{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"3b615338-19df-4864-a61c-aa0f4915cd88","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"76f6232e21c6814c521ca74719c21f22a205b21fae1dac2c79158607b92d7796","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"39006d8794525f6c9c4f760c5b35ffa9dfdb37614462a458bbf76f8e61531137","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Build the next version of this site. Apply three fixes to index.html and keep everything else identical: (1) Escape every API-derived value (round, block height, RPM, wheel status) with the existing escHtml helper before it is inserted into the end-of-run receipt HTML. (2) Make Pause work inside the two portal mini-games (Cage Runner and Bamboo Squeeze): P or the pause button freezes their updates and shows the PAUSED overlay; gameplay inputs are ignored while paused. (3) Make the same challenge seed always produce the same map: drive bamboo gap and Boss drift animation from each pipe's x position instead of elapsed time, keep each pipe's seeded spawn phase when breathing activates at 30 Aura, and draw mini-game obstacle/Aura spawns from the seeded run RNG instead of Math.random. Do not change any other gameplay, text, visuals, or the live connection to https://api.squeekchain.com/v1/status.","parentJobId":"a0900c1f-816e-4b58-8d12-17fa713acaaf","planHash":"8b39ddc06e0aa214cbc946f829ed6afc1bd135a62c6d539e84f23feae31b360d","previousHash":"1c56909c76a9890d69d44675d49601eb05af33acbafdbb4fd987b10a6b08ea67","projectId":"a0900c1f-816e-4b58-8d12-17fa713acaaf","publication":{"commit":"cd9166f002dce836cc32799acec1815572a0beb6","deliveredAt":"2026-11-04T07:48:58.766Z","repoUrl":"https://github.com/identity-md-launches/launch-2952-build-next-version-site"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[],"site":{"cid":"bafybeibjt4jxgkecujoiisdhahxs3cfimkpop5ye3q4zwosnylncs7pe5u","ensName":"squeek-flap-run-with-squeektoshi.identitymd.eth","namingTransaction":"0x3b8363bf380752af1f8c2b0b9c00f0de46f5b2df2c64010588ec494f2aafe210"},"snapshotHash":"b87c170412dd1b1edb0c34ebd8816d82f5743bbf03c9b20d0f5852cce1ef6343","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"cf6bec70b883c22a","findings":[],"hash":"39006d8794525f6c9c4f760c5b35ffa9dfdb37614462a458bbf76f8e61531137","nodeId":"274df6f2-19da-490c-823f-d57c5345a2b6","outcome":"completed","summary":"| Area | Previous review | This review |\n|---|---|---|\n| Requirements | 1 missing reported | 9 met; 0 missing/faked |\n| Broken features | 1 | 0 substantiated |\n| First screen at 390px | Unreported | Game and START visible |\n| taste@1 | Not run | 10/16 passed |\n| Copy findings | Unreported | 0 new |\n| Share card | Unreported | Metadata present |\n\nThe prior RNG finding is **fixed**. All 55 regression checks passed; independent portal tests produced identical subsequent columns. [`.imd-findings.json`](/home/imd10/.identitymd/work/3b615338-19df-4864-a61c-aa0f4915cd88/274df6f2-19da-490c-823f-d57c5345a2b6/.imd-findings.json) contains `{\"findings\":[]}`.\n\n| Explicit requirement | Status and evidence |\n|---|---|\n| Escape round, block height, RPM and wheel status using `escHtml` | **Met** — `index.html:957–959`; hostile HTML rendered as text. |\n| P or Pause freezes both mini-games | **Met** — `togglePause()` and `update()`; both controls passed five simulated seconds without state changes. |\n| Show the PAUSED overlay | **Met** — `drawPausedOverlay()`; observed in both mini-games. |\n| Ignore gameplay inputs while paused | **Met** — `pressAction()`; Space, Up and touch had no effect. |\n| Same challenge seed produces the same map | **Met** — separate streams and fixed draws; replay and branch checks passed. |\n| Drive bamboo breathing and Boss drift from pipe position | **Met** — position-based `pt` in `index.html:1216`; changing elapsed time preserved geometry. |\n| Retain seeded phases when breathing activates at 30 Aura | **Met** — `index.html:1122`; phases remained identical. |\n| Seed mini-game obstacle/Aura spawns | **Met** — `miniRng` supplies both mini-games. |\n| Preserve other gameplay, text, visuals and API connection | **Met** — revision diff stays within the RNG fix; markup, CSS and live API code match the preceding version. |\n\nThe visual idea remains a hamster Flappy game carried by pixel art and bamboo obstacles. Probe failures concern unchanged parts of the site and do not reopen this revision.\n\nWebKit could not launch, so Safari behavior remains unverified. Nothing was fabricated. Website files remain unchanged.","treeHash":null,"usage":{"cachedInputTokens":1435008,"inputTokens":95915,"model":"gpt-6.1-sol","outputTokens":15146,"runtime":"codex","turns":6,"wallClockMs":467108}},{"artifacts":[],"attempt":1,"bundleHash":"9dc05b7f248a12aa8fe713c5056e0f250b862b23b8d2744d8d99b72def56f460","device":"c2c5d7ad583481d5","findings":[],"hash":"76f6232e21c6814c521ca74719c21f22a205b21fae1dac2c79158607b92d7796","nodeId":"95662a70-2be7-45ee-9371-0138b3e096bf","outcome":"completed","summary":"Fixed the RNG coupling and rebuilt `dist/`. All 55 regression checks pass; pause, receipt escaping, and primary interactions also pass.\n\nAdded `.imd-responses.json`. [Validation report](artifacts/validation.md) records existing typecheck/design issues and the live API connection failure.\n\nDeliverable size: 0.30 MiB, below the 8 MiB limit.\n\nNot delivered: artifacts/validation.md. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"50b5c895e16ce1b180ed22a7c62dede888acf5d5","usage":{"cachedInputTokens":2946304,"inputTokens":114657,"model":"gpt-6-astra","outputTokens":32668,"runtime":"codex","turns":8,"wallClockMs":1150224}},{"artifacts":[],"attempt":1,"bundleHash":"7958a2308efb140476a0ac9ff82fd80097f53295939872551202386178a7e571","device":"3bed38612db34f32","findings":[],"hash":"ca0e64d5980cfd480e290b597678f4ec4a377693329d67f957f9d198498679d6","nodeId":"95662a70-2be7-45ee-9371-0138b3e096bf","outcome":"completed","summary":"","treeHash":"c1563c3ee37f619a63a873d88a08e95fe8313860","usage":{"cachedInputTokens":6931922,"inputTokens":98,"model":"claude-opus-5-5","outputTokens":112309,"runtime":"claude","turns":53,"wallClockMs":971632}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"bd7adba3a8045853","findings":[{"citation":"resolved","description":"Now: startRun() seeds a single stream (`rng = mulberry32(runSeed)`, index.html:902) and every consumer shares it: nextGapY() for bamboo gaps (885), pipe phase (1173), Cage Runner obstacles and Aura (1564-1578), Bamboo Squeeze orbs (1401-1403), and the pickup chain at 1186-1202, whose `superLeft <= 0 && rng() < .10` style guards skip a draw depending on what the player did. How many numbers Cage Runner takes depends on how long the player survives (it exits early when hearts reach 0, 1591), and whether a portal is entered at all is the player's choice. Every draw after that point is shifted, so the gaps after a portal, or after a Superman pickup, differ between the challenger and the friend on the same code. Change to: keep `rng` for the bamboo map only, and give the mini-games their own seeded stream created in startRun, e.g. `miniRng = mulberry32(runSeed ^ 0x9e3779b9);`, used in place of rng() at 1401-1403 and 1564-1578. In the pickup chain, draw the random numbers before the guards so each column always takes the same count: `const r = [rng(), rng(), rng(), rng(), rng()];` at the top of the spawn block, then compare `r[0] < .10`, `r[1] < .08` and so on. Gaps and pickups stay the same; only the stream they read from changes. Why: the brief says \"Make the same challenge seed always produce the same map\". The mini-game spawns still come from a stream seeded by the run seed, which satisfies \"draw mini-game obstacle/Aura spawns from the seeded run RNG\", and it no longer moves the bamboo columns.","line":1564,"path":"index.html","reproduction":"Any width (390). Load one challenge code (or keep the same day/round seed). Run A: fly through the first purple portal into Cage Runner and hit 3 obstacles so it ends after about 3 s, then log `pipes.map(p => Math.round(p.gapY))` from the console after 5 more columns spawn. Run B, same code: enter the same portal, jump every obstacle so it lasts the full 10 s, then log the same array. Expected: identical gapY lists. Actual: they differ, because run B made more rng() calls in updateWheel (one block spawn per (240+rng*100)/speed s plus orb groups) before nextGapY() ran again. The same happens with no mini-game at all if one run picks up a Superman item and the other does not: while superLeft > 0 the `rng() < .10/.08/.15` draws at 1186-1198 are skipped by short-circuit, so every later gap moves. The probe could not run in this session (no shell), so this is from the source.","severity":"high","snippet":"      W2.blocks.push({ a: SPAWN_A, hgt: 30 + rng() * 22, rock: rng() < .45 });","title":"bug: the same challenge seed still gives a different map because mini-games and player-dependent branches draw from the one map RNG"}],"hash":"e299ece3c0ae29c4184bb31e1037f221e85b317f368894ca0c96ce49449e661a","nodeId":"274df6f2-19da-490c-823f-d57c5345a2b6","outcome":"completed","summary":"I reviewed this from the source only and wrote one finding to `.imd-findings.json`. Bash could not start here (the sandbox failed to set up), and the browser tool's Chromium crashed on launch with \"Socket path too long\". So the taste probe did not run, I took no screenshots, and nothing was played in Chromium or WebKit. I also couldn't diff against the previous commit.\n\n| Area | Count |\n|---|---|\n| Brief requirements | 7: 6 met, 1 missing, 0 faked |\n| Broken features | 1 |\n| Product on first screen at 390 | not measured (no browser) |\n| taste@1 checks passed | probe did not run |\n| Copy findings | 0 (the brief forbids text changes) |\n| Share card | yes: title, favicon, og:title, og:image `og-image.svg` (index.html:6–12) |\n\n**Requirements**\n- \"Escape every API-derived value (round, block height, RPM, wheel status) with the existing escHtml helper\": **met**. index.html:955–957 wrap `runSnapshot.round`, `.block`, `.rpm` and `.status` in `escHtml`.\n- \"P or the pause button freezes their updates and shows the PAUSED overlay\" (Cage Runner, Bamboo Squeeze): **met**. `togglePause` now covers `wheel` and `crush` (2169). `update()` returns early for a paused mini-game (1075). The mini-game's own scene is drawn under the overlay (1793–1794).\n- \"gameplay inputs are ignored while paused\": **met**. `pressAction` (2120–2125) has no branch for `paused`.\n- \"drive bamboo gap and Boss drift animation from each pipe's x position instead of elapsed time\": **met**. 1211 sets `pt = (W + 70 - pipe.x) / PIPE_NOMINAL_SPEED`.\n- \"keep each pipe's seeded spawn phase when breathing activates at 30 Aura\": **met**. 1118–1121 leave `phase` alone.\n- \"draw mini-game obstacle/Aura spawns from the seeded run RNG instead of Math.random\": **met**. 1401–1403 and 1564–1578 use `rng()`.\n- \"Make the same challenge seed always produce the same map\": **missing**. See the finding below.\n- \"Do not change … the live connection to https://api.squeekchain.com/v1/status\": **met** as far as the source shows (488–529). Without a diff I can't confirm the rest of the file is unchanged.\n\n**Finding (high), `index.html:1564`:** \"bug: the same challenge seed still gives a different map because mini-games and player-dependent branches draw from the one map RNG\".\n- **What's there:** the bamboo gaps (`nextGapY`), the pickups and both mini-games all draw from one `rng` stream.\n- **Why the map changes:**\n  - Cage Runner takes more or fewer numbers depending on how long the player survives (it ends early when hearts run out), and entering a portal at all is the player's choice. Either way, every bamboo gap after that point shifts.\n  - The pickup checks skip their random draw while a Superman item is active, so collecting one also moves every later gap.\n  - The mini-game half of this comes from this revision: before, the mini-games used `Math.random` and could not touch the map.\n- **Fix:** give the mini-games their own stream seeded from the run seed, which still meets the brief's wording, and draw the pickup numbers before the checks so each column always uses the same count.\n- **How to reproduce:** play the same challenge code twice. In one run, lose Cage Runner after about 3 seconds; in the other, survive the full 10. Then compare `pipes.map(p => p.gapY)` a few columns later: the lists differ.\n\n**The idea:** a Flappy-style run through bamboo with Squeektoshi, where the live Squeekchain round decides the map.\n\nTo get the probe and screenshots, run `node .imd/reads/skills/design-critic/scripts/taste.mjs --out test/scratch/taste` on a machine where Bash works and Chromium can launch.","treeHash":null,"usage":{"cachedInputTokens":601125,"inputTokens":30,"model":"claude-opus-5-5","outputTokens":9882,"runtime":"claude","turns":20,"wallClockMs":127132}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"76f6232e21c6814c521ca74719c21f22a205b21fae1dac2c79158607b92d7796","verifiedTreeHash":"50b5c895e16ce1b180ed22a7c62dede888acf5d5","verifierVersion":"0.1.0+df310a90"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"ca0e64d5980cfd480e290b597678f4ec4a377693329d67f957f9d198498679d6","verifiedTreeHash":"c1563c3ee37f619a63a873d88a08e95fe8313860","verifierVersion":"0.1.0+df310a90"}]}