{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"26b2b01c-0384-4911-ad49-902df8a5fae4","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"668d9ad2ef0a2c4c8e315c498ecb55dee1b11f730dd4a56ba6e924ab894508af","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"ff3ad81d6217e5d2000219028563e1b8142e93db181ba9c20d975eef9606fc18","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Build “Wheel Raid”, an original multiplayer browser game for Squeekchain.\n\nPlayers create/join a room and choose Attack, Defend or Heal.\nReal confirmed Squeekchain hamster rounds and distance determine\ncombat outcomes against a shared boss.\n\nVerify the official Squeekchain API and its round lifecycle first.\nDo not invent endpoints, prices, distances or round results.\nLock player choices before outcomes are known and process each\nconfirmed round once. Pause when live data is unavailable.\n\nInclude team/boss HP, battle log, victory/defeat, replay and leaderboard.\nMake it responsive for iPhone and desktop.\nNo wagering, custody, token transfers or private keys.\n\nDeliver a playable preview, source code and tests for two players,\nduplicate rounds, source outage and restart recovery.\nThis must be a playable game, not a read-only dashboard or landing page.","parentJobId":null,"planHash":"9df535e615f6dd0a0ade1fbc3a188bd2695e0dc750e3a2e504510c9ef24ebec7","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"26b2b01c-0384-4911-ad49-902df8a5fae4","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2738-build-wheel-raid-original"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51044","feedbackHash":"0f4774ea66491cf654e511a3ff9ea27922a8580084d4cf0c624a418ddc01b393","nodeKey":"build_website","submissionHash":"668d9ad2ef0a2c4c8e315c498ecb55dee1b11f730dd4a56ba6e924ab894508af","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51479","feedbackHash":"769d7c0ba571e51f71a24e609b3495d49cdcc09f0c24b4d124c62026b45603f2","nodeKey":"design_critic","submissionHash":"ff3ad81d6217e5d2000219028563e1b8142e93db181ba9c20d975eef9606fc18","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"a118a9c5619ef9de746a81f7f8e98b093a29a340422d16059dc42ced85351d65","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"f15bf6a311caaf9aa51514903c500de4c9bef82efa70bedf4c57f960060f3f7f","device":"42423bf7250e09c0","findings":[],"hash":"668d9ad2ef0a2c4c8e315c498ecb55dee1b11f730dd4a56ba6e924ab894508af","nodeId":"e551a2e2-cb8b-443c-93b3-0a2f02e81e2f","outcome":"completed","summary":"Built Wheel Raid with multiplayer rooms, confirmed-round combat, replay, room leaderboards, and restart recovery.\n\n[Preview export](dist/index.html) · [Setup and results](README.md)\n\nBuild, typecheck, 25 tests, browser interactions, and all 16 interface checks passed. Bundle: 1.16 MB.\n\nSafari remains unverified. Direct multiplayer connections may fail on restricted networks.\n\nNot delivered: artifacts/preview-desktop.png, artifacts/preview-mobile.png, artifacts/validation-summary.json, artifacts/validation.md. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"c63a894c67320a10e9f954644e10b621cda07a90","usage":{"cachedInputTokens":11392896,"inputTokens":163806,"model":"gpt-6.1-sol","outputTokens":104940,"runtime":"codex","turns":10,"wallClockMs":2911437}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"49abac41ee211059","findings":[{"citation":"resolved","description":"Now: Leave room clears only the departing client; the host keeps that guest in players, shows Ready, and counts the occupied seat against the four-player limit.\nChange to: Before a guest leaves a lobby, send a departure through the existing room channel; have the host remove that guest and persist/broadcast the reduced lobby roster. Keep the fixed combat roster once a raid has started.\nWhy: The existing Leave room action must free a lobby place so another teammate can join, and Ready must describe an actual participant.","line":565,"path":"src/client.ts","reproduction":"390 × 844, Chromium: create a replay room as Host and join it from three same-browser tabs named Crumb, Squeek and Nibbles. In Crumb’s tab choose Leave room and confirm. Wait eight seconds. The host still displays four players, including Crumb marked Ready; the persisted players array still has length 4. From a fresh fifth tab try to join as Replacement: the visible alert is “This room is full. Create another room.” Expected: three lobby players after the explicit departure and successful entry for Replacement. Reproduced with the actual UI, without changing saved state.","severity":"medium","snippet":"  leave() {\n    this.releaseLock?.();\n    this.releaseLock = undefined;\n    this.peers.forEach((p) => p.close());","title":"bug: leaving a lobby does not release the player’s seat"},{"citation":"resolved","description":"Now: poll() captures now before starting its requests, then compares that old value with the status response’s later generatedAt. A healthy response generated three seconds after the request is rejected as clock skew, disabling Start raid despite synchronized clocks.\nChange to: Capture the receipt time of /v1/status and use that timing when checking its generatedAt instead of the pre-request poll argument. Preserve the monotonic clock-change guard and five-second choice deadline; distinguish an uncertain/slow connection from a known device-clock error.\nWhy: A successful, fresh response within the existing twelve-second timeout should not make live play unavailable merely because the request took more than two seconds.","line":232,"path":"src/source.ts","reproduction":"390 × 844, Chromium: route the documented official API reads to their captured available responses, preserving the real core identity, calibration and settlement records. For /v1/status only, wait 3000 ms before returning HTTP 200 and set generatedAt and measurement.observedAt to the current synchronized test time at fulfillment (keep feed safeBlockTimestamp fresh). Enter Latency, select Live raid and Create room. Measured status delay: 3001 ms; generatedAt equals fulfillment time, with zero simulated device-clock offset. Actual: Live source paused, Start raid disabled, and “The live clock differs from the official source by over two seconds. Check device time and retry.” Set only the status delay to 0 and click Retry source: Live source connected and Start raid enabled. Expected: accept the fresh response, or identify connection timing uncertainty, rather than falsely diagnosing a clock error.","severity":"medium","snippet":"      if (Math.abs(now - Date.parse(status.generatedAt)) > 2000) {\n        throw new Error(\n          \"The live clock differs from the official source by over two seconds. Check device time and retry.\",","title":"bug: a slow status response is misdiagnosed as device clock skew"}],"hash":"ff3ad81d6217e5d2000219028563e1b8142e93db181ba9c20d975eef9606fc18","nodeId":"4a5d08a2-9a42-4822-91e4-70c2869f3b4a","outcome":"completed","summary":"| Area | Count/result |\n|---|---|\n| Requirements | 24 met; 0 missing; 0 faked |\n| Broken features | 2 medium; 0 high |\n| First screen at 390px | Product and main action visible |\n| taste@1 | 16/16 passed |\n| Copy findings | 0 |\n| Share card | Present; metadata complete |\n\nSaved two verified findings in [.imd-findings.json](/home/imd/agents/273/data/work/26b2b01c-0384-4911-ad49-902df8a5fae4/4a5d08a2-9a42-4822-91e4-70c2869f3b4a/.imd-findings.json):\n\n- **bug:** Leaving a lobby retains the guest’s seat, preventing a replacement from joining a full room.\n- **bug:** A fresh status response delayed three seconds is falsely reported as device clock skew, blocking live start.\n\nBoth include exact source snippets, changes and measured reproductions. Application files are unchanged.\n\n| Explicit requirement | Status and evidence |\n|---|---|\n| “Wheel Raid”, original multiplayer browser game for Squeekchain | Met — named game, original hamster arena and shared combat |\n| “create/join a room” | Met — Create/Join flows exercised |\n| “choose Attack, Defend or Heal” | Met — three working move controls |\n| Confirmed rounds and distance determine shared-boss combat | Met — `src/source.ts`, `src/game.ts` |\n| Verify official API and round lifecycle first | Met — provenance in README; checked against [official API](https://docs.squeekchain.com/developers/api/) and [lifecycle documentation](https://docs.squeekchain.com/system/rounds-and-blocks/) |\n| No invented endpoints, prices, distances or results | Met — documented endpoints; calibration checked; all 12 archive records matched official history |\n| Lock choices before outcomes are known | Met — live deadline precedes measurement; replay openly identifies historical outcomes |\n| Process each confirmed round once | Met — persisted receipts and duplicate-round tests |\n| Pause when live data is unavailable | Met — outage/recovery flow exercised |\n| Team/boss HP | Met — both health bars update |\n| Battle log | Met — confirmed rounds, moves and transaction links |\n| Victory/defeat | Met — both outcomes reached |\n| Replay | Met — Play another raid works |\n| Leaderboard | Met — completed scores; browser/room scope disclosed |\n| Responsive for iPhone | Met — 390px WebKit interaction and recovery passed |\n| Responsive for desktop | Met — desktop interaction and layout checked |\n| No wagering, custody, transfers or private keys | Met — no payment or wallet flow |\n| Playable preview | Met — served production `dist/` |\n| Source code | Met — `src/` |\n| Tests for two players | Met — logic, tab sharing and direct WebRTC exercised |\n| Duplicate-round tests | Met — no repeated damage |\n| Source-outage tests | Met — combat pauses and resumes |\n| Restart-recovery tests | Met — host reload and fresh-session restoration |\n| Playable game, not dashboard or landing page | Met — rooms, choices, combat and results exercised |\n\nAll 25 logic tests and TypeScript checks passed. Live lifecycle checks used an accelerated clock with real historical evidence.\n\nWheel Raid’s visual idea is a cooperative hamster raid carried by a softly drawn arena and wheel motif.","treeHash":null,"usage":{"cachedInputTokens":4295168,"inputTokens":236292,"model":"gpt-6.1-sol","outputTokens":22519,"runtime":"codex","turns":8,"wallClockMs":565479}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"668d9ad2ef0a2c4c8e315c498ecb55dee1b11f730dd4a56ba6e924ab894508af","verifiedTreeHash":"c63a894c67320a10e9f954644e10b621cda07a90","verifierVersion":"0.1.0+c78f45fe"}]}