{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"826ade72-c4cd-4405-a584-5fdda93d1bc1","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"06e1ea7a1dd3c103def8570fd3ae255424f908336b56f2c9dbac36264a701ffa","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"8349b7fb35dd6cae913752382e22148e67b72b2d42bc45b10d8eebf5b5a953db","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Build SQUEEK GOD — an interactive browser game for the Squeekchain ecosystem, NOT a landing page, dashboard, tracker, or simple API wrapper.\n\nCORE IDEA:\n“A real hamster controls your world.”\n\nThe player watches over a small pixel-art hamster civilization, but cannot directly control its god. The real Squeekchain hamster is their GOD. Real hamster activity changes the game world and triggers events.\n\nGAMEPLAY:\n- Create a living pixel-art hamster village with animated hamster villagers, houses, farms, crops, sky, weather and day/night states.\n- The world reacts to live Squeekchain hamster data when available.\n- Hamster idle/sleeping → night, villagers rest.\n- Hamster starts running → sunrise, villagers wake and crops grow.\n- High activity/RPM → Squeek Storm with lightning and dramatic effects.\n- Long-distance runs → harvest bonuses and world progression.\n- Sudden stop → eclipse/freeze/rare event.\n- Major real hamster milestones should trigger WORLD EVENTS.\n- Include a prominent “PRAY TO SQUEEKTOSHI” mechanic. Players can make playful prayers/goals such as “Please run 500m so my crops survive.”\n- Show the real hamster state clearly: ACTIVE/IDLE, speed/RPM and distance when data is available.\n- If live data cannot be fetched, use a clearly labelled DEMO MODE with simulated hamster activity so the game remains fully playable.\n\nINTERACTION:\nPlayers must have things to do. Allow them to click villagers/buildings, plant or manage crops, make a prayer, collect harvest/rewards, and react to world events. The hamster controls environmental outcomes while the player manages the civilization.\n\nPAGE:\nBuild the experience primarily as one immersive game screen, not multiple marketing pages.\nTop: SQUEEK GOD title and tagline “A REAL HAMSTER CONTROLS YOUR WORLD.”\nCenter: animated pixel village/world.\nSide/top HUD: hamster LIVE status, RPM/speed, distance and current divine effect.\nBottom/side: PRAY TO SQUEEKTOSHI interaction, village resources, event log and simple player actions.\nInclude an opening screen with a clear ENTER WORLD button and a short explanation of the concept.\n\nVISUAL STYLE:\nDistinctive retro pixel-art game aesthetic, dark cosmic background with vivid game-world lighting. Cute hamster civilization contrasted with dramatic god-like events. Make it feel like a real indie game, not a corporate website. Add animations for villagers, crops, weather, lightning, sunrise/night transitions and events. Responsive on desktop and mobile.\n\nIMPORTANT:\nThis must be a functional interactive MVP suitable for submission to the Squeekchain Genesis Code Lane. Prioritize working gameplay, polish and originality. Do not create a token sale page, generic crypto dashboard, read-only tracker, or placeholder landing page. Use real Squeekchain live data/API if accessible from the environment; otherwise implement a clean integration layer plus DEMO MODE so real data can be connected later.","parentJobId":null,"planHash":"7fa1fa065c2b0fb5b8f5ed9877e558c642e7823fa68829eb605274ad63132465","previousHash":"4ab4e7acd41d1e39929bde686e07efa502b7f2ef762db343400b1c5df3ce0107","projectId":"826ade72-c4cd-4405-a584-5fdda93d1bc1","publication":{"commit":"cfecb99eb84b9672e3b6ef0c35cca80f11e4f5d2","deliveredAt":"2026-11-03T15:13:12.489Z","repoUrl":"https://github.com/identity-md-launches/launch-2922-build-squeek-god"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[],"site":{"cid":"bafybeifru72je4t76cag3m5nsiwlmmk2civlxk4vysa56ibdzggtaaq6rq","ensName":"squeek-god-a-real-hamster-contro.identitymd.eth","namingTransaction":"0x0cd53bf6aec7ee0c40f92b3b7e4481a84729816d1b4b284089e42e7d38e83185"},"snapshotHash":"a44319502062b47184dcc3fd8397dc7c98df2db241bb70aa14d8994c3ede5ab0","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"6fc85cc6c86fbe2fcd17e34213cc70ee084f8e179bb4140dacce5c8cb1f23615","device":"8cb9deeead5ce571","findings":[],"hash":"06e1ea7a1dd3c103def8570fd3ae255424f908336b56f2c9dbac36264a701ffa","nodeId":"6cf1acbf-90cc-4a76-b3c8-affa384da8aa","outcome":"completed","summary":"Built SQUEEK GOD with live telemetry, labelled demo mode, village management, prayers, storms and eclipses.\n\nDelivered the static export in `dist/`, source, lockfile, README, DESIGN.md and validation records.\n\nBuild/typecheck passed, plus 22 engine, 20 browser, 4 integration and 16 design checks. Bundle: **1.57 MiB**.\n\nWebKit/Safari remains unverified because required system libraries are missing.\n\nNot delivered: artifacts/check-results.json, artifacts/design-guidance-LICENSE.txt, artifacts/export-manifest.json, artifacts/runtime-LICENSES.txt, artifacts/screenshots/eclipse-390.webp, artifacts/screenshots/opening-390.webp, artifacts/screenshots/village-storm-1440.webp, artifacts/submission-audit.json and 1 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"2c3c3bc5120e82bb6385bc48a42b74a34bfe11d7","usage":{"cachedInputTokens":5848192,"inputTokens":211360,"model":"gpt-6.1-sol","outputTokens":92053,"runtime":"codex","turns":12,"wallClockMs":2944161}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"5f74c0ba32743d88","findings":[],"hash":"8349b7fb35dd6cae913752382e22148e67b72b2d42bc45b10d8eebf5b5a953db","nodeId":"bc430512-9ceb-42d0-9f63-d44a4387bf9d","outcome":"completed","summary":"| Area | Result |\n|---|---|\n| Requirements | 35 met; 0 missing; 0 faked; 0 deferred |\n| Broken features | 0 verified |\n| First screen at 390px | Game and Enter world visible |\n| taste@1 | 16/16 passed |\n| Copy findings | 0 |\n| Share card | 5/5 metadata checks; image verified |\n\nNo substantiated defects. Recorded `{\"findings\":[]}` in [.imd-findings.json](/home/seat/.identitymd/work/826ade72-c4cd-4405-a584-5fdda93d1bc1/bc430512-9ceb-42d0-9f63-d44a4387bf9d/.imd-findings.json). Website files remain unchanged.\n\nThe visual idea is a tiny pixel village whose sunlight, storms and harvest festivals follow a real hamster’s wheel.\n\n| Requirement | Status | Evidence |\n|---|---|---|\n| “interactive browser game” | Met | Working village, resources and player actions |\n| “A real hamster controls your world.” | Met | Hardware telemetry drives environmental effects |\n| “cannot directly control its god” | Met | Live mode exposes village management controls |\n| “Real hamster activity changes the game world and triggers events.” | Met | Telemetry polling and weather/event logic |\n| “living pixel-art hamster village with animated hamster villagers, houses, farms, crops, sky, weather and day/night states” | Met | Animated world canvas |\n| “reacts to live Squeekchain hamster data when available” | Met | Public status API integration |\n| “idle/sleeping → night, villagers rest” | Met | Sacred slumber scene and sleeping villagers |\n| “starts running → sunrise, villagers wake and crops grow” | Met | Running transition and crop growth |\n| “High activity/RPM → Squeek Storm with lightning and dramatic effects” | Met | Storm state, rain and lightning |\n| “Long-distance runs → harvest bonuses and world progression” | Met | Great Harvest rewards and experience |\n| “Sudden stop → eclipse/freeze/rare event” | Met | Eclipse countdown and frost |\n| “Major real hamster milestones should trigger WORLD EVENTS.” | Met | Measurement-event feed triggers festivals |\n| “prominent ‘PRAY TO SQUEEKTOSHI’ mechanic” | Met | Gold prayer button and shrine |\n| “playful prayers/goals” | Met | Custom prayer text and distance selector |\n| “ACTIVE/IDLE, speed/RPM and distance” | Met | Live HUD shows activity, RPM and distance |\n| “clearly labelled DEMO MODE…fully playable” | Met | Labelled simulation and automatic fallback |\n| “click villagers/buildings, plant or manage crops, make a prayer, collect harvest/rewards, and react to world events” | Met | Scene targets, dialogs, harvest, blessing and shelter |\n| “hamster controls environmental outcomes while the player manages the civilization” | Met | Weather follows readings; resources follow player actions |\n| “one immersive game screen” | Met | Single game view with management dialogs |\n| “SQUEEK GOD title and tagline” | Met | Header contains both |\n| “Center: animated pixel village/world.” | Met | Central canvas |\n| “HUD…LIVE status, RPM/speed, distance and current divine effect” | Met | God panel |\n| “PRAY…village resources, event log and simple player actions” | Met | Prayer panel, resource bar, chronicle and action bar |\n| “opening screen…ENTER WORLD…short explanation” | Met | Entry overlay; button ends around 477px at 390px width |\n| “Distinctive retro pixel-art game aesthetic” | Met | Original pixel scenery, sprites and display type |\n| “dark cosmic background with vivid game-world lighting” | Met | Starry sky, sunrise and illuminated cottages |\n| “Cute hamster civilization contrasted with dramatic god-like events” | Met | Hamster villagers, eclipse and storm scenes |\n| “real indie game” | Met | Playable village and consistent game presentation |\n| “animations for villagers, crops, weather, lightning, sunrise/night transitions and events” | Met | Canvas animation, weather crossfades and festival particles |\n| “Responsive on desktop and mobile.” | Met | Checked at 320, 390, 760, 1024 and 1440px |\n| “functional interactive MVP…Genesis Code Lane” | Met | Complete playable management and reward loop |\n| “working gameplay, polish and","treeHash":null,"usage":{"cachedInputTokens":5544960,"inputTokens":138094,"model":"gpt-6.1-sol","outputTokens":25820,"runtime":"codex","turns":8,"wallClockMs":1036494}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"06e1ea7a1dd3c103def8570fd3ae255424f908336b56f2c9dbac36264a701ffa","verifiedTreeHash":"2c3c3bc5120e82bb6385bc48a42b74a34bfe11d7","verifierVersion":"0.1.0+dde424ea"}]}