{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"3780cc53-3aa6-4dcd-b060-b824f1f85c85","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"e9c9d1b5e90871c1d95af1cfecbdf80015926a2db65131d710d6913208f75f2a","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"fa2fdff8dc20f0661598352fb348f364a6fa6236aaac96ee5732ec0d57acb655","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Build a complete, polished, single-page HTML5 Canvas arcade survival game called \"SQUEEK RUNNER: AURA PROTOCOL\", specifically themed around the Squeekchain Genesis ecosystem.\n\n1. VISUAL STYLE & UI THEME:\n- Dark cyberpunk / terminal aesthetic matching Squeekchain: pitch-black grid background (#080808), crisp white monospace typography, and neon cyan/green accents (#00ffcc).\n- Top navigation bar displaying the title \"SQUEEKCHAIN // AURA RUNNER\", a badge saying \"GENESIS BUILD\", and a button linking back to \"https://squeekchain.com\".\n- Clean HUD overlay showing: Current Aura Score, High Score (saved in browser localStorage), Multiplier (1x to 5x), and Current Rank Tier.\n\n2. GAMEPLAY & MECHANICS:\n- Smooth 60FPS arcade action playable with both Mouse/Touch movement and Keyboard (WASD / Arrow keys).\n- The player controls the \"Cyber-Mouse\" (drawn with sleek neon vector/pixel geometry and a glowing trail) navigating the Squeekchain mempool.\n- COLLECTIBLES (Good):\n  * \"Aura Orbs\" (glowing cyan energy spheres): +10 Aura points.\n  * \"Genesis Cheese\" (golden glowing triangles): +50 Aura points and increases score multiplier.\n  * \"Smart Contract Shield\" (blue hexagon): grants 5 seconds of invincibility.\n- OBSTACLES (Bad - Must Dodge):\n  * \"Sybil Bots\" (red glitching drones that move across the screen).\n  * \"Rug Traps\" & \"Failed TXs\" (expanding red laser grids).\n- Progressive difficulty: As the player's Aura increases, movement speed and obstacle spawn rates dynamically scale up.\n\n3. SQUEEKCHAIN RANK SYSTEM (LIVE IN-GAME PROGRESSION):\nDisplay the player's live rank badge on screen as their score grows during a run:\n- 0 - 199 Aura: \"Signed Up\"\n- 200 - 499 Aura: \"The Tester\"\n- 500 - 999 Aura: \"The Recruitooor\"\n- 1,000 - 2,499 Aura: \"The Buildooooor\"\n- 2,500+ Aura: \"The Ringleader (Genesis WL)\"\n\n4. AUDIO & SPECIAL EFFECTS:\n- Include particle explosion effects whenever collecting Aura Orbs or crashing into obstacles.\n- Add screen-shake effects on collision.\n- Use the browser's native Web Audio API (synthesized retro 8-bit sounds, no external audio files needed) for collecting orbs, leveling up ranks, and game over, with a Mute/Unmute toggle button in the corner.\n\n5. START & GAME OVER SCREENS:\n- Interactive Start Screen with \"PLAY LIVE\" button and brief instructions.\n- Game Over screen showing final Aura farmed, Rank achieved, High Score comparison, a \"PLAY AGAIN\" button, and a \"SHARE SCORE ON X\" button that opens a pre-filled tweet about farming Aura on Squeekchain.","parentJobId":null,"planHash":"f6ccd16ababe65a3005e67f8a4484a8906e747df12cf5c4f1229fc8f194f9458","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"3780cc53-3aa6-4dcd-b060-b824f1f85c85","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-3063-build-complete-polished-single-page"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51024","feedbackHash":"0ad0b8027ed6b824fb5173492c701b3f462f2cd8cee7c571586839d4ce091844","nodeKey":"build_website","submissionHash":"e9c9d1b5e90871c1d95af1cfecbdf80015926a2db65131d710d6913208f75f2a","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"52084","feedbackHash":"a345094babd2048e5a63ee217f294b123fe77c62bca1692a90ba067d0e27d37f","nodeKey":"design_critic","submissionHash":"fa2fdff8dc20f0661598352fb348f364a6fa6236aaac96ee5732ec0d57acb655","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"10382c1beecc4791344e121cea78a494a38e56a7fb5a0cf3e8a31c35a8f05795","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"6dc00d000c94269194d9c327689fd6ae1220d63431930c630ad413400b56caff","device":"e6de8d4c6cf97551","findings":[],"hash":"e9c9d1b5e90871c1d95af1cfecbdf80015926a2db65131d710d6913208f75f2a","nodeId":"32dfb18e-2593-431b-997d-9aea77210c6c","outcome":"completed","summary":"SQUEEK RUNNER: AURA PROTOCOL is built and every requested feature is in, but it hasn't been tested in Safari or on a real device. The static export is in `dist/` with relative asset URLs, and everything added comes to about 908 KB of the 8 MiB limit.\n\n**Nothing is committed yet.** Your rules put `.git/` off limits, so all the work is uncommitted in the working tree, ready for the submission step to pick up. `dist/`, the source and the lockfile aren't ignored by Git. `node_modules` and the caches are.\n\n## What was built\n- **Game:** Vite, React and TypeScript around a Canvas game, with mouse, touch and WASD/arrow-key controls.\n- **Brief items:** all the collectibles, obstacles, live rank tiers, particles, screen shake, synthesized audio with mute, and the start and Game Over screens.\n- **Scoring and difficulty:** speed and spawn rates rise with Aura.\n\n## Check results\nThese ran on the final build; rebuilding afterwards gave byte-identical files.\n\n| Check | Result |\n| --- | --- |\n| Production build and typecheck | Passed |\n| Unit tests and balance simulation | 34 of 34 passed |\n| Browser interaction checks (Chromium) | 99 of 99 passed |\n| Design probe (`taste.mjs`) | 16 of 16 passed |\n| First screen at 390 wide | Confirmed: game, HUD and PLAY LIVE all visible |\n| WebKit | **Did not run** |\n\nThe Better Interface review covered all six domains and logged 14 findings, all fixed. The worst was the engine never receiving the HUD's height, which let the mouse go under the HUD. The balance simulation also showed that a laser grid's final reach disappeared the moment it went live, so that footprint now stays marked.\n\n## Not verified\n- **Safari/iPhone:** WebKit won't launch here because system libraries are missing, so I only audited the source for unsupported features.\n- **Real devices:** touch was emulated, and no phone was used.\n- **Frame rate:** headless software rendering gave 53.5–61 fps at top difficulty, and one earlier run of normal play dropped to 37 fps with no known cause. So 60FPS isn't proven on real hardware.\n- **Audio:** I confirmed the sounds fire and that mute silences them, but nobody has listened to them.\n- **Difficulty:** tuned against a simulated player, not people. Desktop is still the hardest size (median run 26s, against 38s on a phone).\n- **Screen reader and links:** no screen reader session was run, and the X and squeekchain.com links were checked by their URLs, not opened.\n\n## Choices to review\n- **Additions you didn't ask for:**\n  - One hit ends a run.\n  - Multiplier steps decay after 14 seconds.\n  - There's a pause feature, and a run auto-pauses when the window loses focus.\n- **Test hook:** a `#qa` URL hash exposes the running game for tests and can change the score. It's off in normal play and documented in the README.\n- **\"Genesis WL\":** this is only an in-game title. The README says it grants nothing on Squeekchain.\n- **Mouse vs hamster:** squeekchain.com's title says \"Hamster-powered blockchain\", and only that title could be fetched. I kept your Cyber-Mouse and followed the brief's theme.\n\n## Environment notes\n- The permission layer refused one `export`-style command, so I set the browser path inline for each command instead.\n- `artifacts/` is excluded from Git, so the full review record is also at `docs/validation.md`, which is what the README and `DESIGN.md` link to.\n\nNot delivered: artifacts/validation.md. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"886595c24dbf46cfd4d0b9a06f41326de3a4461e","usage":{"cachedInputTokens":7400257,"cost":{"source":"runtime","usdMicros":7519811},"inputTokens":71,"model":"claude-opus-5-5","outputTokens":179646,"runtime":"claude","turns":95,"wallClockMs":2076012}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"2564cef48373f7f3","findings":[{"citation":"resolved","description":"Now: At 720px wide, reaching The Ringleader leaves the redundant \"Top rank\" hint outside its HUD column, underneath the Pause button.\nChange to: Render .hud-rank-next only when next exists: {next && <span className=\"hud-rank-next\">Next {formatAura(next.min)}</span>}. Removing the final-tier hint lets the full rank name occupy the existing row without adding space.\nWhy: The brief asks for a clean HUD showing the current rank; text must remain readable and clear of controls in every reached rank state.","line":42,"path":"src/components/Hud.tsx","reproduction":"Chromium, viewport 720x700. Start PLAY LIVE and reach 2,500 Aura. For a deterministic reproduction, open the game with #qa&seed=3, press PLAY LIVE, then call window.__auraQA.grant(2500) in the page console. The final rank name is visible, but its \"Top rank\" hint is covered by Pause; at 720px the hint starts at x=652 while Pause occupies x=660..704. The start-screen-only taste@1 probe passes because it measures Signed Up, not this reached state. Expected: every displayed HUD label stays within its column and outside Pause. Actual: the final-tier hint runs underneath the control.","severity":"medium","snippet":"            <span className=\"hud-rank-next\">{next ? `Next ${formatAura(next.min)}` : \"Top rank\"}</span>","title":"bug: the final-rank hint is hidden under Pause at tablet widths"}],"hash":"fa2fdff8dc20f0661598352fb348f364a6fa6236aaac96ee5732ec0d57acb655","nodeId":"5239c357-faf6-430b-8dcc-24c5ad960c26","outcome":"completed","summary":"| Area | Result |\n|---|---|\n| Requirements | 31 groups met; 0 missing; 0 faked |\n| Broken features | 1 medium bug; 0 high |\n| Product on first screen at 390px | Yes |\n| taste@1 | 16/16 passed |\n| Copy findings | 0 |\n| Share card | Present; 1200×630 |\n\nSaved the review in [.imd-findings.json](/home/imd12/.identitymd/work/3780cc53-3aa6-4dcd-b060-b824f1f85c85/5239c357-faf6-430b-8dcc-24c5ad960c26/.imd-findings.json). Site files are unchanged.\n\n**bug: final-rank hint overlaps Pause.** At 720×700, reaching 2,500 Aura places “Top rank” underneath the Pause button, covering 44px of the hint. Omit that redundant hint at the final tier. The report includes the exact source citation and deterministic reproduction.\n\nAll requested features are present; the HUD has the layout defect above.\n\n| Requirement | Status | Evidence |\n|---|---|---|\n| Single-page HTML5 Canvas game, requested name and Genesis theme | Met | `<canvas>`, document title, start screen |\n| “Pitch-black grid background (#080808)” | Met | Background token and canvas grid |\n| White monospace typography; neon `#00ffcc` | Met | Typography and accent tokens |\n| “SQUEEKCHAIN // AURA RUNNER” navigation title | Met | `.topnav-title` |\n| “GENESIS BUILD” badge | Met | `.badge` |\n| Button linking to `https://squeekchain.com` | Met | `.topnav-link` |\n| HUD: Aura, saved High Score, 1x–5x multiplier, current rank | Met | HUD fields; persistence and multiplier checks |\n| “Smooth 60FPS arcade action” | Met in measured Chromium runs | 61 frames/second; 60.5 FPS at top difficulty |\n| Mouse and touch movement | Met | Pointer steering and native Chromium touch drag |\n| WASD and arrow keys | Met | All eight movement keys exercised |\n| Neon Cyber-Mouse geometry and glowing trail | Met | Canvas player and trail rendering |\n| Cyan Aura Orbs, +10 Aura | Met | Rendered orb; controlled pickup awarded 10 |\n| Golden Genesis Cheese, +50 and multiplier increase | Met | Triangle rendering; pickup changed 10→60 and 1x→2x |\n| Blue hexagonal shield, five seconds invincibility | Met | Shield rendering; collision protection and expiry checked |\n| Red glitching Sybil Bots crossing the field | Met | Moving bot sprites observed during play |\n| Rug Traps and Failed TXs as expanding red laser grids | Met | Trap rendering and collision logic |\n| Difficulty scales movement speed and obstacle spawn rates with Aura | Met | Score-driven difficulty configuration |\n| Live rank badge progression | Met | HUD updates and rank announcements |\n| 0–199: “Signed Up” | Met | Rank configuration |\n| 200–499: “The Tester” | Met | Rank configuration and HUD |\n| 500–999: “The Recruitooor” | Met | Rank configuration and HUD |\n| 1,000–2,499: “The Buildooooor” | Met | Rank configuration and HUD |\n| 2,500+: “The Ringleader (Genesis WL)” | Met | Rank configuration and reached state |\n| Particle explosions on orb collection and crashing | Met | Collection particles; 102 crash particles measured |\n| Screen shake on collision | Met | 18px peak measured |\n| Native Web Audio retro sounds for collection, ranks and game over; no audio files | Met | Synth implementation and oscillator checks |\n| Corner Mute/Unmute toggle | Met | Button labels, persistence and silence checked |\n| Interactive start screen, “PLAY LIVE” and brief instructions | Met | Start panel and successful start |\n| Game Over: final Aura, rank and High Score comparison | Met | Result fields and comparison text |\n| “PLAY AGAIN” | Met | Fresh run starts; High Score remains |\n| “SHARE SCORE ON X” opens a prefilled tweet | Met | Popup click verified with intercepted X intent |\n\nThe visual idea is a neon Cyber-Mouse surviving traffic across a dark mempool grid.\n\nAll 99 Chromium interaction checks passed. WebKit failed to launch because runtime libraries were missing; Safari, physical-device performance and subjective audio quality remain unverified. No results were fabricated.","treeHash":null,"usage":{"cachedInputTokens":2327936,"cost":{"source":"estimated","usdMicros":867331},"inputTokens":114137,"model":"gpt-6.1-sol","outputTokens":17347,"runtime":"codex","turns":8,"wallClockMs":552303}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"e9c9d1b5e90871c1d95af1cfecbdf80015926a2db65131d710d6913208f75f2a","verifiedTreeHash":"886595c24dbf46cfd4d0b9a06f41326de3a4461e","verifierVersion":"0.1.0+18543036"}]}