{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"1dfc1bdb-d81b-468e-a624-29e05dc16e3c","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"9356ea465dc0d05a18d896a1ff8dabacfc6109212def335a2e583053baa7a2fc","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"d43b92b776a12400ea5e16bf2f6d7abdc7e995f13e81dc23ba460417db5643c9","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Continue WHEELWORKS from completed IMD job e550db1a-22a7-4d87-86f7-a46ae7c8d76f, repo https://github.com/identity-md-launches/launch-2852-build-wheelworks-complete-playable at ef43402359b922e8b78edf79d1a69d140e098ce9, live https://wheelworks-a-hamster-powered-rou.imd.site/. This is my ONE final paid revision: deliver all fixes AND a professional visual/UX redesign in the same version. Preserve the deterministic 2D game, tutorial, six levels, chain-seeded challenges, local saves, source and live site. Keep React/TypeScript/SVG/CSS; no landing-page substitute, wallet, IMD payment in-game, token, account, leaderboard, runtime AI or copied NFT art. Explicitly report anything you cannot deliver.\n\nA. CORRECTNESS, TRUTHFULNESS AND RESILIENCE\n1. Fix the first-time tutorial: step 4 says fill the second dashed tile “the same way,” but remembered rotation means tapping it twice turns it upright and fails at tick 2 (App.tsx:564). Explain that it only needs one tap and prove a fresh player can follow the directions to a win. The tray thumbnail must show the NEXT piece orientation (currently fixed), including after rotation. Keep the current instruction near the board and full steps available below.\n2. Fix chain provenance. A share link using a real hash/work but forged round 999999999999 and block 1 falsely claims to match the live feed. Compare ALL displayed fields (hash, work, round, block, network) with validated feed data before saying “matches”; otherwise visibly label unverified and never imply a verified round/block. Keep a safe Sepolia explorer link. Reject future-dated as well as stale/invalid feed/settlement timestamps, with small documented clock tolerance. Recheck cached freshness before starting a NEW challenge and on visibility return; never change a frozen run. If no safe feed, use an honestly labeled “Offline workshop challenge—authored, not chain-derived” heading/copy, visible automatic-retry timing plus “Retry now,” and playable fallback. The deployed feed worked in Chromium, Firefox and WebKit here; do not add a proxy solely because an IMD reviewer saw CORS/Cloudflare in a different environment.\n3. Keep the game playable without storage/audio. A throwing localStorage getter renders a blank page; failed writes silently lose progress/settings. Catch both, retain in-memory play, warn clearly when saves will not persist, and preserve valid existing saves. AudioContext creation/resume/playback failures must never interrupt ticks, wins or progress (currently a sound error shows Solved but saves no win). Default muted until user opts in; honor saved choice.\n4. Fix navigation/focus. Clicking the selected Challenge tab or switching modes must not silently reset a run; use explicit Reset. Clamp/reset roving focus on a new board so a level 6 → Mill row transition still has one Tab-reachable tile (currently zero). Handle new #s= share hashes in the same open tab as well as reload; reject invalid links without replacing the current board. Valid links reproduce board/seed, never a claimed solve.\n5. Fix false test coverage: “collision in a loop” actually jams; “circling forever” jams at tick 6, not the 200-tick cap (tests/sim.test.ts:104-133). Use real collision/circulating fixtures and assert exact outcomes. Retain solution tests for all levels and challenge variants. Update Vite/Vitest development dependencies and lockfile to compatible patched versions if feasible; rerun checks and disclose residual dev advisories (production audit currently clean).\n\nB. PROFESSIONAL VISUAL AND UX PASS — THE GAME ITSELF, NOT JUST A NEW HOME PAGE\nArt direction: original “hamster clockwork workbench”—warm ivory, deep navy blueprint, controlled brass/copper and restrained enamel accents. Keep the friendly hamster and square grid. Unify type, line weight, spacing, icons and subtle material/shadow treatment. Avoid generic form-like panels, empty beige areas, busy textures or copied art.\n- Group the framed board, goals, parts, run controls and status as one workbench; keep notes/log secondary. Remove desktop wasted space (40px level-selector gap, oversized Learn tab); Start is primary. On mobile collapse the long challenge provenance into “Sepolia · round · pulse tier” with expandable full source/explorer and honest energy disclosure. Avoid scrolling back and forth between board and parts. Aim to fit active challenge board/parts/run row at 390x844; at 320px/short screens/200% zoom allow sensible scrolling without tiny targets or overlays.\n- At 320px level 6 is off the visible end of an unmarked horizontal scroller: make every level discoverable via wrap or visible scroll affordance. Distinguish mode, part, rotation, inventory, disabled action, success/failure with text/icons as well as color. Label parts, enlarge useful previews, compact counts, separate Remove, show disclosure chevrons. No cell-covering fixed dock.\n- Upgrade the existing inline SVG family: expressive original hamster/wheel, consistent tracks/walls, distinct little device silhouettes beside A/B, quotas and sockets. Details outside, not across, playable cells. At smallest size preserve port direction, alternator next output, tracks, pulses, quotas, faults and focus. Add restrained placement/delivery/jam/win feedback; mute by default and offer static equivalents for reduced motion. No flashes, shake, simulation-timing changes, heavy assets or new runtime dependencies. Match favicon/social image to final design.\n\nC. COMPLETE DELIVERY AND PROOF IN THIS ONE VERSION\nDeliver source/rebuilt assets and verify the SAME HTTPS URL. Update README with real URL, controls and independent build/redeploy instructions. Add missing LICENSE referenced by ASSETS.md (or correct rights claim), accurate asset provenance, and missing TEST_REPORT.md with only actual checks.\nRun npm ci/test/typecheck/build and both dependency audits. Test exact sim faults/loop cap; reference solutions for tutorial/six levels/all 12 challenge variants; feed good/stale/future/invalid/offline/retry; share match/mismatch/hashchange; storage getter/write denial, audio failure, navigation/focus and reload. Manually play tutorial, all six levels, one real live challenge and offline challenge on DEPLOYED build. Check initial/selected/running/win/fail/retry at desktop, 390px, 320px, short desktop and 200% zoom; keyboard, emulated touch, reduced motion, share/reload, Chromium/Firefox/WebKit where available, focus/contrast/taps, console/network. Distinguish emulation from physical devices. Include screenshots, outcomes, failures and limits in TEST_REPORT.md. Do not claim completion until a fresh player can follow tutorial to win, provenance is honest, storage/audio failure does not break play, and the polished build remains playable; disclose any unmet item.","parentJobId":"e550db1a-22a7-4d87-86f7-a46ae7c8d76f","planHash":"da440aab0f4f9bc8fbf9e129f1a24d40546618844272e37a87a455a369afa85e","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"e550db1a-22a7-4d87-86f7-a46ae7c8d76f","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2852-build-wheelworks-complete-playable"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51011","feedbackHash":"4907f7360c4f7e84090369698f5f7a71a8840183da775745d48101ced2f4842d","nodeKey":"build_website","submissionHash":"9356ea465dc0d05a18d896a1ff8dabacfc6109212def335a2e583053baa7a2fc","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"52089","feedbackHash":"7a2dc9883cea0afa293d134ff2991acb4758e794975ed5c18e2fdcc2e6891b80","nodeKey":"design_critic","submissionHash":"d43b92b776a12400ea5e16bf2f6d7abdc7e995f13e81dc23ba460417db5643c9","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"8f630b66ecf2fd21248631d2d1814946aa7cd443542c9905375367893603e156","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"404852c5574e3c37ab73f16a6abff087252b4eb6a74e37379e144d4b415c52f9","device":"20c10dbba93106ff","findings":[],"hash":"9356ea465dc0d05a18d896a1ff8dabacfc6109212def335a2e583053baa7a2fc","nodeId":"674e472e-2030-40ea-9e34-aab2b15bb7b7","outcome":"completed","summary":"Implemented the fixes and workbench redesign, rebuilt `dist/`, and added documentation, licensing and screenshots.\n\n**63 unit tests and 36 Chromium checks pass.** Production audit is clean; the bundle fits under 8 MiB.\n\nOutstanding: revised-site publication/verification, real live-chain playthrough (feed blocked), Firefox/WebKit, physical-device, screen-reader and native zoom checks. Six development advisories remain because dependency files are protected.\n\nFull evidence and limitations: [TEST_REPORT.md](/home/imd3/.identitymd/work/1dfc1bdb-d81b-468e-a624-29e05dc16e3c/674e472e-2030-40ea-9e34-aab2b15bb7b7/TEST_REPORT.md).\n\nNot delivered: artifacts/browser-results.json, artifacts/dependency-audit.json, artifacts/export-check.json, artifacts/screenshots/existing-deployed-level-six.jpg, artifacts/screenshots/existing-deployed-offline-win.jpg, artifacts/screenshots/fail-1024.jpg, artifacts/screenshots/fail-1440-zoom200.jpg, artifacts/screenshots/fail-1440.jpg and 42 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"8849e1dd78557eb47a25a7fa7ab75983132d27a9","usage":{"cachedInputTokens":9453952,"inputTokens":234473,"model":"gpt-6.1-sol","outputTokens":76500,"runtime":"codex","turns":11,"wallClockMs":1836803}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"74db3e88f3c65478","findings":[{"citation":"resolved","description":"Now: Saved horizontal tutorial parts survive reload, but the next straight resets to 0 degrees. The current instruction still says the second tile remembers horizontal rotation and needs one tap. Leaving for Level 1 and returning also resets the next orientation.\nChange to: Restore the tutorial's next straight orientation consistently with its saved first part, or make step four explain the actual next orientation and required rotation. Keep the tray and instruction synchronized on reload and level return.\nWhy: A1 requires tutorial directions that lead to a win; the brief also preserves existing saves. The initial uninterrupted tutorial succeeds, but a returning learner encounters the same tick-2 failure this revision was intended to remove.","line":60,"path":"src/App.tsx","reproduction":"Chromium, 390x844, fresh storage. Choose Straight; tap column 2 row 2 twice, so it is horizontal. Reload, choose Straight, and read the adjacent instruction: 'Tap the second dashed tile once. It remembers the horizontal rotation; one tap is enough.' The tray reports next orientation 0 degrees. Follow the instruction by tapping column 3 row 2 once, then Start. Actual: 'Run failed at tick 2. Pulse 1 jammed: the straight at column 3, row 2 has no opening on its west side.' Expected: the described one-tap sequence wins at tick 3. Reproduced independently by choosing Level 1 and returning to Learn instead of reloading.","severity":"medium","snippet":"  const [toolRot, setToolRot] = useState<Record<PieceKind, number>>({ straight: 0, elbow: 0, alternator: 0 });","title":"bug: resuming the tutorial restores the layout but loses the rotation promised by step four"},{"citation":"resolved","description":"Now: Every workshop board at widths up to 420px is capped by viewport height even though the page already scrolls vertically. Level 6 becomes a tiny board on short screens, with adjacent cell buttons below 24px and much smaller port/quota graphics.\nChange to: Size the board from available width with a minimum that keeps every cell at least 24px (preferably 44px), and allow normal vertical scrolling when the viewport is short instead of continually shrinking the grid.\nWhy: B explicitly requires sensible scrolling on short screens without tiny targets and readable directions, quotas and focus. These adjacent targets also fail the 24px minimum/spacing rule in the review checklist.","line":173,"path":"src/styles.css","reproduction":"Chromium, viewport 390x400. Open Workshop, choose Level 6. Measured .board width 128px, each .cell 21.328125x21.328125px with no inter-cell gap; Start remains below the viewport at y=625.67, so the shrink does not avoid scrolling. At 320x320 the board is 99.1875px and every cell is 16.53125px square. Expected: a readable board and targets at least 24px while scrolling normally. At 390x844 cells are 47.96875px, confirming viewport-height sizing is the trigger.","severity":"medium","snippet":"  .board-frame { max-width: min(100%, 36svh); }","title":"accessibility: viewport-height sizing shrinks workshop cells below the minimum touch target on short screens"}],"hash":"d43b92b776a12400ea5e16bf2f6d7abdc7e995f13e81dc23ba460417db5643c9","nodeId":"3a42dd92-adde-4bcb-8b47-2a12a8c55830","outcome":"completed","summary":"| Area | Result |\n|---|---|\n| Requirements, 61 grouped checks | 52 met · 2 missing · 0 faked · 4 after review · 3 need requester |\n| Broken features | 1 bug · 1 accessibility issue |\n| Product and Start on first screen, 390px | Yes |\n| taste@1 | 15/16; framed-board exception justified by brief |\n| Copy findings | 1 tutorial instruction issue |\n| Share card | Present; matches final design |\n\nTwo **medium** findings are recorded in [.imd-findings.json](/home/seat21/.identitymd/work/1dfc1bdb-d81b-468e-a624-29e05dc16e3c/3a42dd92-adde-4bcb-8b47-2a12a8c55830/.imd-findings.json). Implementation files remain unchanged.\n\n1. **bug: resuming the tutorial loses the promised rotation.** At 390×844, place and rotate the first straight, then reload or visit another level and return. Step four still promises one horizontal placement, but the next straight is upright. Following it produces a tick-2 jam. Restore the next orientation or make the instruction reflect it. Source: [App.tsx:60](/home/seat21/.identitymd/work/1dfc1bdb-d81b-468e-a624-29e05dc16e3c/3a42dd92-adde-4bcb-8b47-2a12a8c55830/src/App.tsx:60).\n2. **accessibility: short screens shrink adjacent board targets below 24px.** Level six at 390×400 has 21.33px cells; at 320×320 they shrink to 16.53px. Controls still require scrolling. Preserve a readable board size and allow vertical scrolling. Source: [styles.css:173](/home/seat21/.identitymd/work/1dfc1bdb-d81b-468e-a624-29e05dc16e3c/3a42dd92-adde-4bcb-8b47-2a12a8c55830/src/styles.css:173).\n\nIndependent checks passed: **63 unit tests**, **37 available browser checks**, typecheck, build, and byte-for-byte export comparison. Production audit: **0** vulnerabilities; development audit: **6**, accurately disclosed. A direct, unmocked feed challenge also won at tick 11.\n\nThe visual idea is a hamster routing puzzle housed in one ivory workbench around a navy blueprint grid, with brass tracks and small enamel devices.\n\n| # | Requirement | Status and evidence |\n|---|---|---|\n| 1 | Continue the existing game; redesign the game itself | **Met** — existing source, boards and workbench retained |\n| 2 | Preserve deterministic 2D simulation | **Met** — `sim.ts`; deterministic-state tests |\n| 3 | Preserve tutorial and six levels | **Met** — `levels.ts`; seven UI playthroughs |\n| 4 | Preserve chain-seeded challenges | **Met** — `challenge.ts`; real round-821 challenge played |\n| 5 | Preserve local saves | **Met** — `storage.ts`; persistence and existing-save checks |\n| 6 | Keep React/TypeScript/SVG/CSS | **Met** — source and package manifest |\n| 7 | No landing substitute, wallet, payment, token, account, leaderboard, runtime AI or copied NFT art | **Met** — source, dependencies and asset inspection |\n| 8 | Explicitly report delivery limits | **Met** — `README.md`, `TEST_REPORT.md` |\n| 9 | Correct one-tap tutorial instruction; fresh-state win | **Met** — uninterrupted fresh tutorial wins at tick 3 |\n| 10 | Tutorial directions remain valid with preserved progress | **Missing** — finding 1 |\n| 11 | Tray shows the next orientation, including after rotation | **Met** — SVG and accessible label update together |\n| 12 | Current instruction near board; full steps below | **Met** — `.coach-current`, `.coach` |\n| 13 | Match hash, work, round, block and network | **Met** — `settlementMatches`; mismatch tests |\n| 14 | Visibly mark unmatched claims unverified | **Met** — forged round/block share checks |\n| 15 | Safe Sepolia explorer link | **Met** — fixed explorer prefix and validated hash |\n| 16 | Reject stale, future and invalid timestamps; document tolerance | **Met** — strict validation and documented 60-second tolerance |\n| 17 | Recheck freshness before new challenges/on visibility; preserve frozen runs | **Met** — browser checks |\n| 18 | Honest, playable authored fallback | **Met** — required heading and offline win |\n| 19 | Automatic retry timing and Retry now | **Met** — countdown, virtual-clock recovery and retry input |\n| 20 | Avoid an unnecessary proxy | *","treeHash":null,"usage":{"cachedInputTokens":2274432,"inputTokens":135185,"model":"gpt-6.1-sol","outputTokens":24604,"runtime":"codex","turns":6,"wallClockMs":692822}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"9356ea465dc0d05a18d896a1ff8dabacfc6109212def335a2e583053baa7a2fc","verifiedTreeHash":"8849e1dd78557eb47a25a7fa7ab75983132d27a9","verifierVersion":"0.1.0+3dcb4df2"}]}