{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"e16f29ab-97a5-4a7f-9b02-e495e4b96721","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"dfb69bbb6bfbb16c5c69486f287752fa1eba26c82d2f2c238c1ca2716cc68bfa","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"ed12c245151515ba0348326d19727ae1c319ff539454b4c123823c50006a705c","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Squeek Survival\nDeliver hosted English game+unminified single index.html (<200KB;vanilla JS/Canvas/inline CSS-SVG/procedural assets/Web Audio).No CDN/backend/analytics/remote AI/new contracts.Guest/offline;wallet optional.\n\"Beat Robo-Squeek. Keep the wheel alive.\" Prediction duels.Virtual race D/RPM;real hamster affects damage/Shield.Wheel LIVE MOVING/LIVE STILL/PRACTICE;seed SEPOLIA/LOCAL/WAITING.Footer \"Virtual races. Local cosmetic scores. No token rewards.\"\n48x32 LED hamster(3-4 frames),wheel,pixel boss/hits;bronze/orange & charcoal/cream themes.Mobile360px/desktop 2col:HUD/arena/calls/boss/art/records/wallet.Tutorial,44px controls,keyboard/focus/aria-live/contrast4.5/reduced-motion/DPR.Save theme/mute;gesture sound.\nSepolia 11155111 (0xaa36a7);explorer https://sepolia.etherscan.io\nRPCs:https://ethereum-sepolia-rpc.publicnode.com,https://sepolia.drpc.org,https://1rpc.io/sepolia\nSQK 0x5501e1fa81be1c3f49225fa7668da0245d07db60\nMINING 0xcd46990f8349057335289ef282c276204b6cdc62\nCORE 0x980b4424c007caf7a1f3670b48c8eaef7ebc3d44\nAPI https://api.squeekchain.com\ninstallationId stream-game-sepolia-test-20261025-01;release.id stream-game-sepolia-test-20261026-01.\nGET /v1/status schema1;/v1/economy/state schema2;no query.Available economy MUST match installation/release/chain.chainId string/identities.token/core/mining.proxy.Mismatch disables live/tx,pins unchanged;unavailable != mismatch.\nPoll status5s visible.LIVE:schemaVersion+installation match,freshness online,provenance hardware,coreStatus IDLE/ACTIVE,observedAt age<=min(120,positive staleAfterSeconds),future skew<=30s,rpmMilli safe int>=0,counterEpoch string,cumulativeWorkUnits unsigned-string.Else PRACTICE. distanceMm is daily,never race D.\nFreeze sample/time before PREDICT:rpm=rpmMilli/1000;moving M=1+.25min(rpm/120,1);still M=1/Shield cooldown2;practice M=1/cooldown3;other cooldowns3. 60RPM=>x1.125.Updates next round;show frozen vs current freshness.\nPREDICT12s/WAIT<=45s/REPLAY6s/RESULT4s/loop;RUN_OVER stops.Freeze AI A/env.OVER/UNDER/ZONE+optional booster;lock early/timeout.No pick=skip:no history/lives/cooldown/tx unlock.\nSave ID/call/booster/AI A/env/week BEFORE network.After lock get latest block L;poll EXACT L+1 every4s.Target hash=seed,saved.Visible wait45s max,then crypto local seed;ignore late replies.\nxmur3->sfc32 (4 hash outputs);v=3 ONCE. 24 ticks:draw r1,r2;a=(r1-.5).6+.1*(3-v);if r2<.12 draw r3,a+=.8+r3*.8;v=clamp(v+a,.6,6).Store v/a/burst.D=round(sum(v)*5),peakRPM=round(max(v)30).Sprint D<436;Cruise 436-499;Marathon D>=500.Speed LOW<145/MID<170/HIGH>=170 dialogue-only.Physics RNG independent of AI/art/rendering;replay fixed ticks.\nHide/reload resumes SAME round/timers/target/seed/result,saving timers.Abort stale callbacks.Atomic idempotent lives/boss/history/art ONCE;new/end run can't cancel committed call.\nOVER D>A WIN/D<A LOSS/equal PUSH;UNDER reverse.ZONE:player right/AI wrong WIN,reverse LOSS,both wrong DRAW,both right TIE.Disable AI's announced zone in UI+handler;keep TIE resolver.\nWIN streak++,best=max(best,streak);damage=round(D*(1+.1*min(streak,10))*M*(DoubleDown?2:1));applied=min(bossHP,damage);bossHP-=applied.LOSS streak=0,lives=max(0,lives-(Shield?0:DoubleDown?2:1)).Neutral keeps lives/streak/damage,advances participation/history/cooldowns.At zero lives stop,log summary once.New run:3 lives/ready boosters/fresh canvas;keep AI/boss.\nSHIELD saves lives not streak;DOUBLE DOWN 2x damage/loss;INSIGHT:sigma/AI zone-hit rate (empty-history label).Spent at lock even neutral;used in participated round n,cooldown c=>reusable n+c+1;skips excluded.\nBoss 50000HP \"LOCAL RAID - this device\";ISO week-year UTC reset Mon00:00;round freezes week,damage crossing boundary hits old boss.HP-left stages >.75/>.50/>.25/>0/0 => loot x1/1.1/1.25/1.5/2.Run multiplier=highest encountered incl initial.Score=round((sum applied damage+100best streak)*multiplier).Defeated:no extra damage;duels continue.LOCAL top10 score/date/name/best streak;ties streak/date.\nAI never reads current seed/result.Last20 participated D:baseline weighted mean .5^(age/6),newest age0;sigma=max(40,population SD);<5 use468/67. g=.5;overShare/underShare among OVER/UNDER picks else0.Independent r1,r2,r3;injectable RNG:A=round(baseline+g*.5*sigma*(overShare-underShare)+(r1+r2+r3-1.5)*sigma*(1-.6*g)).Last20 decided player win ratio >.55 g+=.05,<.40 g-=.05;clamp .2-.9;WIN/LOSS only.\nSave counts/history/AI hits/g/streaks/runs/last visit.LED mood;12 lines/category:first/return>24h/streak>=3/two losses/favourite/close/pre-round/win/loss/low lives;no repeats.Favourite >50% of >=10 calls.\nsafeStorage RAM fallback/corrupt-section recovery.Atomic bounded squeek.state.v3:AI/run/round/applied/boss/art/top10;settings/tx separate.AI reset preserves committed result;storage fail=>session-only notice.\nArt RNG separate:seeded polar trails/stamps/spikes/burst rings.Frozen RPM=>density;epoch+work hash=>pattern;still/practice motifs.Normalized primitives,cap2000/drop oldest groups;resize/reload/frame-independent.New canvas clears art only;disabled in REPLAY.\n1080x1080 PNG:art/name<=20 or wallet/GUEST/score/streak/best/damage/live-practice counts/seed type+hash/UTC date/branding/footer.After settled round toBlob/download or preview/save;revoke URLs.Untrusted text:textContent/fillText.\nEIP-6963 chooser then window.ethereum;explicit connect.Handle4001/-32002/account-chain changes,no game reset/stale updates.Explicit Sepolia switch;add-chain only if unknown.Verify eth_chainId/eth_getCode at pins;MINING/CORE display-only.\nSQK balanceOf 0x70a08231,decimals 0x313ce567;validate uint8,BigInt format <=4 decimals.Failed balance=unknown;failed decimals=raw units.Refresh account/round/tx.\nAfter one settled participated round unlock \"Send test transaction\":\"0 SQK to yourself on Sepolia; test ETH gas. No on-chain game save or guaranteed Tester badge.\" No approve/permit/sign-message/deposit.\nValidate /^0x[0-9a-fA-F]{40}$/;sender sans 0x lowercase pad64. data='0xa9059cbb'+paddedSender+'0'.repeat(64),length138.ONLY send {from:account,to:SQK,data,value:'0x0'}.Require code/no mismatch,exact eth_call ABI true,estimateGas;recheck account/chain before send.No fixed gas/fallback/auto-retry.Classify rejection/revert/funds/network errors.\nShow hash/link;save pending hash/sender/chain across reload/accounts.Receipt poll4s for3 visible min:0x1 confirmed/0x0 failed/null pending.Timeout stays pending+Check status/explorer;disable send while unknown;terminal cooldown15s.No double sends;gameplay continues.\nAbort4s,bounded retry/failover/backoff2-30s/Retry-After;no overlapping loops;pause hidden incl audio.Invalid/unavailable 200=unknown.Only configured API/RPC.Debug ?debug=1.\n__squeekTest isolated mocks,NO real sends/saves:all rules,telemetry/fallback,reload/idempotence,wallet failures,art.__calibrate calib-0..9999 zone/tier25-40%,no retune.QA mobile/desktop/offline/themes/keyboard/sound/PNG.Complete ALL;deliver URL/source,actual test results/live mechanics.No badge claims.","parentJobId":null,"planHash":"0c61dcbc2add0b9f37bee42e4226f82aaaeea76fa6f7026ba25f4d2993fa5601","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"e16f29ab-97a5-4a7f-9b02-e495e4b96721","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2853-squeek-survival-deliver-hosted"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51073","feedbackHash":"9ec3cdbb20b240c673011cf5b596cff9c297e13a56b943e1c5c00ba28f1b8329","nodeKey":"build_website","submissionHash":"160d5697516c6a640bf9c0542634efde7911f9daa9bfcb15eb9238a38edaddc0","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51168","feedbackHash":"abfb4b9cbe2d0332461c1d96371e07b3d771815fa484e46928ae57cb35228de8","nodeKey":"build_website","submissionHash":"dfb69bbb6bfbb16c5c69486f287752fa1eba26c82d2f2c238c1ca2716cc68bfa","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51224","feedbackHash":"a85c58b79efad28981b8ee714b255c76eb1e8e5a326bdceee8431d5b67390ddb","nodeKey":"design_critic","submissionHash":"386a64fb96d21cd6f420e21ffe196d0bf1561233fb50c840bcd64ec03b4f9e5f","tag1":"review:submission","tag2":"acceptance-v2","value":1},{"agentId":"52095","feedbackHash":"3ca29cb0ddc4838e0298a9b49630f3db111c37908c3934134f8bf991c04e120e","nodeKey":"design_critic","submissionHash":"ed12c245151515ba0348326d19727ae1c319ff539454b4c123823c50006a705c","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"4a4d651af748840058e3369ecbc9df8fb87d57056911cb3f1d3b2c2586c96e97","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"21d2376e95252c7190fd9714cf7eddb4c9d52d9cf99c62e8f779ffd0d9ca0fd9","device":"43eaeedfc1287bf1","findings":[],"hash":"160d5697516c6a640bf9c0542634efde7911f9daa9bfcb15eb9238a38edaddc0","nodeId":"da9ddb8e-db50-4137-be18-2980ec61282a","outcome":"completed","summary":"Delivered [Squeek Survival](dist/index.html): 150 KB standalone HTML, with source and documentation.\n\nBuild/typecheck, 113 automated checks, and 16 design checks passed. A real Sepolia-seeded duel also passed.\n\nPublic URL awaits publishing. [Validation](artifacts/validation.md) documents RPC errors and testing limits. No real wallet transaction was broadcast; no results were fabricated.\n\nNot delivered: artifacts/browser-results.json, artifacts/delivery.json, artifacts/design-probe.json, artifacts/engine-results.json, artifacts/integrity.json, artifacts/live-check.json, artifacts/live-game-results.json, artifacts/scenario-results.json and 11 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"91fe5cd10b1fa11528ea8e4a6b015ee9b2373972","usage":{"cachedInputTokens":8032128,"inputTokens":148851,"model":"gpt-6.1-sol","outputTokens":112565,"runtime":"codex","turns":11,"wallClockMs":2745140}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"5dc170d977094c92","findings":[{"citation":"resolved","description":"Now: recover() accepts a saved round with target=\"not-a-block\" because block targets and several consumed environment/timer fields are not validated. Startup render then throws before the canvas, animation loop, polling, or game timer start; no recovery notice appears.\nChange to: validate nullable hexadecimal block targets/baseBlock, seed type, finite pause/replay/frozen timestamps, and the round fields used by render/settlement. Reject and rebuild a damaged round section while preserving valid AI, run, boss, art and records.\nWhy: the brief explicitly requires corrupt-section recovery; one malformed saved field must not permanently stop the game on every reload.","line":479,"path":"src/engine.ts","reproduction":"390×844 Chromium: load the game once, then register this Playwright init script before reloading: const s=JSON.parse(localStorage.getItem(\"squeek.state.v3\")); s.round.target=\"not-a-block\"; localStorage.setItem(\"squeek.state.v3\",JSON.stringify(s)); Reload. Measured pageerror: \"Cannot convert not-a-block to a BigInt\". #storageNotice remains empty; #arena retains its uninitialised 900×400 backing store instead of the measured 356×150 DPR1 size, and the countdown/polling never start. __squeekTest.readSnapshot().round.target still equals \"not-a-block\". Expected: only the invalid round recovers, a recovery notice is shown, and gameplay starts.","severity":"high","snippet":"                (v.seed === null || typeof v.seed === \"string\") &&\n                (v.race === null ||\n                  (validNumber(v.race.D) &&\n                    Array.isArray(v.race.ticks) &&\n                    v.race.ticks.length === 24 &&\n                    v.race.ticks.every(\n                      (t) => Number.isFinite(t.v) && t.v >= 0.6 && t.v <= 6,\n                    ))) &&\n                typeof v.applied === \"boolean\");\n            break;","title":"fidelity: corrupt round fields bypass recovery and prevent the game from starting"},{"citation":"resolved","description":"Now: the records table uses automatic column sizing and does not wrap an unbroken player name. A valid 20-character name widens the table beyond the narrow viewport.\nChange to: add overflow-wrap:anywhere to .records-section td:first-child so the complete player name can wrap within the existing table. Keep all name characters, dates, streaks and scores visible.\nWhy: the review requires no horizontal scroll at 320px; names of up to 20 characters are explicitly supported.","line":568,"path":"src/style.css","reproduction":"320×844 Chromium: enter WWWWWWWWWWWWWWWWWWWW (20 W characters) in Name your wheelprint, choose End run, and confirm End run & save record. Scroll to Your local records. Measured #recordsTable width is 314.5625px inside a 300px content column; its left edge is 10px and right edge 324.5625px. document.documentElement.scrollWidth is 325px for innerWidth 320px. Expected: scrollWidth 320px and a wrapping, fully visible name. The same record fits at 360px and 390px.","severity":"high","snippet":"table {\n  width: 100%;\n  border-collapse: collapse;\n  font-size: 12px;\n}","title":"bug: a permitted 20-character record name makes the 320px page scroll sideways"},{"citation":"resolved","description":"Now: switching between Over / Under and Pick a zone changes only the displayed controls. The previous call remains selected and is committed automatically, although no visible choice is pressed. Reloading a saved zone call also returns to the Over / Under controls.\nChange to: clear a call when switching to its incompatible mode, save the cleared selection, and derive the initial mode from a saved zone call on reload. The lock button must be disabled until a visible call is chosen.\nWhy: the prediction controls must represent the call being committed, and the brief requires the same round and call to resume after reload.","line":1988,"path":"src/app.ts","reproduction":"390×844 Chromium: choose Over, then Pick a zone, and choose no zone. All three visible zone buttons have aria-pressed=false, but the button still reads “Lock Over prediction →”. Advance the prediction clock past 12 seconds: readSnapshot().round.call is OVER and phase is WAIT. Expected: no zone choice means a free skip. Separately choose an enabled zone and reload: round.call remains Sprint (or the chosen zone), but #zoneCalls is hidden and Over / Under is the active tab.","severity":"medium","snippet":"  button(\"duelMode\").onclick = () => {\n    mode = \"duel\";\n    render();\n  };\n  button(\"zoneMode\").onclick = () => {\n    mode = \"zone\";\n    render();\n  };","title":"bug: changing prediction mode hides a call that still locks at timeout"},{"citation":"resolved","description":"Now: the global shortcut handler returns for every button, link and summary. Clicking a call or navigating to one with Tab leaves focus on a button, so the advertised 1–5 and P shortcuts silently stop working.\nChange to: suppress number/P shortcuts only inside editable fields or an open dialog; handle them when a game control has focus. Preserve native Enter/Space activation on buttons and links to avoid double activation.\nWhy: the brief asks for keyboard controls, and the tutorial explicitly advertises 1/2 to pick and P to pause. These shortcuts should keep working after ordinary use of the controls.","line":2111,"path":"src/app.ts","reproduction":"390×844 Chromium, during PREDICT: click Over, then press 2 while that button retains focus. Measured activeElement is button[data-call=\"OVER\"], and readSnapshot().round.call remains OVER instead of UNDER. Press P: #pauseBtn still reads \"Pause\" and round.pausedAt remains null. Move focus to the page body and repeat: the same shortcuts work. Native Tab/Space remain usable; the defect is the advertised game shortcuts.","severity":"medium","snippet":"  document.addEventListener(\"keydown\", (e) => {\n    const target = e.target as HTMLElement;\n    if (\n      target.matches(\"input,textarea,select,button,a,summary\") ||\n      document.querySelector(\"dialog[open]\")\n    )\n      return;","title":"bug: prediction and pause shortcuts stop working while a game button has focus"},{"citation":"resolved","description":"Now: the three links under Pinned contracts inherit only text line height. The default-state probe never sees these collapsed links and therefore reports all targets as comfortable.\nChange to: give .contracts .details-body a min-height:44px and padding-block:8px, retaining overflow-wrap:anywhere and the full addresses.\nWhy: the brief explicitly requires 44px controls, including these touch targets in the optional wallet flow.","line":550,"path":"src/style.css","reproduction":"390×844 Chromium: scroll to Optional wallet and expand Pinned contracts. Measure getBoundingClientRect() on #contractLinks a. SQK is 358×18px; MINING and CORE are each 358×36px. Expected: each link has at least a 44px high target. This is an expanded-state failure; taste@1 passes its initial collapsed state.","severity":"medium","snippet":".details-body a {\n  overflow-wrap: anywhere;\n}","title":"accessibility: expanded contract links miss the required 44px touch height"},{"citation":"resolved","description":"Now: startup calls resume() on every restored round without checking active(). A round restored in a hidden tab loses its pausedAt timestamp, so hidden time consumes prediction or seed-wait time.\nChange to: resume the round only when active(); otherwise preserve or set pausedAt after restoring or creating the round and before saving it. Resume from the visibilitychange handler when the page becomes active.\nWhy: the brief requires hidden tabs to pause timers and reload to preserve the same round and timers.","line":2275,"path":"src/app.ts","reproduction":"390×844 Chromium with Playwright clock: load a round, then add an init script defining document.hidden as a configurable getter returning window.reviewHidden=true and reload. This models reloading a background tab. The restored round has pausedAt=null despite document.hidden=true. Advance the clock 20,000ms, set reviewHidden=false and dispatch visibilitychange. The same round immediately becomes RESULT with skipped=true instead of retaining its approximately 12 seconds of visible prediction time. Expected: phase remains PREDICT with its pre-hide remaining time. The test blocks every external request, so no service response causes the transition.","severity":"medium","snippet":"  if (state.round) E.resume(state.round, now());\n  if (!state.round && state.run.active) beginRound();","title":"bug: reloading a hidden tab resumes its timer before the page becomes visible"}],"hash":"386a64fb96d21cd6f420e21ffe196d0bf1561233fb50c840bcd64ec03b4f9e5f","nodeId":"89840c15-5cbe-477c-ab6e-0414f7691437","outcome":"completed","summary":"| Area | Count / result |\n|---|---|\n| Requirements audited | 105: **99 met, 5 missing, 0 faked, 1 after review** |\n| Broken features | **6 findings: 2 high, 4 medium** |\n| First screen, 390px | Product and main action visible |\n| taste@1 | **16/16 passed** in the initial state |\n| Copy findings | 0 |\n| Share card | Present; metadata and image supplied |\n\nSaved the findings to [.imd-findings.json](/home/imd1/.identitymd/work/e16f29ab-97a5-4a7f-9b02-e495e4b96721/89840c15-5cbe-477c-ab6e-0414f7691437/.imd-findings.json). Site files are unchanged.\n\nThe six substantiated findings are:\n\n- **High — fidelity:** a saved `target=\"not-a-block\"` bypasses corruption recovery and stops startup.\n- **High — bug:** a valid name of 20 `W` characters produces **325px page width at a 320px viewport**.\n- **Medium — bug:** switching prediction modes hides a selected call that still commits at timeout; reloading a zone call displays the wrong mode.\n- **Medium — bug:** number-key and P shortcuts stop working while a game button has focus.\n- **Medium — accessibility:** expanded contract links measure **18px or 36px high**, below the required 44px.\n- **Medium — bug:** restoring a hidden tab resumes its timer early; 20 hidden seconds immediately skip the prediction when shown.\n\nChecks passed: **67 mechanics, 20 integration, 19 Chromium, 6 supplemental, and 6 WebKit checks**, plus TypeScript checking. The export contains the current compiled source and measures **149,599 bytes**.\n\nA real guest duel settled using an exact Sepolia target block: **LIVE STILL, SEPOLIA seed, 534 D versus 470, WIN, 587 damage**. Wallet checks used isolated mock providers.\n\nSqueek Survival is a prediction game carried by one coherent visual idea: a bronze LED hamster wheel confronting a pixel robot, with settled races accumulating into circular art.\n\nThe requirement audit follows. **Missing** includes behavior that fails in a reproduced state. Evidence keys refer to [E: engine.ts](/home/imd1/.identitymd/work/e16f29ab-97a5-4a7f-9b02-e495e4b96721/89840c15-5cbe-477c-ab6e-0414f7691437/src/engine.ts), [A: app.ts](/home/imd1/.identitymd/work/e16f29ab-97a5-4a7f-9b02-e495e4b96721/89840c15-5cbe-477c-ab6e-0414f7691437/src/app.ts), [H: HTML template](/home/imd1/.identitymd/work/e16f29ab-97a5-4a7f-9b02-e495e4b96721/89840c15-5cbe-477c-ab6e-0414f7691437/src/index.html), and [C: stylesheet](/home/imd1/.identitymd/work/e16f29ab-97a5-4a7f-9b02-e495e4b96721/89840c15-5cbe-477c-ab6e-0414f7691437/src/style.css).\n\n| # | Explicit requirement | Status and evidence |\n|---:|---|---|\n| 1 | “hosted” / deliver URL | **After review:** publisher assigns the URL; README states this plainly. |\n| 2 | English game; unminified single `index.html`, `<200KB` | **Met:** English export, 149,599 bytes. |\n| 3 | Vanilla JS, Canvas, inline CSS/SVG, procedural assets, Web Audio | **Met:** export; A drawing/audio functions; H. |\n| 4 | No CDN, backend, analytics, remote AI, or new contracts | **Met:** self-contained export and configured request paths. |\n| 5 | “Guest/offline; wallet optional” | **Met:** offline Chromium flow and optional wallet panel. |\n| 6 | “Beat Robo-Squeek. Keep the wheel alive.” | **Met:** H `.intro`. |\n| 7 | Prediction duels; virtual D/RPM; hardware changes damage/Shield | **Met:** E `race`, `telemetry`, `settle`. |\n| 8 | LIVE MOVING / LIVE STILL / PRACTICE; SEPOLIA / LOCAL / WAITING | **Met:** E environment/seed types; A status rendering. |\n| 9 | Exact cosmetic-score/no-reward footer | **Met:** H footer and A PNG footer. |\n| 10 | 48×32 LED hamster, 3–4 frames, wheel, pixel boss/hits | **Met:** A `hamster`, `drawArena`, `robot`; four gait frames. |\n| 11 | Bronze/orange and charcoal/cream themes | **Met:** C theme tokens; persistent theme test. |\n| 12 | Mobile 360px; desktop two columns; HUD/arena/calls/boss/art/records/wallet | **Met:** H sections and C responsive grid; browser checks. |\n| 13 | Tutorial | **Met:** H `helpDialog`, tutorial and scoring disclosure. |\n| 14 | “44px controls” | **Missing:** ","treeHash":null,"usage":{"cachedInputTokens":4349696,"inputTokens":152456,"model":"gpt-6.1-sol","outputTokens":34736,"runtime":"codex","turns":11,"wallClockMs":960848}},{"artifacts":[],"attempt":1,"bundleHash":"fc05e9f664a7f3d443d31795c35297426681f5c7cd920d4750ee76cb6203f77a","device":"6208734cdf5317a1","findings":[],"hash":"dfb69bbb6bfbb16c5c69486f287752fa1eba26c82d2f2c238c1ca2716cc68bfa","nodeId":"da9ddb8e-db50-4137-be18-2980ec61282a","outcome":"completed","summary":"I reproduced all six findings on the previous build and fixed each one. Only the parts the findings touched were changed. The rebuilt `dist/index.html` is 153,579 bytes and still self-contained, and the typecheck passes. My answers to the reviewer are in `.imd-responses.json`, all marked \"fixed\". Nothing is committed yet.\n\n**What was wrong and what changed**\n\n| Finding | Before | After |\n|---|---|---|\n| Corrupt saved round | Startup threw \"Cannot convert not-a-block to a BigInt\", the game never started and no notice appeared | A new check in `src/engine.ts` covers every round field the game reads: block target, base block, seed type, timers, frozen environment and race. A damaged round is dropped and a fresh one starts, with a recovery notice. AI, run, boss, art and records are kept |\n| 20-letter record name at 320px | Page 325px wide, so it scrolled sideways | The name column wraps (`src/style.css`). Page is 320px and the full name shows |\n| Switching Over/Under ↔ zones | A hidden Over call stayed selected and locked when time ran out; a saved zone call reloaded on the wrong tab | Switching clears a call the new tab can't show, and lock stays disabled until a visible call is picked. A reloaded zone call opens on the zone tab |\n| Shortcuts with a button focused | `2` and `P` did nothing | Shortcuts are now ignored only in the name field, open dialogs, or with modifier keys. Enter on a focused button still just presses that button, so nothing fires twice |\n| Contract links when expanded | 18/36/36px tall | 44/52/52px. I applied the 44px minimum to the links themselves, since they are the touch targets, instead of to their container as the reviewer suggested |\n| Reloading a hidden tab | Hidden time used up the prediction timer, so the round went straight to a skipped result | The round stays paused until the tab is visible, then continues in prediction with about 11 seconds left |\n\n**Test results**\n- **Mechanics:** 68/68 pass, including a new test that damages 12 different round fields one at a time.\n- **New `npm run test:revision`:** 6/6 pass, one check per finding. Run against the old build, the same script showed every failure listed above.\n- **Other suites:** scenarios 20/20, supplemental 6/6.\n- **Browser suite:** 19/20. All Chromium checks pass. The failure is the WebKit check: WebKit can't launch on this machine because it is missing system libraries. The README now says this round tested Chromium only.\n- **Design probe** (320, 390 and 1440 wide): every check passes except two, which flag text the brief requires. One is the all-caps \"LIVE STILL\" wheel status. The other flags the \"Beat Robo-Squeek. Keep the wheel alive.\" tagline and the short punchy LED dialogue lines. I left these as they are, since the brief's wording takes priority.\n\nThe README's validation section and DESIGN.md now describe this round's changes and results.\n\nNot delivered: artifacts/browser-results.json, artifacts/engine-results.json, artifacts/scenario-results.json, artifacts/screenshots/charcoal-1440.png, artifacts/screenshots/desktop-1440.png, artifacts/screenshots/keyboard-focus-390.png, artifacts/screenshots/mobile-390.png, artifacts/screenshots/reduced-motion.png and 2 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"fbcfd4ebc78f273f9280c79c95f122387ef70d6a","usage":{"cachedInputTokens":2340871,"inputTokens":90,"model":"claude-opus-5-5","outputTokens":24379,"runtime":"claude","turns":53,"wallClockMs":533384}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"8310b806f0fcfbea","findings":[],"hash":"ed12c245151515ba0348326d19727ae1c319ff539454b4c123823c50006a705c","nodeId":"89840c15-5cbe-477c-ab6e-0414f7691437","outcome":"completed","summary":"| Area | Previous review | This review |\n|---|---:|---:|\n| Requirement groups | Full count unavailable | 70 met, 0 missing, 0 faked, 1 after review |\n| Broken features | 5 reported | 0 reproduced |\n| Accessibility findings | 1 reported | 0 open |\n| Product/action on first screen at 390px | — | Yes |\n| taste@1 | — | 16/16 passed, offline |\n| Copy findings | 0 reported | 0 |\n| Share card | — | Present |\n\nAll six findings are fixed. [`.imd-findings.json`](/home/imd14/.identitymd/work/e16f29ab-97a5-4a7f-9b02-e495e4b96721/89840c15-5cbe-477c-ab6e-0414f7691437/.imd-findings.json) contains `{\"findings\":[]}`. Website files are unchanged.\n\n| Previous finding | Verified result |\n|---|---|\n| Corrupt round recovery | No page error; recovery notice appears; canvas measures 356px; valid streak survives. |\n| Long record name | All 20 characters remain visible; document width stays 320px. |\n| Hidden prediction selection | Switching modes clears the incompatible call and disables locking; saved zone selection restores its tab. |\n| Focused-button shortcuts | `2` selects Under and `P` pauses; typing inside the name field leaves the call unchanged. |\n| Contract-link targets | Expanded heights measure 44/52/52px. |\n| Hidden-tab reload | Same round remains paused while hidden, then resumes PREDICT with 11 seconds remaining. |\n\nValidation passed: 68 mechanics checks, six revision checks, 20 integration scenarios, six supplemental checks, TypeScript checking, and 19 Chromium browser checks. WebKit could not launch, so its current browser check remains unavailable.\n\nA real guest duel settled using LIVE STILL telemetry and a Sepolia seed: **554 D, WIN, 609 damage, three lives retained**. PublicNode verified Sepolia and code at all three pins. dRPC returned HTTP 400; 1RPC eventually returned HTTP 429. No wallet transaction was broadcast, and no results were fabricated.\n\nThe visual idea is a small bronze arcade machine: predict the pixel hamster’s race against Robo-Squeek, then collect its traces as local wheel art.\n\nThe following checklist groups related explicit clauses. “Met” means supported by the current source and validation; hosting remains after review. Evidence abbreviations: **E** = [engine.ts](/home/imd14/.identitymd/work/e16f29ab-97a5-4a7f-9b02-e495e4b96721/89840c15-5cbe-477c-ab6e-0414f7691437/src/engine.ts), **A** = [app.ts](/home/imd14/.identitymd/work/e16f29ab-97a5-4a7f-9b02-e495e4b96721/89840c15-5cbe-477c-ab6e-0414f7691437/src/app.ts), **H** = [HTML template](/home/imd14/.identitymd/work/e16f29ab-97a5-4a7f-9b02-e495e4b96721/89840c15-5cbe-477c-ab6e-0414f7691437/src/index.html), **C** = [styles](/home/imd14/.identitymd/work/e16f29ab-97a5-4a7f-9b02-e495e4b96721/89840c15-5cbe-477c-ab6e-0414f7691437/src/style.css).\n\n1. **Met:** English game and “Beat Robo-Squeek. Keep the wheel alive.” — H intro.\n2. **Met:** “unminified single index.html (<200KB; vanilla JS/Canvas/inline CSS-SVG/procedural assets/Web Audio)” — exported HTML is 153,579 bytes; A rendering/audio.\n3. **Met:** “No CDN/backend/analytics/remote AI/new contracts.” — self-contained export and configured network calls.\n4. **Met:** “Guest/offline; wallet optional.” — guest controls, offline fallback and browser checks.\n5. **Met:** “Prediction duels. Virtual race D/RPM; real hamster affects damage/Shield.” — E race, telemetry and settlement.\n6. **Met:** Wheel/seed labels and exact cosmetic-score footer — H/A status elements.\n7. **Met:** “48x32 LED hamster(3-4 frames), wheel, pixel boss/hits” — A four-frame sprite and arena renderer.\n8. **Met:** Bronze/orange and charcoal/cream themes — C theme tokens.\n9. **Met:** Mobile 360px and desktop two-column HUD/arena/calls/boss/art/records/wallet — H/C; responsive checks.\n10. **Met:** Tutorial, 44px controls, keyboard, focus, aria-live, contrast, reduced motion and DPR — H/C/A; probe and supplemental checks.\n11. **Met:** Saved theme/mute and gesture sound — A settings/audio; browser checks.\n12. **Met:** Sepolia chain IDs and explorer — E.PIN.\n13. *","treeHash":null,"usage":{"cachedInputTokens":1646720,"inputTokens":130982,"model":"gpt-6.1-sol","outputTokens":14936,"runtime":"codex","turns":8,"wallClockMs":418016}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"160d5697516c6a640bf9c0542634efde7911f9daa9bfcb15eb9238a38edaddc0","verifiedTreeHash":"91fe5cd10b1fa11528ea8e4a6b015ee9b2373972","verifierVersion":"0.1.0+3dcb4df2"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"dfb69bbb6bfbb16c5c69486f287752fa1eba26c82d2f2c238c1ca2716cc68bfa","verifiedTreeHash":"fbcfd4ebc78f273f9280c79c95f122387ef70d6a","verifierVersion":"0.1.0+3dcb4df2"}]}