{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"6d9c0364-68d7-4d59-9cdb-08d3163570d0","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"9b6bab321c4dac34fb697300f0d7b9bec8f29fa0f36afd713521be3139677754","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network","tool:browser"],"skillHash":"59e98798940b133ebe39543cf01616b6d191af3a58e47ee54d51d4efd611c151","skillId":"build-website","tools":["browser"]},"key":"build_website","kind":"code","role":"implement","skillHash":"59e98798940b133ebe39543cf01616b6d191af3a58e47ee54d51d4efd611c151","skillId":"build-website","state":"accepted"}],"objective":"Build ASTERION, a futuristic spaceship command deck that feels like a beautifully crafted, playable science-fiction interface. This is a fun interactive website: the visitor is the captain of an exploration vessel approaching an unfamiliar star system. Use the attached better-interface reference throughout design, implementation, browser review, and documentation. Deliver the finished experience within this assignment.\n\nVISUAL DIRECTION\nMake it immersive and unmistakably a spacecraft control panel. Aim for cinematic instrument lighting, thoughtful typography, precise technical labels, a memorable ship identity, and a strong central navigation or ship visualization. Give the interface character through original graphics, restrained motion, meaningful readouts, and occasional dry ship-computer humor. Choose a coherent visual language rather than copying a franchise. The palette, layout, illustration approach, and ship design are yours to decide. Keep operational information legible: tiny decorative text, glow, scan lines, or animation must not obscure controls. Desktop can feel like a panoramic bridge; mobile should become a usable captain's console, not a shrunken desktop.\n\nTHE EXPERIENCE\nInclude a ship/mission header, an interactive star chart with three fictional destinations, power management, a readable ship-status view, and a short captain's event log. Show useful fictional telemetry such as hull integrity, fuel, reactor power, shields, and mission phase. Small decorative indicators can enrich the atmosphere, but clearly distinguish them from actual controls. The main activity is to choose a destination, configure the ship, and perform a simulated jump.\n\nREQUIRED INTERACTIONS\n1. Select a destination on the star chart or an equivalent keyboard-accessible list. Update its details, route visualization, and estimated journey information. Provide three distinct fictional places with short evocative descriptions.\n2. Allocate a fixed 100-unit power budget among engines, shields, and scanners. Start at 40/35/25. Controls must be understandable, keyboard accessible, and prevent negative values or allocations above the budget. Show remaining power, and make at least one related status change meaningfully when allocation changes. Retain a minimum engine allocation of 30 as a jump prerequisite; explain that prerequisite when unmet.\n3. Initiate a jump only when a destination is selected, sufficient engine power is assigned, and fuel is available. Review the destination and fuel use, confirm, then show a short sequence followed by an arrived state. Deduct a fixed 10 fuel units from an initial 100, update the current location, and append an event to the log. Prevent duplicate activation while a jump is in progress, and disallow jumping to the current location. Clearly explain blocked actions. Keep the sequence bounded to a few seconds and skip nonessential motion under reduced-motion preferences.\n4. Include an accessible reset-simulation action so the visitor can try again. A concise help panel should explain the three-step journey. Any additional visible controls must do something coherent or be clearly identified as unavailable; do not create dead buttons.\n\nSCOPE\nAll data and controls are fictional and local to the browser. This is not connected to real equipment. No accounts, wallet connections, backend, external telemetry, paid media generation, or credential requirements. Prefer original SVG, CSS, or lightweight canvas visuals bundled with the static export. No audio autoplay or flashing effects. Respect reduced motion and provide a way to pause substantial ongoing decorative animation. Keep the page responsive and performant; no large 3D dependency is necessary. Preserve creative freedom within these functional requirements.\n\nREVIEW AND DELIVERY\nBuild with Vite, React, and TypeScript unless the assignment requires otherwise; use relative asset paths and a single page or hash routing. Run the final production build and typecheck. Use the assigned browser to inspect desktop and mobile versions of the final export, test the complete select-destination/power/jump/reset journey, keyboard focus and dialogs, invalid/blocked states, overflow, console errors, and failed resource loads. Apply Better Interface's six design disciplines and correct observed defects. Record actual checks and limitations honestly. Use the current design skill without introducing a separate Impeccable critique/polish or new sub-agent experiment.\n\nCommit the source, lockfile, README, root DESIGN.md, and completed dist/ static export. Document the final tokens, components, responsive rules, and how to build another matching ship-console screen. Provide an identical artifacts/DESIGN.md, artifacts/validation.md with commands, viewport sizes, interaction evidence, findings/fixes and limitations, and actual final artifacts/desktop.png and artifacts/mobile.png screenshots. Package dist contents in artifacts/website.zip with index.html at its root; handle named artifacts according to the worker's instructions. Close browser sessions after checking. Public GitHub source and a hosted IPFS preview are requested.","parentJobId":null,"planHash":"ca8d543349dbca3b21d30d23d9c80313d19b2551ad83cbfd1141e5f9b31ef0a8","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"6d9c0364-68d7-4d59-9cdb-08d3163570d0","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-189-build-asterion-futuristic-spaceship"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51361","feedbackHash":"39bbe203f76dc719260971768af4d7f2c082e5e03c3ad9ae1b1d1b96170de4e6","nodeKey":"build_website","submissionHash":"9b6bab321c4dac34fb697300f0d7b9bec8f29fa0f36afd713521be3139677754","tag1":"verification:structural","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"e5f1f311591fea6e3bf4f8c8b4a7aa555834798e38d1c94c5402f9edea81dee8","state":"completed","submissions":[{"artifacts":[{"bytes":15563,"hash":"e8ea1d607081282a0cebc0fcf1feda1811135d1ee89006269560c94100d98802","mediaType":"text/markdown","name":"design","path":"artifacts/DESIGN.md"},{"bytes":11426,"hash":"0f49b93f9ace2d7366a20eee4fcf35839fd30c5342dc411117f4308f26ec4c63","mediaType":"text/markdown","name":"validation","path":"artifacts/validation.md"},{"bytes":395479,"hash":"27ccfbc8ee483d9d452aa588141ffe2ea8e3cb3e39a7f8514fc5470e4b3bc346","mediaType":"image/png","name":"desktop","path":"artifacts/desktop.png"},{"bytes":430139,"hash":"169f919d77cbe16d670f766101e281b59715bfef2755d9d9ee737580473fee13","mediaType":"image/png","name":"mobile","path":"artifacts/mobile.png"},{"bytes":151777,"hash":"bd5af0aa9840c7b682a69e992a215452bc6fe6e36e9ccd12b1c2a548ff1da072","mediaType":"application/zip","name":"website","path":"artifacts/website.zip"}],"attempt":1,"bundleHash":"88085aeadcc1d373912025c33edaa3977cc816cf901b3effe5a3202695c558ef","device":"20a3efdc039f2089","findings":[],"hash":"9b6bab321c4dac34fb697300f0d7b9bec8f29fa0f36afd713521be3139677754","nodeId":"2cef6d93-493b-4d19-93d9-a1687e8c18f0","outcome":"completed","summary":"ASTERION is built, verified, documented and committed. The git bundle is 212 KB, far under the 8 MiB limit, and the working tree is clean.\n\n**What was delivered**\n\n- A single-page Vite + React + TypeScript command deck committed at `5a410a2` with source, lockfile, README, root DESIGN.md and the finished `dist/` export using relative asset paths.\n- The full journey works: pick one of three fictional survey sites on the SVG star chart or the keyboard radio list, balance a 100-unit reactor budget starting at 40/35/25, review the route and 10-unit fuel cost in a native dialog, run a bounded jump sequence, arrive, and reset. Blocked jumps stay focusable and explain themselves in plain sentences.\n- Untracked delivery files in `artifacts/`: DESIGN.md (byte-identical to the root copy), validation.md, desktop.png, mobile.png and website.zip with index.html at its root.\n\n**Verification that actually ran on the final export**\n\n- Typecheck and production build both pass with no errors.\n- Reducer rule tests pass: budget clamping, engine minimum, duplicate-jump refusal, current-location block, fuel exhaustion, reset.\n- A Playwright script served the real `dist/` over HTTP under a subpath and passed 116 of 116 checks: keyboard focus and dialog focus return, blocked states, reduced motion, persistence, console and network failures, contrast of 29 rendered pairs, overflow and target sizes at 320, 390, 768, 1024 and 1440 px.\n\n**Findings fixed during the Better Interface review**\n\n- Two high-severity defects: the route endpoint landed 65 px away from its marker because SVG scaling and HTML markers used different coordinate spaces, and the masthead overlapped itself on mobile and tablet.\n- Six medium and low items: a clipped stat label, a wrapping gauge value, an orphaned preset button, an oversized empty stretch in the jump panel, a route label clipping at the chart edge, and the blocked jump button being unreachable by keyboard.\n\n**Limitations recorded honestly**\n\n- The assigned MCP browser could not reach the site: no preview server exists in this environment, the tool blocks file: URLs, and background servers are forbidden. Rendered checks therefore used the Playwright library driving the same Chromium build in one bounded command.\n- Not performed: screen-reader session, native 200% zoom, forced colors, RTL, physical touch devices.\n- The public GitHub source and hosted IPFS preview are requested deliveries for the publisher. No CID or URL was produced here.","treeHash":"9a834b105eacdb03be91df4a0c5729712221d148","usage":{"cachedInputTokens":6595569,"inputTokens":1346,"model":"claude-fable-5-1","outputTokens":137084,"runtime":"claude","turns":153,"wallClockMs":1747337}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"9b6bab321c4dac34fb697300f0d7b9bec8f29fa0f36afd713521be3139677754","verifiedTreeHash":"9a834b105eacdb03be91df4a0c5729712221d148","verifierVersion":"0.1.0+9ea77f1d"}]}