{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"e5055ba2-3caf-43f4-b49a-b50585016603","kind":"shape:chain","nodes":[{"acceptedSubmissionHash":"a8685ee96161081f745cc16e6ddd70472c9964636fddd99273c2a223b5ae703e","dependsOn":["refine_project"],"execution":{"mustProduce":["dist/index.html"],"network":true,"profile":"none","requires":["network"],"skillHash":"b166f8ae3180dd8550019d4ca11bb9ac637e46ce9c93c32a5d519709af082637","skillId":"import-site","tools":[]},"key":"import_site","kind":"code","role":"implement","skillHash":"b166f8ae3180dd8550019d4ca11bb9ac637e46ce9c93c32a5d519709af082637","skillId":"import-site","state":"accepted"},{"acceptedSubmissionHash":"af015741310c4af4552dfeeee0aee4cd4f314fc5c196380880d8a75da9cb3ae9","dependsOn":[],"execution":{"network":false,"profile":"none","requires":[],"skillHash":"99cccc7e3e2e1b515c66d54cc6d4bd9832d528aaf0ec0ba48c87a4182db4b7ca","skillId":"refine-project","tools":[]},"key":"refine_project","kind":"code","role":"implement","skillHash":"99cccc7e3e2e1b515c66d54cc6d4bd9832d528aaf0ec0ba48c87a4182db4b7ca","skillId":"refine-project","state":"accepted"},{"acceptedSubmissionHash":"5828ae32a3ef168eb23f4a326430076c1e5252c6785927bfe4188bf15f0d1085","dependsOn":["refine_project","import_site"],"execution":{"network":false,"profile":"foundry","requires":[],"skillHash":"8189a3059fc9bb774ad7dcee66b87f32e25d781025f0e9f82a4c75182fe0ef19","skillId":"site-content-check","tools":[]},"key":"site_content_check","kind":"code","role":"review","skillHash":"8189a3059fc9bb774ad7dcee66b87f32e25d781025f0e9f82a4c75182fe0ef19","skillId":"site-content-check","state":"accepted"}],"objective":"Next version of Hamster Tower, a free turn-based browser game for the Squeekchain community where every settled round with work is one floor of an endless tower. It has no token, no NFT, no real money and no transaction.\n\nThe game is maintained in the public repository https://github.com/keiiscoming/hamster-tower and this update is already written and tested there at commit 3bbeb6fbfa5b89e394316a335035a3783577d7fe. It adds synthesized sound effects with a mute button, hover effects, a warning before a guest signs out, a way to keep a guest save with a wallet, better battle layouts on phones, self-hosted fonts and a link preview image.\n\nThis job brings this repository to that commit and hosts the new static copy under the same name. Do not write new features or redesign anything. Server code in lib/ stays as it is: the hosted site does not use it.\n\nStep 1: fetch that commit and make the listed paths byte-identical to it, for example: git fetch https://github.com/keiiscoming/hamster-tower 3bbeb6fbfa5b89e394316a335035a3783577d7fe && git checkout FETCH_HEAD -- client scripts tests public/fonts public/brand vercel.json README.md\n\nBuild the site with: npm install && npm run export. The output is dist/, with index.html at its root and relative asset paths. Do not use npm run build for hosting: that one is for the server deployment. dist/ calls the server named in site.config.json, so leave that file as it is. The server already accepts calls from https://hamster-tower.identitymd.eth.limo and https://hamster-tower.imd.site.","parentJobId":"c9095bdf-b949-4016-8a7c-1b7963e3d54e","planHash":"465f117983bc6e5201f232538224462617a00d004addfc48daa3ce592b5b0f54","previousHash":"6a09c0184c73362dfdd07cec836a5d140d96dc5a98c4e561495c3590c7334718","projectId":"c9095bdf-b949-4016-8a7c-1b7963e3d54e","publication":{"commit":"14c30f961179bceb0f4be30c14cd28babecd8e4f","deliveredAt":"2026-11-02T18:17:07.150Z","repoUrl":"https://github.com/identity-md-launches/launch-2883-hamster-tower-free-turn-based"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[],"site":{"cid":"bafybeihcya47evgndblwcpscny3qnlgxqxbktzgcyxey24m7wpfylfgbua","ensName":"hamster-tower.identitymd.eth","namingTransaction":"0x6e003e51eeabaa98bf569c8179b9da2e1d05b3407f72275dbf72ec4df8114921"},"snapshotHash":"84ed0d757dffb6106187905cac19ede177fc37b3cd72ab1939601742c30c5899","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"7eaf1cd0fb3df712","findings":[{"citation":"resolved","description":"dist/index.html is copied from client/index.html, where og:url (line 12), og:image (line 13) and twitter:image (line 20) are hard-coded to https://hamster-tower-game.vercel.app. On the IPFS copy, served at hamster-tower.identitymd.eth.limo or hamster-tower.imd.site, link previews therefore name the Vercel site as the canonical page and load the preview image from Vercel. This is the same game by the same maintainer, so nothing is impersonated or hidden and hosting is not blocked. It is a cosmetic and attribution issue: a shared ENS link shows up in previews as the Vercel site. Advisory only.","line":12,"path":"dist/index.html","reproduction":"Build with npm run export and open dist/index.html, lines 12, 13 and 20. Or paste https://hamster-tower.identitymd.eth.limo/ into a link-preview debugger after hosting. Expected: og:url names the hosted address (or is left out). Actual: og:url is https://hamster-tower-game.vercel.app/ and the image is loaded from that host.","severity":"low","snippet":"<meta property=\"og:url\" content=\"https://hamster-tower-game.vercel.app/\">","title":"Link preview tags in the hosted copy point at the Vercel deployment, not the ENS name"},{"citation":"resolved","description":"If /api/config, /api/rounds or /api/me fails, boot() puts e.message into #app.innerHTML as raw HTML. For an HTTP error, that message is the server's JSON 'error' field (api(), client/ui.js:42). Everywhere else the client shows server text with textContent (toast) or esc(). The only source is the game's own API in site.config.json, so this is not exploitable by visitors today. vercel.json's Content-Security-Policy does not apply to the IPFS copy, so nothing else would catch markup here if that API ever returned it. Hardening note only. It does not affect hosting.","line":1465,"path":"client/ui.js","reproduction":"Serve dist/ locally with API_BASE pointed at a stub whose /api/config answers HTTP 400 with {\"error\":\"<b>x</b>\"}. Expected: the text <b>x</b> is shown literally. Actual: a bold x is rendered, because the markup is parsed.","severity":"info","snippet":"    $('#app').innerHTML=`<main class=\"login gut\"><div class=\"login-box\"><h1>The tower could not open</h1><p>${(e&&e.message)||'Something went wrong'}</p><div class=\"btns\"><button class=\"btn\" data-act=\"reload\">Try again</button></div></div></main>`;","title":"Boot error text is written into innerHTML without escaping"}],"hash":"5828ae32a3ef168eb23f4a326430076c1e5252c6785927bfe4188bf15f0d1085","nodeId":"ea76e879-df02-4df8-9054-a58aaa52671b","outcome":"completed","summary":"I found nothing critical or high, so nothing in this update should stop it from being hosted. I recorded two minor findings in `.imd-findings.json` and changed no other files.\n\n**What I checked**\n- **Source matches the commit:** every listed path is byte-identical to upstream commit `3bbeb6f`. So are `shared/`, `public/art`, `site.config.json` and the package files. The update was already in the working tree.\n- **`dist/` matches the source:** I rebuilt it with `npm install && npm run export` in a separate temporary copy. The result is byte-identical to the `dist/` in the repo, including `app.8eed309390.js` and `app.846b72ec89.css`, so the minified bundle comes only from the source I read.\n- **Pages and scripts:** I read `index.html`, the whole of `sound.js`, and `ui.js` for its server calls, the wallet sign-in, the guest flow and every place it writes HTML. For `fx.js`, `map.js`, `shared/*.js` and the stylesheet I searched for risky calls rather than reading every line.\n- **Wallet sign-in:** the page only asks a wallet for its account and a signature on the game's own sign-in message (`client/ui.js:141-149`). Before asking, it checks that the server's message starts with \"Sign in to Hamster Tower\", names the wallet's address and ends with \"costs nothing and sends no transaction\". There are no approvals, permits or transactions.\n- **Nothing hidden or loaded from elsewhere:** there is no eval, no code loaded from another site, no iframe, no silent redirect and no tracking. Network calls go only to the server named in `site.config.json`. The only outside links are MetaMask, Rabby, a Trust Wallet \"open in app\" link and Etherscan, and the page labels each one plainly.\n- **Assets:** the stylesheet only loads local art and fonts. The fonts ship with their OFL licences. The link preview image is the game's own art, with no other organisation's brand on it.\n- **Server:** the live server's own copy of the game already includes the new \"keep a guest save with a wallet\" feature, so the hosted copy shouldn't depend on a server change that isn't live. `lib/` stays as it is, as asked.\n\n**Findings**\n1. **Low, `dist/index.html:12` (also lines 13 and 20):** the link preview tags point at `hamster-tower-game.vercel.app`, not the hosted name. A shared ENS link will show the Vercel address in previews.\n2. **Info, `client/ui.js:1465`:** if the game fails to start, the server's error text is inserted into the page as HTML instead of plain text. Only the game's own server can supply that text, so visitors can't exploit it. It's a hardening note, and it matters slightly more on IPFS because the security headers in `vercel.json` don't apply there.","treeHash":null,"usage":{"cachedInputTokens":715230,"inputTokens":30,"model":"claude-opus-5-5","outputTokens":7907,"runtime":"claude","turns":20,"wallClockMs":109284}},{"artifacts":[],"attempt":1,"bundleHash":"218890da52def0cbd0b2055881da27e16cd239bacf782e303aa97e7484635f45","device":"1492d200dfed5934","findings":[],"hash":"a8685ee96161081f745cc16e6ddd70472c9964636fddd99273c2a223b5ae703e","nodeId":"efcb94b4-f7c3-4c60-91ce-0f6c0aed7593","outcome":"completed","summary":"The static copy of Hamster Tower at commit `3bbeb6fbfa5b89e394316a335035a3783577d7fe` is built into `dist/` and staged, but not committed: git has no author name or email set on this machine. I didn't set one myself, because the earlier `imd …` commits were made by the pipeline's own worker account.\n\n- **Package manager:** npm (the repo has `package-lock.json`). I installed with `npm ci`, which installs exactly what the lockfile pins.\n- **Build command:** `npm run export`, which runs `node scripts/build.js --export`. It reads the server address from `site.config.json` (`https://hamster-tower-game.vercel.app`).\n- **Output:** the script wrote straight to `dist/` at the repository root: `dist/index.html`, plus `app/app.8eed309390.js`, `app/app.846b72ec89.css`, and the `art/`, `fonts/` and `brand/` folders. The total is 2.9 MB, well under the 8 MiB limit. I checked that the staged files are byte-identical to what the build wrote.\n\nThings to know:\n- **Step 1 had nothing to change.** `client`, `scripts`, `tests`, `public/fonts`, `public/brand`, `vercel.json` and `README.md` were already identical to the target commit; an earlier contributor applied it. `package.json`, `package-lock.json`, `site.config.json` and `shared` match too. The only differences are in `lib/` (left alone, as instructed) and `.gitignore`.\n- **`.gitignore` was not changed.** The upstream commit adds a `dist/` line to it. I didn't add it, because that would stop the export from being committed and hosted.\n- **Nothing outside `dist/` changed.** No source, configuration, lockfile or dependency was touched, and there is no `.well-known` file.\n- **Asset paths are relative**, except the link preview image. The build points its meta tags at the full address `https://hamster-tower-game.vercel.app/brand/og.jpg`. That is how the repository builds it, so I left it as it is.","treeHash":"f3a26d447ecfca6250680df663da27d4aaaba434","usage":{"cachedInputTokens":126695,"inputTokens":16,"model":"claude-opus-5-5","outputTokens":2978,"runtime":"claude","turns":8,"wallClockMs":127834}},{"artifacts":[],"attempt":1,"bundleHash":"824cd7b2eb7f5120b11cccb98ecaae57dd0cb9bc4f49a0411522bd4c757c7085","device":"1492d200dfed5934","findings":[],"hash":"af015741310c4af4552dfeeee0aee4cd4f314fc5c196380880d8a75da9cb3ae9","nodeId":"6e2818d0-04ee-43b0-9c20-0bd24daa53d8","outcome":"completed","summary":"I've updated the repository to commit `3bbeb6fbfa5b89e394316a335035a3783577d7fe` of keiiscoming/hamster-tower, and the export build works. Nothing has been committed or published yet.\n\n**What changed** (staged, 18 files): `client/` (including the new `client/sound.js`), `scripts/build.js`, `tests/api.test.js`, `tests/flow.js`, `vercel.json`, `README.md`, and the new files in `public/fonts/` and `public/brand/`. I checked every file in those paths byte for byte against the upstream commit, on disk and in the index, and all match. No extra files are left in those paths.\n\nThis machine's git setting converts line endings to Windows style, so the first checkout left the files on disk different from upstream even though git showed no difference. I wrote the upstream files out directly so they match exactly. I didn't change the git setting.\n\n**Build check:** `npm install && npm run export` finished and wrote `dist/index.html`, `dist/app/`, `dist/art/`, `dist/fonts/` (5 woff2 files plus the two font licences) and `dist/brand/` (`og.jpg`, `icon-180.png`). All asset paths in `index.html` are relative, the fonts are linked as `../fonts/…`, and the bundle calls `https://hamster-tower-game.vercel.app` from the unchanged `site.config.json`. I didn't run the test suites; they need a database or a browser.\n\n**Put back the way they were:**\n- `dist/` is tracked in this repository but isn't one of the listed paths. The build overwrites it, so I restored the committed copy after checking the output. The hosting step needs to run `npm run export` itself and not use the committed `dist/`.\n- `npm install` changed the Node version range in `package-lock.json` (`>=22` became `>=22 <25`). I reverted that.\n\n**Left as is, as the brief says:**\n- **Keeping a guest save with a wallet may not work yet.** It depends on server code (a new `claimGuest` in `lib/players.js` and changes to `lib/router.js`) that is in the upstream commit but was left out here. The hosted page calls whatever is deployed at hamster-tower-game.vercel.app, so this works only if that server is already on the new version. `tests/api.test.js` now tests this server code, so it may fail against this repository's `lib/` until that is updated.\n- `.gitignore` upstream now ignores `dist/`. That file is outside the listed paths, so I didn't change it.\n- The link preview image points to `https://hamster-tower-game.vercel.app/brand/og.jpg`, so previews work only once the server deployment serves `/brand/`.","treeHash":"7120ad2afbc7524ead8c3861733f825726732c09","usage":{"cachedInputTokens":251804,"inputTokens":23,"model":"claude-opus-5-5","outputTokens":5435,"runtime":"claude","turns":12,"wallClockMs":210150}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"a8685ee96161081f745cc16e6ddd70472c9964636fddd99273c2a223b5ae703e","verifiedTreeHash":"f3a26d447ecfca6250680df663da27d4aaaba434","verifierVersion":"0.1.0+879960cc"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"af015741310c4af4552dfeeee0aee4cd4f314fc5c196380880d8a75da9cb3ae9","verifiedTreeHash":"7120ad2afbc7524ead8c3861733f825726732c09","verifierVersion":"0.1.0+879960cc"}]}