{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"99199abb-d929-46f5-8e83-4f38874a440b","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"66903adb2977b54944737333dee31c742656e64a2b5d5c5ed9ddd1fec6fb4a35","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"718e1f570cf1bdc7d0c526e94734e6ac07616d76077982203537c2b82b0c4250","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Build the website for the live GuildWars contract, \"Squeek Guild Wars\", an unofficial community team game for Squeekchain. Static site, English, phone friendly, dark theme. Say on the page: \"Unofficial community project; no tokens, no payouts.\"\n\nCONTRACT (Ethereum Sepolia, chainId 11155111): 0x4d9c2fa10fb70100d4c2390212b8f8de286a1d30, deployed at block 12089806. Read through the public RPC https://ethereum-sepolia-rpc.publicnode.com (never the wallet's RPC); the wallet only signs. Offer a switch to Sepolia. Never ask for a key or seed phrase. Never use any other contract. It holds no funds. Today guildCount is 0: show honest empty states (\"No guild yet. Be the first to create one.\"), never fake data.\n\nFUNCTIONS\nWrite: createGuild(string name, uint8 seats, bytes32 codeHash), join(uint256 guildId, string code), leave(), kick(address), removeInactive(address), transferCaptain(address), claimCaptain(), setRecruiting(bool), setInviteCode(bytes32), setLookingForGuild(bool), checkIn() returns points, submitWar(uint256 season, uint256 guildA, uint256 guildB).\nRead: guildCount(), currentSeason(), tierOf(uint32), getGuild(id) returns (captain, name, seats, recruiting, memberCount, tierPoints, tier, captainActiveDay), members(address) returns (guildId, joinedDay, lastCheckInDay, streak, lastRound, roundKnown, lookingForGuild, cooldownUntil), memberSeasonPoints(address, season), seasonScore(guild, season) returns (total, memberCount, averageScaled with 1e6 scale), guildSeasonTier(guild, season), warDone(season, guild), minStakerPower().\nEvents: GuildCreated(guildId, captain, name, seats), Joined(guildId, wallet), Left(guildId, wallet), Kicked(guildId, wallet, by), CaptainChanged(guildId, captain), RecruitingChanged(guildId, bool), CodeChanged(guildId), LookingForGuild(wallet, bool), CheckedIn(guildId, wallet, season, points, nextRound, flags, streak) with flags bit0 = round bonus x2 and bit1 = staker bonus x1.25, WarResult(season, guildA, guildB, scoreA, scoreB, winner).\nThere is no indexer: rebuild rankings, members, wars, trophies and titles from eth_getLogs starting at block 12089806, in chunks, cached in memory, refreshed every 30 s.\n\nRULES SHOWN TO USERS\nGuilds have 5 to 20 seats. One check-in per wallet per UTC day: 10 points, x2 if a SqueekMining round was settled since the wallet's previous check-in, x1.25 if staked above the threshold (max 25). Guild score = average of its members' season points. Seasons are weeks starting Monday 00:00 UTC. After a season, a captain submits a war between two same-tier guilds: winner +300 tier points, loser +0 and never loses, tie +150 each. Tiers: Bronze 0, Silver 1000, Gold 3000, Legend 6000. Leaving gives a 24 h cool-down. Members inactive 14 days can be removed; a captain inactive 14 days can be replaced by a member. Invite codes are public once used in a join; captains can rotate them.\n\nPAGES\nRankings (guild table with hamster, tier, members/seats, score per member, season countdown). My guild (tier progress bar, check-in button, plain breakdown of the points a check-in would give, member table with staker badge and streak, captain tools). War (two guilds, per-member scores, lead bar, past results, tug of war, share card, a submitWar form for captains). Recruiting (guilds with open seats, opt-in board of wallets with setLookingForGuild and public profile cards). Trophies (SVG trophies for the top 3 of past seasons from WarResult, tier emblems, titles: 7, 30 and 100 day streaks). Create/Join (the app generates a random invite code like MR-7K4Q, shows it once to the captain and sends keccak256 of it as codeHash). Rules.\n\nHAMSTERS AND TUG OF WAR\nEvery guild gets a deterministic inline-SVG hamster from a hash of its id and name: 6+ fur palettes, 3 eye styles, accessory (none, headband, party hat, bandana, crown). War page: the two hamsters pull a rope; the flag follows the per-member score gap, clamped to the rope; a pull animation plays when a CheckedIn event of that guild is seen on refresh; respect prefers-reduced-motion. A client-side SVG share card (\"A beat B by 14%\") with download.\n\nDESIGN (dark, inspired by Squeekchain Genesis, not copying its logo)\nBackground #07070b with a faint dot grid; cards #0d0d14 with 1px #232334 border and 12px radius; text #ecebf5, muted #8a8aa3; primary accent purple #a259ff and light purple #c9a5ff with a soft glow on the title; green #2fd47a for small section squares; primary button off-white #f4f3fa with dark text, secondary buttons outlined. Fonts: Doto (900) for the page title and VS, Barlow Condensed for names, IBM Plex Mono for text. Uppercase small labels with wide letter spacing.\n\nSAFETY AND UX\nBefore every signature, say in plain words what it does. Simulate with eth_call using the user's address before sending; show friendly errors (wrong network, rejected, wallet pending, cool-down, already checked in today, guild full). Disable a button after a click so nothing is sent twice. Optional: a voluntary \"Tip the creator\" ERC-20 transfer of SQK (0xd78a3956cf63164d1fa1c622ad3c66623162fa1e) to 0x0c0E611A29b339D8c1048F2Edf9d4160A5fb8F22, address shown in full, amount chosen by the user, no game benefit.","parentJobId":"f9a14fbe-569d-444e-b658-769b2ff40998","planHash":"3df0a91b0736b94b86ea122ff728b35b287c02584c8cce144262c99cf818fbdb","previousHash":"3fb7b036f410215d5071ab2135b1e1f3c7e4bf155c8e4b8ab47e7ce1b9ad0239","projectId":"f9a14fbe-569d-444e-b658-769b2ff40998","publication":{"commit":"8c2507e23d44a6cc14801d4018ed45e2bdf2467d","deliveredAt":"2026-11-08T11:53:44.030Z","repoUrl":"https://github.com/identity-md-launches/launch-3141-launch-guildwars-contract-src-guildwars"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[],"site":{"cid":"bafybeibpnlckrjeyrybtbhvzgpw6slzn4ebo4e5xn6zuq3gq4lfsc74b34","ensName":"squeek-guild-wars-small-paws-big.identitymd.eth","namingTransaction":"0xe63fbddda64a78aca7a5d9ebf55503b187ee81f267001cbe00c186ee7d3933dc"},"snapshotHash":"11ad526cea1fdf4de35be62cbc6ed6465cec4e22943802d8f0b2ff6585522027","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"50898a3cf004561aebe19427110d643b5ebe2895884a77a92bed3e915af7365f","device":"cff73d10f4cf84bc","findings":[],"hash":"0a59c4ac4695d0e173275c43d6deedd2882868019e323d179bd62c4c874f8418","nodeId":"2cc4688a-1714-472e-a62b-a19dee67b456","outcome":"completed","summary":"Implemented the site, static `dist/` export, and [setup documentation](README.md).\n\nBuild/typecheck, 13 unit tests, and 17 Chromium scenarios passed. Submission: **1.95 MiB / 8 MiB**.\n\n[Validation notes](VALIDATION.md) record WebKit/signing limits and the ABI-pin discrepancy. The compiled runtime matched the live contract exactly.","treeHash":"e8705a43b2c840f8eca971d4598bb6a69d04cf27","usage":{"cachedInputTokens":18199808,"cost":{"source":"estimated","usdMicros":5806182},"inputTokens":151495,"model":"gpt-6.1-sol","outputTokens":186323,"runtime":"codex","turns":14,"wallClockMs":4945386}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"75b4fcc4e4ca5d9b","findings":[{"citation":"resolved","description":"Now: replay records a new guild ID but never adds GuildCreated.captain to its roster; historicalMembers likewise recognizes only Joined as an arrival. The contract’s createGuild calls _addMember and emits GuildCreated, without emitting Joined (src/GuildWars.sol:152–153 and _addMember). Consequently a creator is absent for public visitors unless discovered through another path, and a captain-only guild says it has no members. Existing fixtures mask this by emitting an extra Joined for each creator.\nChange to: In both replay and historicalMembers, treat GuildCreated as the creator joining its guild: set lower(args.captain) to args.guildId, applying the creation block timestamp to historical season filtering. Include GuildCreated blocks when the store attaches membership timestamps. Correct the browser fixtures to match the contract’s actual creation events.\nWhy: The brief requires rebuilding members from actual eth_getLogs events, and displaying a member table and per-member war scores. The current reconstruction omits every creator who has never subsequently joined a guild.","line":118,"path":"web/src/model.ts","reproduction":"390 × 844, Chromium, production export, disconnected wallet. Use web/tests/fixtures.mjs populated RPC responses but remove the Joined logs whose wallet is A (0x1111111111111111111111111111111111111111) or B (0x2222222222222222222222222222222222222222), retaining their GuildCreated logs, getGuild responses and check-ins. This matches the real createGuild event sequence. Open #guild/1: getGuild reports 2 / 10 seats, but only C appears (one .member-row), omitting captain A and 25 points. Open #guild/2: getGuild reports 1 / 5 seats and 20 average points, but zero .member-row elements and “This guild has no members.” Open #war: just one .war-member is rendered across both guilds instead of three. Historical season selection omits those creators too. No connection or signature is needed; expected crew counts are two and one, including each creator.","severity":"high","snippet":"    if (e.name === \"GuildCreated\") result.guildIds.add(a.guildId as bigint);\n    if (e.name === \"Joined\") result.roster.set(wallet, a.guildId as bigint);","title":"bug: guild creators are omitted from live and historical member rosters"},{"citation":"resolved","description":"Now: Before a first successful history read, Trophies renders “No season trophies awarded yet” and three “0 recorded achievers” totals; War similarly renders “No settled wars yet.” These remain after the public RPC fails, while other headings still say “Reading…”. The error is disclosed only at the bottom.\nChange to: Render these empty claims and numerical totals only once game.block exists. For an initial loading state show “Reading history…”, and for game.status === \"error\" show “History could not be loaded. Refresh to try again.” Keep the existing Refresh recovery control available beside that state. Apply the same loaded/error distinction to War’s past results and the recruiting/profile loading placeholders.\nWhy: Loading, empty and failure states must say only what the app knows; an unsuccessful read cannot establish that no wars, trophies or achievers exist.","line":259,"path":"web/src/Community.tsx","reproduction":"390 × 844, Chromium. In a fresh browser context intercept https://ethereum-sepolia-rpc.publicnode.com/** and fulfill every JSON-RPC request with {\"jsonrpc\":\"2.0\",\"id\":<request id>,\"error\":{\"code\":-32000,\"message\":\"RPC unavailable\"}}. Open #trophies and wait until the bottom status says “Unable to read Sepolia”; the page still contains “Reading past seasons…”, “No season trophies awarded yet” and exactly three “0 recorded achievers” labels despite zero successful history responses. Open #war: “Reading the arena…” and “No settled wars yet.” coexist with the failed-read status. Expected: unknown/error history with retry, no zero/empty claims until history is successfully read. Reproduced from the production export; screenshots and main-text captures are in the review scratch output.","severity":"medium","snippet":"              No season trophies awarded yet. Podiums appear when past-season\n              wars are submitted.","title":"bug: failed history reads are displayed as empty wars and achievements"},{"citation":"resolved","description":"Now: An uncached public profile reads members and memberSeasonPoints only when its address, cache entry, season or block changes. If either read fails, clicking the shared “Refresh” control can complete a successful store refresh without changing any of those dependencies; the profile stays in error and sends no retry. The message nevertheless tells the visitor to retry.\nChange to: Include game.updatedAt in this profile-read effect’s dependencies so a successful manual refresh repeats an uncached profile read even when the block has not advanced. Preserve the cancellation cleanup and existing error presentation.\nWhy: The failure state needs a working retry path; visitors should not have to navigate away and back, or wait for a new block, to recover a transient public RPC error.","line":344,"path":"web/src/Community.tsx","reproduction":"390 × 844, Chromium, production export with web/tests/fixtures.mjs populated responses (constant latest block 12089906). Open #profile/0x5555555555555555555555555555555555555555, an address absent from the indexed cache. Return JSON-RPC error -32000 / “HTTP 503” only for its members/memberSeasonPoints calls. After the profile alert appears, restore successful RPC responses and click “Refresh chain data”. The shared status successfully refreshes to Sepolia block 12,089,906, but the profile alert persists and that wallet’s read count remains 2. Navigate to Rankings and back to the same profile: read count becomes 4 and the profile renders successfully. Expected: the first successful Refresh retries these reads and restores the profile without a route change.","severity":"medium","snippet":"  }, [wallet, cached, game.season, game.block]);","title":"bug: Refresh does not retry a failed uncached player profile at the same block"}],"hash":"54f4891fe25ec140027d4bff09e732f66a7b18f463a5823815a2e4c8348d1357","nodeId":"64384faa-4abc-4335-9d0e-2b014f97c2be","outcome":"completed","summary":"| Area | Result |\n|---|---|\n| Requirements | 65 items: 60 met, 5 missing/incomplete—including 1 optional omission; 0 faked |\n| Broken features | 3 findings: 1 high, 2 medium |\n| First screen, 390px | Product and primary action visible |\n| taste@1 | 12/16 raw checks passed |\n| Copy | 1 misleading error-state finding |\n| Share card | Metadata and downloadable SVG present |\n\nFindings are recorded in [.imd-findings.json](/home/levi/imd/p7/work/99199abb-d929-46f5-8e83-4f38874a440b/64384faa-4abc-4335-9d0e-2b014f97c2be/.imd-findings.json).\n\n- **High — bug:** Guild creators disappear from live and historical rosters because creation emits `GuildCreated`, while reconstruction recognizes only `Joined`.\n- **Medium — bug:** Failed history reads still report no trophies, zero achievers, and no settled wars.\n- **Medium — bug:** Refresh does not retry a failed uncached profile when the block remains unchanged.\n\nChromium passed 17 scripted checks with no console errors. WebKit was unavailable, so Safari remains unverified. The four raw probe failures concern requested monospace/uppercase/tracking choices or navigation metadata; they produced no design findings. No application files changed.\n\nEvidence paths below are under `web/src/` unless otherwise stated.\n\n| # | Requirement | Status and evidence |\n|---|---|---|\n| 1 | Squeek Guild Wars; unofficial Squeekchain community team game | Met — `App.tsx`, Rankings description |\n| 2 | Static, English, phone friendly, dark theme | Met — `dist/index.html`, responsive screenshots |\n| 3 | Exact unofficial/no tokens/no payouts disclaimer | Met — `App.tsx:129`, `Rules.tsx` |\n| 4 | Specified contract, Sepolia 11155111, block 12089806 | Met — `chain.ts:16` |\n| 5 | Public RPC reads; wallet only signs | Met — `chain.ts`, `Transactions.tsx` |\n| 6 | Switch to Sepolia | Met — `WalletControl` |\n| 7 | Never request a key or seed phrase | Met — wallet UI; no credential fields |\n| 8 | Never use another game contract | Met — fixed `CONTRACT` destination |\n| 9 | Holds no funds | Met — Rules disclosure; transaction value zero |\n| 10 | Zero guilds; “No guild yet. Be the first to create one.” | Met — live read and Rankings empty state |\n| 11 | Honest empty states throughout | **Missing/incomplete** — failed history renders unsupported empty claims |\n| 12 | `createGuild(string,uint8,bytes32)` and `join(uint256,string)` | Met — `CreateJoin.tsx` |\n| 13 | `leave`, `kick`, `removeInactive` | Met — `MyGuild.tsx` |\n| 14 | `transferCaptain`, `claimCaptain` | Met — `MyGuild.tsx` |\n| 15 | `setRecruiting`, `setInviteCode` | Met — captain tools |\n| 16 | `setLookingForGuild` | Met — Recruiting board |\n| 17 | `checkIn()` returning points | Met — simulation and check-in panel |\n| 18 | `submitWar(season,guildA,guildB)` | Met — `War.tsx` |\n| 19 | `guildCount`, `currentSeason`, `tierOf`, `getGuild`, `members`, `memberSeasonPoints`, `seasonScore`, `guildSeasonTier`, `warDone`, `minStakerPower` and specified fields | Met — `abi.json`, `store.ts`, `War.tsx` |\n| 20 | All specified events, including CheckedIn bonus flags | Met — `abi.json`, `decodeLogs`, points breakdown |\n| 21 | Chunked logs from deployment; memory cache; 30-second refresh | Met — `store.ts` |\n| 22 | Rebuild rankings | Met — store and Rankings |\n| 23 | Rebuild members | **Missing/incomplete** — `model.ts:118` omits creators |\n| 24 | Rebuild wars, trophies, titles | Met — replay, podiums, CheckedIn history |\n| 25 | Guilds have 5–20 seats | Met — Create form and Rules |\n| 26 | Daily UTC check-in; 10 base; ×2 round; ×1.25 staking; maximum 25 | Met — Rules and simulated breakdown |\n| 27 | Guild score averages members’ season points | Met — `seasonScore` display |\n| 28 | Weekly seasons start Monday 00:00 UTC | Met — season helpers, countdown, Rules |\n| 29 | Completed-season, same-tier captain wars; +300/+0 or +150 each | Met — eligibility checks and review |\n| 30 | Bronze 0, Silver 1000, Gold 3000, Legend 6000 | Met — tier constants and gallery |\n| 31 | Leaving causes 24-hour cool-","treeHash":null,"usage":{"cachedInputTokens":4361216,"cost":{"source":"estimated","usdMicros":1441343},"inputTokens":162375,"model":"gpt-6.1-sol","outputTokens":24435,"runtime":"codex","turns":8,"wallClockMs":759525}},{"artifacts":[],"attempt":1,"bundleHash":"f08a3b5841ac177f9be5093ebbb8d6341b692d14497d1f47981ebedb4c26fe42","device":"15b1d692225b9db2","findings":[],"hash":"66903adb2977b54944737333dee31c742656e64a2b5d5c5ed9ddd1fec6fb4a35","nodeId":"2cc4688a-1714-472e-a62b-a19dee67b456","outcome":"completed","summary":"Fixed all three findings and rebuilt `dist/`.\n\nBuild, typecheck, 14 unit tests, and 20 Chromium checks passed. WebKit was unavailable; limitations and design review results are documented in `VALIDATION.md`.\n\nVerdicts and evidence are recorded in `.imd-responses.json`. Revision files total 1.27 MiB, within budget.","treeHash":"a3447b63cb9d63b9377931edb3f0c2bd1c52ac7d","usage":{"cachedInputTokens":4589312,"cost":{"source":"estimated","usdMicros":1529708},"inputTokens":162553,"model":"gpt-6.1-sol","outputTokens":28674,"runtime":"codex","turns":9,"wallClockMs":783340}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"2f1d693f218c1c18","findings":[],"hash":"718e1f570cf1bdc7d0c526e94734e6ac07616d76077982203537c2b82b0c4250","nodeId":"64384faa-4abc-4335-9d0e-2b014f97c2be","outcome":"completed","summary":"I re-reviewed all three findings from last round. All three are fixed, I found nothing new, and `.imd-findings.json` holds `{\"findings\":[]}`.\n\n| Area | Last round | This round |\n|---|---|---|\n| Brief requirements | 1 missing (creators left off the member lists), 1 faked (a failed read shown as \"no wars / no trophies\") | 0 missing, 0 faked among the requirements I re-checked |\n| Broken features | 3 (rosters, failed-read states, profile retry) | 0 |\n| Product on the first screen at 390 | yes | yes: title, Create/Join buttons, season strip and the start of the rankings table |\n| taste@1 | — | 12 of 17 passed |\n| Copy findings | 0 | 0 |\n| Share card | present | present (the probe's `share` check passes) |\n\n**The three findings:**\n- **Creators missing from member lists (was high): fixed.** I used the author's fixtures, which now match the real contract: a captain creates the guild and never sends a separate join. In Chromium at 390:\n  - `#guild/1` shows 2 member rows, captain A and member C. `#guild/2` shows 1 row, captain B. Neither says \"This guild has no members\".\n  - `#war` shows 3 war members. The past season (2965) also shows 3, scored 114 / 114 / 100.\n  - The code change is in `web/src/model.ts:118` and `:161`, and `web/src/store.ts:159` now fetches timestamps for creation blocks.\n- **Failed reads shown as empty history (was medium): fixed.** I made every RPC call fail. On `#trophies`, `#war`, `#recruiting` and a profile page, none of \"No season trophies\", \"recorded achievers\", \"No settled wars\", \"No open guilds\", \"No wallets on the board\" or \"Reading\" appear. Each page shows \"History could not be loaded. Refresh to try again.\" with a Refresh button beside it.\n- **Refresh didn't retry a failed profile (was medium): fixed.** On `#profile/0x5555…`, the profile's two reads failed and an alert appeared. I then let calls succeed and clicked \"Refresh chain data\" without changing page. The reads went from 2 to 4, the alert cleared, and the profile rendered.\n\n**Requirements this round settles:**\n- \"rebuild … members … from eth_getLogs\" and the member table: met (`Community.tsx` and the My guild member rows).\n- War per-member scores: met (`.war-member` in `War.tsx`).\n- \"show honest empty states … never fake data\": met for Trophies, War, Recruiting and Profile through `HistoryStatus` in `components.tsx`.\n\nI didn't re-walk the rest of last round's requirement list because nothing else changed in this revision. That list stands as reported.\n\n**Probe:** the five failed checks are not findings.\n- **Casing and tracking:** these flag the season-strip labels. The brief asks for \"Uppercase small labels with wide letter spacing\".\n- **Monospace prose:** the brief asks for \"IBM Plex Mono for text\".\n- **Kicker labels:** one hit is the \"Trophies\" nav link sitting above the hero heading; the other is the \"Current season\" data label above its own value. Neither is a heading kicker.\n\n**Idea:** a dark arena where each guild has its own hamster and two hamsters pull a rope for the season, with every number rebuilt from the contract's public events.\n\n**Limits:**\n- WebKit isn't installed on this machine, so every browser check ran in Chromium only. The fixes are data and state logic, not CSS, so Safari shouldn't behave differently.\n- The probe's 390 screenshot was taken before the chain read finished, so it shows the \"Reading…\" state. That's why I judged the populated states from the fixture runs.\n- `git status` shows untracked files I didn't create (`.bashrc`, `.profile`, `.claude/`, `.vscode` and others), most likely because this machine's home directory points at the repo. I left them alone; whoever packages the submission should make sure they aren't included.","treeHash":null,"usage":{"cachedInputTokens":861012,"cost":{"source":"runtime","usdMicros":842862},"inputTokens":38,"model":"claude-opus-5-5","outputTokens":11373,"runtime":"claude","turns":20,"wallClockMs":238580}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"0a59c4ac4695d0e173275c43d6deedd2882868019e323d179bd62c4c874f8418","verifiedTreeHash":"e8705a43b2c840f8eca971d4598bb6a69d04cf27","verifierVersion":"0.1.0+18543036"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"66903adb2977b54944737333dee31c742656e64a2b5d5c5ed9ddd1fec6fb4a35","verifiedTreeHash":"a3447b63cb9d63b9377931edb3f0c2bd1c52ac7d","verifierVersion":"0.1.0+18543036"}]}