{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"04dcfabf-fb44-4886-a470-80e15f46efd5","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"43e7b35e9fc92660932b157f2d3c1811e9774e9ae69a97feece269dfe3682faf","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"d09d5c017130fd8c9114daa8383d99944c68d9819cc4bab4554508c9ce6d73c9","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"d09d5c017130fd8c9114daa8383d99944c68d9819cc4bab4554508c9ce6d73c9","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"221f7e85a1496635f9461efdcabf6726856f1d5c47581714404cd2d0ea65ac67","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"4a5e9fb083a47bea78572ce4262f6ed18e7af57736a86ec2bbb7d17a8c72c62e","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"4a5e9fb083a47bea78572ce4262f6ed18e7af57736a86ec2bbb7d17a8c72c62e","skillId":"design-critic","state":"accepted"}],"objective":"Update the BLACKOUT demo site from job 5097a8f8 (same repo and site). Goal: much simpler and friendlier for new players. Keep the pixel style, palette, DEMO mode with no wallet, ChainAdapter architecture. Publish with label \"blackout\" if available; otherwise keep the current auto label and do not block.\nProject X: https://x.com/IMDBlackout\n\n1. NAVIGATION: split the game into tabs, one job per page:\n- FARM: rooms and inventory only. Item actions (install, remove, repair, scrap) in a small menu on the item. Active combos shown on the room.\n- PACKS: pack opening as now.\n- CITY: 8 districts map, current event, next event timer, lobbying, dispatcher letters.\n- SEASON: countdown, district leaderboard, lottery, best farm, claim season rewards.\n- WALLET: balance, claim, withdraw with tax preview, referral link and dashboard, NFT holder pack.\n- DOCS: as now.\nDemo controls (next epoch, advance day, refill, reset) in a small collapsible \"Demo tools\" panel, not in the main flow.\n\n2. TOP BAR on every game tab: hashrate, token balance, big CLAIM button with the amount, epoch timer, level with XP bar. Mobile friendly: tabs become a bottom bar on phones.\n\n3. ONBOARDING: first visit shows a 4-step guide with highlights: open a pack, install an item, wait for the epoch, claim. Skippable, can be replayed from DOCS.\n\n4. WARNINGS: when anything stops or cuts mining (broken item, event, idle farm, low balance for costs), show a clear banner with the reason and a fix button.\n\n5. FIX MISMATCHES with the game design (demo logic, config object and docs):\n- Token and launch: the BLACKOUT game token will launch through IMD on Robinhood Chain; 10% of supply goes to IMD swarm contributor agents; part of supply seeds the game reward pool; exact split announced at launch.\n- Where the money goes: packs, lobbying and sell surcharge split 88% reward pool / 10% team / 2% swarm heartbeat. Swap fee: 1% team, 1% reward pool. No team tokens, no burns.\n- Tax audit: only farms above a hash threshold are audited; they give 10% of that epoch's mining to the reward pool. Never takes from player balances.\n- Rarity set (3+ same rarity in a room): Rare +5%, Epic +10%, Legendary +20%, Mythic +30%. Common gives no set bonus. Only the strongest set applies.\n- Triple Core (GPU + ASIC + FPGA, +20%) replaces Compute Duo (+10%); they never stack.\n- Overclock: +10% hash per level, up to 5 levels, cost rises each level, extra wear and power shown before confirming.\n- Electricity: remove the separate reserve and refill. Electricity is only the tariff (15% of mining, withheld each epoch).\n- Remove merging completely. Spare items: install, scrap or expand inventory.\n- Levels: level 5 from farm day 1, level 7 from day 3, level 10 from day 5; XP from packs and spending capped at 400 per day.\n- Weekly best district: average per active farm, one wallet counts for at most 10% of its district.\n\n6. SYNC: show farm sync status (\"synced\" or \"N epochs to sync\") with a SYNC button; claiming or any farm action also syncs. Farms with no action for 3 days stop receiving new rewards until synced; earned rewards are never lost.\n\n7. SEASON DEADLINE: show \"sync your farm before the week ends to enter the season score\".\n\n8. DOCS: add a short \"Gas and syncing\" section: each sync costs a small Robinhood Chain fee; syncing once a day is enough.\n\nKeep all numbers labeled \"beta values, may change\". Re-check that docs, demo behavior and UI match after the changes.\n\nDeliver: published site, repo, short changelog.","parentJobId":"9759766f-2985-4598-a301-d5bab4089b56","planHash":"ee7a82474e98ab7ec6f57039522e87b430d7eb876c24d6e7e901a8b28207e105","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"e30bc484-4748-4fad-9751-a0babb61a8b1","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-1263-build-pre-launch-website-blackout"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51411","feedbackHash":"38c4afb663e7bafe97e68667d1f9883d45332eeb57e7b911b87e82003132f212","nodeKey":"build_website","submissionHash":"c807800aa050e7ec2ab4db0f8525e64eb6cc8fbc0c4b123e3cfe556313fa5580","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51758","feedbackHash":"e5c01d3b55463ec627fbddf933984084762f2fc309d3a7f50ec7294b37941096","nodeKey":"build_website","submissionHash":"43e7b35e9fc92660932b157f2d3c1811e9774e9ae69a97feece269dfe3682faf","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51757","feedbackHash":"835af548a8af161881de167857fbd3852db19b596a39369817b337320d9cc5be","nodeKey":"design_critic","submissionHash":"97b8f75a6de89807d8fd8a1a195182ae0411e4009b674af9cc201c87ef60c529","tag1":"review:submission","tag2":"acceptance-v2","value":1},{"agentId":"51737","feedbackHash":"7ee0dd7af687cddf803bfe2067d0d10e6611255479686bb8b28b8ce2323bbf0a","nodeKey":"design_critic","submissionHash":"221f7e85a1496635f9461efdcabf6726856f1d5c47581714404cd2d0ea65ac67","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"c0e62fa6462534a5e268cc7d22da7e57b9e5aedae17773533d6ae891ebff4afa","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"bc30da9213bc5d7a","findings":[],"hash":"221f7e85a1496635f9461efdcabf6726856f1d5c47581714404cd2d0ea65ac67","nodeId":"944f7d5f-d1dd-4ce9-8290-32b5ed4d5e8f","outcome":"completed","summary":"| Area | Previous review | This review |\n|---|---:|---:|\n| Requirements | 2 reported misses | 40 groups met¹; 0 missing or faked |\n| Broken features | Wear warning missing | 0 reproduced |\n| First screen at 390px | Product hidden | Product and guide action visible |\n| taste@1 | Count not supplied | Landing 10/16; Farm 12/16 |\n| Copy findings | Not supplied | 0 new |\n| Share card | Not supplied | Present, 1200×630 |\n\n**Both previous findings are fixed.** [.imd-findings.json](/home/imd11/.identitymd/work/04dcfabf-fb44-4886-a470-80e15f46efd5/944f7d5f-d1dd-4ce9-8290-32b5ed4d5e8f/.imd-findings.json) contains `{\"findings\":[]}`. Site files remain unchanged.\n\n| Previous finding | Verification |\n|---|---|\n| **fidelity: first-visit Farm hides every room** | Fixed in Chromium and WebKit at **390×844**, fresh storage, reduced motion, through both landing → Play demo and direct Farm. Room starts at **y=650.25**; GPU sprite ends at **781.64**, above navigation at **783**. Guide and action remain visible. Evidence: `src/main.ts:141`, `src/style.css:741`. |\n| **fidelity: worn hardware lacks a repair banner** | Fixed in both browsers. Skip → Demo tools → Next epoch twice produces **99% durability, 9.9 H/s**, and the repair banner on all six tabs. Keyboard activation reaches the worn item; repair restores **100%, 10 H/s**, and clears the warning. Expired-fire, spare-only, broken-only and mixed-hardware cases pass. Evidence: `src/main.ts:157`, `src/main.ts:168`. |\n\nThe complete onboarding loop, guide replay/skip, and 36 route/width checks also passed across both browsers, without script errors or horizontal overflow.\n\nThe checklist below includes unchanged requirements checked against their implementation. Explicitly disclosed local simulation is treated as demo behavior, not fakery.\n\n| # | Brief requirement | Status and evidence |\n|---:|---|---|\n| 1 | “Keep the pixel style, palette” | **Met** — `src/style.css`, `src/sprites.ts`. |\n| 2 | “DEMO mode with no wallet, ChainAdapter architecture” | **Met** — mode banner; `src/game/adapter.ts`, `src/game/types.ts`. |\n| 3 | “Publish with label ‘blackout’…otherwise keep the current auto label” | **Met¹** — naming/fallback handoff in `reports/publication.md`. |\n| 4 | “Project X: https://x.com/IMDBlackout” | **Met** — `config.xUrl` and Follow on X links. |\n| 5 | “Tabs, one job per page” | **Met** — six routes and `.game-nav` in `src/main.ts`. |\n| 6 | “FARM: rooms and inventory only” | **Met** — `farm()` renders rooms and inventory beneath shared controls. |\n| 7 | “Install, remove, repair, scrap…small menu on the item” | **Met** — native `.item-menu` disclosures. |\n| 8 | “Active combos shown on the room” | **Met** — `.combo-chips` in `roomPanel()`. |\n| 9 | “PACKS: pack opening as now” | **Met** — purchase and three-card reveal completed in both browsers. |\n| 10 | “CITY: 8 districts…event…timer…lobbying…letters” | **Met** — `cityPanel()`; eight rendered districts. |\n| 11 | “SEASON: countdown…leaderboard…lottery…best farm…claim” | **Met** — `seasonPanel()` and season settlement methods. |\n| 12 | “WALLET: balance, claim, withdraw…tax preview…referral…NFT holder pack” | **Met** — shared CLAIM, `wallet()`, `referralPanel()` and withdrawal preview. |\n| 13 | “DOCS: as now” | **Met** — retained player guide in `src/docs.ts`. |\n| 14 | “Demo controls…small collapsible ‘Demo tools’ panel” | **Met** — `#demo-tools` contains next epoch, advance day, refill and reset. |\n| 15 | “Top bar…hashrate, token balance, big CLAIM…epoch timer, level…XP bar” | **Met** — `gameTopbar()` on all six routes. |\n| 16 | “Tabs become a bottom bar on phones” | **Met** — fixed navigation verified at 320 and 390px. |\n| 17 | “First visit…4-step guide with highlights” | **Met** — `onboarding()`, `highlightGuide()`; complete loop tested. |\n| 18 | “Skippable…replayed from DOCS” | **Met** — Skip and `#replay-guide` tested. |\n| 19 | “Warnings…broken item, event, idle farm, low balance…reason and fix button” | **Met** — `miningWarnings()`; worn-hardwa","treeHash":null,"usage":{"cachedInputTokens":3993600,"inputTokens":134612,"model":"gpt-6-astra","outputTokens":17956,"runtime":"codex","turns":7,"wallClockMs":635700}},{"artifacts":[],"attempt":1,"bundleHash":"f094a34a6ec6ee738719cb45c6d4ede8d38b64318e3a6115525dc2db37a3a027","device":"b94d8a9fa9123fb1","findings":[],"hash":"43e7b35e9fc92660932b157f2d3c1811e9774e9ae69a97feece269dfe3682faf","nodeId":"9978a4e7-a2b9-45fd-be86-94c578616a6e","outcome":"completed","summary":"Fixed both reproduced findings:\n\n- Farm hardware is visible above the mobile tabs.\n- Worn hardware shows a repair warning and working shortcut.\n\nRebuilt `dist/`; typecheck, 67 tests and 20 browser scenarios passed. Added `.imd-responses.json`, validation evidence and changelog. Deliverable files total 3.70 MB.\n\nPublication is ready for the IdentityMD job publisher; the live update remains unverified.","treeHash":"a2393c92f1451566190fe9f3ba5d68c961d87ca0","usage":{"cachedInputTokens":2302336,"inputTokens":97529,"model":"gpt-6-astra","outputTokens":15026,"runtime":"codex","turns":6,"wallClockMs":504639}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"ad944e1953b3faa2","findings":[{"citation":"resolved","description":"Now: At 390×844 on a fresh visit, the shared status bar, guide, and redundant Farm heading/description/Open packs row push Room 01 to y=820.8, below the fixed navigation beginning at y=783. No farm hardware or slot is visible.\nChange to: Delete the redundant Farm page-heading block, keeping Mining rooms and the room count as the visible heading. Shorten the existing room instruction to \"Six slots. One of each item type.\" and change the Farm inner-page top padding from 24px to 16px at widths up to 600px. Let the room move into that freed space; retain the shared status bar and guide.\nWhy: The review requires the game and its main action on the first phone screen; the brief asks for a simpler first visit focused on rooms and inventory.","line":140,"path":"src/main.ts","reproduction":"Chromium, viewport 390×844, reduced motion enabled, fresh localStorage: open the landing page and click Play demo. Without scrolling, measure .mining-room.getBoundingClientRect().top = 820.828125 and .game-nav.getBoundingClientRect().top = 783; .inventory starts at y=1674.71875. Screenshot shows Mining rooms and its introductory text at the bottom, with all slots below the navigation. Expected: visible farm hardware/slots alongside the first-play guide. This also reproduces by loading #/farm directly with a fresh save. WebKit at the same viewport reproduces it: first room y=817, bottom navigation y=783. taste@1 on #/farm also reports six bottom-tab controls covering the introductory sentence at 390px.","severity":"high","snippet":"  return `<div class=\"wrap inner-page\">${pageHeading('Your farm.', 'Install hardware. Keep it running.', `<a class=\"button\" href=\"#/packs\">Open packs →</a>`)}","title":"fidelity: first-visit Farm hides every room below the mobile tab bar"},{"citation":"resolved","description":"Now: The repair banner requires a currently active fire event. Normal wear and fire damage that remains after the event ends reduce hashrate through durability, but the player receives no mining-reduction banner or repair shortcut.\nChange to: Render a banner whenever installed hardware has 0 < durability < 100, independently of the current event: \"Worn hardware is reducing mining. Repair your items to restore output.\" Reuse the existing Repair hardware action, and keep fire-specific wording when a fire is active.\nWhy: The brief explicitly requires a clear reason and fix button whenever anything stops or cuts mining.","line":172,"path":"src/main.ts","reproduction":"Chromium, 390×844, fresh browser save at #/farm: skip the guide, expand Demo tools, click Next epoch twice. The deterministic first events are Power surge in Ghost Quarter and Cheap tariff in Night Market. The installed starter GPU changes from 100% to 99% durability and the HUD falls from 10.0 to 9.9 H/s, while document.querySelectorAll(\".mining-warning\").length remains 0 on Farm and after changing tabs. Expected: a wear/reduced-mining banner with Repair hardware. This uses only exposed demo controls, without editing the save.","severity":"high","snippet":"    if (event.type === 'fire' && state.rooms.some(r => !hasCombo(state,r,'cold') && roomItems(state,r).some(i => i.durability < 100))) warnings.push(banner('Server fire damaged your hardware and reduced its mining. Repair the affected items.', '<a class=\"button compact\" href=\"#/farm\" data-fix=\"damaged\">Repair hardware</a>'));","title":"fidelity: worn hardware cuts mining without the required repair banner"}],"hash":"97b8f75a6de89807d8fd8a1a195182ae0411e4009b674af9cc201c87ef60c529","nodeId":"944f7d5f-d1dd-4ce9-8290-32b5ed4d5e8f","outcome":"completed","summary":"| Area | Count / result |\n|---|---|\n| Requirements | 48 met, 3 missing—including publication evidence—0 faked |\n| Broken features | 1: incomplete mining warnings |\n| First screen at 390px | Landing: yes; first-visit Farm: no |\n| taste@1 | Landing 10/16; Farm 11/16; other tabs 12/16 each |\n| Copy findings | 0 |\n| Share card | 1 present, 1200×630; live unfurl unverified |\n\nSaved **two high findings** in [.imd-findings.json](/home/imdc1/.identitymd/work/04dcfabf-fb44-4886-a470-80e15f46efd5/944f7d5f-d1dd-4ce9-8290-32b5ed4d5e8f/.imd-findings.json):\n\n- **fidelity: first-visit Farm hides every room below the mobile tab bar.** At 390×844, Room 01 starts at y=820.8; navigation starts at y=783. Confirmed in Chromium and WebKit.\n- **fidelity: worn hardware cuts mining without the required repair banner.** Two demo epochs reduce the starter GPU to 99% durability and 9.9 H/s, while the warning count remains zero.\n\nBoth findings include exact source snippets, measured reproductions, and concrete fixes. No site files were changed.\n\nThe complete pack → reveal → install → epoch → claim flow passed in Chromium and WebKit. Withdrawal recovery, guide replay, idle preservation, and syncing also passed. Raw taste failures were reviewed against the instruction to “keep the pixel style”; established typography and button styling were retained as intentional.\n\n| # | Explicit requirement | Status | Evidence |\n|---|---|---|---|\n| 1 | “Much simpler and friendlier for new players” | Missing on first Farm screen | Finding 1; `src/main.ts:140` |\n| 2 | “Keep the pixel style, palette” | Met | `src/style.css:8`, pixel sprites |\n| 3 | “DEMO mode with no wallet” | Met | `src/main.ts:43` |\n| 4 | “ChainAdapter architecture” | Met | `src/game/adapter.ts:6` |\n| 5 | Publish label “blackout”; automatic-label fallback without blocking | Met in handoff | `src/config.ts:3`, `reports/publication.md` |\n| 6 | Project X link | Met | `src/config.ts:6` |\n| 7 | “Tabs, one job per page” | Met | Six routes, `src/main.ts:42` |\n| 8 | “FARM: rooms and inventory only” | Met | `src/main.ts:139` |\n| 9 | Item-local “install, remove, repair, scrap” menus | Met | `src/main.ts:109`, `117` |\n| 10 | “Active combos shown on the room” | Met | `.combo-chips`, `src/main.ts:110` |\n| 11 | “PACKS: pack opening as now” | Met | Browser flow; `src/main.ts:283` |\n| 12 | “CITY: 8 districts map” | Met | `.district-map`, `src/main.ts:126` |\n| 13 | “Current event, next event timer” | Met | `src/main.ts:126`, `127`, `228` |\n| 14 | “Lobbying, dispatcher letters” | Met | `src/main.ts:126`, `127` |\n| 15 | “SEASON: countdown, district leaderboard” | Met | `src/main.ts:133` |\n| 16 | “Lottery, best farm, claim season rewards” | Met | `src/main.ts:133` |\n| 17 | “WALLET: balance, claim” | Met | Wallet and shared CLAIM control |\n| 18 | “Withdraw with tax preview” | Met | Browser validation; `src/main.ts:379` |\n| 19 | “Referral link and dashboard” | Met | `src/main.ts:135` |\n| 20 | “NFT holder pack” | Met | Disclosed local simulation; `src/main.ts:137` |\n| 21 | “DOCS: as now” | Met | `src/docs.ts` |\n| 22 | Collapsible Demo tools: epoch, day, refill, reset | Met | `src/main.ts:146` |\n| 23 | Every game tab: hashrate, balance, big CLAIM with amount | Met | `.game-topbar`, `src/main.ts:154` |\n| 24 | “Epoch timer, level with XP bar” | Met | `src/main.ts:154` |\n| 25 | “Tabs become a bottom bar on phones” | Met | `src/style.css:723` |\n| 26 | Four highlighted steps: pack, install, epoch, claim | Met | Completed in both browsers |\n| 27 | “Skippable, replayed from DOCS” | Met | Replay and persisted skip tested |\n| 28 | Mining-reduction banners with reason and fix | Missing for wear | Finding 2; `src/main.ts:172` |\n| 29 | BLACKOUT token launches through IMD on Robinhood Chain | Met | `src/docs.ts:106` |\n| 30 | 10% contributor supply, reward-pool seed, split announced at launch | Met | `src/config.ts:5`, `68`; launch docs |\n| 31 | Packs/lobbying/sell surcharge: 88% / 10% / 2% | Met | `DemoAdapter.ts:184`, allocation checks |\n| 3","treeHash":null,"usage":{"cachedInputTokens":2700160,"inputTokens":119897,"model":"gpt-6-astra","outputTokens":17559,"runtime":"codex","turns":7,"wallClockMs":712240}},{"artifacts":[],"attempt":1,"bundleHash":"f73b11f6ef8c9964dd94605e438753ea183a32eba440c1bc481d8449bf72cb75","device":"964f2d8baaf7b03b","findings":[],"hash":"c807800aa050e7ec2ab4db0f8525e64eb6cc8fbc0c4b123e3cfe556313fa5580","nodeId":"9978a4e7-a2b9-45fd-be86-94c578616a6e","outcome":"completed","summary":"Implemented six tabs, mobile navigation, onboarding, item menus, sync/idle rules, warnings, and corrected economics.\n\nBuild/typecheck passed, plus 67 engine/docs tests and 16 browser scenarios. Delivery files total 3.4 MiB.\n\nSource, `dist/`, README, DESIGN.md, changelog, and validation evidence are ready. IdentityMD publication is pending, with `blackout` preferred and the existing automatic label as fallback.","treeHash":"588271c529bbb2e98f317a6627db60faf4e4ba54","usage":{"cachedInputTokens":5838080,"inputTokens":216430,"model":"gpt-6-astra","outputTokens":69609,"runtime":"codex","turns":10,"wallClockMs":2120373}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"43e7b35e9fc92660932b157f2d3c1811e9774e9ae69a97feece269dfe3682faf","verifiedTreeHash":"a2393c92f1451566190fe9f3ba5d68c961d87ca0","verifierVersion":"0.1.0+0e08a464"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"c807800aa050e7ec2ab4db0f8525e64eb6cc8fbc0c4b123e3cfe556313fa5580","verifiedTreeHash":"588271c529bbb2e98f317a6627db60faf4e4ba54","verifierVersion":"0.1.0+0e08a464"}]}