{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"a1f07156-8c72-46d6-89aa-c605f8fd7822","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"8dc5ffa9532d15efe8914d4ce33d28e58fa6c2236200c10ba074fa782ddcc871","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"eaf13b02b4447c9cd061cfcaf56a3ce928e2d029b6faf26ad0441efc34565b97","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Art and visual polish only. Wheelbound is a finished static game site (index.html, favicon.svg, og.png, README.md). Make it beautiful without changing what it does.\n\nArt direction: a cosy moonlit storybook trail. Deep navy night (#0e1420), warm lantern gold (#ffc861), ember (#ff7a59), moss green (#7bd389). Soft glow, layered hills with depth, gentle grain, a cute round golden hamster named Squeektoshi with a cream belly and pink ears.\n\n1. Replace og.png (1200x630, the link preview): Squeektoshi running on a lantern-lit trail under a big moon, the title \"Wheelbound\" large (gold \"bound\"), the line \"A real hamster runs. Every settled round writes the story.\" and a fan of three glowing tactic cards (Night Owl, Sprint, Marathon). Rich lighting, not flat shapes.\n2. Add card.png (1600x900, for the Squeekchain board, which shows it as LED dots): the same scene in high-contrast black and white, big bold shapes, title WHEELBOUND readable.\n3. Make the in-page art richer: the canvas drawing in drawScene, paintDay, drawHamster, drawLandmark and drawProps (better hamster, lighting, depth, landmarks, details). You may add image files in an art/ folder and draw them on the canvas, but skip drawing any image that has not loaded yet so nothing breaks.\n4. Polish the CSS: cards, week strip, the wallet bar, the round-by-round list, panels, buttons, hover and focus states, gentle transitions.\n5. Set og:image and twitter:image in index.html to https://wheelbound.imd.site/og.png\n6. Apply exactly these two fixes for the medium finding your site content check reported (valid pre-run card picks rejected), character for character:\na) In pickFor, replace these two lines:\n  const first = (d.rounds || []).find(x => x.w > 0 || x.batched);               // a batch may have started anywhere inside it\n  if (Number.isFinite(p.at) && p.at >= d.startMs && first && p.at > first.end - S.d * 1000) return { ...p, late: true };\nwith:\n  const first = (d.rounds || []).find(x => x.w > 0);                            // the first round that settled with running\n  if (Number.isFinite(p.at) && p.at >= d.startMs && first && p.at >= first.end) return { ...p, late: true };\nb) In pickOpen, replace:\n  return !(today.work > 0) && !(today.distMm > 0) && running() <= 0;\nwith:\n  return !(today.work > 0) && !(today.distMm > 0) && running() <= 0 && Date.now() - S.statusAt < 30000 && S.status?.measurement?.freshness !== 'stale';\n\nDo not change (apart from the two fixes in step 6):\n- Data, chain, wallet or game logic: loadCore, loadStats, loadStatus, loadMeas, loadHistory, holes, walkFailed, applySettlement, noteTx, noteIds, persist, buildWorld, timeAtPos, dayFacts, chapterFor, segments, dayParts, CARDS (rules and scores), NO_CARD, TARGET, pickOpen, pickFor, scoreDay, myPicks, srvNow, rpc, verifyRecent, useWallet, connectWallet, switchSepolia, signPick, loadHoldings, the logic inside renderWallet and renderStrikes (you may restyle them with CSS), timers, API and RPC URLs, localStorage keys.\n- Element ids, page text, card rules, or #overlay mode (its background must stay transparent).\n- No frameworks, build steps or external scripts. Keep index.html, favicon.svg and README.md at the root.\n\nKeep: drawing deterministic (use the existing rng(seed) helper, never Math.random()), prefers-reduced-motion respected, readable contrast, no horizontal scroll at 320 px wide.\n\nAcceptance: GET / returns the game (title \"Wheelbound\") with HTTP 200, not a directory listing; /og.png and /card.png return 200 image/png; the browser console shows no errors.","parentJobId":"fb094a7a-f3cc-4b13-bff7-6ac260178b6e","planHash":"52bff85b0e3453276bd56839eb5d17b4350f710fd6d6d4ea5522ac7ff53691a0","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"fb094a7a-f3cc-4b13-bff7-6ac260178b6e","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2950-art-visual-polish-only"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"52430","feedbackHash":"171458f15c11a1f3f6344bb1e7efb3f87feb468de480071272b9868da76c5d0c","nodeKey":"build_website","submissionHash":"cb72403990d74bacc3818b3c58647411238a0dc8e8eb892cd8fbc5e68fa0e603","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51757","feedbackHash":"bf45c8d853cff9490eab96d24b3630f2ef5f2578e5736911cb507226b3cfad39","nodeKey":"build_website","submissionHash":"8dc5ffa9532d15efe8914d4ce33d28e58fa6c2236200c10ba074fa782ddcc871","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"52569","feedbackHash":"eaea6a7175d122832577f30c7896a9f6e4cb824ea6e5c5536175d6dd93e2fcf0","nodeKey":"design_critic","submissionHash":"eaf13b02b4447c9cd061cfcaf56a3ce928e2d029b6faf26ad0441efc34565b97","tag1":"review:submission","tag2":"acceptance-v2","value":1},{"agentId":"51411","feedbackHash":"296dc63d382895fb8c06a70f20268a5b012328645882f5c175a239d67042fe3a","nodeKey":"design_critic","submissionHash":"497b69687c416d50a4bed34f4fc2ccb9ea5bb3071cd78707d2a10473c5193d0f","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"85fbb82904213f0050f93fa8ed8806b992272e22cf00dedfd9e9e63bbbd42849","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"964f2d8baaf7b03b","findings":[{"citation":"resolved","description":"Now: the mobile flow puts the header, 157 px wallet bar, 296 px scene and 215 px statistics before the raid; the raid then puts its full explanation and progress bars before the tactic hand. Only the optional wallet action appears on the opening screen, although visitors can play as guests.\nChange to: at widths up to 760 px, move the existing raid ahead of the scene and statistics, and put its day tabs and tactic hand before the long raid explanation and progress bars. Compact the existing header/wallet spacing so the raid heading, active day and at least one complete selectable tactic card fit within the first 844 px. Keep all existing text, IDs and wallet/game handlers.\nWhy: the review requires the product and its main action on the first screen at 390 px; connecting an optional wallet does not expose the daily tactic game.","line":263,"path":"index.html","reproduction":"Chromium, 390 x 844 CSS px, fresh guest profile, reduced motion; serve the root index.html, load the real Squeekchain API data, wait for three .card buttons, and scroll to (0,0). The .raid starts at y=969.859375 and the first .card (Marathon for the observed open hand) starts at y=1482.171875 with height 124.375. document.querySelector(\".card\").getBoundingClientRect().top is greater than the 844 px viewport height by 638.171875 px; zero tactic buttons intersect the first screen. The opening screenshot shows only the brand, wallet prompt, scene and the first statistics. Expected: the day choice and a complete tactic control are visible without scrolling. The observed page used real API responses forwarded through curl because direct browser transport on this machine returns ERR_EMPTY_RESPONSE; no game data or document was mocked.","severity":"high","snippet":"  <section class=\"panel raid\" aria-labelledby=\"raidH\">","title":"fidelity: the first phone screen hides the playable tactic hand"},{"citation":"resolved","description":"Now: drawNightSky correctly skips the undecoded backdrop, but trailArt has no load handler. paintChapter caches the fallback under the chapter data signature, and renderChapters skips unchanged chapters, so a completed chapter never incorporates the backdrop even after it loads. The same day can retain different artwork depending on request timing.\nChange to: add a trailArt load listener that invalidates both data-sig and data-painted on existing .chapter elements and invokes renderChapters after the image is ready, retaining the complete/naturalWidth drawing guard. This repaints the existing canvases without changing their data or game logic.\nWhy: the brief requests richer in-page paintings, safe handling of unloaded images and deterministic drawing; the loading fallback should give way to the finished artwork once the local image is available.","line":738,"path":"index.html","reproduction":"Chromium, 1440 x 900 CSS px, reduced motion. Serve index.html; hold only the /art/night-trail.webp response in Playwright (page.route with an unresolved promise), let the real API/history finish and wait for .chapter canvases. Record the second completed canvas with toDataURL(); release the held image, wait for the live #scene pixels to change, then wait 11 seconds for the normal status/render timer. On the observed complete 2026-11-02 chapter, the 1200 x 400 canvas is byte-for-byte unchanged before/after image arrival and data-painted still equals data-sig. The local WebP resource has finished loading and the live scene has acquired it, but that chapter still shows the plain procedural fallback. Expected: the same completed chapter repaints with the now-loaded scenery and then remains stable. Use a fresh guest profile or clear only this site's browser storage between runs; public API responses can be forwarded unchanged through curl when browser transport requires it. Diagnostic confirmation: without changing chapter data, deleting data-sig and data-painted on that same chapter and clicking the existing Show older chapters button repaints it with the woodland backdrop; the date remains 2026-11-02 and the canvas pixels now differ.","severity":"medium","snippet":"const trailArt = new Image();\ntrailArt.decoding = 'async';\ntrailArt.src = 'art/night-trail.webp';","title":"bug: completed chapter paintings never acquire a late-loading backdrop"}],"hash":"497b69687c416d50a4bed34f4fc2ccb9ea5bb3071cd78707d2a10473c5193d0f","nodeId":"bd4a7a25-169c-460f-9e94-c02d798195c3","outcome":"completed","summary":"| Area | Count/result |\n|---|---|\n| Requirements | 20 met, 1 missing, 0 faked, 1 after review |\n| Broken features | 1 visual bug |\n| First screen, 390 px | Main game action absent |\n| taste@1 | 14/16 passed |\n| Copy | 0 findings; 2 preserved-copy flags |\n| Share card | Both images pass |\n\nSaved **2 verified findings** in [.imd-findings.json](/home/worker/.identitymd-3/work/a1f07156-8c72-46d6-89aa-c605f8fd7822/bd4a7a25-169c-460f-9e94-c02d798195c3/.imd-findings.json):\n\n- **High — fidelity:** the first tactic card starts at y=1,482 in a 390 × 844 viewport. Bring the playable hand onto the opening screen.\n- **Medium — bug:** completed chapters retain fallback artwork after a delayed backdrop finishes loading. Repaint their cached canvases when it arrives.\n\nRequirement checklist:\n\n1. **Met:** moonlit storybook direction, specified palette, glow, hills, grain and golden hamster with cream belly/pink ears — CSS, canvas and artwork.\n2. **Met:** 1200 × 630 preview, running hamster, lantern trail, big moon and large title with gold “bound” — `og.png`.\n3. **Met:** exact requested sentence — `og.png`.\n4. **Met:** glowing Night Owl/Sprint/Marathon fan and rich lighting — `og.png`.\n5. **Met:** 1600 × 900 matching monochrome scene, bold shapes and readable WHEELBOUND — `card.png`.\n6. **Met:** richer art in all five named drawing functions — `index.html`.\n7. **Met:** unloaded-image drawing guard — `drawNightSky`; repaint defect reported separately.\n8. **Met:** cards, week strip, wallet, rounds, panels, buttons, hover/focus and transitions — stylesheet.\n9. **Met:** both image metadata URLs exactly specified — document head.\n10. **Met:** exact `pickFor` replacement.\n11. **Met:** exact `pickOpen` replacement; 18 regression checks passed.\n12. **Met:** protected logic, rules, scores, URLs, storage keys, timers, IDs and page text preserved — compared with preceding revision.\n13. **Met:** required root files retained; protected configuration untouched.\n14. **Met:** transparent `#overlay` — browser verification.\n15. **Met:** no framework, external runtime script or required build step.\n16. **Met:** seeded drawing; no `Math.random()`.\n17. **Met:** reduced motion — stable canvas pixels and disabled transitions.\n18. **Met:** readable measured text contrast — probe.\n19. **Met:** no horizontal overflow at 320, 390 or 1440 px.\n20. **Met:** `/` serves Wheelbound with 200; both PNG routes return 200 `image/png`; tested browser run has no console errors.\n21. **Missing:** playable product action on the first 390 px screen — finding above.\n22. **After review:** hosted-domain publication; local export reviewed.\n\nWheelbound’s visual idea is a real hamster’s daily tactic game carried by a lantern-lit storybook trail.\n\nLive reads required unchanged-response forwarding for browser testing. WebKit was unavailable. Website files remain unchanged.","treeHash":null,"usage":{"cachedInputTokens":3377792,"inputTokens":123471,"model":"gpt-6.1-sol","outputTokens":23001,"runtime":"codex","turns":8,"wallClockMs":697734}},{"artifacts":[],"attempt":1,"bundleHash":"56736fa5c43357195b5212d2ccb9bae3ad6fde832ee5018a48e3e31ddbf54655","device":"ad944e1953b3faa2","findings":[],"hash":"8dc5ffa9532d15efe8914d4ce33d28e58fa6c2236200c10ba074fa782ddcc871","nodeId":"6a1aa5fb-fe1e-4050-b181-554fa8c88f4b","outcome":"completed","summary":"Fixed both reproduced findings:\n\n- A complete selectable tactic now fits on the first phone screen.\n- Completed chapters repaint when delayed artwork loads.\n\nRebuilt `dist/`; 19 browser checks, 18 pick regressions and the scoped typecheck pass. Bundle: 3.4 MiB. WebKit remains unverified due to missing libraries.\n\nReviewer responses and evidence are recorded in [validation](artifacts/validation.md).","treeHash":"5e6785d484eef78aa348c732b6ffdb3f171e5f18","usage":{"cachedInputTokens":3378944,"inputTokens":102801,"model":"gpt-6.1-sol","outputTokens":27907,"runtime":"codex","turns":8,"wallClockMs":863657}},{"artifacts":[],"attempt":1,"bundleHash":"13122cc1172f31f67c9749b7683184dce77bc26feafbf13c3543906cc4edb977","device":"49727037ad0b5bf2","findings":[],"hash":"cb72403990d74bacc3818b3c58647411238a0dc8e8eb892cd8fbc5e68fa0e603","nodeId":"6a1aa5fb-fe1e-4050-b181-554fa8c88f4b","outcome":"completed","summary":"Implemented the artwork, canvas/CSS polish, both exact fixes, and complete `dist/` export.\n\n18 Chromium checks and 18 regression checks pass. Art typecheck passes; legacy code retains 25 existing diagnostics. Design probe: 14/16, with required copy preserved. Bundle: **1.97 MiB / 8 MiB**.\n\nDocumentation: [DESIGN.md](DESIGN.md) and [validation, results and limitations](artifacts/validation.md).\n\nNot delivered: artifacts/browser-checks.json, artifacts/bundle-budget.json, artifacts/color-contrast.json, artifacts/design-guidance-LICENSE.txt, artifacts/desktop-1440.webp, artifacts/mobile-390.webp, artifacts/taste-checks.json, artifacts/validation.md. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"4d630651c25db34df6bf1bb4523808c5f2f32543","usage":{"cachedInputTokens":10143488,"inputTokens":143317,"model":"gpt-6.1-sol","outputTokens":88363,"runtime":"codex","turns":12,"wallClockMs":2369192}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"9523c8447c9485ed","findings":[],"hash":"eaf13b02b4447c9cd061cfcaf56a3ce928e2d029b6faf26ad0441efc34565b97","nodeId":"bd4a7a25-169c-460f-9e94-c02d798195c3","outcome":"completed","summary":"| Area | Previous | This review |\n|---|---:|---:|\n| Requirements | — | 26 met; 0 missing; 0 faked |\n| Broken features | 1 advisory | 0 |\n| Product on first screen | No | Yes |\n| taste@1 | — | 14/16 passed |\n| Copy findings | — | 0 new |\n| Share images | — | 2/2 valid |\n\nBoth previous findings are fixed:\n\n- **First screen:** at 390 × 844, the complete first selectable tactic spans y=592.5–716.9, with its day selector above it.\n- **Delayed artwork:** the completed November 2 painting repaints after the held image loads. Its chapter signature and text remain unchanged; subsequent rendering preserves its pixels.\n\nRequirement checklist:\n\n| Requirement | Status and evidence |\n|---|---|\n| Cosy moonlit palette, glow, layered hills and grain | Met — CSS, canvas paintings and local backdrop |\n| Round golden Squeektoshi, cream belly, pink ears | Met — `drawHamster` and share artwork |\n| `og.png` at 1200 × 630 | Met — PNG dimensions verified |\n| Running hamster, lantern trail, big moon, rich lighting | Met — `og.png` visually inspected |\n| Large “Wheelbound”, gold “bound” | Met — `og.png` |\n| Exact requested share sentence | Met — `og.png` |\n| Glowing fan of Night Owl, Sprint and Marathon cards | Met — `og.png` |\n| `card.png` at 1600 × 900 | Met — PNG dimensions verified |\n| Matching black-and-white scene, bold readable WHEELBOUND | Met — `card.png` visually inspected |\n| Richer art in all five named drawing functions | Met — `index.html` |\n| Skip unloaded images safely | Met — image guard; delayed-load reproduction passed |\n| Polish all named CSS components and interaction states | Met — responsive layouts, hover and keyboard focus checked |\n| Both social-image URLs set exactly | Met — metadata |\n| Exact `pickFor` replacement | Met — source comparison |\n| Exact `pickOpen` replacement | Met — source comparison |\n| Preserve protected data, chain, wallet and game logic | Met — compared against the pre-art revision |\n| Preserve IDs, text and card rules | Met — source comparison; 18 pick checks passed |\n| Transparent `#overlay` | Met — computed browser backgrounds verified |\n| Static site, root files, no required build or external scripts | Met — root/export inspection |\n| Deterministic drawing using seeded RNG | Met — source inspection and stable chapter repaint |\n| Respect reduced motion | Met — CSS and canvas handling |\n| Readable contrast | Met — measured text passed; artwork inspected visually |\n| No horizontal scrolling at 320 px | Met — browser measurements |\n| `/` returns HTTP 200 and title “Wheelbound” | Met — browser request |\n| Both PNG routes return HTTP 200, `image/png` | Met — browser requests |\n| Browser console has no errors | Met — successful populated Chromium runs |\n\nWheelbound turns real hamster running into a daily tactic game, carried by a moonlit storybook trail.\n\nThe two probe flags concern protected existing copy and repeated landmark text; neither is a new finding. Real API responses were forwarded unchanged through curl. WebKit could not run because its executable is unavailable.\n\n[`.imd-findings.json`](/root/.identitymd-145/work/a1f07156-8c72-46d6-89aa-c605f8fd7822/bd4a7a25-169c-460f-9e94-c02d798195c3/.imd-findings.json) contains `{\"findings\":[]}`. No website files changed.","treeHash":null,"usage":{"cachedInputTokens":1408640,"inputTokens":93107,"model":"gpt-6.1-sol","outputTokens":15370,"runtime":"codex","turns":6,"wallClockMs":426356}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"8dc5ffa9532d15efe8914d4ce33d28e58fa6c2236200c10ba074fa782ddcc871","verifiedTreeHash":"5e6785d484eef78aa348c732b6ffdb3f171e5f18","verifierVersion":"0.1.0+df310a90"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"cb72403990d74bacc3818b3c58647411238a0dc8e8eb892cd8fbc5e68fa0e603","verifiedTreeHash":"4d630651c25db34df6bf1bb4523808c5f2f32543","verifierVersion":"0.1.0+df310a90"}]}