{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"e825aeba-8374-4f15-b934-b4a91528a837","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"768c7ef0c0df33e0b138be08af267b7a57b894881a85563d966de17e8a3a0841","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"fc3fc98ac0482a44d5e8e538e63817ce57dad5a891adfbbc1786799144434a01","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Visual polish only, highest quality. Wheel Raid is a finished, working Sepolia dapp: a co-op boss raid on Squeektoshi's real wheel. index.html holds the whole app (CSS and JS inline). contracts/, release/, dev/ are docs only: don't build or run dev/.\n\nFirst apply exactly these eight fixes in index.html (your content-check advisories). Replace each old text with the new, character for character; change nothing else in the script:\n\na) in the S state object, replace:\npast: [], art: new Map(),\nwith:\npast: [], hallN: 24, art: new Map(),\n\nb) in loadHall(), replace:\n  const list = decode(await call(SEL.bosses + pad(S.bossCount - 1) + pad(24)), [{ arr: BOSS }])[0].map(asBoss).filter(b => b.fate !== 0);\nwith:\n  const list = []; const want = Math.min(S.bossCount, S.hallN);   // newest first; \"Show older bosses\" raises hallN\n  for (let from = S.bossCount - 1; from >= 0 && list.length < want; from -= 24) list.push(...decode(await call(SEL.bosses + pad(from) + pad(Math.min(24, want - list.length))), [{ arr: BOSS }])[0].map(asBoss));\n  for (let i = list.length - 1; i >= 0; i--) if (list[i].fate === 0) list.splice(i, 1);\n\nc) the isRunning line, replace:\nconst isRunning = () => { const m = S.status && S.status.measurement; return !!m && m.freshness !== 'stale' && Number(m.rpmMilli) > 0; };\nwith:\nconst statusFresh = () => !!S.status && Date.now() - S.lastStatusAt < 45000;   // an older cached reading counts as unknown\nconst isRunning = () => { const m = S.status && S.status.measurement; return statusFresh() && !!m && m.freshness !== 'stale' && Number(m.rpmMilli) > 0; };\n\nd) in renderBoss(), replace:\n  const sig = JSON.stringify([b.id, round, run, S.busy,\nwith:\n  const sig = JSON.stringify([b.id, round, run, statusFresh(), S.busy,\n\ne) in renderBoss(), replace:\n    else hint.append(bold(\"He's resting.\"), ' A charge now will most likely miss. He usually runs around 21:00 to 07:00 UTC.'); }\nwith:\n    else if (S.status && !statusFresh()) hint.append(bold('Wheel status unavailable.'), \" We can't tell right now whether he is running, so a charge may miss.\");\n    else hint.append(bold(\"He's resting.\"), ' A charge now will most likely miss. He usually runs around 21:00 to 07:00 UTC.'); }\n\nf) in renderHall(), replace:\n(Wal.addr || '') + S.busy + S.deployed;\n  if (el.dataset.sig === sig) return;\nwith:\n(Wal.addr || '') + S.busy + S.deployed + S.bossCount + ':' + S.hallN;\n  if (el.dataset.sig === sig) return;\n\ng) in renderHall(), replace:\n  if (!S.past.length) { const p = document.createElement('p');\nwith:\n  if (!S.past.length && S.bossCount <= S.hallN) { const p = document.createElement('p');\n\nh) at the end of renderHall(), replace:\n    el.appendChild(c); }\n}\n\n/* ---------- polling ---------- */\nwith:\n    el.appendChild(c); }\n  if (S.bossCount > S.hallN) { const x = document.createElement('button'); x.type = 'button'; x.className = 'btn'; x.id = 'hallMore'; x.textContent = `Show older bosses (${fmt(S.bossCount - S.hallN)} more)`;\n    x.addEventListener('click', async () => { S.hallN += 24; x.disabled = true; try { await loadHall(); } catch {} render(); }); el.appendChild(x); }\n}\n\n/* ---------- polling ---------- */\n\nThen visuals. Keep the palette (#12091a, red #ff4d5a, ember #ff9a3c, gold #ffd166, teal #58e0c6; Bungee, Barlow, JetBrains Mono) and make it an award-winning indie game launch page:\n1. #arena: rich inline-SVG backdrop: layered castle ruins, fog, blood moon glow, flickering torches, embers. Carved stone rune ring around #bossArt. Cuter, detailed hamster in its wheel with a tiny knight helmet; it spins only while #arena has class \"running\" (keep .wheelspin/.legs). Mouse parallax, off on touch and reduced motion.\n2. When #bossArt gets class \"hit\": short arena shake, slash streak, spark burst; keep .pop damage numbers in #pops.\n3. #hpBar: metal end caps, subtle shine; #hpGhost stays readable behind #hpFill.\n4. All panels: consistent spacing, refined type scale, stone texture, hover/focus states, gentle entrance animation (content visible if animations are off), nicer #toast with icon.\n5. #board: medal glow for top 3, aligned columns, clean phone layout (table scrolls in its own box).\n6. #hall: framed trophy-plaque cards; fallen glow gold, fled look faded; style #hallMore. Contract SVG images exactly as-is.\n7. New og.png 1200x630 of the arena, title \"WHEEL RAID\" (\"RAID\" red), line \"A co-op boss raid powered by Squeektoshi's real wheel\". og:image and twitter:image = https://wheel-raid.imd.site/og.png. New favicon.svg: sword through a wheel.\nCheck at 1280 and 390 px; fix anything cramped, blurry or generic.\n\nDeliver the finished site as a code repository.\n\nDon't change (except the fixes): existing JS logic, constants or strings (a separate small script for animations is fine); element ids, page text, section order; the contract art. No frameworks, build step or external scripts; Google Fonts only. Respect prefers-reduced-motion, readable contrast, no horizontal scroll at 320 px.\n\nAcceptance: / returns \"Wheel Raid\" with 200; /og.png and /card.png 200 image/png; no console errors; boss name, HP and round load from Sepolia; board, log and hall load; Connect, Charge, Apply settled hits, Claim trophy and Show older bosses work.","parentJobId":"eed114c2-bdac-41d3-b476-38285383e119","planHash":"77220a6a7a41cb8e79fa827247810b99c04d93fa1f5d0bfa08178f6e3dffdc6f","previousHash":"9cd04fbec15acf206b406f04c1ba6ac63632263b5ae768fd568c1ab31f92f9ed","projectId":"eed114c2-bdac-41d3-b476-38285383e119","publication":{"commit":"c40ed8300ddaa3df287d8cd8c4e807deb29399c3","deliveredAt":"2026-11-06T08:49:55.784Z","repoUrl":"https://github.com/identity-md-launches/launch-3034-visual-polish-only-highest"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[],"site":{"cid":"bafybeieaadqlrz2c4am4xqede52ojd4unl7drof5yc733bib3btvy5mjre","ensName":"wheel-raid.identitymd.eth","namingTransaction":"0xde425f02041fcec79ae8aead22a87638497dbed95726587bdc967a0f3f816f60"},"snapshotHash":"7e67b0c04585de4d93fe0cc217d0b1d9407d8e34d5927d81b3360fe7e3447ab5","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"29c3d3df03dd018f7db5d01482dc56a35b915ee8fe8cd471662eaabdde34189a","device":"83e7e92833e57c52","findings":[],"hash":"768c7ef0c0df33e0b138be08af267b7a57b894881a85563d966de17e8a3a0841","nodeId":"9bb3481e-f6fb-4dd1-99a2-86c69a9deef2","outcome":"completed","summary":"Implemented the eight exact fixes, full visual polish, new sharing assets and [static export](dist/index.html).\n\nExport, typecheck, 25 interaction checks and 16 design checks passed. Live Sepolia reads verified; transaction flows used a mock wallet. Submission: 3.85 MiB, under 8 MiB.\n\n[README](README.md) · [Design system](DESIGN.md) · [Validation and limitations](artifacts/validation.md)","treeHash":"5da873081ff8f80ebc0e86eb842384a5d244fd2d","usage":{"cachedInputTokens":7383680,"cost":{"source":"estimated","usdMicros":2756926},"inputTokens":140020,"model":"gpt-6.1-sol","outputTokens":100015,"runtime":"codex","turns":12,"wallClockMs":3316103}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"5b85781dd6c37cca","findings":[],"hash":"fc3fc98ac0482a44d5e8e538e63817ce57dad5a891adfbbc1786799144434a01","nodeId":"7a9458ef-dd2b-4b81-8d1f-70d9f49ba994","outcome":"completed","summary":"| Area | Count / result |\n|---|---|\n| Requirements | 31 met; 0 missing; 0 faked; 2 deferred |\n| Broken features | 0 substantiated |\n| First screen at 390 | Product and main action visible |\n| taste@1 | 16/16 passed |\n| Copy findings | 0 |\n| Share card | 1/1 passed |\n\nNo substantiated defects found. [.imd-findings.json](/home/imdworker/.identitymd/work/e825aeba-8374-4f15-b934-b4a91528a837/7a9458ef-dd2b-4b81-8d1f-70d9f49ba994/.imd-findings.json) contains `{\"findings\":[]}`. Website files remain unchanged.\n\nChromium and WebKit passed 25 interaction checks each. Live reads used genuine network responses; transaction checks used a synthetic wallet and receipts.\n\nEvidence below refers to [index.html](/home/imdworker/.identitymd/work/e825aeba-8374-4f15-b934-b4a91528a837/7a9458ef-dd2b-4b81-8d1f-70d9f49ba994/index.html) unless another file is named.\n\n| Requirement | Status and evidence |\n|---|---|\n| a) Add `hallN: 24` | **Met** — `S` |\n| b) Paginate newest-first boss history | **Met** — `loadHall()` |\n| c) Expire cached wheel readings | **Met** — `statusFresh()` and `isRunning()` |\n| d) Include freshness in action signature | **Met** — `renderBoss()` |\n| e) Show unavailable-wheel hint | **Met** — `#chargeHint` |\n| f) Include boss count/history limit in hall signature | **Met** — `renderHall()` |\n| g) Guard the empty-hall message | **Met** — `renderHall()` |\n| h) Add older-boss loading | **Met** — `#hallMore`; all 51 synthetic past bosses reached |\n| Preserve palette and Bungee, Barlow, JetBrains Mono | **Met** — `:root` and Google Fonts |\n| Single-file app; no frameworks, build requirement or external scripts | **Met** — inline CSS and two inline scripts |\n| Castle ruins, fog, glowing blood moon, torches, embers and carved ring | **Met** — `.scene`, `.rune-ring` |\n| Detailed helmeted hamster; conditional wheel/legs animation | **Met** — `.hamster`, `.wheelspin`, `.legs`, `.arena.running` |\n| Mouse parallax disabled for touch/reduced motion | **Met** — decorative script and pointer guards |\n| Hit shake, slash, sparks and existing damage numbers | **Met** — `.impact`, `.strike-fx`, `#pops .pop` |\n| Metal HP caps, shine and readable ghost | **Met** — `#hpBar`, `#hpFill`, `#hpGhost` |\n| Consistent panel spacing, typography, texture, interaction states and entrances | **Met** — `.panel`, shared tokens and motion rules |\n| Refined toast with icon | **Met** — `#toast::before` |\n| Medal glow, aligned columns and independent phone table scrolling | **Met** — `#board`, `.rank`, `.num`, `.tablebox` |\n| Trophy plaques, gold fallen/faded fled treatments and styled history control | **Met** — `.card`, `.f1`, `.f2`, `#hallMore` |\n| Preserve contract SVG artwork | **Met** — original SVG payloads remain unmodified |\n| 1200×630 arena card, requested title/line and red “RAID” | **Met** — `og.png` |\n| Exact Open Graph/Twitter image URL | **Met** — both image metadata fields |\n| Sword-through-wheel favicon | **Met** — `favicon.svg` |\n| Inspect 1280/390; readable contrast, reduced motion and no 320 overflow | **Met** — screenshots, computed measurements and motion checks |\n| Preserve application logic, constants, strings, IDs, copy and section order except eight fixes | **Met** — static integrity checks and source inspection |\n| Keep contracts/release/dev outside execution scope | **Met** — none built, run or modified |\n| `/` returns Wheel Raid; both PNG routes return 200 `image/png` | **Met locally** — HTTP checks |\n| No console or page errors | **Met** — Chromium and WebKit |\n| Sepolia boss name, HP, round, board, log and hall load | **Met** — genuine live reads |\n| Connect, Charge, Apply, Claim and Show older bosses | **Met within unsigned review** — wallet recovery, pending, rejection, success and paging checks |\n| Deliver source and static export as a repository | **Met** — root source/assets and matching `dist/` |\n| Public hosting | **After review** — publish the supplied export |\n| Live signed transactions | **Needs the requester** — real wallet autho","treeHash":null,"usage":{"cachedInputTokens":3920768,"chain":[{"calls":240,"chainId":11155111,"failed":0,"own":240,"public":0,"refused":0}],"cost":{"source":"estimated","usdMicros":1302942},"inputTokens":144169,"model":"gpt-6.1-sol","outputTokens":23045,"runtime":"codex","turns":9,"wallClockMs":872626}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"768c7ef0c0df33e0b138be08af267b7a57b894881a85563d966de17e8a3a0841","verifiedTreeHash":"5da873081ff8f80ebc0e86eb842384a5d244fd2d","verifierVersion":"0.1.0+18543036"}]}