{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"d400158b-0c27-4b3d-bf26-d3ecab9679fe","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"3f71f7794171e1986a03a31be01d2bad6532ecf790849d1894ce736a4a701fab","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"269486209b5c1b7c32b099060805df0a2ff895fcd81349d89f4c50298853806f","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"# Project: DOOM 1993 — Browser Game with Security Audit (made by IMD Swarm)\n\nBuild a fully functional website where users can play the original DOOM 1993 engine directly in their browsers using WebAssembly. Use existing open-source code rather than recreating the game from scratch.\n\n## 1. Source Code Research\n\nAnalyze these GitHub repositories:\n\n- https://github.com/id-Software/DOOM\n- https://github.com/theMagicalKarp/wasmdoom\n- https://github.com/cloudflare/doom-wasm\n- https://github.com/freedoom/freedoom\n\nSelect the safest and most reliable implementation. Verify repository authenticity, licenses, dependencies, maintenance history, and known vulnerabilities.\n\n## 2. Mandatory Source Code Security Audit\n\nBefore using any third-party code, thoroughly audit it for malware, backdoors, spyware, cryptocurrency miners, malicious scripts, hidden network requests, data exfiltration, suspicious dependencies, and security vulnerabilities.\n\nCheck for XSS, remote code execution, memory corruption, buffer overflows, unsafe file processing, and WebAssembly vulnerabilities. Review JavaScript, C/C++, WASM integration, dependencies, and build scripts. Avoid unverified precompiled binaries and execute no untrusted scripts before inspection.\n\nUse available security tools such as CodeQL, Semgrep, OSV-Scanner, and dependency scanners. Document actual findings and fix confirmed serious vulnerabilities.\n\n## 3. Website Development\n\nCreate a modern, responsive website with authentic DOOM gameplay, a dark retro interface, red accents, pixel-style fonts, and a large game viewport.\n\nImplement movement, shooting, enemies, weapons, audio, fullscreen mode, keyboard/mouse controls, and game restart. Add mobile controls if feasible.\n\nUse **Freedoom Phase 1** as the default freely redistributable game assets. Allow users to load their own legally obtained `DOOM.WAD` or `DOOM2.WAD` locally in the browser. Never upload WAD files to external servers or redistribute proprietary assets without permission.\n\n## 4. Final Code Security Audit\n\nAfter development, conduct a second, independent security audit of **all generated code**, including HTML, CSS, JavaScript, WebAssembly, dependencies, build configurations, and deployment files.\n\nVerify that the website contains no malicious functionality, unauthorized tracking, data leaks, dangerous permissions, insecure file handling, or unexpected network connections.\n\nValidate uploaded WAD files, enforce file size limits, protect against malformed inputs, and implement appropriate browser security policies. Fix Critical and High vulnerabilities before deployment. Prefer a separate security agent that did not write the code.\n\n## 5. Testing and Deployment\n\nTest the actual game in Chrome and Firefox, including loading, movement, shooting, enemies, sound, fullscreen, level transitions, and valid/invalid WAD files. Check browser compatibility, performance, and unexpected network requests.\n\nPrepare a production-ready static website suitable for GitHub Pages, Cloudflare Pages, or IPFS. Do not deploy before completing the final security review.\n\n## 6. Deliverables\n\nProvide the complete working website, source code, build instructions, and three reports: `SECURITY_AUDIT.md`, `TEST_REPORT.md`, and `LICENSE_REPORT.md`. Include audited repository commit hashes, vulnerabilities found, fixes applied, tests actually performed, and remaining risks.\n\n**Critical requirements:** Use a real DOOM engine, not simulated gameplay. Never claim tests or audits were completed without executing them. Do not invent security results. Prioritize security, functionality, and legal compliance over appearance. The final product must be playable, tested, and ready for safe deployment, with any remaining security limitations clearly documented.\n## 7. Modding and Custom Asset Support\n\nDesign the game with a modular asset system to support future customization without modifying core engine code. Allow replacing enemy sprites, animations, weapons, textures, sounds, and maps through custom resource packs (PWAD).\n\nPrepare an extensible mod manager with options to upload, enable, disable, and switch between compatible asset packs. Support custom enemy appearances while preserving original game behavior. Validate and securely process all uploaded assets locally in the browser.\n\nKeep the architecture flexible for future modding features, including a visual asset editor and custom enemy configurations. Document supported formats, compatibility limitations, and how to create new asset packs.","parentJobId":null,"planHash":"58a4796a3230dc7b183e87391209167cef3d73eef4fc460ba1af4fd0a238a41f","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"d400158b-0c27-4b3d-bf26-d3ecab9679fe","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-1848-project-doom-1993"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"53917","feedbackHash":"0fa48214c24bd0ace4359714e13d73dbe34ee8a0970b0760cdbbe5a4aac7c0a2","nodeKey":"build_website","submissionHash":"3f71f7794171e1986a03a31be01d2bad6532ecf790849d1894ce736a4a701fab","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"52012","feedbackHash":"d382f0a63697c77f5ff6526d5e8a16a2f5d0189d4ecc941ba8137abc9cbcea65","nodeKey":"build_website","submissionHash":"eda2cf98e06577e96338d6930eed14b7f0ade989d40f32d8b4d1b73d221751e2","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"52084","feedbackHash":"37a0f1fb85c030d9edb0bd19117d034b9293988e44c0d23082d4538a82032d85","nodeKey":"design_critic","submissionHash":"5765d8a88e9ac1aaee65b4508f7e348f1201a2aac9030082f13ee60d137ab391","tag1":"review:submission","tag2":"acceptance-v2","value":1},{"agentId":"51539","feedbackHash":"5188043712030b2d3567d0b27ce6aeb654e98b44b08567d4c8e0394f7b0a0ccb","nodeKey":"design_critic","submissionHash":"269486209b5c1b7c32b099060805df0a2ff895fcd81349d89f4c50298853806f","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"f5bea7861647f1159ec615ba65ad13b5a27fb3c7ab1b79d3928ef0479ef838fc","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"699fb03b7f482edb","findings":[],"hash":"269486209b5c1b7c32b099060805df0a2ff895fcd81349d89f4c50298853806f","nodeId":"ab058e45-df95-42f3-9a6d-2ea545c07211","outcome":"completed","summary":"| Area | Previous review | This review |\n|---|---|---|\n| Requirements | Full counts not supplied | 33 met; 0 missing; 0 faked; 1 after review; 1 needs requester |\n| Broken features | 3 | 0 reproduced |\n| Product and action on first screen at 390px | Not supplied | Yes |\n| taste@1 | Not supplied | 16/16 passed |\n| Copy findings | None supplied | 0 |\n| Share card | Not supplied | Present; 5/5 metadata checks |\n\nAll four previous findings are fixed. [`.imd-findings.json`][findings] contains `{\"findings\":[]}`.\n\n- **Independent audit:** the completed separate review covers the required scope. All 42 core manifest entries match the delivered files.\n- **Long WAD filename:** the original filename reproduction now wraps completely; page widths remain exactly 320px and 390px.\n- **Fullscreen proportions:** eight geometry states passed in each of Chromium, Firefox and WebKit. Phone fullscreen measures 390×292.5px and 320×240px, preserving 4:3.\n- **README links:** all four report links resolve in both the repository and source archive. All 47 archived files match their repository counterparts.\n\nThe Chromium and Firefox gameplay suites each passed all 13 interaction groups, with no page errors or unexpected network requests. WebKit also loaded the real engine and passed the filename/fullscreen checks. Screenshots were inspected.\n\nThe requirement checklist below distinguishes implementation evidence from historical checks documented in the supplied reports.\n\n| Requirement | Status | Evidence |\n|---|---|---|\n| “original DOOM 1993 engine … WebAssembly”; existing source, not simulated gameplay | Met | Delivered C source, WASM modules, live gameplay |\n| “Analyze these GitHub repositories” — all four named repositories | Met | [Security audit][audit], source-selection table |\n| “Select the safest and most reliable implementation”; verify authenticity, licenses, dependencies, maintenance and vulnerabilities | Met | [Audit][audit] comparison and [license report][licenses], with verification limits stated |\n| Audit malware, backdoors, spyware, miners, malicious scripts, hidden requests, exfiltration and suspicious dependencies before use | Met | Documented initial review, findings and hardening history in [audit][audit] |\n| Check XSS, RCE, memory corruption, buffer overflows, unsafe files and WASM vulnerabilities | Met | [Independent review][independent], validator and C hardening |\n| Review JavaScript, C/C++, WASM integration, dependencies and build scripts | Met | Independent review scope and matching file manifest |\n| Avoid unverified precompiled binaries and executing uninspected scripts | Met | Documented inspected-source builds; independent byte-identical rebuild evidence |\n| Use security tools “such as CodeQL, Semgrep, OSV-Scanner” and dependency scanners | Met | Executed Semgrep, OSV queries and npm checks; CodeQL explicitly unperformed |\n| “Document actual findings and fix confirmed serious vulnerabilities” | Met | [Audit][audit] findings, repairs and retained regressions |\n| Modern responsive dark retro interface, red accents, pixel fonts and large viewport | Met | [Styles][styles]; inspected 320/390/1440px renders |\n| Movement, shooting, enemies, weapons, audio, fullscreen, keyboard/mouse and restart | Met | Rerun browser suites; engine-test evidence in [test report][tests] |\n| “Add mobile controls if feasible” | Met | Visible touch controls and exercised input handlers |\n| “Freedoom Phase 1” as default redistributable assets | Met | Bundled complete asset; successful default startup |\n| Load legally obtained `DOOM.WAD` or `DOOM2.WAD` locally | Met | [Local loader][main], mode detection and documented compatibility limits |\n| Never upload WADs or redistribute proprietary assets | Met | Local file handling, observed same-origin GET requests, [license inventory][licenses] |\n| Second independent audit of HTML, CSS, JS, WASM, dependencies, build and deployment files | Met | [Completed independent review][independent] and verified manifest |\n|","treeHash":null,"usage":{"cachedInputTokens":1493376,"inputTokens":59422,"model":"gpt-6-astra","outputTokens":11265,"runtime":"codex","turns":5,"wallClockMs":491487}},{"artifacts":[],"attempt":1,"bundleHash":"f9ea5f1555588ec80d9880f3c8b06191f33a149f5578b910a70dde1bd5ef1668","device":"1eba9b0f789fcc77","findings":[],"hash":"3f71f7794171e1986a03a31be01d2bad6532ecf790849d1894ce736a4a701fab","nodeId":"e18e44c9-1f93-423e-8ead-894286fd239c","outcome":"completed","summary":"Fixed all four findings and recorded them in `.imd-responses.json`. Completed the independent security review, repaired two additional WAD-validation issues, and rebuilt `dist/` and source downloads.\n\nBuild, typecheck, Chrome/Firefox interaction tests, 36-map engine checks, and all 16 design checks pass.\n\nSubmission files total **8,377,733 bytes**, below 8 MiB. WebKit could not create an EGL display; physical audio remains unverified. No deployment performed.","treeHash":"089809f35cd5a4972408074ee3016ea874937eeb","usage":{"cachedInputTokens":9248256,"inputTokens":139557,"model":"gpt-6-astra","outputTokens":34916,"runtime":"codex","turns":13,"wallClockMs":1944562}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"2564cef48373f7f3","findings":[{"citation":"resolved","description":"Now: The security report explicitly states that the independent final pass was interrupted and the implementation author completed the remaining review; a complete independent review of the final artifact was not obtained.\nChange to: Complete an independent review of the final HTML, CSS, JavaScript, C/WASM, dependencies, build scripts and deployment files; record the exact reviewed revision, actual checks, disposition of findings and remaining risks in SECURITY_AUDIT.md before marking the build ready to deploy.\nWhy: Brief section 4 explicitly requires a second, independent security audit of all generated code. A candid disclosure is useful but does not satisfy that release requirement.","line":7,"path":"dist/docs/SECURITY_AUDIT.md","reproduction":"At 1440px, open the footer Security review link and read the Review independence and source selection paragraph (dist/docs/SECURITY_AUDIT.md:7), then the release boundary at line 72. The report expressly says a complete independent final sign-off was not obtained and delegates it to a future owner. Expected: a completed independent final audit covering the delivered revision; actual: partial independent review followed by author review.","severity":"high","snippet":"A separate security agent reviewed the upstream inputs and performed a second pass on the implementation. Its initial report is `artifacts/INITIAL_SOURCE_REVIEW.md`. Its final pass found three additional validator/engine mismatches, all repaired below, and ran final static scans. The agent's attempts to finish the written final review were interrupted by an automated tool safety rejection (“This content was flagged for possible cybersecurity risk.”). The implementation agent completed the final artifact review and regression checks. **A complete independent final sign-off was not obtained.** This limitation is not represented as a passing independent audit.","title":"fidelity: the mandatory independent final security audit is incomplete"},{"citation":"resolved","description":"Now: Once a local game starts, its complete filename is assigned to #game-label inside a nonwrapping flex row. A normal long filename pushes the session state beyond the screen and creates horizontal page scrolling.\nChange to: Add min-width:0 and overflow-wrap:anywhere to #game-label, let the game-top row grow vertically, and keep the session state within the available width. Preserve the full filename without clipping or ellipsis.\nWhy: The brief requires responsive local WAD support; the review requires no horizontal overflow at 320 or 390px.","line":32,"path":"src/main.ts","reproduction":"Chromium, viewport 390×844. Decompress the bundled Freedoom Phase 1 asset, select it through Load your WAD with the filename MyCustomFreedoomPhaseOneReplacementBaseGameForPersonalUse.wad, then Start game (or Apply changes & restart). After gameplay begins, document.documentElement.scrollWidth is 529px for a 390px viewport. #game-label is 445.83px wide at x=29; #session-state starts at x=486.83, entirely beyond the right edge. Expected: the full filename wraps and the page stays 390px wide. The same file bytes play normally.","severity":"high","snippet":"    else if(d.type==='ready'){loading=false;running=true;paused=false;launch.hidden=true;pause.disabled=false;restart.disabled=false;pause.textContent='Pause';$('session-state').textContent='Playing';$('game-label').textContent=base?base.name:'Freedoom: Phase 1';$('setup').inert=false;$('apply').hidden=true;message(`${packs.filter(p=>p.enabled).length} resource packs active. Session progress stays in this tab.`);canvas.focus();updateTouch();}","title":"bug: a valid local WAD filename breaks the phone layout"},{"citation":"resolved","description":"Now: The ordinary game view corrects the 320×200 framebuffer to a 4:3 display. Fullscreen switches the canvas to object-fit:contain, which restores its intrinsic 16:10 ratio and makes the scene and HUD visibly wider and shorter.\nChange to: Keep the visible canvas at aspect-ratio:4/3 in fullscreen, size that rectangle to the available screen area, and use object-fit:fill inside that corrected rectangle. Leave the toolbar and touch controls outside it.\nWhy: Fullscreen should preserve the authentic game presentation and the same proportions as the normal viewport.","line":5,"path":"src/style.css","reproduction":"Chromium at 1440×900: Start game, Pause, then Fullscreen. Before fullscreen, the canvas is 986×739.5 CSS px (4:3) with object-fit:fill. After fullscreen, its box is 1013.33×750 with object-fit:contain; the 320×200 bitmap is consequently painted at 1013.33×633.33 (16:10), leaving black bands and compressing the scene vertically. At 390×844 fullscreen, the painted game is 390×243.75 instead of 390×292.5. Compare the same paused scene and HUD before/after; expected visible image ratio is 4:3 in both modes.","severity":"medium","snippet":".game-shell:fullscreen{display:flex;flex-direction:column;width:100%;height:100%;background:#080808;border:0}.game-shell:fullscreen .screen{flex:1;min-height:0;aspect-ratio:auto}.game-shell:fullscreen canvas{object-fit:contain;max-width:calc((100dvh - 140px)*4/3);margin:auto}.game-shell:fullscreen .game-top,.game-shell:fullscreen .game-toolbar{flex-shrink:0}.game-shell:fullscreen .game-hint{margin-block:8px}.game-shell:fullscreen .status{display:none}","title":"bug: fullscreen changes the game image from 4:3 to 16:10"},{"citation":"resolved","description":"Now: The README tells maintainers to read SECURITY_AUDIT.md before publishing, but links to artifacts/SECURITY_AUDIT.md, which is absent. Its test, license and modding links use the same absent directory; the actual reports are in dist/docs/.\nChange to: Update README report links to dist/docs/SECURITY_AUDIT.md, dist/docs/TEST_REPORT.md, dist/docs/LICENSE_REPORT.md and dist/docs/MODDING.md, and regenerate the downloadable host-source archive with those corrected links.\nWhy: The brief requires usable audit reports and build instructions; the publication instructions must lead to the security limitations and licensing information that ship with the project.","line":65,"path":"README.md","reproduction":"At 1440px, review the repository README or download Source code → Complete browser host and build source and open its README. Follow Security audit, Test report, Licenses, or Modding guide. Each resolves to artifacts/<report>.md; none of those four files exists in the repository or host-source archive. The same four reports exist under dist/docs/. Expected: each README link opens its delivered report.","severity":"medium","snippet":"Review [SECURITY_AUDIT.md](artifacts/SECURITY_AUDIT.md) before publishing. The work includes a focused initial audit, an independent second review that was interrupted after reporting three additional findings, local remediation, scanners and runtime tests. It is not a formal proof that legacy C or browsers are free of vulnerabilities. Use trusted WADs. An invalid or overly complex map can still stop the worker; the page offers recovery.","title":"bug: the README links to reports that are absent at those paths"}],"hash":"5765d8a88e9ac1aaee65b4508f7e348f1201a2aac9030082f13ee60d137ab391","nodeId":"ab058e45-df95-42f3-9a6d-2ea545c07211","outcome":"completed","summary":"| Area | Result |\n|---|---|\n| Requirements | 43: **39 met, 3 missing, 0 faked, 1 after review** |\n| Broken features | **3** |\n| First screen at 390px | **Yes:** game and Start visible |\n| taste@1 | **16/16 passed** |\n| Copy findings | **0** |\n| Share card | **Present:** 1200×630 PNG |\n\nSaved four findings in [.imd-findings.json](/home/imd12/.identitymd/work/d400158b-0c27-4b3d-bf26-d3ecab9679fe/ab058e45-df95-42f3-9a6d-2ea545c07211/.imd-findings.json), with exact source citations, fixes, and reproductions:\n\n- **High — fidelity:** The required independent final security audit is incomplete.\n- **High — bug:** A valid WAD’s long filename expands the 390px page to **529px**, pushing session status offscreen.\n- **Medium — bug:** Fullscreen changes the visible game proportions from **4:3 to 16:10**.\n- **Medium — bug:** README report links point to absent `artifacts/` files; the reports exist under `dist/docs/`.\n\nVerification passed: 11 validator tests, 36 map smoke simulations, and 13 browser interaction groups each in Chromium and Firefox. Temporary browser-test copies needed additional file-loading and transition waits after initial timeouts. Download-failure recovery also passed. WebKit could not launch; Safari remains unverified. Website files were unchanged.\n\nEvidence below refers to the shipped [Audit](/home/imd12/.identitymd/work/d400158b-0c27-4b3d-bf26-d3ecab9679fe/ab058e45-df95-42f3-9a6d-2ea545c07211/dist/docs/SECURITY_AUDIT.md), [Tests](/home/imd12/.identitymd/work/d400158b-0c27-4b3d-bf26-d3ecab9679fe/ab058e45-df95-42f3-9a6d-2ea545c07211/dist/docs/TEST_REPORT.md), [Licenses](/home/imd12/.identitymd/work/d400158b-0c27-4b3d-bf26-d3ecab9679fe/ab058e45-df95-42f3-9a6d-2ea545c07211/dist/docs/LICENSE_REPORT.md), and [Modding guide](/home/imd12/.identitymd/work/d400158b-0c27-4b3d-bf26-d3ecab9679fe/ab058e45-df95-42f3-9a6d-2ea545c07211/dist/docs/MODDING.md). Historical audit judgments reflect those records; I did not repeat the entire original security audit.\n\n| # | Explicit requirement | Status | Evidence |\n|---|---|---|---|\n| 1 | “original DOOM 1993 engine…using WebAssembly” | Met | Compiled engine; real movement, combat and transitions executed. |\n| 2 | “Use existing open-source code” | Met | Corresponding C source archive and license notices. |\n| 3 | Analyze `id-Software/DOOM` | Met | Audit’s pinned-source comparison; [upstream](https://github.com/id-Software/DOOM). |\n| 4 | Analyze `theMagicalKarp/wasmdoom` | Met | Audit’s selected-port rationale; [upstream](https://github.com/theMagicalKarp/wasmdoom). |\n| 5 | Analyze `cloudflare/doom-wasm` | Met | Audit documents rejection and findings; [upstream](https://github.com/cloudflare/doom-wasm). |\n| 6 | Analyze `freedoom/freedoom` | Met | Audit and Licenses identify release and commits; [upstream](https://github.com/freedoom/freedoom). |\n| 7 | “Select the safest and most reliable”; verify authenticity, licenses, dependencies, maintenance and vulnerabilities | Met | Audit records comparative rationale, provenance limits and advisory checks. |\n| 8 | Pre-use audit for malware, backdoors, spyware, miners, malicious scripts, hidden requests, exfiltration and suspicious dependencies | Met | Audit records initial source review and scoped findings. |\n| 9 | Check XSS, RCE, memory corruption, overflows, unsafe files and WASM vulnerabilities | Met | Audit findings, hardening patch and malformed-input regressions. |\n| 10 | Review JavaScript, C/C++, WASM integration, dependencies and build scripts | Met | Audit’s source and boundary coverage. |\n| 11 | “Avoid unverified precompiled binaries”; inspect scripts before execution | Met | Audit records inspected source, local compilation and toolchain verification. |\n| 12 | Use security tools; document findings and fix serious vulnerabilities | Met | Recorded Semgrep, OSV, dependency and sanitizer checks; delivered fixes. |\n| 13 | Modern dark retro interface, red accents, pixel fonts and large viewport | Met | `src/style.css`; inspected screenshots. |\n| 14","treeHash":null,"usage":{"cachedInputTokens":2817280,"inputTokens":116844,"model":"gpt-6-astra","outputTokens":21048,"runtime":"codex","turns":8,"wallClockMs":976214}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"aad1250d716d3f82","findings":[],"hash":"66394b28710514da0ac039503d745cb9e47c93fea07b83eefeebe4a16f211fcd","nodeId":"e18e44c9-1f93-423e-8ead-894286fd239c","outcome":"failed","summary":"Selected model is at capacity. Please try a different model.","treeHash":null,"usage":{"cachedInputTokens":0,"inputTokens":0,"model":"gpt-6-astra","outputTokens":0,"runtime":"codex","turns":4,"wallClockMs":1092653}},{"artifacts":[],"attempt":1,"bundleHash":"5aa31a98c56ec91bb9596f37c852929b9afab14c6cb1a104defa2503f153702e","device":"8687b633e8d497b9","findings":[],"hash":"eda2cf98e06577e96338d6930eed14b7f0ade989d40f32d8b4d1b73d221751e2","nodeId":"e18e44c9-1f93-423e-8ead-894286fd239c","outcome":"completed","summary":"Built the playable [static site](dist/index.html) with complete Freedoom Phase 1, local WAD/PWAD support, source downloads, and [build instructions](README.md).\n\nBuild, typecheck, Chrome/Firefox interaction tests, and all 16 design checks passed. Deliverable files total **8,373,890 bytes**, below 8 MiB.\n\nReports: [Security](artifacts/SECURITY_AUDIT.md) · [Tests](artifacts/TEST_REPORT.md) · [Licenses](artifacts/LICENSE_REPORT.md).\n\nThe independent audit agent was blocked by a “possible cybersecurity risk” error, so independent final sign-off remains incomplete. Firefox physical audio is unverified. Nothing was deployed.\n\nNot delivered: artifacts/DESIGN_GUIDANCE_LICENSE.txt, artifacts/FREEDOOM_COPYING.txt, artifacts/FREEDOOM_CREDITS-MUSIC.txt, artifacts/FREEDOOM_CREDITS.txt, artifacts/INITIAL_SOURCE_REVIEW.md, artifacts/LICENSE_REPORT.md, artifacts/LZMA_MIT.txt, artifacts/MODDING.md and 7 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"997afac2854a022ef83f1a9e855c947343edec0c","usage":{"cachedInputTokens":12792960,"inputTokens":451784,"model":"gpt-6-astra","outputTokens":112054,"runtime":"codex","turns":17,"wallClockMs":5058445}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"3f71f7794171e1986a03a31be01d2bad6532ecf790849d1894ce736a4a701fab","verifiedTreeHash":"089809f35cd5a4972408074ee3016ea874937eeb","verifierVersion":"0.1.0+8fbf00a5"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"eda2cf98e06577e96338d6930eed14b7f0ade989d40f32d8b4d1b73d221751e2","verifiedTreeHash":"997afac2854a022ef83f1a9e855c947343edec0c","verifierVersion":"0.1.0+8fbf00a5"}]}