{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"abf4b9ff-9128-4162-82b6-1bdcb446e622","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"fdfc8ec5a864af50748c44e860c6442c508ad833c422891b360230c6884d8db6","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"ef3333ce4ab0dffcd1309cf5f02a973734c1697964fe3b202b110b1dd7528a29","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Build GODS OF IMD as a complete, playable browser MMORPG. Read https://github.com/RobertKodes/gods/blob/main/GODS_OF_IMD_.md in my GitHub repository. Publish all source code to GitHub and host the finished website on IPFS under the name gods-of-imd. Test and review everything. No new token or contract deployment.","parentJobId":null,"planHash":"90480b25c6cf7a1b3019d7f07fe9b8dae849e7b69249b707ac668f2bdf7b9581","previousHash":"664eb8d118fb582f95ec46e199685b6c19cbf26a152430f4c1b1f5f601fe5fbd","projectId":"abf4b9ff-9128-4162-82b6-1bdcb446e622","publication":{"commit":"593c5fa90ffe579f87a6d2ab32941c2c913dc0f2","deliveredAt":"2026-11-04T00:22:54.273Z","repoUrl":"https://github.com/identity-md-launches/launch-2936-build-gods-imd-complete"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[],"site":{"cid":"bafybeicqg62dw7k5crohoaabdsl5o4k3etbu6owjaneirdtmxpol3snctm","ensName":"gods-of-imd.identitymd.eth","namingTransaction":"0xa113da27c942c48ca95beaf1f9524ea7da3df99a3bcd009804a57588ada81ba6"},"snapshotHash":"e382b3b75afd5cc8145bb56bf8e009481b650c7c8cc9ff7df0857173fbb07cd4","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"50053693d963bbcaf578716e68a2d8a07719e967be4d1daf75728a4218e55d89","device":"89214b73ec1e0b7b","findings":[],"hash":"54e7ae955f8c372c34329d5967684051820038cb9c91cadad761e3d11346fc30","nodeId":"c2b4c058-e764-48eb-a737-1927aac4c3f9","outcome":"completed","summary":"I've built Gods of IMD as a playable static website and committed it on `main`, with the `dist/` export included. Within this static build, the world only runs while someone has the page open, and each visitor's world is separate and saved in their own browser. There is no shared, always-on game server, so other players never see the same world.\n\n**Checks (all run on the final build):**\n- **Typecheck (`tsc --noEmit`) and production build:** both pass.\n- **Unit tests:** 17 of 17 pass. They cover the 1,000-character collection, events never running twice, duels replaying the same way, the 15-day seasons, the plague cure and fallen characters becoming memorials.\n- **Click-through tests in Chromium:** 27 of 27 pass. They adopt a character, give it orders, reject invalid orders, use the filters and every page, and confirm nothing scrolls sideways at 320, 390 and 1440 wide, with no console errors.\n- **Design probe:** 16 of 16 pass. On the 390-wide screenshot, the map and the \"Adopt an inhabitant\" button are on the first screen.\n- **Not tested:** Safari/WebKit (it wouldn't start on this machine), a real screen reader, and browser zoom.\n\n**What it does:**\n- **The map:** 1,000 generated characters across the four factions on a drawn map with all the locations from the spec. They look after their own needs, gather, trade, craft, make friends and rivals, duel, explore, patrol territories, raid a world boss, catch the plague and can die. The dead stay on as named memorials.\n- **Your role:** you can adopt up to three characters and give them orders. Orders are checked against level, health, energy and coins, and every order is kept with its result.\n- **Events and seasons:** a new world event starts at 09:00, 15:00 and 21:00 UTC, and the Black Plague comes back every third evening. Seasons last exactly 15 days in UTC, with a leaderboard and a fixed tie-break order.\n- **Arena:** duels follow formulas shown on the page and can be watched round by round.\n- **Day/night, weather and sound:** there is day and night, weather for some events, and an ambient sound you can switch on. Animation stops if the visitor's device asks for reduced motion.\n- **The collection:** the 1,000 original portraits, their metadata files and a checked list of all of them are in `dist/genesis/`. Nothing is minted.\n\n**What is not live:** the pages for these say so instead of showing made-up numbers.\n- **Not built:** NFT minting and ownership, wallets, IMD payments, the prize pool, governance votes and the swarm activity page. You said no new contracts, and I couldn't confirm any IMD API or job price.\n- **Oracle:** not connected. Event outcomes come from a published fallback rule, and each one is labelled that way.\n- **Talk to the Dev:** this opens a prefilled issue in your `RobertKodes/gods` GitHub repo rather than a paid request.\n\n**Fixed during review:**\n- The map was cropping out all four faction halls at 390 wide; the whole map now fits at the default zoom.\n- The header buttons wrapped onto two lines on phones.\n- The status bar covered the bottom of the map on phones.\n- The \"Browse members\" link on the Factions page ignored the faction filter.\n\n**Delivery:**\n- `README.md` covers install, preview, rebuild, test results and what is and isn't live.\n- `DESIGN.md` documents the colours, type, layout and components.\n- The full design review is in `artifacts/validation.md`. The workspace is set to keep `artifacts/` out of git, so it isn't in the commit.\n- The commit is about 4 MB, well under the 8 MiB limit.\n- Nothing was pushed to GitHub or published to IPFS from here. Pinning the site under gods-of-imd happens after this job, from the committed `dist/`.\n- Git had no name or email set up here, so I made the commit under your email for that one command only.\n\nNot delivered: artifacts/validation.md. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"29bf316372f95437e158fcf8c030c0c9c6481c03","usage":{"cachedInputTokens":4702238,"inputTokens":86,"model":"claude-opus-5-5","outputTokens":103058,"runtime":"claude","turns":47,"wallClockMs":1264034}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"74568cca2ef24e2f","findings":[{"citation":"resolved","description":"Now: Every metadata file is emitted under genesis/metadata/, but image is images/<id>.svg and external_url is index.html#/inhabitant/<id>; these resolve inside genesis/metadata/, where neither exists. The manifest nevertheless reports allValid=true.\nChange to: Generate image as ../images/<id>.svg and external_url as ../../index.html#/inhabitant/<id> for the static export, and validate references from each metadata file's own directory. Resolve these into final storage URIs when publishing.\nWhy: Brief section 3 requires marketplace-compatible metadata with validated image references; a reader following the supplied metadata cannot load any artwork.","line":155,"path":"src/sim/genesis.ts","reproduction":"Width 390px (also 1440px). Open Council > Genesis collection > Download manifest; choose token 1 metadata at /genesis/metadata/1.json. Resolve its image against the metadata URL: /genesis/metadata/images/1.svg returns HTTP 404; /genesis/images/1.svg returns HTTP 200. Resolve external_url: /genesis/metadata/index.html also returns HTTP 404. Exhaustive filesystem resolution found 1,000/1,000 missing image targets while manifest.allValid is true. Expected every metadata image and profile URL to resolve.","severity":"high","snippet":"    image: `images/${g.id}.svg`,\n    external_url: `index.html#/inhabitant/${g.id}`,","title":"fidelity: Genesis metadata points all 1,000 images and profile links at missing paths"},{"citation":"resolved","description":"Now: Duplicate validation compares the complete SVG string, including the unique aria-label generated from each name. Tokens 505 and 973 therefore pass validation even though their rendered artwork is identical; only that invisible label differs.\nChange to: Compare a canonical SVG with accessibility names removed (or a rendered image hash), assign a distinct visible appearance to token 973, and require 1,000 distinct visual hashes before reporting allValid. Preserve descriptive accessibility labels.\nWhy: Brief section 3 explicitly requires exactly 1,000 unique original artworks and duplicate validation; unique metadata does not make a repeated portrait unique.","line":19,"path":"src/sim/collection.ts","reproduction":"Width 390px or 1440px. Open /genesis/images/505.svg and /genesis/images/973.svg and compare the portraits. Read all 1,000 exported SVGs, remove only the aria-label attribute, then count distinct strings: 999. The 505.svg and 973.svg strings are byte-identical after that removal; their manifest rows both report valid=true and the manifest reports allValid=true. Expected 1,000 visibly distinct artworks. Chromium rasterization at 256x256 also produces identical canvas PNGs for both (samePixels=true).","severity":"high","snippet":"    if (seenSvg.has(svg)) issues.push('duplicate image');","title":"fidelity: two Genesis tokens share the same artwork despite the unique-art requirement"},{"citation":"resolved","description":"Now: The entire world advances from a window interval and saves only to localStorage. Two visitors can independently adopt the same inhabitant; after 24 hours closed only 900 seconds are simulated and intervening events are skipped. There is no server implementation, durable database schema, shared state protocol or background scheduler in the source. The footer discloses this accurately, but the required implementation is absent.\nChange to: Deliver the authoritative simulation service, durable state/schema, shared decision API and persistent scheduler required by the brief, and connect the browser to that state. Keep infrastructure provisioning, budget and credentials explicitly pending requester approval.\nWhy: Sections 2, 5 and 16 require a shared MMORPG whose browser only renders a world that keeps operating after owners close it. Server implementation is repository work; this finding does not demand deployment or spending.","line":46,"path":"src/sim/store.ts","reproduction":"Width 390px, Chromium. In one fresh browser context open /#/inhabitant/1, click Adopt and Set priority; saved state contains adopted=[1]. Open the same URL in another fresh context: Adopt is available and that context independently records adopted=[1]. Close the first page, advance the test browser clock from 2026-11-03 10:00 UTC to 2026-11-04 10:00 UTC, and reopen Council: approximately 902 ticks rather than approximately 86,400; World says Caught up 15m 0s. Direct deterministic check newWorld(T0); advance(w,T0+86400000) produces tick=900. Expected one shared persistent world, with time/events processed independently of browser presence.","severity":"high","snippet":"  timer = window.setInterval(() => {\n    if (!world) return;\n    advance(world, Date.now(), 30);\n    emit();\n    if (++saveCount % 10 === 0) save();","title":"fidelity: the delivered source has no shared persistent game backend"},{"citation":"resolved","description":"Now: chron() truncates world history to 400 entries, and hist() truncates inhabitant history to 14. Chronicle calls itself the permanent record, but event judgments, deaths and character achievements can disappear from its stored record as ordinary activity accumulates. The UI also limits display to 150 entries with no access to older stored entries.\nChange to: Persist the complete Chronicle and character histories in an append-only record and apply display limits only when reading pages of it; retain access to older records through the existing Chronicle filter/list.\nWhy: Sections 2, 3, 7 and 21 require persistent character history, permanent memorials and a permanent Chronicle entry for major events. Limiting the visible list must not destroy its history.","line":75,"path":"src/sim/sim.ts","reproduction":"Width 390px (state behavior also at 1440px). Source reproduction: const T0=Date.UTC(2026,10,3,10); const w=newWorld(T0); chron(w,T0,\"death\",\"TEST MEMORIAL\"); for(let i=0;i<401;i++) chron(w,T0+i,\"discovery\",\"Discovery \"+i). Actual w.chronicle.length=400 and w.chronicle.some(c=>c.text===\"TEST MEMORIAL\")=false. This also occurs with ordinary simulation: newWorld(T0), followed by four calls to advance(w,T0+i*900000,900), i=1..4, reaches 3,600 ticks, fills the log to 400 and has already removed the original world entry; character histories reach the 14-entry cap. On /#/chronicle only the newest 150 entries render, without an older-record control. Expected permanent records to remain retrievable.","severity":"high","snippet":"export function chron(w: World, at: number, kind: string, text: string, ref?: string) {\n  w.chronicle.unshift({ at, kind, text, ref });\n  if (w.chronicle.length > 400) w.chronicle.length = 400;\n}\nfunction hist(a: Agent, text: string) {\n  a.history.unshift(text);\n  if (a.history.length > 14) a.history.length = 14;","title":"fidelity: the permanent Chronicle deletes older world history"},{"citation":"resolved","description":"Now: The router implements World, Inhabitants, Factions, Arena, Events, Season, Chronicle and Council. There is no Marketplace route or navigation entry; /#/marketplace silently shows World. The Grand Market on the canvas supports background NPC sales but gives a visitor no market view.\nChange to: Implement the brief's Marketplace route using the existing world prices, inventories and trading rules, expose it in navigation, and show truthful loading/error/empty states. Keep any unavailable on-chain trading explicitly unavailable until the requester supplies the permitted integration.\nWhy: Section 15 explicitly requires a Marketplace page connected to game state. A functioning local market view can be authored in this repository and does not require deploying a token or contract.","line":55,"path":"src/App.tsx","reproduction":"Widths 390px and 1440px. Inspect the navigation, then open /#/marketplace. Actual h1 is The world never stops living and the ordinary World canvas/Adopt panel appears; no goods, prices or trading view is rendered. There is no marketplace branch in App's route switch. Expected a Marketplace screen showing the existing market state; the map's Grand Market label is not that screen.","severity":"high","snippet":"  let page;\n  switch (path) {\n    case 'inhabitants': page = <InhabitantsPage />; break;\n    case 'inhabitant': page = <ProfilePage id={Number(arg)} />; break;\n    case 'factions': page = <FactionsPage />; break;\n    case 'arena': page = <ArenaPage duelId={arg} />; break;\n    case 'events': page = <EventsPage />; break;\n    case 'season': page = <SeasonPage />; break;\n    case 'chronicle': page = <ChroniclePage />; break;\n    case 'council': page = <CouncilPage />; break;\n    default: page = <WorldPage reduced={reduced} focus={Number(new URLSearchParams(route.split('?')[1]).get('focus')) || null} />;","title":"fidelity: the required Marketplace page is absent"},{"citation":"resolved","description":"Now: The nonwrapping brand and utilities use the full 16px button padding. With WebKit's fallback serif, their minimum widths exceed a 320px viewport: the Help button ends at 333.92px, and every route becomes 334px wide.\nChange to: At the existing phone breakpoint apply .top .btn { padding-inline: var(--space-2); } so both utility buttons fit beside the brand. Keep both labels and the current button heights; do not hide the overflow.\nWhy: The responsive-layout bar requires no horizontal page scroll at 320px. This shared component breaks the first screen and all nine tested routes.","line":63,"path":"src/styles.css","reproduction":"Width 320px, WebKit 27.2. Open /, then Inhabitants, profile #1, Factions, Arena, Events, Season, Chronicle and Council. On every route document.documentElement.clientWidth=320 and scrollWidth=334. Header brand spans x=12 to170.34; utilities span x=182.34 to333.92; Help is 67.47px wide and extends 13.92px past the viewport. The viewport screenshot confirms that the Help control extends past the page edge. Expected scrollWidth<=320 and all utilities inside the viewport. At390 and1440 page width matches viewport; Chromium's entry probe passes. Applying only the proposed header padding in the browser reduces scrollWidth to320 and Help's right edge to308px.","severity":"high","snippet":".btn { display: inline-flex; align-items: center; justify-content: center; gap: var(--space-2); min-height: 40px; padding: 0 var(--space-4); border-radius: var(--radius-sm); border: 1px solid var(--color-border); background: var(--color-surface-raised); color: var(--color-text); font: 600 var(--text-sm)/1 var(--font-body); text-decoration: none; cursor: pointer; transition: transform 160ms var(--ease), background-color 160ms var(--ease); }","title":"bug: the shared header creates horizontal scroll in WebKit at 320px"},{"citation":"resolved","description":"Now: The skip link uses href=\"#main\" in an application whose hash is also its router. Activating it on Events (or any other secondary route) changes the route to main, which falls through to World.\nChange to: Prevent default navigation on this link and focus main.current with preventScroll=false while retaining the current hash route.\nWhy: A skip link must bypass navigation into the current page's content; it must not discard the visitor's task.","line":70,"path":"src/App.tsx","reproduction":"Width 390px, Chromium. Open /#/events, focus the first link with Tab (or focus a.skip), then press Enter. Before: h1 is World events and URL ends #/events. After: URL ends #main and h1 is The world never stops living, with the map rendered. Expected focus to move to the Events main element while URL and event content remain unchanged.","severity":"medium","snippet":"      <a className=\"skip\" href=\"#main\">Skip to content</a>","title":"accessibility: Skip to content replaces the current page with the world"},{"citation":"resolved","description":"Now: settle() attaches the complete Oracle request/result to the old event, then syncEvent() immediately replaces w.event. Only a sentence is left in Chronicle, so the Events page cannot show the recorded input, schema, request ID, timestamp or verification source for completed judgments. Its copy still says the inputs are recorded.\nChange to: Retain each completed Oracle request in durable event history before replacing w.event, and render those stored records in the existing Oracle judgments section.\nWhy: Section 8 requires each request and validated result to retain its ID, event reference, input, allowed outcomes, verification, timestamp and source. Visitors need that evidence to audit a decision.","line":399,"path":"src/sim/sim.ts","reproduction":"Width 390px, Events route. Set the test clock to 2026-11-05 21:00 UTC, load a new world, then jump to 2026-11-06 09:00 UTC and let the next tick run. The completed EV-20261105-21 appears as a judgment sentence, but no JSON request/inputs can be inspected. Source reproduction: const T0=Date.UTC(2026,10,5,21); const w=newWorld(T0); syncEvent(w,T0); const previous=w.event; syncEvent(w,previous.end). previous.oracle exists with id OR-EV-20261105-21, but JSON.stringify(w).includes(\"OR-EV-20261105-21\") is false and w.event.oracle is undefined. Expected the completed request to remain in persisted world history and be visible under Oracle judgments.","severity":"medium","snippet":"  if (w.event && w.event.id !== ev.id && !w.event.settled) settle(w, now);\n  if (w.executed.includes(ev.id)) return; // duplicate-execution guard\n  w.executed.push(ev.id); if (w.executed.length > 200) w.executed.shift();\n  w.event = { id: ev.id, kind: ev.kind, start: ev.start, end: ev.end, progress: 0, target: TARGET[ev.kind], stance: zeroF(() => 'cooperate' as const), tally: zeroF(() => 0), settled: false };","title":"bug: every event rollover discards the Oracle inputs it claims to record"},{"citation":"resolved","description":"Now: Settlement always chooses the first faction after sorting tallies and awards 50 renown, even when all tallies are zero and the validated outcome is No champion. Ironborn wins this empty event solely because it is first in FACTIONS.\nChange to: Award challenge renown only when the validated result is Champion faction crowned and its eligibility threshold has been met; document and apply the tie-breaker for qualifying tied factions.\nWhy: The published failure result says there is no champion, and sections 6 and 7 require defined, validated outcomes. Rewards and rankings must agree with that result.","line":440,"path":"src/sim/sim.ts","reproduction":"Width 390px, Chromium. In a fresh context pause the test clock at 2026-11-06 08:59:59 UTC, open /#/events, then run the clock for 1,000ms. The Faction Challenge settles with all tallies still zero. Run 10,000ms more for autosave and inspect the app save: chronicle records EV-20261105-21: No champion, but renown is {Ironborn:50, Wilds:0, Veil:0, Crown:0}. Source reproduction: const w=newWorld(Date.UTC(2026,10,5,21)); syncEvent(w,w.lastReal); const e=w.event; syncEvent(w,e.end). All four e.tally values are 0 and the result is No champion, yet Ironborn gains 50. Expected no faction reward for the failed event.","severity":"medium","snippet":"  if (e.kind === 'Faction Challenge') {\n    const champ = [...FACTIONS].sort((x, y) => e.tally[y] - e.tally[x] || FACTIONS.indexOf(x) - FACTIONS.indexOf(y))[0];\n    w.renown[champ] += 50;","title":"bug: a failed Faction Challenge still rewards Ironborn as champion"},{"citation":"resolved","description":"Now: The opponent receives a goto task sharing the challenger's decision ID. On arrival it marks that decision done, clears its task and resumes ordinary work, even if the challenger is still travelling. The challenger later runs the duel without checking that its opponent is still at the arena.\nChange to: Keep both participants reserved for the same pending duel, require both alive and arrived at the arena before resolving it, and mark the shared decision done only after storing its result (or failed if it cannot run).\nWhy: The interface promises both inhabitants walk to the Arena of Ash, and section 9 requires instructions to respect location and show a truthful execution status.","line":208,"path":"src/sim/sim.ts","reproduction":"Width 390px, Chromium; fresh world with test clock fixed at 2026-11-03 10:00 UTC. Open profile #1, Adopt, enter rival 251, and Challenge to duel; advance 52 one-second ticks. Decision DC-1-0 is already done while w.duels.length is 0 and challenger #1 is still travelling (arrived=false, x=60.6705, y=27.1332). Opponent #251 has dropped its arena task and is departing for Glimmer Marsh. Reverse the challenge (#251 against #1): a result is recorded at tick 52 while #1 is still en route. Deterministic source reproduction: const T0=Date.UTC(2026,10,3,10); const w=newWorld(T0); adopt(w,1); const d=decide(w,1,\"duel\",\"251\",T0); for(let i=0;i<52;i++) tick(w,T0+i*1000); inspect d.status and w.duels.length. Expected the decision to remain accepted until both participants reach the arena and a result is recorded.","severity":"medium","snippet":"      const d = w.decisions.find((x) => x.id === a.task!.decisionId);\n      if (a.loc === a.task.loc) {\n        if (a.task.kind === 'duel' && a.task.target) {\n          const b = w.agents[a.task.target - 1];\n          if (b.alive) runDuel(w, a, b, at); else if (d) { d.status = 'failed'; d.reason = 'The opponent fell before the duel.'; }\n        }\n        if (d && d.status === 'accepted') d.status = 'done';\n        a.task = null;\n      } else { send(a, a.task.loc, T); continue; }","title":"bug: a duel order completes before combat and releases its opponent early"},{"citation":"resolved","description":"Now: The World loader catches a storage failure and starts a temporary world, but InhabitantsPage reads and removes sessionStorage during rendering without a guard. A browser that denies storage therefore throws from render and React removes the whole application, including navigation and its recovery message.\nChange to: Wrap the optional faction-filter sessionStorage read/remove in try/catch and default to all when unavailable; guard the matching Factions-page write too. Keep the existing visible storage warning and allow the temporary session to remain playable.\nWhy: Section 15 requires working navigation and error states. A recoverable persistence failure must not turn the directory into an empty page.","line":18,"path":"src/ui/pages.tsx","reproduction":"Width 390px, Chromium. Before loading, simulate a browser denying DOM storage: Storage.prototype.getItem=()=>{throw new DOMException(\"Storage access blocked\",\"SecurityError\")}; Storage.prototype.setItem=()=>{throw new DOMException(\"Storage access blocked\",\"SecurityError\")}. Open /: the game renders and its alert says the saved world could not be read. Click Inhabitants. Actual pageerror is Storage access blocked, #root.innerHTML becomes an empty string and the body has no content. Expected the directory to render with faction=all and retain usable navigation/error feedback.","severity":"medium","snippet":"  const [st, setSt] = useState('all');","title":"bug: opening Inhabitants with blocked storage blanks the entire app"}],"hash":"aabbfa8144859120caaae3c031fa53a8624c415eda1fc7ef1c89a4f0a66e4c88","nodeId":"ae11c44e-1d0c-4eb2-91d7-d3bf1a7da790","outcome":"completed","summary":"| Area | Count/result |\n|---|---|\n| Requirements | **60:** 10 met, 33 missing, 1 faked, 14 need requester, 2 after review |\n| Broken features | **6** runtime/navigation defects |\n| First screen, 390px | **2/2:** world and Adopt action visible |\n| taste@1 | **16/16 passed** in Chromium; additional WebKit layout failure |\n| Copy | **2** inaccurate claims about retained records |\n| Share card | **5/5:** title, description, favicon, OG title/image present |\n\nSaved **11 verified findings: six high, five medium** in [.imd-findings.json](/home/imd/.identitymd-5/work/abf4b9ff-9128-4162-82b6-1bdcb446e622/ae11c44e-1d0c-4eb2-91d7-d3bf1a7da790/.imd-findings.json). Every finding includes an exact source snippet, proposed change, and measured reproduction. Application files remain unchanged.\n\n| Severity | Finding |\n|---|---|\n| High | **fidelity:** all 1,000 metadata image paths resolve to missing files |\n| High | **fidelity:** tokens 505 and 973 render identical artwork |\n| High | **fidelity:** no shared persistent game backend is delivered |\n| High | **fidelity:** the “permanent” Chronicle deletes older history |\n| High | **fidelity:** the required Marketplace page is absent |\n| High | **bug:** WebKit’s shared header makes every tested route 334px wide at 320px |\n| Medium | **accessibility:** Skip to content replaces secondary pages with World |\n| Medium | **bug:** event rollover discards completed Oracle inputs |\n| Medium | **bug:** a failed Faction Challenge still awards Ironborn 50 renown |\n| Medium | **bug:** duel orders become “done” before combat occurs |\n| Medium | **bug:** blocked storage makes Inhabitants blank the entire application |\n\nThe existing **17 unit tests pass**. I tested adoption, orders, rejection states and Help in Chromium and WebKit; checked nine views at 320, 390 and 1440px; and exercised empty searches, invalid profiles, reset cancellation, storage failures, offline return, event settlement and duel execution.\n\nThe visual idea is a miniature four-faction settlement, supported by character portraits and a restrained dark interface.\n\nThe inventory below follows all 56 requirement bullets in the [linked brief](https://github.com/RobertKodes/gods/blob/main/GODS_OF_IMD_.md), plus four delivery constraints. Compound requirements count once and are marked missing when a required part is absent. “Faked” identifies the manifest’s unsupported `allValid=true` assertion.\n\n| Brief item | Status | Evidence |\n|---|---|---|\n| 1.1 Complete delivery | Missing | `README.md:22` excludes the server and several required systems. |\n| 1.2 Coordinated teams | Needs requester | IMD team/job/review provenance is needed; no coordination ledger is included. |\n| 1.3 Full execution | Missing | `README.md:26` excludes unfinished scope; no follow-up package or cost record. |\n| 2.1 Persistent MMORPG | Missing | `src/sim/store.ts` uses independent device-local worlds. |\n| 2.2 Offline autonomy | Missing | `src/sim/sim.ts:518` limits return catch-up to 900 seconds. |\n| 3.1 Unique collection | Missing | 1,000 exported portraits contain only 999 distinct rendered artworks. |\n| 3.2 Four factions | Met | `src/sim/genesis.ts:6` defines all four identities and focuses. |\n| 3.3 Validated manifest | Faked | `dist/genesis/manifest.json` reports success despite broken references and duplicate art; full attributes are omitted. |\n| 3.4 On-chain ownership | Needs requester | Supply the permitted existing collection, chain/address and ownership integration. Council discloses local adoption. |\n| 3.5 Permanent memorials | Missing | Identity and achievements survive death, but `sim.ts:75` truncates histories. No mint occurs. |\n| 4.1 Complete map | Met | `src/sim/world.ts` contains the specified facilities, halls, districts, resources, territories and adventure locations. |\n| 4.2 Functional rendering | Missing | `WorldCanvas.tsx` animates inhabitants, weather and daylight; buildings remain static without construction activity. Audio exists. |\n| 5.1 Character system | ","treeHash":null,"usage":{"cachedInputTokens":5309568,"inputTokens":157919,"model":"gpt-6.1-sol","outputTokens":41121,"runtime":"codex","turns":9,"wallClockMs":969216}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"83e7e92833e57c52","findings":[],"hash":"ef3333ce4ab0dffcd1309cf5f02a973734c1697964fe3b202b110b1dd7528a29","nodeId":"ae11c44e-1d0c-4eb2-91d7-d3bf1a7da790","outcome":"completed","summary":"| Area | Previous review | This review |\n|---|---|---|\n| Requirements | Full counts unavailable | 59 assessed: 26 met, 13 missing, 0 faked, 18 need requester, 2 after review |\n| Broken features reported | 11 findings: 6 high, 5 medium | All 11 fixed; 0 new revision findings |\n| First screen at 390px | Count unavailable | Product and Adopt action visible |\n| taste@1 | Count unavailable | 16/16 passed |\n| Copy findings | None supplied | 0 new |\n| Share card | Count unavailable | All 5 required signals present |\n\nAll eleven previous findings are fixed. [.imd-findings.json](./.imd-findings.json) contains `{\"findings\":[]}`. Implementation files remain unchanged.\n\nValidation passed: 33 unit/API tests, 133 browser assertions across Chromium and WebKit, type checking, and a production build in a temporary copy.\n\n| Previous finding | Confirmed result |\n|---|---|\n| fidelity: broken Genesis references | All 2,000 metadata image/profile references resolve; sampled HTTP requests return 200. |\n| fidelity: duplicate Genesis artwork | 1,000 distinct canonical SVGs and 1,000 distinct pixel hashes. Tokens 505 and 973 differ. |\n| fidelity: missing persistent backend | Two sessions cannot adopt the same inhabitant. Day recovery processes 86,400 ticks and three settlements; state survives another restart. |\n| fidelity: Chronicle deletes history | Records beyond both former caps survive; older Chronicle and character records are accessible. |\n| fidelity: missing Marketplace | Navigation, purchases, sales, inventory changes and failure responses work in both engines. |\n| bug: WebKit header overflow | All ten routes measure 320px wide at 320px; utilities end at 308px. |\n| accessibility: skip link changes route | Events remains open, its hash stays unchanged, and focus moves to `main`. |\n| bug: Oracle evidence disappears | Archived `OR-EV-20261105-21` survives serialization/restart and opens in Events. |\n| bug: failed challenge rewards champion | Tallies of 0 and 50 award nothing; qualifying 51 awards 50 renown once. |\n| bug: duel completes before arrival | Both challenge directions remain pending at tick 52 and resolve after both arrivals. |\n| bug: blocked storage blanks directory | Denied storage leaves navigation, directory, adoption and priorities usable. |\n\nGods of IMD is an autonomous civilization game carried by a pixel village map and its moving inhabitants.\n\nThe inventory below records the broader [specification](https://github.com/RobertKodes/gods/blob/main/GODS_OF_IMD_.md), including remaining scope gaps. Rows 1–56 follow its bullet order; 57–59 cover the publication and deployment conditions. “Missing” can include partially implemented requirements. These scope entries do not reopen the eleven settled findings.\n\n| # | Requirement | Status and evidence |\n|---|---|---|\n| 1 | Complete production ecosystem and delivery package | **Missing:** playable game and backend exist; contracts, integrations and portions of the operations/security package remain absent. See `README.md`. |\n| 2 | Coordinated swarm teams, shared specification, integration and review | **Needs the requester:** orchestration, assignment and dependency records; source tests establish implementation checks only. |\n| 3 | Complete all phases; coordinate follow-up jobs and explain costs | **Needs the requester:** workflow, follow-up and cost records. |\n| 4 | Persistent inhabitants with movement, work, exploration, relationships, combat, trade and history | **Met:** `src/sim/sim.ts`, `src/ui/WorldCanvas.tsx`, `server/service.ts`. On-chain identity is separately gated below. |\n| 5 | World continues without browsers; bounded guidance and autonomous rules | **Met:** background scheduler, shared commands and restart/day-recovery checks. Governance remains gated in row 31. |\n| 6 | Exactly 1,000 cohesive, unique artworks and metadata records | **Met:** `src/sim/genesis.ts`, `dist/genesis/`; exhaustive reference and pixel checks pass. |\n| 7 | Four specified faction identities and specialt","treeHash":null,"usage":{"cachedInputTokens":4595456,"inputTokens":161230,"model":"gpt-6.1-sol","outputTokens":32432,"runtime":"codex","turns":9,"wallClockMs":856058}},{"artifacts":[],"attempt":1,"bundleHash":"f42e03bf725ff889f8c665062dc9b8bfd77b026fd9727720724488ee208dc93f","device":"ded749db63cc4ece","findings":[],"hash":"fdfc8ec5a864af50748c44e860c6442c508ad833c422891b360230c6884d8db6","nodeId":"c2b4c058-e764-48eb-a737-1927aac4c3f9","outcome":"completed","summary":"Fixed all 11 findings, rebuilt `dist/`, and added the persistent shared service.\n\nValidation passed: 33 tests, 133 browser checks, 16 design checks, and 1,000 distinct rendered portraits. Deliverables total 3.57 MB.\n\nDetails are in `.imd-responses.json` and `artifacts/validation.md`. Public backend provisioning and publication remain pending. No token or contract was deployed.\n\nNot delivered: artifacts/backend.md, artifacts/browser-results.json, artifacts/chromium-oracle-390.png, artifacts/design-guidance-LICENSE.txt, artifacts/design-probe.json, artifacts/package-check.json, artifacts/shared-profile-390.png, artifacts/validation.md and 4 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"154cc6dfed74258c3a6306fa1cd57fd147b536a8","usage":{"cachedInputTokens":8165504,"inputTokens":143130,"model":"gpt-6.1-sol","outputTokens":68585,"runtime":"codex","turns":14,"wallClockMs":2219504}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"54e7ae955f8c372c34329d5967684051820038cb9c91cadad761e3d11346fc30","verifiedTreeHash":"29bf316372f95437e158fcf8c030c0c9c6481c03","verifierVersion":"0.1.0+27f56808"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"fdfc8ec5a864af50748c44e860c6442c508ad833c422891b360230c6884d8db6","verifiedTreeHash":"154cc6dfed74258c3a6306fa1cd57fd147b536a8","verifierVersion":"0.1.0+7f615fcc"}]}