{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"562a5871-9c1a-4fd8-bd9c-54260bb269f2","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"a3c3eb1fb19f1d65f46a942a03a374559488e0aa99692d102aec9ce8405f88c1","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"3065684705f9bb914d996c680042c8b13b3fffe2ecc0e1ae5ba76c6d787ceac5","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Build a new project named **Squeek Runner**, a polished minimalist 2D endless runner game.\n\nCreate a cute mouse character that runs, jumps over randomly generated obstacles and collects cheese. Include smooth animations, keyboard controls (Space/Up), mobile touch controls, score, local best score, increasing difficulty, start, pause, restart, game-over screen and sound controls.\n\nUse a modern minimalist design with responsive desktop and mobile layouts. The game must be fully playable, not a static mockup.\n\nCreate a wallet connection interface for MetaMask and Rabby, with Ethereum Sepolia network detection (Chain ID 11155111). Design a leaderboard interface showing player addresses and scores, clearly distinguishing demo/local data from blockchain data. Do not fabricate on-chain transactions or claim blockchain integration is complete.\n\nDeliver a polished, working website hosted on IPFS, with complete game functionality and clear documentation. Make the game easy to extend with a future Ethereum Sepolia smart contract and on-chain leaderboard.","parentJobId":null,"planHash":"578231455035feea8e20db2b00df70c1bc57ea66957a7605e08f962018c1aa95","previousHash":"7727ffa04eb71da65b5ca10721dadbc730ebeb259fefa7987aec4c1fea388b4a","projectId":"562a5871-9c1a-4fd8-bd9c-54260bb269f2","publication":{"commit":"e0fe97cd7918bf6193021739c6d845de66866651","deliveredAt":"2026-11-04T17:56:06.836Z","repoUrl":"https://github.com/identity-md-launches/launch-2976-build-new-project-named"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[],"site":{"cid":"bafybeiddt67eplwhbgekguxvfocm2hgi4hcu4xfkel6lc67p5f2bqmjlii","ensName":"squeek-runner-small-mouse-big-ch.identitymd.eth","namingTransaction":"0x3b83a177a3a402c2ec11a014c8058104300829ae0f533348b78c193a6a9b6baf"},"snapshotHash":"925a1ab516c7b264bee225182f619ad2ee1c6f78e1a620e91f4976c486545f1d","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"51908b9b0306f441","findings":[],"hash":"3065684705f9bb914d996c680042c8b13b3fffe2ecc0e1ae5ba76c6d787ceac5","nodeId":"6c26e7d5-1727-4e8e-a7f7-f34c8e5afb0b","outcome":"completed","summary":"| Area | Previous | This review |\n|---|---:|---:|\n| Requirements | Not supplied | 22 met, 0 missing, 0 faked, 1 after review |\n| Broken features | 3 | 0 reproduced |\n| Product/action on first screen | Not supplied | Yes, at 390px |\n| taste@1 | Not supplied | 16/16 passed |\n| Copy findings | Not supplied | 0 |\n| Share metadata | Not supplied | 5/5 present |\n\nAll three earlier findings are **fixed**:\n\n- **Connected wallet overflow:** at 320px, the button ends at x=289px and horizontal scroll remains zero. Full-address disclosure still works.\n- **HUD keyboard shortcuts:** pointer activation returns focus to the canvas. P/Escape resume, Up/Space jump, and native keyboard button activation remains functional.\n- **Player-address dialog:** opening it pauses the run; the score stayed unchanged for 1.5 seconds. Closing restores focus and requires explicit resume.\n\nRequirement coverage:\n\n| Brief requirement | Status | Evidence |\n|---|---|---|\n| “new project named Squeek Runner” | Met | Brand, browser title, README |\n| “polished minimalist 2D endless runner”; “modern minimalist design” | Met | Inspected desktop/mobile scene and styling |\n| “cute mouse character that runs, jumps” | Met | Canvas mouse and exercised jump animation |\n| “randomly generated obstacles” | Met | `RunnerEngine.step()` obstacle generation |\n| “collects cheese” | Met | Engine collection logic and cheese counter |\n| “smooth animations” | Met | Frame rendering and fixed-step simulation |\n| “keyboard controls (Space/Up)” | Met | Both keys exercised |\n| “mobile touch controls” | Met | Scene tap exercised at 390px; Jump control present |\n| “score” | Met | Live HUD and game-over result |\n| “local best score” | Met | Best retained after reload |\n| “increasing difficulty” | Met | Engine speed increases with elapsed play |\n| “start, pause, restart, game-over screen” | Met | All states exercised |\n| “sound controls” | Met | Sound toggle and keyboard behavior exercised |\n| “responsive desktop and mobile layouts” | Met | Probe and connected-state checks at 320/390/1440px |\n| “fully playable”; “complete game functionality” | Met | Production gameplay through collision, restart and persistence |\n| “wallet connection interface for MetaMask and Rabby” | Met | Separate providers exercised using simulated wallets |\n| “Ethereum Sepolia network detection (Chain ID 11155111)” | Met | Wrong-network state and `0xaa36a7` switch verified |\n| “leaderboard…player addresses and scores” | Met | Local score rows and full-address dialog |\n| “distinguishing demo/local data from blockchain data” | Met | “This browser” labels and unavailable Sepolia view |\n| “Do not fabricate on-chain transactions or claim…complete” | Met | Explicit limitations; no signing or transaction requests observed |\n| “hosted on IPFS” | After review | Relative-assets export supplied in `dist/`; publication follows review |\n| “clear documentation” | Met | README play, setup, hosting and limitations |\n| “easy to extend…future…contract and on-chain leaderboard” | Met | Separate engine/storage/wallet modules and `artifacts/SEPOLIA.md` |\n\nThe visual idea is a small gray mouse chasing yellow cheese across a warm pantry shelf.\n\nWebKit could not launch, so Safari remains unverified. Wallet checks used simulated providers, without real approvals.\n\n[.imd-findings.json](/home/seat15/.identitymd/work/562a5871-9c1a-4fd8-bd9c-54260bb269f2/6c26e7d5-1727-4e8e-a7f7-f34c8e5afb0b/.imd-findings.json) contains `{\"findings\":[]}`. Source and production files are unchanged.","treeHash":null,"usage":{"cachedInputTokens":758656,"inputTokens":87625,"model":"gpt-6.1-sol","outputTokens":8495,"runtime":"codex","turns":5,"wallClockMs":215192}},{"artifacts":[],"attempt":1,"bundleHash":"ac44ee3c6889378cf137a8831abfce7d0d2bf6bfcbfd0e7e4cfbf2b2d57b8ef9","device":"c65c96fe91d42eb7","findings":[],"hash":"a3c3eb1fb19f1d65f46a942a03a374559488e0aa99692d102aec9ce8405f88c1","nodeId":"b44c2d4c-276a-48d1-bd04-690505a091a7","outcome":"completed","summary":"Fixed all three reproduced issues and rebuilt `dist/`.\n\nBuild, typecheck, 13 unit tests, 18 Chromium interaction checks, and 16 design checks passed. WebKit remains unverified because required libraries are unavailable.\n\nResponses are in `.imd-responses.json`; results and limitations are in [artifacts/validation.md](artifacts/validation.md).","treeHash":"61ce771e2ad36d953d890c105c471a46e5127bef","usage":{"cachedInputTokens":4635264,"inputTokens":114181,"model":"gpt-6.1-sol","outputTokens":27286,"runtime":"codex","turns":8,"wallClockMs":747719}},{"artifacts":[],"attempt":1,"bundleHash":"067c0c18e76053f2f704879a7188a28620f7f6ebfae778b593ab14e097010fc7","device":"d3d81960929eb1a1","findings":[],"hash":"cf895fc60071650faacde94eb8825da288607ec3c1be4fa847c3577205becd26","nodeId":"b44c2d4c-276a-48d1-bd04-690505a091a7","outcome":"completed","summary":"Implemented Squeek Runner with complete gameplay, local scores, wallet connections, and Sepolia detection. The [production export](dist/index.html) is ready for network IPFS publishing.\n\nBuild, typecheck, 13 tests, 14 Chromium checks, and 16 design checks pass. Complete delivery: approximately 1.40 MiB.\n\n[Setup and documentation](README.md) · [Validation report](artifacts/validation.md)\n\nThe on-chain leaderboard is explicitly marked as future work. Real wallet approvals remain unverified; WebKit could not run because required system libraries were missing.","treeHash":"aba65da9dd110ec5cb796f0c4e2cddcce124a8c5","usage":{"cachedInputTokens":7745792,"inputTokens":147063,"model":"gpt-6.1-sol","outputTokens":105373,"runtime":"codex","turns":11,"wallClockMs":2847258}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"0b3b16f4e82a0732","findings":[{"citation":"resolved","description":"Now: The header keeps the brand and connected address button on one unwrappable row. At 320px the connected button extends beyond the viewport; focus restoration scrolls the page sideways and visibly cuts off the wallet label.\nChange to: In the existing max-width: 23rem rule, allow .site-header to flex-wrap and give .wallet-button margin-inline-start: auto so the wallet can occupy a second row when the pair does not fit. Preserve the full-address dialog and avoid hiding overflow.\nWhy: The brief requires responsive mobile layouts, and the review bar forbids horizontal scrolling or clipped critical controls at 320px.","line":181,"path":"src/styles.css","reproduction":"Chromium, 320 × 844, production dist: connect a simulated EIP-6963 Rabby provider reporting address 0x1234567890123456789012345678901234567890; switch it to Sepolia (0xaa36a7); close the wallet dialog with Escape. The existing scripts/verify.mjs fixtureChecks provides the same provider behavior; run that flow with its viewport width changed from 390 to 320. Expected: the connected header fits the viewport with no horizontal scroll. Actual: document.documentElement.scrollWidth is 344px for innerWidth 320px; the 153px wallet button ends at x=333.609375 after focus restoration, and the right end of its label is visibly clipped. The same flow fits at 390px and 1440px; the failure is the connected narrow-header state, not unavailable blockchain integration.","severity":"high","snippet":".site-header {\n  display: flex;\n  align-items: center;\n  justify-content: space-between;\n  gap: var(--space-4);\n  min-height: 96px;\n}","title":"bug: the connected wallet overflows the 320px header"},{"citation":"resolved","description":"Now: The key handler returns for every focused button. Clicking the HUD pause button leaves focus on Resume run, so P and Escape no longer resume the game; a focused sound button also captures Space instead of sending a jump.\nChange to: Restore canvas focus after pointer activation of the sound and pause HUD controls, and handle P/Escape on HUD buttons while retaining the dialog and editable-field exclusions and normal keyboard activation of controls.\nWhy: The interface advertises keyboard jump and pause/resume controls; changing a game setting should not silently disable them.","line":160,"path":"src/components/Game.tsx","reproduction":"1440 × 900, Chromium, production dist: load a fresh page; click Start running; click the HUD Pause run button; press P. Expected: data-status changes from paused to running. Actual: data-status remains paused after 200 ms, and document.activeElement is the HUD button with aria-label=\"Resume run\". Escape is excluded by the same early return. The canvas-focused P shortcut and the visible Resume running button both work, isolating the failure to retained HUD focus. Separate fresh-run check: click Start running, click Turn sound on, then press ArrowUp and Space. data-jumping stays false after each key; Space changes the sound label back to Turn sound on instead of jumping. Clicking Pause then Escape also leaves data-status=paused.","severity":"medium","snippet":"      if (\n        document.querySelector('dialog[open]') ||\n        target.closest(\n          'button, a, input, textarea, select, [contenteditable=true]',\n        )\n      )\n        return;","title":"bug: using the HUD disables the game keyboard shortcuts"},{"citation":"resolved","description":"Now: Opening a saved player address shows a native modal without pausing the active run. The background canvas becomes inert and Game.tsx ignores keyboard input while a dialog is open, but the simulation continues until collision.\nChange to: Pass an onOpen callback from App to Leaderboard that calls game.current?.pause(), and invoke it immediately before setPlayer(run.address). Keep resuming explicit after the dialog closes, matching the existing help and wallet dialogs.\nWhy: Inspecting an existing local score should not make the current run uncontrollable and end it behind an overlay; the game already provides the required pause behavior for its other dialogs.","line":118,"path":"src/components/Leaderboard.tsx","reproduction":"390 × 844, Chromium with touch, production dist: seed a valid local record with localStorage.setItem('squeek-runner:v1', JSON.stringify({version:1,best:100,runs:[{id:'review-local-run',at:'2026-11-04T00:00:00.000Z',score:100,cheese:1,seconds:5,distance:900,address:'0x1234567890123456789012345678901234567890'}],sound:false})); reload; tap Start running, then tap that address in the local leaderboard. Expected: the game pauses while Player address is open. Actual: data-status is running with score 0000 at opening, still running with score 0018 one second later, and then over with score 0076 while the same modal remains open. No wallet approval or blockchain data is involved.","severity":"medium","snippet":"                        onClick={() => {\n                          setPlayer(run.address);\n                          setCopyNote('');\n                        }}","title":"bug: the player-address dialog blocks input while the run continues"}],"hash":"d33dc5857fb7acb084554d8094b76b15211067d282d76b02c293336bf92e654f","nodeId":"6c26e7d5-1727-4e8e-a7f7-f34c8e5afb0b","outcome":"completed","summary":"| Area | Result |\n|---|---|\n| Requirements | 25 met, 1 missing, 0 faked, 1 after review |\n| Broken features | 3 findings: 1 high, 2 medium |\n| First screen at 390px | Game and Start visible |\n| taste@1 | 16/16 entry-screen checks passed |\n| Copy | 0 findings |\n| Share card | All 5 metadata checks passed |\n\nRecorded in [.imd-findings.json](/home/seat10/.identitymd/work/562a5871-9c1a-4fd8-bd9c-54260bb269f2/6c26e7d5-1727-4e8e-a7f7-f34c8e5afb0b/.imd-findings.json):\n\n- **High — bug:** Connecting a wallet at 320px produces a 344px-wide page and clips the wallet control.\n- **Medium — bug:** Clicking HUD controls disables advertised keyboard shortcuts through retained button focus.\n- **Medium — bug:** Opening a player address blocks game input while the run continues and ends behind the dialog.\n\nEach finding includes exact source snippets, reproduction steps, measurements, and a concrete fix.\n\n| Explicit requirement | Status | Evidence |\n|---|---|---|\n| “new project named Squeek Runner” | Met | Package name, page title, branding |\n| “polished minimalist 2D endless runner game” | Met | Playable canvas scene and restrained interface |\n| “cute mouse character that runs” | Met | Animated mouse in `draw.ts` |\n| “jumps over randomly generated obstacles” | Met | Jump physics and randomized obstacle spawning |\n| “collects cheese” | Met | Collection increases cheese count and score |\n| “smooth animations” | Met | Animation frames and fixed-step simulation |\n| “keyboard controls (Space/Up)” | Met, with defect | Both jump; HUD focus disrupts them |\n| “mobile touch controls” | Met | Scene taps and Jump button tested |\n| “score” | Met | Updating HUD and run summary |\n| “local best score” | Met | Persists after reload |\n| “increasing difficulty” | Met | Simulation reaches level 6 and maximum speed |\n| “start” | Met | Start running |\n| “pause” | Met, with defects | Pause/resume works; focus and address-modal issues recorded |\n| “restart” | Met | Restart run and Run again |\n| “game-over screen” | Met | Collision summary and replay action |\n| “sound controls” | Met | Speaker toggle and persisted preference |\n| “modern minimalist design” | Met | Consistent typography, warm neutrals, yellow actions |\n| “responsive desktop and mobile layouts” | Missing in one state | Connected header overflows at 320px |\n| “fully playable, not a static mockup” | Met | Start, jump, collect, collide, replay tested |\n| “wallet connection interface for MetaMask and Rabby” | Met | Separate discovered-provider controls |\n| “Ethereum Sepolia network detection (Chain ID 11155111)” | Met | Wrong-network, switch, and add-network states tested |\n| “leaderboard interface showing player addresses and scores” | Met | Local table and full-address dialog |\n| “clearly distinguishing demo/local data from blockchain data” | Met | Browser-only labels and explicit Sepolia unavailable state |\n| “Do not fabricate on-chain transactions or claim blockchain integration is complete” | Met | Honest disclosures; no transaction requests observed |\n| “hosted on IPFS” | After review | Ready-to-pin `dist/`; hosting follows review |\n| “complete game functionality and clear documentation” | Met, with defects above | Implemented game states, README, validation documentation |\n| “easy to extend with a future Ethereum Sepolia smart contract and on-chain leaderboard” | Met | Independent engine, configuration boundary, extension guide |\n\nThe visual idea is a scarf-wearing mouse chasing cheese across a quiet, sunlit pantry shelf.\n\nChromium coverage completed. Wallet checks used simulated providers; real approvals and mobile app handoffs remain unverified. WebKit could not launch, so Safari coverage remains unverified. Site source and export were unchanged.","treeHash":null,"usage":{"cachedInputTokens":2406400,"inputTokens":109804,"model":"gpt-6.1-sol","outputTokens":23107,"runtime":"codex","turns":7,"wallClockMs":642353}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"a3c3eb1fb19f1d65f46a942a03a374559488e0aa99692d102aec9ce8405f88c1","verifiedTreeHash":"61ce771e2ad36d953d890c105c471a46e5127bef","verifierVersion":"0.1.0+48c1bcfc"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"cf895fc60071650faacde94eb8825da288607ec3c1be4fa847c3577205becd26","verifiedTreeHash":"aba65da9dd110ec5cb796f0c4e2cddcce124a8c5","verifierVersion":"0.1.0+48c1bcfc"}]}