{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"f269c469-2111-476f-a609-8f8d97f70b29","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"bcfaa5ec4b413d98d21c24f09349625ced4c22836a632a8619de483aeba45e9d","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"7cbdc7b92c7bc2e2e0be8a73e5ef0800223127b0d08eb28079e1f224f95b5be0","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"```text\nBuild SEED SLASH, a complete mobile-friendly browser game inspired by Fruit Ninja, with an original cute hamster theme.\n\nGameplay: sunflower seeds, almonds, cashews and walnuts fly up from the bottom. Swipe with a finger or drag the mouse to slice them. Show a glowing slicing trail, particles and combo bonuses. Avoid bombs: hitting one loses a life. Start with 3 lives. Golden seeds give double points.\n\nInclude a start screen, a short tutorial, score and combo display, pause/resume, sound on/off, game-over screen, restart button and best score saved in localStorage. Support portrait mobile screens and desktop. Prevent page scrolling while playing.\n\nUse polished original cartoon artwork: a cute hamster mascot, a dark forest background and warm golden highlights. Create all necessary art assets. Make the game fully playable, not just a landing page or mockup.\n\nSqueekchain integration: check whether https://api.squeekchain.com/v1/status is publicly accessible and document its actual response before using it. If it provides a verified hamster-wheel running status, check every 10 seconds and activate a golden-seed bonus while the wheel runs. If unavailable or unsupported, keep the game playable with clearly labelled local bonus mode; do not invent live data.\n\nNo wallet connection, tokens, payments or gambling inside the game. Include a README explaining gameplay, controls and any API integration. Deliver a working website hosted on IPFS.\n```","parentJobId":null,"planHash":"1cbf19a66de6328302ed7299210508fbc9e9a2f16fbe0176d2dc2c71a52e8eee","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"f269c469-2111-476f-a609-8f8d97f70b29","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-3148-text-build-seed-slash"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51223","feedbackHash":"ae7e679bab2aa3130bb351a7f3f390f7432086a8e1af61d7d9aae3815f05638c","nodeKey":"build_website","submissionHash":"bcfaa5ec4b413d98d21c24f09349625ced4c22836a632a8619de483aeba45e9d","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51295","feedbackHash":"58ea101d56f056df96982d4d9744ffe8863124c7fb9e71a792cf961833d6da9f","nodeKey":"design_critic","submissionHash":"7cbdc7b92c7bc2e2e0be8a73e5ef0800223127b0d08eb28079e1f224f95b5be0","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"4cb992ea5eface9fdcdd513b1ed95a379458ab90fca66e3e85bf2ee639792037","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"42373055dcf76acd","findings":[{"citation":"resolved","description":"Now: The README sends readers to artifacts/squeekchain.md for the recorded API response, but the delivered tree has no artifacts directory. The validation, guide-license and bundle-inventory links are also absent.\nChange to: Put the actual observed API response and its HTTP status/date directly in the existing Squeekchain README section; replace the other absent artifact references with the relevant content or accurate references to files that ship.\nWhy: The brief requires documenting the actual Squeekchain response and explaining the integration; readers must be able to inspect the evidence the README promises.","line":48,"path":"README.md","reproduction":"Width: any; documentation review. Open README.md and follow artifacts/squeekchain.md at line 48, artifacts/validation.md at line 74 and artifacts/INTERFACE-GUIDE-LICENSES.txt at line 80. None resolves: git ls-files artifacts returns no files and fs.existsSync(\"artifacts/squeekchain.md\") is false; the same is true for artifacts/validation.md, artifacts/INTERFACE-GUIDE-LICENSES.txt and artifacts/bundle-budget.json. Expected: each evidence reference resolves to delivered material. Actual: all four named artifacts are absent.","severity":"medium","snippet":"The public [Squeekchain status endpoint](https://api.squeekchain.com/v1/status) was checked before integration on **2026-11-08**. An ordinary unauthenticated HTTP request returned **200 JSON**, with `access-control-allow-origin: *`. It reported an **IDLE** wheel, zero RPM, hardware provenance, an accepted oracle state and a recent signer verification timestamp. The exact initial relevant fields, the subsequent full response, HTTP evidence and the schema investigation are in [artifacts/squeekchain.md](artifacts/squeekchain.md).","title":"bug: README evidence links point to files absent from the delivery"},{"citation":"resolved","description":"Now: The results scrollport extends behind the higher-z-index footer. At 844×390 the game automatically focuses Play again while its entire 58px height sits under the footer; a tap on the button is intercepted.\nChange to: End the state-overlay scrollport above the bottom-bar, accounting for its actual height and safe area, and ensure the focused replay button scrolls inside that unobscured area. Reuse the existing overlay and responsive spacing.\nWhy: The brief asks for a mobile-friendly game and a usable restart button. A focused primary action must remain visible and receive taps (WCAG 2.4.11).","line":142,"path":"src/styles.css","reproduction":"Width 844px, height 390px, Chromium, fresh storage. Select Start slicing, then Play now. Do not slice; allow nine nuts to drop and the game-over screen to appear. Without scrolling, Play again is the active element, with bounding rect x=272, y=322.80, width=300, height=58. Footer bounds are y=318–390, so the entire button is covered. document.elementFromPoint(422,351.8) returns FOOTER.bottom-bar, not the button; clicking that coordinate leaves .app as \"app screen-over\". Expected: the focused replay button is visible and a tap restarts. Scrolling the overlay to scrollTop=136 moves the button to y=186.8 and restores its hit target, confirming footer occlusion rather than broken restart logic. The same 844×390 result layout is present in WebKit screenshots; the coordinate hit test above was measured in Chromium.","severity":"medium","snippet":".state-overlay{position:absolute;inset:0;z-index:4;background:#0d2522e8;display:flex;align-items:center;justify-content:center;padding:104px 24px 84px;overflow:auto}","title":"accessibility: the footer obscures the focused replay button in landscape"},{"citation":"resolved","description":"Now: The footer visibly says Local bonus mode (or Squeekchain · Wheel resting/running), but aria-label replaces that text with Bonus information. Voice-control users cannot identify the button by the words shown on screen.\nChange to: Remove aria-label=\"Bonus information\" so the existing visible status text becomes the accessible name; retain the decorative icons’ aria-hidden attributes.\nWhy: WCAG 2.5.3 requires the accessible name to contain the visible label, allowing speech input and assistive technology to refer to the same control consistently.","line":144,"path":"src/App.tsx","reproduction":"Width 390px, height 844px, Chromium. Open the home screen; block https://api.squeekchain.com/v1/status (or fulfill it with HTTP 503) and wait for Local bonus mode in the footer. The visible text is Local bonus mode, while button.getAttribute(\"aria-label\") is Bonus information. An axe-core scan reports label-content-name-mismatch on .wheel-button with the measured failure \"Text inside the element is not included in the accessible name\". The same source override applies in the supported live states. Expected: the accessible name includes the displayed Local bonus mode / Squeekchain status text.","severity":"medium","snippet":"      <button type=\"button\" className={`wheel-button ${liveClass}`} onClick={() => showModal('wheel')} aria-label=\"Bonus information\">","title":"accessibility: the bonus button accessible name omits its visible label"}],"hash":"7cbdc7b92c7bc2e2e0be8a73e5ef0800223127b0d08eb28079e1f224f95b5be0","nodeId":"6f66bdbe-396e-4871-adf9-17845f968e03","outcome":"completed","summary":"| Area | Count |\n|---|---|\n| Requirements | 37 met; 0 missing; 0 faked; 1 after review; 0 needs requester |\n| Broken features | 3 medium defects; 0 high |\n| First screen at 390px | Product and start action visible |\n| taste@1 | 16/16 passed |\n| Copy | 0 findings |\n| Share card | Present; 5/5 metadata checks |\n\nSaved three verified findings in [.imd-findings.json](/root/.identitymd/work/f269c469-2111-476f-a609-8f8d97f70b29/6f66bdbe-396e-4871-adf9-17845f968e03/.imd-findings.json). Site files remain unchanged. Chromium and WebKit flows were checked.\n\n- **accessibility:** At 844×390, the footer covers the entire focused replay button and intercepts taps. End the results scrollport above the footer.\n- **accessibility:** The visible bonus-status button is named “Bonus information” for assistive technology. Remove that overriding label.\n- **bug:** Four README evidence references point to absent files. Include the promised material or correct those references.\n\n| Explicit requirement | Status | Evidence |\n|---|---|---|\n| “SEED SLASH,” a complete browser game inspired by Fruit Ninja | Met | Start screen and functioning canvas game |\n| “mobile-friendly” | Met, with defect | Portrait flows pass; landscape replay issue above |\n| “original cute hamster theme” | Met | Pip artwork and woodland interface |\n| Sunflower seeds, almonds, cashews and walnuts “fly up from the bottom” | Met | `model.ts` spawning; four illustrated snacks |\n| “Swipe with a finger” | Met | Touch swipe scored 20 points |\n| “drag the mouse to slice them” | Met | Mouse slicing passed in both browsers |\n| “glowing slicing trail” | Met | Canvas trail rendering |\n| “particles” | Met | Slice bursts and separated halves |\n| “combo bonuses” | Met | Consecutive slices award additional points |\n| Hitting a bomb “loses a life” | Met | Observed lives decrease from 1 to 0 |\n| “Start with 3 lives” | Met | Initial and restarted HUD |\n| “Golden seeds give double points” | Met | Golden base score 20; ordinary base score 10 |\n| “start screen” | Met | Home composition and Start slicing |\n| “short tutorial” | Met | First-visit tutorial dialog |\n| “score and combo display” | Met | Game HUD |\n| “pause/resume” | Met | Entity positions freeze and continue |\n| “sound on/off” | Met | Toggle works and saves preference |\n| “game-over screen” | Met | Results overlay |\n| “restart button” | Met, with defect | Resets score/lives; obscured in landscape |\n| “best score saved in localStorage” | Met | Completed score survives reload |\n| “portrait mobile screens” | Met | Checked at 320px and 390px |\n| “desktop” | Met | Checked at 1440px |\n| “Prevent page scrolling while playing” | Met | Hidden overflow, touch suppression; swipe leaves scroll at 0 |\n| “polished original cartoon artwork” | Met | Original SVG illustrations and generation script |\n| “cute hamster mascot” | Met | `public/art/pip.svg` |\n| “dark forest background” | Met | `public/art/forest.svg` |\n| “warm golden highlights” | Met | Gold palette, title, controls and effects |\n| “Create all necessary art assets” | Met | Local sprites, background, mascot, favicon and share image |\n| “fully playable,” not a mockup | Met | Slicing, scoring, lives and complete rounds |\n| Check whether Squeekchain is publicly accessible | Met | README records HTTP 200; independent request matched |\n| “document its actual response before using it” | Met | README records response fields; supporting link is broken |\n| Check verified wheel status “every 10 seconds” | Met | Polling observed; hardware/freshness validation implemented |\n| Activate a golden-seed bonus while the wheel runs | Met | ACTIVE fixture enables golden shower |\n| Unavailable/unsupported: playable, labelled local bonus mode | Met | Outage, stale and simulated fixtures trigger fallback |\n| “do not invent live data” | Met | Unsupported readings remain explicitly local |\n| “No wallet connection, tokens, payments or gambling” | Met | No such flows or integrations |\n| README explains gameplay, controls and API","treeHash":null,"usage":{"cachedInputTokens":3589120,"cost":{"source":"estimated","usdMicros":1248556},"inputTokens":113106,"model":"gpt-6.1-sol","outputTokens":30452,"runtime":"codex","turns":9,"wallClockMs":962907}},{"artifacts":[],"attempt":1,"bundleHash":"f46b2a7134ae7b36b396951dff411004849c64c7c400f2cb9e7d3c3cb390b094","device":"1aabf616dd57561c","findings":[],"hash":"bcfaa5ec4b413d98d21c24f09349625ced4c22836a632a8619de483aeba45e9d","nodeId":"d6db9917-e62c-44f0-a2a3-6169996e2ba6","outcome":"completed","summary":"Built the complete game with original artwork, Squeekchain integration and labelled local fallback.\n\n[Production export](dist/index.html) · [README](README.md) · [Validation](artifacts/validation.md)\n\nBuild, typecheck, 15 tests, 38 browser checks and all 16 design checks pass. Submission: 1.5 MiB.\n\nIdentityMD handles IPFS pinning after submission; no live URL is available yet.\n\nNot delivered: artifacts/INTERFACE-GUIDE-LICENSES.txt, artifacts/axe-game-over.json, artifacts/axe-home.json, artifacts/axe-paused.json, artifacts/axe-tutorial.json, artifacts/build-output.txt, artifacts/bundle-budget.json, artifacts/console-results.json and 20 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"a1eef5634e0beb3ca17578d9113edecd35235854","usage":{"cachedInputTokens":8479360,"cost":{"source":"estimated","usdMicros":3093772},"inputTokens":125195,"model":"gpt-6.1-sol","outputTokens":114751,"runtime":"codex","turns":11,"wallClockMs":3304826}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"bcfaa5ec4b413d98d21c24f09349625ced4c22836a632a8619de483aeba45e9d","verifiedTreeHash":"a1eef5634e0beb3ca17578d9113edecd35235854","verifierVersion":"0.1.0+18543036"}]}