{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"353247ad-6292-44ce-a7db-6f273aa94f85","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"b49f1350fccbf4e52c7757a883f33520a157362208ceca82ec249d050fe557d4","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"25afa6d1a32b7455a6d968e58b7b3b59d61ebb44d152685a4508472d8b9406e1","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"This is website and contract launch. you can pick any ideas to build for it based on the description below:\n\nCheck: https://docs.squeekchain.com/llms-full.txt\n\nShip a game, tool or stream companion for the hamster economy:\n\nGames and mods powered by Squeekchain\nRaces, bets or survival games that settle on real rounds, like predicting the next block or racing the hamster's live distance, or mods for existing games that add hamster-powered gameplay.\n\nAI on the wheel\nUse AI to watch, predict and create with the hamster: beat-the-AI round predictions, artwork that paints itself from every run, or game characters that remember their players.\n\nStream companions and overlays\nOverlays for your own stream and second-screen apps built on Squeekchain's live API.\nUtilities for holders\n\nNon-custodial tools for staking, merging and managing Squeeks.\nApps for Squeek NFT holders\nNaming, showcases, holder-only games or trading between holders.\n\nSqueekFi\nStaking strategies, prediction markets or lending built on SQK and Squeeks.\n\nDynamic NFTs that evolve with the hamster\nNFTs whose art or traits change with the hamster's distance, round results or time on the wheel.\n\nSkip this\n- Read-only dashboards, explorers and trackers\n- Landing, link-hub and token pages\n- Launches with no product\n- Forks, templates or tutorials with light changes\n- Thin wrappers around public APIs\n- Copies of someone else's project\n- Obvious slop, cheap clones or submissions solely to try and game the system","parentJobId":null,"planHash":"2a8e7ec98bae1e73f5511494c51478503f84c028355840195a8cd4d5cfb8b7d1","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"353247ad-6292-44ce-a7db-6f273aa94f85","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2984-website-contract-launch-you"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51418","feedbackHash":"21b0ba54b7dfe6ad87e7bc776ecebfdcc91bfd3a91f291726d187b5e8923880f","nodeKey":"build_website","submissionHash":"59ae11a3432d0aa7f7f929eae05b94ee62ee78bd3c1fdbedfacc1ce16680ee24","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51151","feedbackHash":"4fc82d07ab0c714dd5d55d65ab3e5c70b7adc5497929645fdc03e5aa141b87bd","nodeKey":"build_website","submissionHash":"b49f1350fccbf4e52c7757a883f33520a157362208ceca82ec249d050fe557d4","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51129","feedbackHash":"39dcf608974cf8ec30b4d2e3ade91cbc8e576399863a23a66b03f059b4877908","nodeKey":"design_critic","submissionHash":"25afa6d1a32b7455a6d968e58b7b3b59d61ebb44d152685a4508472d8b9406e1","tag1":"review:submission","tag2":"acceptance-v2","value":1},{"agentId":"52548","feedbackHash":"d2a3f58c1e2ea1ca27bac22decb294cbef8825f87e5b0c117f25cc44d5186149","nodeKey":"design_critic","submissionHash":"8111dc25b5645de684908a5fa36862c360bc28dbbc1aa45efa75ee7bc3d0be16","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"4f83863cc638f0200e5527973e7d4ca7eccb34d13bef814f42c14f6bea0c5482","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"0fce87924985c9ba","findings":[],"hash":"25afa6d1a32b7455a6d968e58b7b3b59d61ebb44d152685a4508472d8b9406e1","nodeId":"a0287557-2f8a-4350-881d-e83ce1b0f849","outcome":"completed","summary":"| Area | Previous review | This review |\n|---|---|---|\n| Requirements | 1 missing reported | 12 met; 1 after review; 0 missing/faked |\n| Broken features | 6 bug findings | 0 reproduced |\n| First screen, 390px | Not rendered | Product and action visible |\n| taste@1 | Not run | 16/16 passed |\n| Copy | No aggregate supplied | 0 remaining findings |\n| Share card | Not assessed | 5/5 metadata checks; image present |\n\nAll **12 previous findings are fixed**. No new substantiated defects were found. [`.imd-findings.json`](/root/.identitymd/work/353247ad-6292-44ce-a7db-6f273aa94f85/a0287557-2f8a-4350-881d-e83ce1b0f849/.imd-findings.json) contains `{\"findings\":[]}`.\n\n| Brief requirement | Status and evidence |\n|---|---|\n| “website” | **Met** — playable interface in `src/App.tsx`. |\n| “contract” | **Met** — `src/WheelhouseRounds.sol`, ABI and frontend integration. |\n| “launch” | **After review** — runtime handoff explicitly awaits deployment in `public/imd-deployment.json`. |\n| “Check” Squeekchain documentation | **Met** — deployment identity and round semantics follow the [supplied documentation](https://docs.squeekchain.com/llms-full.txt); see `src/deployment.ts` and `src/live.ts`. |\n| “Ship a game, tool or stream companion” | **Met** — practice matches and Live predictions in `src/App.tsx` and `src/components/LiveGame.tsx`. |\n| Games that “settle on real rounds” | **Met** — Predict, Settle and contract score reads in `src/components/OnchainGame.tsx`; settlement logic in the contract. |\n| Skip “Read-only dashboards, explorers and trackers” | **Met** — visitors make predictions and play matches. |\n| Skip “Landing, link-hub and token pages” | **Met** — the game and Lock action occupy the first screen. |\n| Skip “Launches with no product” | **Met** — complete five-round gameplay, scoring, replay and exports. |\n| Skip lightly changed “Forks, templates or tutorials” | **Met on inspected evidence** — purpose-built game logic and hamster artwork in `src/game.ts` and `src/components/Hamster.tsx`. |\n| Skip “Thin wrappers around public APIs” | **Met** — local gameplay, persistence and contract settlement add substantial behavior. |\n| Skip “Copies of someone else’s project” | **Met on inspected evidence** — no copied product identified. |\n| Skip “Obvious slop, cheap clones…” | **Met on inspected evidence** — coherent custom presentation; all taste@1 checks pass. |\n\nThe suggested product directions are alternatives; this build selects the prediction-game direction.\n\n| Earlier finding | Resolution |\n|---|---|\n| Contract unreachable | **Fixed** — wallet connection, Predict/Settle calls, score reads and explicit undeployed state verified. |\n| Green status during feed rejection | **Fixed** — no misleading dots; plain error and expanded explanation. |\n| Mixed-batch Rest remains pending | **Fixed** — the exact round-180 reproduction resolves Rest; incomplete evidence remains pending. |\n| Practice instructions appear in Live | **Fixed** — strip absent in Live. |\n| “Best of five” misstates scoring | **Fixed** — “Five rounds, most points wins.” |\n| Hero omits Squeekchain/Pip explanation | **Fixed** — both explained on the phone’s first screen. |\n| Seeded outcomes presented as history | **Fixed** — warm-up labels applied. |\n| Ineffective Play navigation | **Fixed** — button removed. |\n| Practice reveal advances behind Live | **Fixed** — switching pauses it until explicitly resumed. |\n| Lock loses keyboard focus | **Fixed** — focus moves to Pause reveal. |\n| Faint mobile selection | **Fixed** — inset selection ring visible. |\n| Filler copy | **Fixed** — specified lines removed and surrounding layout closes naturally. |\n\nValidation passed: **11 logic tests and 31 browser checks in each of Chromium and WebKit**. At 390×844, Lock Run ends at approximately 769px. Wallet transactions and receipts were tested with fixtures.\n\n**Needs the requester/upstream:** a reachable, matching live feed. The public feed was unreachable during browser checks; mismatch and recover","treeHash":null,"usage":{"cachedInputTokens":3895040,"cost":{"source":"estimated","usdMicros":1190132},"inputTokens":130637,"model":"gpt-6.1-sol","outputTokens":14985,"runtime":"codex","turns":8,"wallClockMs":438762}},{"artifacts":[],"attempt":1,"bundleHash":"9b8447263f7ddd75961207d3642395372646ac491cf3ebe03de217577fbaac80","device":"2a2bbe7421f10a57","findings":[],"hash":"59ae11a3432d0aa7f7f929eae05b94ee62ee78bd3c1fdbedfacc1ce16680ee24","nodeId":"2807e30d-c7d5-4df5-bf0f-fa446e3a53d5","outcome":"completed","summary":"Built **Wheelhouse**, a playable hamster prediction game with saved scores, downloads and a deployable points contract.\n\n- [Static export](dist/index.html)\n- [README](README.md)\n- [Validation results](VALIDATION.md)\n\nPassed build/typecheck, 9 unit tests, 17 browser checks, 18 contract tests and all 16 design checks. Submission: 792 KB.\n\nPractice works immediately. Live predictions require a matching feed; contract deployment and configuration remain pending.\n\nNot delivered: artifacts/validation.md. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"5ccade428b2b9372cc0cdf9a0d709d28b7f2271e","usage":{"cachedInputTokens":7630848,"cost":{"source":"estimated","usdMicros":2699612},"inputTokens":155941,"model":"gpt-6.1-sol","outputTokens":86156,"runtime":"codex","turns":10,"wallClockMs":2155150}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"9b657b3675e34ec5","findings":[{"citation":"resolved","description":"Now: src/WheelhouseRounds.sol offers predict, settle and scores, but no visitor can reach them. The site has no wallet connection, contract read or transaction, and every Live prediction stays in localStorage as an editable record.\nChange to: in the Live panel, add the network wallet connector, a Predict action calling predict(round, willRun), a Settle action calling settle(player, round) and a read of scores(player), using docs/abi/WheelhouseRounds.json and the address from the deployment handoff. Do not hardcode an address. Until the handoff supplies one, show these controls disabled with the line 'Onchain play opens once the contract is deployed.' Then replace this sentence in the rules dialog with what the site does.\nWhy: the brief says 'website and contract launch' and asks for games that 'settle on real rounds'. Deployment comes after review, but the wiring and its not-yet-deployed state can be built in this repository. As shipped, the contract is orphaned.","line":717,"path":"src/App.tsx","reproduction":"Any width. Evidence is from source; the site was not rendered because no browser could start. Steps: search src/ for window.ethereum, ethers, viem, wagmi, eth_requestAccounts, sendTransaction and WheelhouseRounds, then search dist/assets for window.ethereum, eth_requestAccounts and sendTransaction. Result: the only src/ match is src/WheelhouseRounds.sol itself, and dist/assets has 0 matches. package.json has no wallet or chain dependency. Expected: a visitor reaches a connect prompt or a clear not-yet-deployed state. Actual: nothing on the site touches the contract, and this dialog text says so.","severity":"high","snippet":"              companion points contract is supplied as source for deployment;\n              this site does not submit transactions.","title":"fidelity: the website never reaches the contract it launches with"},{"citation":"resolved","description":"Now: every Live visit today ends in the identity error. The green .status-dot still shows beside 'Live rounds' (src/App.tsx:249) and 'Sepolia rounds' (src/components/LiveGame.tsx:116), and the header's 'Made for Squeekchain' (src/App.tsx:221) uses the same dot. The heading is 'The wheel can wait.', the body speaks of a 'published deployment record', and the only action is 'Check again'. 'Why might live play pause?' stays collapsed in the state where it is the answer.\nChange to: heading 'Live rounds are paused.' In src/live.ts:90 use the message 'Squeekchain's live feed names a different contract from its published record, so rounds can't be scored here yet. Practice still works.' Render the dot at LiveGame.tsx:116 only when snapshot is set. Delete the dots at App.tsx:221 and App.tsx:249, because App does not know the feed state. Set open={Boolean(error)} on the details at LiveGame.tsx:237. Do not change the pinned deployment.\nWhy: each state says only what the app knows, and a green dot beside a rejected feed says the opposite.","line":131,"path":"src/components/LiveGame.tsx","reproduction":"390 wide. Steps: open the site and tap 'Live rounds'. Evidence is from source and the public API; the state was traced, not rendered. GET https://api.squeekchain.com/v1/core returned identities.core 0xfd6c166d4b8e2962e65746a13e5a0797cd4de0c4 and installationId sepolia-core-sepolia-20261103. src/deployment.ts pins 0x74665dAecA35A2303e767E76a2FF1FB6F93e119f, which matches the docs' sepolia.json. src/live.ts:75-93 therefore throws the 'differ' error. The .status-dot markup has no condition on snapshot or error.","severity":"medium","snippet":"            <h2>The wheel can wait.</h2>","title":"bug: Live rounds keeps its green status dots and a cute heading while the feed is rejected"},{"citation":"resolved","description":"Now: a pick resolves only from an exact RoundRecorded event, an all-zero batch or an all-active batch. A zero-work round in a batch that also holds active rounds matches none of these, so the roundbook shows 'Pending' indefinitely, whichever way the visitor picked.\nChange to: inside the settlement loop, collect snapshot.events with work > 0 and roundId in (from, through]. If that count equals s.activeRoundCount and the target round is not among them, return outcome 'rest'. If the count is lower, keep the pick pending, so an incomplete event page is still never read as Rest.\nWhy: the brief asks for games that 'settle on real rounds', and the docs say 'every omitted round in the span is certified as zero work'. README.md discloses this limit, but the data to resolve many of these rounds is already in the response.","line":262,"path":"src/live.ts","reproduction":"Any width. Traced through the source, not run; the flow is currently unreachable in the browser because of the identity mismatch, so test it with a matching fixture. Input: a pick on round 180 and one safe settlement {previousSettledThroughRound:170, settledThroughRound:186, activeRoundCount:1, workAdded:6}, with one RoundRecorded for round 186, work 6, in snapshot.events. Expected: outcome 'rest'. Actual: active (1) is neither 0 nor 16, so resolveLocalPick returns the pick with outcome null and the row reads 'Pending'. Supporting data: the live API reports settledThroughRound 186, cumulativeWork 6 and RoundRecorded round 186 work 6, and the published configuration allows 16 rounds per batch.","severity":"medium","snippet":"    if (active === 0n && decimal(s.workAdded) === 0n)\n      return { ...pick, outcome: \"rest\" };\n    if (active === through - from && decimal(s.workAdded) > 0n)\n      return { ...pick, outcome: \"run\" };","title":"bug: a Rest round inside a mixed settlement batch stays Pending forever"},{"citation":"resolved","description":"Now: the how-strip renders in both modes. Under Live it says 'Use the last six outcomes as clues.' and 'Score more than Pip over five rounds.', but Live has no clue trail, no Pip and no five-round match.\nChange to: wrap the section in {mode === \"practice\" && (...)}. The bottom note then moves up directly under the Live panel, with no gap to close.\nWhy: the instructions must describe the mode on screen. These describe a game the Live visitor is not playing.","line":622,"path":"src/App.tsx","reproduction":"Any width, 390 for example. Evidence is from source, not rendered. Steps: tap 'Live rounds' and scroll below the Live panel. App.tsx:622 sits outside the {mode === \"live\" ? ... : ...} branch that ends at App.tsx:621, so the strip's three steps, including 'Outsmart Pip', render under LiveGame. src/components/LiveGame.tsx contains no reference to Pip.","severity":"medium","snippet":"        <section className=\"how-strip\" aria-label=\"Game at a glance\">","title":"fidelity: Live mode still shows the practice instructions about clues and Pip"},{"citation":"resolved","description":"Now: the matchup panel says 'Best of five'. All five rounds are always played, the winner is whoever has the higher point total with streak bonuses, both players can score in the same round, and a match can be drawn.\nChange to: 'Five rounds, most points wins'.\nWhy: replacement copy and interface copy must be true. 'Best of five' tells a visitor the match ends at three wins, and it does not.","line":474,"path":"src/App.tsx","reproduction":"1440 wide, in the aside on the first screen; at 390 it is in the matchup section below the game. Evidence is from source, not rendered. src/game.ts:90-95 compares total(results) with total(results, true) and has an 'An even match.' verdict. src/App.tsx:123 finishes only when results.length equals MATCH_LENGTH (5). src/App.tsx:813 can show 'Drew' in the roundbook.","severity":"medium","snippet":"                  <span>Best of five</span>","title":"bug: copy says 'Best of five', but the match is decided on points and can draw"},{"citation":"resolved","description":"Now: the line under the headline is two fragments and uses 'Pip' with no explanation. The only mention of Squeekchain near the top is the header note, which is hidden at 1080 and below (src/styles.css:1257), so a phone visitor first meets the name in the bottom note.\nChange to: 'A Squeekchain prediction game: call Run or Rest and outscore a bot named Pip over five rounds.' Keep the headline 'Outguess the little legs.' as it is.\nWhy: the hero is a pair, and the line under the headline is one plain sentence saying what this is. A game for 'the hamster economy' has to say whose hamster economy.","line":232,"path":"src/App.tsx","reproduction":"390 wide. Evidence is from source, not rendered. Steps: read the first screen in src/App.tsx with the rules at src/styles.css:1253-1259 applied. .header-note is display:none at max-width 1080px. The next text naming Squeekchain in the practice view is the bottom-note link at App.tsx:652, after the game, the aside and the how-strip.","severity":"medium","snippet":"            <p>A hamster prediction game. Five rounds to beat Pip.</p>","title":"bug: the hero line never names Squeekchain or says who Pip is, and at 390 neither does anything else on the first screen"},{"citation":"resolved","description":"Now: before any round is played, the panel presents six outcomes as history. They come from the constant WARMUP in src/game.ts:3, so every match opens with the same trail, and Pip's opening pick is always Run.\nChange to: label it 'Warm-up laps, then this match', and change 'Last six' at App.tsx:332 to 'Warm-up'. Leave WARMUP as it is, because saved matches replay from it.\nWhy: seeded data should not read as a record. The practice label makes this minor, but the wording still claims outcomes that never happened.","line":560,"path":"src/App.tsx","reproduction":"Any width. Evidence is from source, not rendered. Steps: start a match, finish it, press 'Play again' and compare the trail. src/game.ts:3 is ['run','run','rest','rest','run','run'] for every seed. pipPick on its last three (rest, run, run) returns run, so 'Pip: Run' opens every match.","severity":"low","snippet":"                <p className=\"small muted\">The last six practice outcomes</p>","title":"fidelity: 'the last six practice outcomes' are the same hard-coded six in every match"},{"citation":"resolved","description":"Now: 'Play' always carries the current underline, even while the Roundbook is open. Its handler closes a panel, which the open modal already blocks, and calls scrollIntoView with block 'nearest', which does nothing when the toolbar is on screen. In Live mode it does not return to practice. Below 540 it is hidden.\nChange to: delete the button at App.tsx:198-208 and its .nav-item.current styles. 'How to play' and 'Roundbook' close up against the brand with the existing 30px gap.\nWhy: a control that visibly does nothing wastes the first click, and the site has only one page to navigate.","line":199,"path":"src/App.tsx","reproduction":"1440 wide. Evidence is from source, not rendered. Steps: load the page with the toolbar visible and click 'Play', then tap 'Live rounds' and click 'Play' again. Expected: something changes. Actual by trace: setPanel(null) is a no-op, scrollIntoView with block 'nearest' does not move a visible element, and setMode is never called.","severity":"low","snippet":"              className=\"nav-item current\"","title":"bug: the 'Play' nav item does nothing and always claims to be the current page"},{"citation":"resolved","description":"Now: the reveal timer survives a mode switch. The practice round resolves while the Live panel is showing, so its result is announced, its sound can play, and the match advances out of sight.\nChange to: in the 'Live rounds' onClick at App.tsx:247, call togglePause() first when phase === \"revealing\" && !paused. The visitor comes back to the existing 'Resume reveal' state.\nWhy: no state should change unrelated content, and a result should not arrive for a game that is off screen.","line":150,"path":"src/App.tsx","reproduction":"Any width. Traced through the source, not run. Steps: in Practice press 'Lock Run', then tap 'Live rounds' within 2.2 seconds. Nothing clears timer.current on setMode, and App stays mounted, so reveal() runs. It calls setMatch and setAnnouncement ('Round 1: ...') and, with sound on, playNote. Returning to Practice shows round 1 already resolved.","severity":"low","snippet":"    timer.current = setTimeout(reveal, reduced ? 150 : 2200);","title":"bug: switching to Live during a reveal still plays the practice round behind it"},{"citation":"resolved","description":"Now: pressing Lock removes the focused button, and the focus effect handles result, choose and finished but not revealing. Focus falls to the body, and a keyboard user has 2.2 seconds to tab back through the page to 'Pause reveal'.\nChange to: add a ref to the 'Pause reveal' button at App.tsx:384 and add a line to this effect: if (phase === \"revealing\") pauseButton.current?.focus({ preventScroll: true }).\nWhy: WCAG 2.4.3 focus order. DESIGN.md offers pause as the control for this motion, so it has to be reachable in the time it is available.","line":113,"path":"src/App.tsx","reproduction":"1440 wide, keyboard only. Traced through the source, not run. Steps: Tab to 'Lock Run' and press Enter, then read document.activeElement. Expected: the 'Pause reveal' button. Actual by trace: the phase changes to revealing, the button unmounts, and no effect branch moves focus, so it falls to the body until the result phase.","severity":"low","snippet":"    if (phase === \"result\") nextButton.current?.focus({ preventScroll: true });","title":"accessibility: focus falls to the page when a prediction locks, putting Pause out of keyboard reach"},{"citation":"resolved","description":"Now: at 1080 and below the radio mark is hidden, and the native input has opacity 0. The chosen card differs only by a 1px border colour and a very faint fill, on the game's one decision.\nChange to: add box-shadow: inset 0 0 0 1px var(--ink) to .choice.selected at src/styles.css:476. That gives a 2px ring at every width with no layout shift. Keep the radio mark hidden where it does not fit.\nWhy: selection must be obvious at a glance. It passes the 3:1 bar on the border alone, so this is low, and the 'Lock Run' label also repeats the choice.","line":1285,"path":"src/styles.css","reproduction":"390 wide. Computed from the CSS tokens with the WCAG formula, not rendered. Selected border #2c322a against unselected #858d76 is about 3.8:1. Selected fill #f4f5e8 against #fffef9 is about 1.09:1, and Rest's #f4eff6 is about 1.12:1. Steps: tap Rest, then Run, and compare the two cards.","severity":"low","snippet":"  .radio-mark {\n    display: none;","title":"accessibility: on phones and tablets the selected choice differs by only a thin border and a faint tint"},{"citation":"resolved","description":"Now: 'Inspired by the hamster economy.' repeats the footer's 'A small game for the hamster economy.' (App.tsx:663). 'Trust your next prediction' (App.tsx:339) and 'A good instinct deserves a rematch.' (App.tsx:428) tell the player nothing.\nChange to: delete all three and keep the footer line. 'Meet Squeekchain' becomes the only child of .bottom-note and sits at its left edge. 'The practice wheel' stays alone at the left of the stage caption. 'Play again' becomes the last item in the finished panel.\nWhy: a fact or a noun beats an adjective, and cutting these removes repetition without losing any information.","line":646,"path":"src/App.tsx","reproduction":"1440 wide. Evidence is from source, not rendered. Steps: read the stage caption in the ready state, finish a match to see the finished panel, then scroll to the bottom note and footer. The lines are at the App.tsx locations above, and none of them carries a rule, a state or a link.","severity":"low","snippet":"          <p>Inspired by the hamster economy.</p>","title":"taste: filler lines sit around the game and say nothing"}],"hash":"8111dc25b5645de684908a5fa36862c360bc28dbbc1aa45efa75ee7bc3d0be16","nodeId":"a0287557-2f8a-4350-881d-e83ce1b0f849","outcome":"completed","summary":"| Area | Count |\n|---|---|\n| Brief requirements | 15: 12 met, 1 missing, 0 faked, 1 after review, 1 needs the requester |\n| Broken features | 3, all traced in source, not run |\n| Product on first screen at 390 | Yes by CSS arithmetic: Lock ends about 737px down at 390×844 (not rendered) |\n| taste@1 checks passed | Not run; the builder's 16/16 in `VALIDATION.md` is unverified |\n| Copy findings | 3 |\n| Share card | Present (`og:title`, `og:image`, description, favicon); I viewed `public/share.png`, which is well composed |\n\n**This review comes from source and API evidence only; I never saw the site rendered.** Every shell command failed with `Failed to create bridge sockets`, and the browser tool couldn't start because Chrome isn't installed. As a result:\n- I couldn't run the taste probe, use the game in Chromium or WebKit, or take screenshots.\n- I couldn't read the old core contract over RPC, so I don't know if it's still settling.\n- I couldn't parse `.imd-findings.json` with a tool or run `git status`; the findings file is the only file I wrote.\n\nFindings say how their evidence was gathered. A clean render check still needs a working machine, including the Lock button on a real iPhone, where Safari's toolbars may push it below the fold.\n\n## Requirements\n| Quote from the brief | Status | What shows it |\n|---|---|---|\n| \"website… launch\" | met | `dist/index.html`, `src/App.tsx` |\n| \"contract launch\": source | met | `src/WheelhouseRounds.sol`, `script/Deploy.s.sol`; its core interface matches the published ABI and `roundPage` docs |\n| \"contract launch\": deployment | after review | `README.md` hands this to the network deployer |\n| \"contract launch\": site uses the contract | **missing** | No wallet, read or transaction; `src/App.tsx:717` says so |\n| \"Check: docs…llms-full.txt\" | met | `src/deployment.ts` matches `sepolia.json` on every field compared |\n| \"Ship a game, tool or stream companion\" | met | Practice match in `src/App.tsx` |\n| \"pick any ideas\" | met | Next-round prediction against a bot, Pip, which the rules disclose isn't AI; other ideas weren't required |\n| \"settle on real rounds\" | needs the requester: which core is canonical | The API reports `0xfd6c…`, the published record `0x7466…`, so `src/live.ts:75` blocks every Live pick |\n| Skip \"Read-only dashboards, explorers and trackers\" | met | It's an interactive game |\n| Skip \"Landing, link-hub and token pages\" | met | The game comes straight after a short hero |\n| Skip \"Launches with no product\" | met | Practice is playable without a wallet or network |\n| Skip \"Forks, templates or tutorials\" | met | Game logic and SVG art are specific to this project; not checked against other repositories |\n| Skip \"Thin wrappers around public APIs\" | met | Practice runs with no API |\n| Skip \"Copies of someone else's project\" | met | No copied name or art found; this is a judgement from source |\n| Skip \"Obvious slop, cheap clones\" | met | Judged from source, rules and art only |\n\n**The idea:** a five-round Run or Rest guessing game against a bot, carried by one hand-drawn hamster wheel. Keep the wheel; the green status dots are the only competing device, so cut them where they have no live state behind them.\n\n## Findings\nThere are 12 in `.imd-findings.json`:\n\n| Severity | Kind | Problem | Location |\n|---|---|---|---|\n| High | fidelity | The website never reaches its contract | `src/App.tsx:717` |\n| Medium | bug | Green dots and a cute heading stay on while the live feed is rejected | `src/components/LiveGame.tsx:131` |\n| Medium | bug | A Rest round in a mixed settlement batch stays Pending forever | `src/live.ts:262` |\n| Medium | fidelity | Live mode still shows practice instructions about clues and Pip | `src/App.tsx:622` |\n| Medium | bug | \"Best of five\" is false: the match is decided on points and can draw | `src/App.tsx:474` |\n| Medium | bug | The hero line never names Squeekchain or explains Pip | `src/App.tsx:232` |\n| Low | fidelity | \"Last six\" outcomes are the same hard-coded s","treeHash":null,"usage":{"cachedInputTokens":874401,"cost":{"source":"runtime","usdMicros":2319330},"inputTokens":14,"model":"claude-opus-5-5","outputTokens":42057,"runtime":"claude","turns":52,"wallClockMs":454139}},{"artifacts":[],"attempt":1,"bundleHash":"a0f0622746900afc5eaef7ea0822bbff1e68e3130ae01c25d5465e89a18cb462","device":"868f4d64276861c0","findings":[],"hash":"b49f1350fccbf4e52c7757a883f33520a157362208ceca82ec249d050fe557d4","nodeId":"2807e30d-c7d5-4df5-bf0f-fa446e3a53d5","outcome":"completed","summary":"Fixed all 12 findings and wrote `.imd-responses.json`. Added wallet/contract wiring, repaired settlement and accessibility issues, updated documentation, and rebuilt `dist/`.\n\nBuild/typecheck passed, plus 11 unit tests, 31 browser checks, 18 contract tests and 16/16 taste checks.\n\nOnchain play awaits a deployment handoff and matching feed. Slither was unavailable (`command not found`); recorded in validation notes.","treeHash":"cfaecba1fcbee260aedb9e3299f256fe5a6a0dbe","usage":{"cachedInputTokens":8009728,"cost":{"source":"estimated","usdMicros":2404910},"inputTokens":166222,"model":"gpt-6.1-sol","outputTokens":47052,"runtime":"codex","turns":8,"wallClockMs":1227873}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"59ae11a3432d0aa7f7f929eae05b94ee62ee78bd3c1fdbedfacc1ce16680ee24","verifiedTreeHash":"5ccade428b2b9372cc0cdf9a0d709d28b7f2271e","verifierVersion":"0.1.0+ce516260"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"b49f1350fccbf4e52c7757a883f33520a157362208ceca82ec249d050fe557d4","verifiedTreeHash":"cfaecba1fcbee260aedb9e3299f256fe5a6a0dbe","verifierVersion":"0.1.0+ce516260"}]}