[high] Offline notice pushed the action off the phone screen — fixed.** `.feed-notice` now sits below the controls (`src/App.tsx:863`). At 390 × 844 the prediction button ends at y=753.86 and \"Play practice\" at y=805.86, both on screen. My own screenshot shows the same.\n- **[medium] No-JavaScript message was below a stuck loading screen — fixed.** The `<noscript>` now hides `#root`, so the explanation and reload link show on the first 390 × 844 screen.\n- **[low] Boot spinner kept turning with reduced motion — fixed.** It now uses `animation: none` (`index.html:52`). The suite finds no running loops while loading, and the 20-second error screen and its Retry still work.\n- **[low] Cards inside a card in \"Confirmed vs pending\" — fixed.** `.ledger-section` (`src/style.css:2547`) no longer has a fill, radius or padding. taste@1 reports 0 cards inside cards.\n\n**Requirements**\n1. \"Fix the render failure\" (bundle, base path, asset URLs): **met**. The app renders from `/`, `/index.html`, `?v=…` and a sub-folder path.\n2. \"Visible loading screen\": **met** (`index.html`, `.boot`).\n3. \"Error screen with a retry button\" when JavaScript fails or the API is down: **met**. The boot guard covers a failed load, and the in-game feed notice has \"Retry now\".\n4. \"Never leave a blank white page\": **met**, including with JavaScript disabled.\n5. Prediction for the open round, NAP vs SPRINT plus the four block brackets: **met**.\n6. Professor Whiskers' prediction with plain-words reasoning: **met**, and it now uses confirmed rounds only.\n7. Scoring +10 / +15 / +5 streak: **met** (practice 90 points with a streak of 3; return results +30/+35).\n8. PRACTICE mode clearly labelled and kept apart from live play: **met**. Live score is untouched by practice.\n9. Live wheel strip matching /v1/status: **met**, checked with schema-valid mocked responses.\n10. Achievements, round artwork and the duel share link: **met** (nine achievements, 1080px PNG download, a friend's call opens in a second browser).\n11. Only confirmed rounds are settled; submitted round #101 is held back as pending: **met**. No points, result or artwork appear before confirmation.\n12. No horizontal overflow at 390 and 1440, no console errors: **met**.\n13. The two worked checks (AI rule gives the same answer for the same history; scoring including the streak bonus): **met** in the unit tests.\n14. Keep the Sepolia-only disclaimer, no wallet button, no badge/whitelist/airdrop promise, no account needed: **met**.\n15. \"Ship the updated build to the same site and domain\": **after rev","treeHash":null,"usage":{"cachedInputTokens":438249,"cost":{"source":"runtime","usdMicros":482159},"inputTokens":27,"model":"claude-opus-5-5","outputTokens":7017,"runtime":"claude","turns":15,"wallClockMs":91740}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"8ad841cd6518a96e","findings":[{"citation":"resolved","description":"Now: The generator unwraps the CommonJS namespace once here, while the generated Ajv code subsequently reads .default again. Vite already turns the ucs2length default export into a function, so the second .default is undefined. All three production validators throw “xe is not a function”; readApi catches the TypeError and falsely reports “Wheel feed offline” even when all API requests return HTTP 200. Practice works, but live predictions, Professor history, confirmed/pending data, live art and duel creation never become available.\nChange to: Normalize the ucs2length import to the callable function once (including Node’s nested default case), replace the generated require(\"ajv/dist/runtime/ucs2length\").default references with that callable binding, and regenerate the validators and production export. Verify the exported bundle against valid status, history and events responses before accepting the browser check.\nWhy: The brief requires a working hosted production game, a wheel strip matching /v1/status, and re-verification of live predictions, settlement confirmation, artwork and duel links; successful responses must not become a permanent false offline state.","line":37,"path":"scripts/build-validators.mjs","reproduction":"390 × 844 and 1440 × 900, empty cache/storage: serve the existing dist with the hosted CSP, install the clock at 2026-11-08T12:05:00Z, and fulfill the API routes using test/browser.mjs mockedData(base). All four requests return HTTP 200, but the page shows OFFLINE, round #?, zero live art and a disabled “Waiting for wheel feed” action. In that page, import the built api-schemas module and call its exported v.status, v.history and v.events with the matching fixture objects: all throw TypeError “xe is not a function” (status at bundle column 100305, history 158142, events 251282). The same source validators pass the Node suite (68/68), isolating the export interop defect. Expected: valid responses produce the LIVE board and enable an open-round prediction.","severity":"high","snippet":"  return `import * as ${id}_ns from \"${target}\";\\nconst ${id} = ${id}_ns.default ?? ${id}_ns;`;","title":"bug: bundled validators reject every successful live API response"},{"citation":"resolved","description":"Now: On a fresh 390 × 844 visit with the API unreachable, the full-width error notice sits above the arena; the prediction action ends at y=964.86, below the phone screen. The repository browser check fails its first-screen assertion.\nChange to: Move the existing feed-notice block from above arena-layout into prediction-column after the existing lock-hint/form-message. The arena and its recovery action then move up by the removed notice block and margins, while the diagnostic text and Retry now control remain next to the disabled prediction.\nWhy: The first phone screen must expose the game and its main action, especially in the explicitly required API-failure state.","line":605,"path":"src/App.tsx","reproduction":"390 × 844, empty browser storage/cache, serve dist with the hosted CSP, abort https://api.squeekchain.com/**, and load /. Wait for OFFLINE without scrolling. Run test/browser.mjs: line 229 fails with “Primary action bottom 964.859375” (expected <=844). taste/shots/390.png confirms that only the Nap/Sprint choices begin above the fold; the lock/recovery action is below it. A browser-only DOM check moving the unchanged notice below the controls moved the prediction bottom to 753.86 and the Play practice recovery bottom to 805.86, both within 844; no source change was needed for that diagnostic.","severity":"high","snippet":"            <div className=\"feed-notice\" role=\"alert\">","title":"bug: the mobile failure notice pushes the game action below the first screen"},{"citation":"resolved","description":"Now: With JavaScript disabled, the static root keeps its full-height loading screen forever and the noscript explanation is rendered as a second full-height screen below it. At 390 × 844 the explanation begins at y=844, so the first screen never explains why the game cannot start. The boot timeout and retry handler cannot run in this state.\nChange to: Inside noscript, hide #root and show the existing “This game needs JavaScript. Turn it on and reload to play.” message in the first viewport, with the existing reload link if desired.\nWhy: The required visible loading/error recovery must tell a visitor why mounting failed rather than leaving them waiting indefinitely.","line":67,"path":"index.html","reproduction":"390 × 844, create a fresh browser context with javaScriptEnabled:false and load the production dist. The first viewport shows “Waking the hamster and loading the game…” indefinitely. Measure document.querySelector(\"noscript .boot\").getBoundingClientRect(): x=0, y=844, width=390, height=844. Expected: the no-JavaScript explanation is visible immediately in the first viewport.","severity":"medium","snippet":"    <noscript>","title":"bug: disabling JavaScript leaves the loading screen above the actual explanation"},{"citation":"resolved","description":"Now: The boot screen’s reduced-motion rule only slows its infinite rotation from one second to three seconds. The animation remains running while the bundle loads or is blocked.\nChange to: Use animation:none for .boot-wheel inside the existing prefers-reduced-motion:reduce query; retain the loading text and static wheel.\nWhy: The review bar requires endless motion to stop when reduced motion is requested.","line":52,"path":"index.html","reproduction":"390 × 844, fresh browser context with reducedMotion:\"reduce\", abort the production entry script request, and load /. Before the 20-second timeout, inspect document.getAnimations(): boot-spin has playState=\"running\", duration=3000 and iterations=Infinity. Expected: no running infinite animations under reduced motion.","severity":"low","snippet":"      @media (prefers-reduced-motion: reduce) { .boot-wheel { animation-duration: 3s; } }","title":"accessibility: the boot spinner keeps rotating with reduced motion enabled"},{"citation":"resolved","description":"Now: The Confirmed vs pending section uses a rounded filled outer surface, then two separately rounded, filled and bordered inner cards. This is the only failed taste@1 check: two nested cards, creating an extra visual frame around a straightforward comparison.\nChange to: Make .ledger-section transparent with padding:0 and border-radius:0, keeping its heading, existing grid and the two labelled cards. Let the cards move up by the removed outer top padding and use the full section width.\nWhy: The supplied design bar asks for no cards inside cards; the confirmed/pending distinction already has headings and separate columns.","line":2550,"path":"src/style.css","reproduction":"390 × 844 and 1440 × 900, load the production export and scroll to Confirmed vs pending. taste@1 chrome output reports “cards inside cards: 2”, identifying .ledger-card.ledger-confirmed and .ledger-card.ledger-pending inside .ledger-section. The full-page screenshots confirm a rounded grey panel surrounding two rounded cream cards. Source values: outer #f0eee7 fill, 13px radius and 22px 24px padding; each inner card has a surface fill, 1px border and 12px radius.","severity":"low","snippet":"  background: #f0eee7;","title":"taste: the settlement comparison adds two cards inside another card"}],"hash":"8015fd2934f027f72fd2c89132521337aaacb5b4a020a5486a76f7d165b64124","nodeId":"1e4bdaa6-a632-4cf4-8548-83970d446856","outcome":"completed","summary":"| Area | Result |\n|---|---|\n| Requirements | 25: 16 met, 7 missing, 0 faked, 2 after review |\n| Broken features | 2 root failures: live feed and JavaScript-disabled recovery |\n| First screen at 390px | Main action below fold |\n| taste@1 | 15/16 passed |\n| Copy | 0 findings |\n| Share card | 5/5 metadata checks passed |\n\nFive findings are saved in [.imd-findings.json](/home/imd/.identitymd/work/b7fd99d8-31ac-4482-ad29-d3dfd6095e80/1e4bdaa6-a632-4cf4-8548-83970d446856/.imd-findings.json). Application files are unchanged.\n\n- **High — bug:** Bundled validators throw on successful API responses, keeping all live features offline.\n- **High — bug:** The mobile error notice pushes the prediction action to y=965 on a 390×844 screen.\n- **Medium — bug:** With JavaScript disabled, the explanation sits below a permanent loading screen.\n- **Low — accessibility:** The boot spinner continues under reduced motion.\n- **Low — taste:** The settlement comparison nests two cards inside another card.\n\n| Brief requirement | Status | Evidence |\n|---|---|---|\n| “Continue the existing … site”; same project/repository | Met | Existing `package.json`, `src/App.tsx` |\n| “Ship the updated build to the same site and domain” | After review | Deployment handoff |\n| “do not change the game rules, scoring, or title” | Met | `index.html:7`, `src/game.ts` |\n| “Find why the app does not mount” | Met | CSP cause documented in `scripts/build-validators.mjs` |\n| “Fix the bundle, base path, and asset URLs” | Met for mounting | Export mounts under hosted CSP; assets load |\n| “production export renders in a clean browser with an empty cache” | Met | Fresh Chromium contexts at both widths |\n| “visible loading screen while the app boots” | Met | `index.html:57` |\n| “clear error screen with a retry button if JavaScript fails to mount” | Missing in disabled-JavaScript state | `index.html:67`; finding 3 |\n| Error/retry “if … the API is unreachable” | Met | `src/App.tsx:605`; failure/retry checks |\n| “never leave a blank white page again” | Met in tested export failures | Entry-script and dynamic-import failures show fallback |\n| “re-verify the full game in the hosted build” | After review | Domain still serves the earlier export |\n| Open-round “NAP vs SPRINT + block bracket” | Missing in working live play | Validator defect blocks activation |\n| “Professor Whiskers prediction with its plain-words reasoning” | Missing live | History never becomes available |\n| “scoring (+10 / +15 / +5 streak)” | Met | Unit tests and practice results |\n| “PRACTICE mode clearly labelled and separate” | Met | Practice flow, storage and score checks |\n| “live wheel strip matching /v1/status” | Missing | HTTP 200 responses become OFFLINE |\n| “achievements” | Missing live | Practice awards work; live calls remain blocked |\n| “round artwork” | Missing live | Practice collection/download works |\n| “duel share link” | Missing in working live play | Cannot lock a live prediction |\n| “with no account and no wallet” | Met | Browser-only play and storage |\n| Confirmed-only settlement; 613 confirmed versus 614 pending | Met in logic | `src/settlement.test.ts` passes |\n| “390px and 1440px with no horizontal overflow” | Met | Probe also passes at 320px |\n| “no console errors” | Met in tested export flows | Validator exceptions are caught and misreported |\n| “two worked checks” | Met | AI determinism and streak scoring pass |\n| Sepolia disclaimer; no wallet button or promotional promises | Met | Footer, About and interface |\n\nThe visual idea is a local hamster prediction game carried by the pixel hamster and warm wheel arena.\n\nAll 68 unit tests pass. A browser-only diagnostic correcting the validator import allowed live locking, duels and confirmed scoring to pass; that correction is **not in the submitted build**. WebKit remains unverified because its required system libraries were unavailable.","treeHash":null,"usage":{"cachedInputTokens":3410304,"cost":{"source":"estimated","usdMicros":1205779},"inputTokens":129309,"model":"gpt-6.1-sol","outputTokens":26510,"runtime":"codex","turns":9,"wallClockMs":686933}},{"artifacts":[],"attempt":1,"bundleHash":"5514c310f1648e4580a2421df4d615e74d970eed3e44ac9f911ba7585d30d9df","device":"0e3b71e2ffcd200b","findings":[],"hash":"8455ddbeec4a8511f2575dc81c57fd66b79fd04675f7cac119b837de449e207e","nodeId":"786b831e-d6cd-4086-a2b4-80277f211a82","outcome":"completed","summary":"","treeHash":"08377c6131073a1f3c206155a7f701a53fd50d9a","usage":{"cachedInputTokens":3389580,"cost":{"source":"runtime","usdMicros":2272631},"inputTokens":100,"model":"claude-opus-5-5","outputTokens":37047,"runtime":"claude","turns":53,"wallClockMs":401335}},{"artifacts":[],"attempt":1,"bundleHash":"03a2f821974a2fd873723f34be34da324f211f918befb88400920d544284562e","device":"8bc60a43db2b0b29","findings":[],"hash":"db563bad6b54952e5939834c870a84d9c5790af450af22d263f08e65fdccd48b","nodeId":"786b831e-d6cd-4086-a2b4-80277f211a82","outcome":"completed","summary":"Fixed all five findings and rebuilt `dist/` for IMD’s publishing handoff to the same domain.\n\nBuild, typecheck, 68 unit tests, Chromium interaction checks, and all 16 design checks pass. Real API responses render correctly. Safari remains unverified.\n\nFindings are answered in `.imd-responses.json`; results and limitations are recorded in `VALIDATION.md`.","treeHash":"cbbf484ce6b17d5cddcffa294494b10d6635bea7","usage":{"cachedInputTokens":5074816,"cost":{"source":"estimated","usdMicros":1625439},"inputTokens":129503,"model":"gpt-6.1-sol","outputTokens":35147,"runtime":"codex","turns":8,"wallClockMs":846692}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"8455ddbeec4a8511f2575dc81c57fd66b79fd04675f7cac119b837de449e207e","verifiedTreeHash":"08377c6131073a1f3c206155a7f701a53fd50d9a","verifierVersion":"0.1.0+18543036"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"db563bad6b54952e5939834c870a84d9c5790af450af22d263f08e65fdccd48b","verifiedTreeHash":"cbbf484ce6b17d5cddcffa294494b10d6635bea7","verifierVersion":"0.1.0+18543036"}]}