{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"4181c929-08b1-4f0c-9a05-892db1676534","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"79bd374552dbca2718e6b321de18cfceecb68e42054ea3dc2bfebb554795e273","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"864c661fc46b325d62ddded4a19d1042a1587335103a11a751edecaac4b50d66","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"# Squeek Sprouts — IMD objective (paste into explorer.imd.fun/launch)\n\nBuild \"Squeek Sprouts\": a single-page, static, browser idle-farming game for Squeekchain where crops grow ONLY from the real wheel work of Squeektoshi, the hamster that powers Squeekchain. It is a game people play and come back to, not a dashboard.\n\n## Core idea\n- The player owns a 3x3 pixel-art garden. Each crop needs a fixed amount of \"wheel work\" (wheel passes counted by Squeekchain) to ripen.\n- Growth = currentCumulativeWork - workWhenPlanted. When the hamster naps, the garden sleeps (night scene). When he runs, it grows, even while the player is away (idle game).\n- Harvesting while the hamster is running is a \"fresh harvest\": 2x crumbs and a 15% chance of a GOLDEN crop worth 5x.\n\n## Live data (public, CORS-enabled, no key)\n- Poll `GET https://api.squeekchain.com/v1/status` every 15 s.\n  - `measurement.cumulativeWorkUnits` (string number): the growth counter.\n  - `measurement.counterEpoch`: if it changes, or the counter goes down, rebase every planted crop so it keeps the progress it had (planted = newWork - (lastWork - planted)).\n  - `measurement.coreStatus` (`SPINNING` | `IDLE`), `rpmMilli` (/1000 = RPM), `speedMmPerSecond`, `distanceMm`, `freshness` (`online` or stale; if not online show \"signal stale, garden paused\" and do not count it as running).\n  - `builder.projected.blockHeight`: show as Squeek block height.\n- Optional fallback: if the API fails twice, switch to a clearly labelled DEMO wheel (simulated naps/runs, separate save slot) so the page never looks broken.\n\n## Economy (keep these numbers)\n| Crop | Work to ripen | Seed cost | Sells for | Unlocks after crumbs earned |\n|---|---|---|---|---|\n| Wheel Radish | 40 | free | 6 | 0 |\n| Zoomie Carrot | 120 | 8 | 20 | 30 |\n| Round Pumpkin | 400 | 30 | 70 | 150 |\n| Rim Sunflower | 1000 | 90 | 190 | 500 |\n| Moon Melon | 3000 | 260 | 600 | 1500 |\n- Start with 10 crumbs and 3 open plots. Plots 4–9 cost 25, 60, 120, 250, 500, 1000 crumbs.\n- Save state in localStorage (wrap in try/catch). A \"Reset garden\" button needs two taps (no confirm() dialogs).\n\n## Screens and feel\n- Left panel: a pixel-art canvas of Squeektoshi on his wheel. The wheel spins at a speed scaled from the live RPM; the hamster bobs when running and sleeps with \"zzz\" under a moon when idle. Below it: status pill (RUNNING · GROWING / NAPPING · GARDEN SLEEPS / STALE / DEMO), work counter, RPM, speed (m/s), distance (km), block height, and \"work grown here\".\n- Main panel: seed shed (each seed shows its pixel sprite, cost, work needed, price, or lock state), the 3x3 garden (tap empty plot = plant selected seed, tap growing plot = shows work left, tap ripe plot = harvest, tap locked plot = buy), progress bars, a glowing border on ripe crops.\n- Garden journal: timestamped log of ripe crops, harvests, golden crops, unlocks, counter restarts.\n- All crop sprites are drawn on canvas in code (4 growth stages each, distinct ripe shapes: radish, carrot, pumpkin, sunflower, crescent-marked moon melon). No emoji, no stock images. Fonts: Silkscreen + VT323 from Google Fonts. Warm dark palette (soil browns, leaf greens, gold accent).\n- Must work on phones (garden stays 3 columns, panels stack).\n\n## Stretch (only if cheap and safe)\n- \"Sign in with wallet\" via a signed message (no gas, no approvals) to show the player's short address on a local high-score card. Never request transactions or token approvals.\n\n## Delivery\n- Pure static HTML/CSS/JS, no build step, no backend, no private keys, no transactions.\n- Host on IPFS/ENS and deliver the code to GitHub. README explains the data source and the growth/rebase math.\n- Footer: \"Reads Squeekchain's public API. No wallet, no gas, nothing is signed.\"","parentJobId":null,"planHash":"22f2f5f5aceff09462e7568d5041ea351fa68d035d43ba9202fd1bb2644b221f","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"4181c929-08b1-4f0c-9a05-892db1676534","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2768-squeek-sprouts"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51133","feedbackHash":"7afd0fb1ca08efb0f5f18f711dedc641bbe15e3364a32a694344e3869b3924e0","nodeKey":"build_website","submissionHash":"79bd374552dbca2718e6b321de18cfceecb68e42054ea3dc2bfebb554795e273","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51246","feedbackHash":"7e3f0627f8915889e7b23e8e3e4570143fc14d590f1bef2db441728055b24334","nodeKey":"design_critic","submissionHash":"864c661fc46b325d62ddded4a19d1042a1587335103a11a751edecaac4b50d66","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"b772ae385d65aaf253b92eb0b16c0879ac8d52cb6659edafc44ac60b6934e0fe","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"6e184acdab8459e6312136b1b4f5ae278ccc2b6f466582bf845bb29e634aca46","device":"0b129ef2f81deead","findings":[],"hash":"79bd374552dbca2718e6b321de18cfceecb68e42054ea3dc2bfebb554795e273","nodeId":"1f48fdc9-35c2-4bd8-94fc-a7ad93a900ad","outcome":"completed","summary":"Implemented Squeek Sprouts with live growth, pixel artwork, persistent saves, and separate demo mode.\n\n- [Static export](dist/index.html)\n- [README](README.md)\n- [Validation report](artifacts/validation.md)\n\nPassed: 17 logic tests, 38 Chromium/WebKit checks, 16 design checks, and strict typechecking.\n\nTotal submission: **659,110 bytes**, under 8 MiB. Ready for the network’s Git/IPFS publishing stage.\n\nNot delivered: artifacts/delivery-manifest.json, artifacts/design-guidance-LICENSE.txt, artifacts/desktop-crop-fixture.png, artifacts/interaction-results.json, artifacts/mobile-initial.png, artifacts/mobile-live.png, artifacts/mobile-webkit.png, artifacts/taste-summary.json and 1 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"8ae8e18e9d776aae6b843eb959f60277c4fe20e1","usage":{"cachedInputTokens":8368896,"inputTokens":118026,"model":"gpt-6-astra","outputTokens":81433,"runtime":"codex","turns":11,"wallClockMs":2561503}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"ef9a9f22916c0ddf","findings":[{"citation":"resolved","description":"Now: Inline failure feedback covers growing crops and the next purchasable plot only. Tapping a later locked plot, or trying to plant with a stale signal, leaves the tapped plot unchanged; the explanation is below the visible phone screen.\nChange to: Reuse the tapped .plot-sub for every rejected action: show \"Open 4 first\" for an out-of-order purchase and \"Signal paused\" for stale planting, while retaining the full message in #feedback. Keep the existing plot dimensions.\nWhy: A phone player needs a visible result and recovery cue beside the control they just used. The current failure state makes responsive controls appear unresponsive.","line":90,"path":"src/app.js","reproduction":"At 390×844, open a fresh garden with an online IDLE reading (cumulativeWorkUnits=\"1000\", counterEpoch=\"review\", rpmMilli=0, speedMmPerSecond=0, distanceMm=0, projected.blockHeight=\"100\"). With 10 crumbs and 3 open plots, leave scrollY=0 and tap plot 5 (data-plot=\"4\"). Its rectangle is x=143, y=689.69, width=104, height=110, fully on screen. Expected: the requirement to open plot 4 appears beside this tap. Actual: plot 5 remains \"60 crumbs / Locked plot\"; only #feedback changes to \"Open plot 4 first.\" at y=961.08, 117px below the viewport. For the same root cause, return measurement.freshness=\"stale\" on the next 15s poll and tap empty plot 1: it remains \"Plant radish / Free seed\", while the fresh-signal explanation appears only at y=961.08. Confirmed with Chromium and WebKit screenshots and DOM bounding boxes. WebKit also leaves plot 5 unchanged and places #feedback at y=956.75, below the same 844px viewport.","severity":"medium","snippet":"  if (!result.ok && plot) {\n    plotButtons[index].sub.textContent = `${cropById(plot.crop).work - progress(state, plot)} work left`;\n  } else if (!result.ok && index === state.openPlots) {\n    plotButtons[index].sub.textContent = `Need ${PLOT_COSTS[index - 3] - state.crumbs} more`;\n  } else if (result.reward) {\n    plotButtons[index].sub.textContent = `${result.golden ? 'Golden' : running() ? 'Fresh' : 'Picked'} +${result.reward}`;\n  }\n  feedback(result.message, result.golden ? 'golden' : result.ok ? 'normal' : 'error');","title":"bug: rejected plot taps can leave phone players without visible feedback"}],"hash":"864c661fc46b325d62ddded4a19d1042a1587335103a11a751edecaac4b50d66","nodeId":"57bce3db-2f3b-48d9-86a5-2d8dced1d6ed","outcome":"completed","summary":"| Area | Count/result |\n|---|---|\n| Requirements | 37 met; 1 optional missing; 0 faked; 2 after review |\n| Broken features | 1 medium feedback bug; 0 high |\n| First screen at 390px | Product and planting action visible |\n| taste@1 | 16/16 passed |\n| Copy findings | 0 |\n| Share card | 1 present, 1200×630 |\n\nSaved the finding in [.imd-findings.json](/root/.identitymd/work/4181c929-08b1-4f0c-9a05-892db1676534/57bce3db-2f3b-48d9-86a5-2d8dced1d6ed/.imd-findings.json). No website files changed.\n\n**Medium — bug: rejected plot taps can leave phone players without visible feedback.** At 390×844, tap locked plot 5 before opening plot 4. The plot stays unchanged; “Open plot 4 first” appears below the viewport, at y=961px in Chromium and y=957px in WebKit. Stale planting has the same problem. Reuse the tapped plot’s subtitle for “Open 4 first” or “Signal paused,” retaining the full status message. The report includes exact source, inputs, steps, and measurements.\n\nValidation passed: 17 logic tests, 19 Chromium checks, 19 WebKit checks, and all 16 taste checks.\n\nThe visual idea is a hamster-powered idle garden carried by a wooden wheel, pixel crops, warm soil, and gold harvest accents.\n\nEvery explicit brief requirement is accounted for below. Evidence names refer to repository files or rendered elements.\n\n| Requirement | Status | Evidence |\n|---|---|---|\n| “single-page, static, browser idle-farming game … not a dashboard” | Met | `index.html`, `src/app.js`; playable garden |\n| “3x3 pixel-art garden” | Met | `#garden`, nine canvas plots |\n| “fixed amount of wheel work”; “Growth = currentCumulativeWork - workWhenPlanted” | Met | `src/engine.js`: crop definitions, `progress()` |\n| “When the hamster naps … night scene”; running grows crops “while … away” | Met | `src/art.js`, `applyWheel()`, reload checks |\n| Running “fresh harvest: 2x crumbs” | Met | `harvest()`; browser checks |\n| “15% chance … GOLDEN … worth 5x” | Met | `harvest()`; multiplier stacks with fresh reward, explained in help |\n| Poll public status endpoint “every 15 s” | Met | `src/app.js`: `API`, `poll()`, interval |\n| `cumulativeWorkUnits` as a “string number” | Met | `parseStatus()`; exact `BigInt` calculations |\n| Epoch change or decreasing counter preserves planted progress | Met | `applyWheel()`; restart and rollback tests |\n| `coreStatus`: `SPINNING` / `IDLE` | Met | `parseStatus()`, running status and scene |\n| `rpmMilli / 1000`, speed and distance | Met | `parseStatus()`; correct unit conversions |\n| Stale signal shows “garden paused” and stops counting as running | Met | `online()`, `running()`, `#wheel-note`; browser checks |\n| Projected block height shown as “Squeek block” | Met | `#block-label`, `#block-value` |\n| Optional two-failure DEMO fallback, simulated runs/naps, separate save | Met | `poll()`, `demoWheel()`, separate storage keys |\n| Wheel Radish: 40 work, free, sells 6, unlock 0 | Met | `CROPS` in `src/engine.js` |\n| Zoomie Carrot: 120 work, cost 8, sells 20, unlock 30 | Met | `CROPS` |\n| Round Pumpkin: 400 work, cost 30, sells 70, unlock 150 | Met | `CROPS` |\n| Rim Sunflower: 1000 work, cost 90, sells 190, unlock 500 | Met | `CROPS` |\n| Moon Melon: 3000 work, cost 260, sells 600, unlock 1500 | Met | `CROPS` |\n| “Start with 10 crumbs and 3 open plots” | Met | `newGarden()` |\n| Plots 4–9 cost “25, 60, 120, 250, 500, 1000” | Met | `PLOT_COSTS`, `buyPlot()` |\n| “localStorage (wrap in try/catch)” | Met | `src/storage.js`; blocked-storage checks |\n| Reset requires “two taps,” without `confirm()` | Met | Reset handler; both browser checks |\n| Left canvas: wheel speed follows RPM, hamster bobs, sleeps with “zzz” and moon | Met | `animate()`, `drawWheelScene()` |\n| Status pill and work/RPM/speed/distance/block/work-grown readings | Met | `#wheel-status`, `.telemetry`, `#grown-value` |\n| Seed shed shows sprites, costs, work, prices or locks | Met | Seed buttons, `#seed-detail`, accessible labels |\n| Tap empty/growing/ripe/locked plots to plant/inspect/harvest/buy | ","treeHash":null,"usage":{"cachedInputTokens":3248256,"inputTokens":114846,"model":"gpt-6.1-sol","outputTokens":19650,"runtime":"codex","turns":7,"wallClockMs":573571}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"79bd374552dbca2718e6b321de18cfceecb68e42054ea3dc2bfebb554795e273","verifiedTreeHash":"8ae8e18e9d776aae6b843eb959f60277c4fe20e1","verifierVersion":"0.1.0+a6eb4461"}]}