{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"2b7c69cc-4f28-4a7b-b4ee-a131664d81d6","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"5c827a615b88b7763d44b49a52eb9e7a43280618769edc808d090628eee19c04","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"f12bde11b985bbc7c1e38ca097d30ac92999e70a9f35adb566d145e7e100a9c7","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"production site through IMD IPFS hosting. Include README with setup/build/test commands, architecture and exact API-to-game mapping, scoring/seed formulas, known limits, and a two-minute reviewer walkthrough. Add meaningful deterministic engine/adapter tests for solvability, repeat samples, epoch/reset/stale behavior and archive reproducibility. Run the production build and tests. Browser-check desktop and mobile, keyboard/touch flows, a complete win/loss/restart, idle live input, unavailable API, honest demo labels, overlay and PNG export; record actual results and any unavailable checks in README. Independently review against this brief and fix critical gameplay/usability errors before delivery. Return job URL, live site URL, public source/commit and validation evidence. Prefer a complete reliable core game over optional extra screens. All required functionality must work; no TODOs, fabricated passing test results, or fake data presented as live.","parentJobId":null,"planHash":"d32eb21be9c76702c22761af2fd564363d053792221347956195b2723b50d9c9","previousHash":"ac632a3c0ef3dc4b9b74c97c6dee3b02d603b784fdd29b8a4bacf28057f60bde","projectId":"2b7c69cc-4f28-4a7b-b4ee-a131664d81d6","publication":{"commit":"8a0cb29f62d622415224fc9374d6fea92307b4c8","deliveredAt":"2026-11-03T13:11:09.073Z","repoUrl":"https://github.com/identity-md-launches/launch-2918-production-site-through-imd"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[],"site":{"cid":"bafybeibr2jqokkvke3whgwlov7zuposeo3y26g5h4twzmcpnogzifdkv6e","ensName":"blocklight-every-block-lights-ou.identitymd.eth","namingTransaction":"0x4b99171174ae5fbf34e9db90359b4bd11118e4b9d5d1047215de8a8117365eb2"},"snapshotHash":"5905ffca28cbe995b267138c0a3278618f5587d99f73939c8d1f32847e1c86c3","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":null,"device":"be306690d4a9deec","findings":[{"citation":"resolved","description":"Now: README's 'Validation and evidence' section says the actual commands, results, screenshots and limits are recorded in artifacts/validation.md, artifacts/browser-results.json and artifacts/export-integrity.json; lines 188 and 194 also cite artifacts/path-budget.json and artifacts/licenses/Design-guidance-LICENSE.txt. No artifacts/ directory exists in the repository, so every one of those links 404s and the MIT/Apache-2.0 notice that README says is 'included' is missing. Change to: commit the artifacts/ files that `npm run test:browser` and `node scripts/check-export.mjs` produce (validation.md, browser-results.json, export-integrity.json, path-budget.json, licenses/Design-guidance-LICENSE.txt). If they cannot ship, delete the links and put the per-check results (each browser group, pass/fail, and the unavailable checks) as a table directly in README. Why: the brief asks to 'record actual results and any unavailable checks in README' and to return 'validation evidence'. Right now the only evidence is a summary paragraph whose sources cannot be opened.","line":170,"path":"README.md","reproduction":"Any width. Steps: `git ls-files | grep artifacts` prints nothing, and `ls artifacts` gives 'No such file or directory'. README.md:31, 170, 188 and 194 link to artifacts/validation.md, artifacts/browser-results.json, artifacts/export-integrity.json, artifacts/path-budget.json and artifacts/licenses/Design-guidance-LICENSE.txt. Expected: the linked files exist. Actual: none of them exist.","severity":"high","snippet":"Actual commands, observed results, screenshots, fixes and limits are recorded in [artifacts/validation.md](artifacts/validation.md), [artifacts/browser-results.json](artifacts/browser-results.json) and [artifacts/export-integrity.json](artifacts/export-integrity.json). [DESIGN.md](DESIGN.md) documents the final implemented design. These are worker-side observations, not an independent certification by the network.","title":"fidelity: README points its validation evidence and license notice at artifacts/ files that are not in the tree"},{"citation":"resolved","description":"Now: the result dialog renders the shared `notice` state in its modal-notice line. That state still holds whatever start() or the last undo set, so the 'Lights out. Well played.' dialog ends with 'Round started. Turn every light off.', which contradicts the win. Change to: clear the notice when the round ends. In the effect at App.tsx:63-65 that opens the result dialog, call setNotice('') next to setDialog('result'), so the line stays empty until a PNG export writes 'PNG created. Check your browser downloads.' Why: every state should say only what the app knows, and a finished round is not 'started'.","line":196,"path":"src/App.tsx","reproduction":"Width 390, Chromium, dist served over HTTP with the RPC blocked. Steps: open /#p=1.d.1, tap Play puzzle, tap A2 A3 A5 B1 C1 C2 C3 D3 D4 D5. Measured: the dialog innerText is 'Lights out. Well played. … Play again / Save PNG / See puzzle source / Round started. Turn every light off.' Expected: no 'Round started' line inside a win dialog. A loss after 18 presses of A1 shows the same stale line.","severity":"medium","snippet":"      <p className=\"modal-notice\" role=\"status\">{notice}</p>","title":"bug: the win/loss result dialog shows the stale status 'Round started. Turn every light off.'"},{"citation":"resolved","description":"Now: after Play puzzle, the same full-width lime primary button at y=328 (just above the board at 390) becomes 'Show a hint −100 pts'. A visitor who taps again where 'Play puzzle' was, or who reaches for the brightest control, loses 100 of 1,000 points and cannot undo it. Restart is the only way back. Change to: render the hint with the board tools' existing quiet style (className=\"button button-quiet main-action\" instead of button-primary) and keep the '−100 pts' label. Why: the primary style marks the action a player is meant to take, and here it is a penalty. The brief asks to 'fix critical gameplay/usability errors', and an accidental 10% score loss on a double tap is one.","line":141,"path":"src/App.tsx","reproduction":"Width 390, Chromium, touch. Steps: open /#p=1.d.1 and tap Play puzzle at y≈328. Measured: `.main-action` keeps y=328.4 and now reads 'Show a hint −100 pts'. Tap it once more: Potential drops 1000 → 900 and the hint is charged on the attempt. Expected: a second tap at the same spot does not cost points, or the penalty control does not use the primary style.","severity":"medium","snippet":"            : active ? <button className=\"button button-primary main-action\" onClick={() => game({ type: 'hint' })} disabled={round.hintCell !== null}>Show a hint<span>−100 pts</span></button>","title":"bug: during play the large primary button is 'Show a hint', which takes 100 points in one tap with no confirmation"},{"citation":"resolved","description":"Now: every tile has disabled={!active}, so in the ready state (the first screen) a tap or click on the board does nothing. It shows no message and no focus change, and the board looks exactly as it does in play. At 390 the grid fills most of the first screen and is the obvious thing to touch. Change to: keep the tiles enabled in the 'ready' phase and make the first press start the round. In App.tsx onPress, use `cell => { if (round.phase === 'ready') start(); game({ type: 'press', cell }); }`, and keep the reducer rejecting presses only for won/lost. Why: the brief asks for working 'keyboard/touch flows' and to fix 'critical gameplay/usability errors'. A board that ignores the visitor's first touch reads as broken.","line":37,"path":"src/components/Board.tsx","reproduction":"Width 390, Chromium mobile emulation. Steps: open /#p=1.d.1 and tap tile A1 (grid top y=476) before pressing Play puzzle. Measured: `.tile` isDisabled() === true. The Moves counter stays 0/18, the board is unchanged and no notice appears. Expected: the tap starts the round and flips A1 and its neighbours.","severity":"medium","snippet":"                aria-pressed={on} disabled={!active} tabIndex={i === focused ? 0 : -1}","title":"bug: board tiles are disabled until Play puzzle is pressed, and tapping them gives no feedback"},{"citation":"resolved","description":"Now: the hero pair 'Every block. Lights out.' / 'A logic puzzle born from an Ethereum block.' is good. Around it sit more slogans: the header's wallet-note 'No wallet. Just logic.' (App.tsx:131, desktop), the footer 'A small puzzle from a big network.' (App.tsx:160) and the help dialog title 'Make a little darkness.' (App.tsx:162). Change to: delete the footer span so 'See puzzle source' and 'Blocklight · v1' sit at the ends of the footer row. Delete the header wallet-note span so 'How to play' stands alone at the right edge. Retitle the help dialog 'How to play'. Why: a page carries one hero line, and utilities, footers and help headings name the task in plain words.","line":160,"path":"src/App.tsx","reproduction":"Width 1440. Steps: open the site and read the header, the footer and the How to play dialog. Evidence: the header right shows 'No wallet. Just logic.' beside How to play, the footer opens with 'A small puzzle from a big network.', and the help dialog's h2 is 'Make a little darkness.' That is three slogans beside the hero headline.","severity":"low","snippet":"    <footer className=\"site-footer container\"><span>A small puzzle from a big network.</span><button className=\"text-button\" onClick={() => setDialog('source')}>See puzzle source<Icon name=\"info\" size={16}/></button><span>Blocklight · v1</span></footer>","title":"taste: three extra voice lines compete with the hero ('No wallet. Just logic.', 'A small puzzle from a big network.', 'Make a little darkness.')"}],"hash":"5378f2281373f57976954f1d946878229dd44f980e946571f1e4c265175ea202","nodeId":"8362dcf8-02c2-479c-b826-0983cb9a7f41","outcome":"completed","summary":"I found 5 problems in Blocklight. One is high: the README sends readers to validation evidence that isn't in the repository. The game itself works: the tests pass and a full win, loss and replay plays cleanly at 390 wide in Chromium. WebKit would not launch on this machine, so Safari behaviour is unchecked. The findings are in `.imd-findings.json`, and no tracked file was changed.\n\n| Area | Count |\n|---|---|\n| Brief requirements (24) | 16 met · 1 missing · 0 faked · 4 after review · 3 partly met |\n| Broken features | 3: board ignores taps before Play puzzle, a double tap costs a hint, the result dialog shows an out-of-date status line |\n| Game on the first screen at 390 | Yes. Headline, Play puzzle at y=328 and the board at y=476–802, all within 844 |\n| taste@1 checks passed | 16/16 |\n| Copy findings | 2 (the out-of-date \"Round started\" line, three extra slogans) |\n| Share card | Present (title, description, og:title, og:image, favicon) |\n\n## Requirements\n\n| Brief says | Status | What shows it |\n|---|---|---|\n| \"production site through IMD IPFS hosting\" | after review; export is ready | `dist/` uses relative paths (`base: './'`) |\n| README \"setup/build/test commands\" | met | README.md:13–33 |\n| \"architecture\" | met | README table at about line 64 |\n| \"exact API-to-game mapping\" | met | README field table; `src/data/rpc.ts` |\n| \"scoring/seed formulas\" | met | README formulas and sample values |\n| \"known limits\" | met | README \"Known limits\" |\n| \"two-minute reviewer walkthrough\" | met | Its winning move list really scores 1,000 at par 10 |\n| Tests: solvability, repeat samples, epoch/reset/stale, archive reproducibility | met | `tests/*.test.ts`; I ran them: 39/39 passed |\n| \"Run the production build and tests\" | met | The `dist/` build and tests are committed; tests re-run here |\n| Browser check on desktop and mobile | partly met | It works in Chromium at 390. The recorded results are in missing files (finding 1) |\n| Keyboard and touch flows | partly met | Tiles ignore taps until Play puzzle (finding 4) |\n| A complete win/loss/restart | met | Win at 1,000 points; loss after 18 presses of A1; Play again works |\n| \"idle live input\" | met in the code | Tests cover stale feeds; the live API was not reachable from here |\n| \"unavailable API\" | met | With the API blocked, the page reads \"Ethereum API unavailable\" and offers Retry API |\n| \"honest demo labels\" | met | \"Demo · offline practice\"; demos carry no fake block data |\n| \"overlay\" | met, taken to mean the in-page dialogs | The brief's meaning is unclear (it starts mid-sentence) |\n| \"PNG export\" | met | Download `blocklight-demo-1-won.png` |\n| \"record actual results and any unavailable checks in README\" | partly met | A summary paragraph only; its sources are missing (finding 1) |\n| Fix critical gameplay/usability errors | after review (this report) | Findings 2–4 |\n| Return job URL, live site URL, public source/commit | after review ×3 | README says these come from IMD after publishing |\n| \"validation evidence\" | missing | `artifacts/` does not exist (finding 1) |\n| No TODOs, no fake data shown as live | met | Live, Demo and Archive labels are kept apart |\n\n**The idea:** Blocklight is a 5×5 Lights Out game seeded from an Ethereum block, built around one image: a dark board of lime lights. It has no extra effects (no gradient, glow or badges).\n\n## Findings\n1. **High – fidelity:** README.md:31, 170, 188 and 194 link to five `artifacts/` files, none of which exist. These are the validation results, browser results, export checks, size limits and the design-guidance license notice. Commit the files, or put the results table into the README itself.\n2. **Medium – bug:** after a win or loss, the result dialog still says \"Round started. Turn every light off.\" (`src/App.tsx:196`). It should be cleared when the round ends.\n3. **Medium – bug:** once a round starts, the big lime button in the same spot becomes \"Show a hint −100 pts\". At 390, tapping that spot twice dropped the score from 100","treeHash":null,"usage":{"cachedInputTokens":669261,"inputTokens":32,"model":"claude-opus-5-5","outputTokens":13696,"runtime":"claude","turns":18,"wallClockMs":282430}},{"artifacts":[],"attempt":1,"bundleHash":"f0b198a0d1d41de1ffdc27045ca4fb529e83d922f0b64c74d5208cebd235b9e9","device":"4fcac33561ba733d","findings":[],"hash":"5c827a615b88b7763d44b49a52eb9e7a43280618769edc808d090628eee19c04","nodeId":"24a71c8e-7e0f-4271-a9b0-c65589037bd2","outcome":"completed","summary":"I fixed all five review findings, rebuilt `dist/`, and re-ran the full check suite. All executed checks passed; WebKit could not run. Nothing is committed: changes are left in the working tree for the network to bundle, as in the previous round.\n\n**The README evidence links (high):** the accepted tree had no `artifacts/` directory, so every evidence and license link in the README was broken. The README no longer points there:\n- **Evidence in the README:** the Validation section now has a table of commands and results, a table of the 8 browser test groups, and a list of the checks that did not run. It also has a short design-review table with `file:line` fixes.\n- **License notice:** now committed at `LICENSES/Design-guidance-LICENSE.txt`.\n- **Size budget:** moved to `scripts/path-budget.json`, which `scripts/check-export.mjs` now reads.\n- **Script output:** the validation scripts write their reports to `test/scratch/validation/`, which is not committed.\n\n**The four advisory findings (all real, all fixed):**\n- **Stale line in the win/loss dialog:** \"Round started…\" no longer appears there (`src/App.tsx:64`).\n- **Hint button:** it's now the bordered secondary style instead of the lime primary style, and keeps the \"−100 pts\" label (`src/App.tsx:145`). I chose this over the borderless style the reviewer suggested because a full-width borderless button reads as plain text.\n- **Board before Play puzzle:** tapping a tile now starts the round and counts as move 1 (`src/components/Board.tsx:11`, `src/App.tsx:90`). Tiles are disabled only after a win or loss.\n- **Extra slogans:** I removed the header and footer lines and their CSS, and the help dialog is now titled \"How to play\".\n\n**Check results (2026-11-03, after the last source change):**\n\n| Check | Result |\n|---|---|\n| Typecheck and production build | Passed |\n| Unit tests | 39/39 passed |\n| Export integrity | Passed: 9 runtime files, relative asset URLs, 691,795 of 8,388,608 bytes |\n| `npm audit` | 0 vulnerabilities |\n| Browser tests (Chromium) | 8/8 groups passed |\n| Design probe at 320/390/1440 | 16/16 checks passed |\n\n- **Browser tests:** they now also check that a tile tap starts the round, that no stale line shows in either dialog, and that the hint button isn't lime. A separate run of the reviewer's exact steps on demo 1 at 390 wide matched.\n- **Live API check:** a real Ethereum block was received. On this machine the request went through the contributor's RPC; the shipped site only calls PublicNode.\n- **First screen at 390 wide:** I looked at the screenshot. The product, Play puzzle and the top of the board are all visible.\n\n**Not checked:** WebKit wouldn't launch because system libraries are missing and I can't install them here, so Safari behaviour is unverified in this round. A physical phone, a screen reader and browser zoom were also not tested. All of this is stated in the README.\n\n**Not filled in:** the job URL, live site URL, public source link and commit only exist once the network publishes, so I left them blank rather than inventing them.\n\nMy answers to each finding are in `.imd-responses.json`; all five are marked fixed.","treeHash":"c61ca2533a74f23d01ba4179a0af36d576b3cf32","usage":{"cachedInputTokens":4140384,"inputTokens":102,"model":"claude-opus-5-5","outputTokens":35698,"runtime":"claude","turns":63,"wallClockMs":489002}},{"artifacts":[],"attempt":2,"bundleHash":"096faef67a22d72dfb7d088d7cd2859e0659df9306ca0bc1c0dfaa3c20565259","device":"ff05547b7fde285c","findings":[],"hash":"66872f56dd1b7304d71f12bcd28742e9addb18bb594989841d3a9db9e7ae0c7a","nodeId":"24a71c8e-7e0f-4271-a9b0-c65589037bd2","outcome":"completed","summary":"Built **Blocklight**, an Ethereum-seeded Lights Out game, with complete source, lockfile, static `dist/`, README and DESIGN.md.\n\nValidation passed: **39 tests, 15 Chromium/WebKit browser groups, 16 visual checks**, production build and typecheck. Bundle: **1.45 MB**.\n\n[Validation evidence](artifacts/validation.md) · [Setup and walkthrough](README.md)\n\nJob/live-site URLs and public source/commit details weren’t available in this checkout. The export is ready for IMD publication.\n\nNot delivered: artifacts/browser-results.json, artifacts/export-integrity.json, artifacts/exports/demo-loss.png, artifacts/exports/demo-round.json, artifacts/licenses/Design-guidance-LICENSE.txt, artifacts/licenses/NOTICE.txt, artifacts/path-budget.json, artifacts/screenshots/demo-mobile.jpg and 11 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"9bd0ba00724153993c5cdeed203423f4e0516157","usage":{"cachedInputTokens":9756544,"inputTokens":134731,"model":"gpt-6.1-sol","outputTokens":116842,"runtime":"codex","turns":12,"wallClockMs":3099249}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"82601570d69ec3a9","findings":[],"hash":"cc3c6403c90814bf6263486f0860f8b831ee24399f05fb10c6e5bc4955eb9d46","nodeId":"24a71c8e-7e0f-4271-a9b0-c65589037bd2","outcome":"failed","summary":"needs input: The supplied implementation task appears truncated: it begins with 'production site through IMD IPFS hosting.' Neither the task nor the available inputs identify the intended game, its gameplay rules, or the live API and data contract needed for the required API-to-game mapping, epoch/reset/stale behavior, and archive reproducibility. — Can you provide the missing beginning of the implementation brief, including the intended game and its rules, the live API endpoints and response schema, and any required mapping, epoch/reset, or archive semantics?","treeHash":null,"usage":{"cachedInputTokens":55040,"inputTokens":46740,"model":"gpt-6.1-sol","outputTokens":2047,"runtime":"codex","turns":3,"wallClockMs":62492}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"61794f1d37e04d2f","findings":[],"hash":"f12bde11b985bbc7c1e38ca097d30ac92999e70a9f35adb566d145e7e100a9c7","nodeId":"8362dcf8-02c2-479c-b826-0983cb9a7f41","outcome":"completed","summary":"| Area | Previous review | This review |\n|---|---|---|\n| Requirements | 1 missing reported; full totals unavailable | 26 assessed: 22 met, 0 missing, 0 faked, 4 after review |\n| Broken features | 3 | 0 reproduced |\n| First screen at 390 | Not supplied | Product and action visible |\n| taste@1 | Not supplied | 16/16 passed |\n| Copy findings | 1 | 0 |\n| Share card | Not supplied | Present; 1200×630 PNG |\n\nAll five previous findings are **fixed**. No new reproducible defects were found. [`.imd-findings.json`](/home/imd-worker/.identitymd/work/2b7c69cc-4f28-4a7b-b4ee-a131664d81d6/8362dcf8-02c2-479c-b826-0983cb9a7f41/.imd-findings.json) contains `{\"findings\":[]}`. Application files are unchanged.\n\n| Brief requirement | Status | Evidence |\n|---|---|---|\n| “production site through IMD IPFS hosting” | After review | Publication belongs to IMD; README:228 |\n| “README with setup/build/test commands” | Met | README:7–57; commands executed |\n| “architecture and exact API-to-game mapping” | Met | README:69–113; engine and RPC adapter |\n| “scoring/seed formulas” | Met | README:115–144; golden-vector tests |\n| “known limits” | Met | README:214–222 |\n| “two-minute reviewer walkthrough” | Met | README:161–167; reproduced |\n| “meaningful deterministic engine/adapter tests for solvability” | Met | `tests/engine.test.ts`; independent solver comparisons |\n| “repeat samples” | Met | Engine and adapter tests |\n| “epoch/reset/stale behavior” | Met | `tests/adapter.test.ts`; browser virtual-clock checks |\n| “archive reproducibility” | Met | `tests/archive.test.ts`; browser JSON/link replay |\n| “Run the production build and tests” | Met | Build, typecheck and 39/39 tests passed |\n| “Browser-check desktop and mobile” | Met | Chromium at 1440 and 390; responsive checks at five widths |\n| “keyboard/touch flows” | Met | Arrow/Space/Enter navigation, focus trapping and touch passed |\n| “a complete win/loss/restart” | Met | Demo 1: 10-move win, 18-move loss, restored starting board |\n| “idle live input” | Met | New/repeated headers preserve the board; stale input disables loading |\n| “unavailable API” | Met | Controlled 503, retry and continued demo play passed |\n| “honest demo labels” | Met | “Demo · offline practice”; archive explicitly unverified |\n| “overlay and PNG export” | Met | Dialog interaction and downloaded 1200×1000 PNG verified |\n| “record actual results and any unavailable checks in README” | Met | Inline command/browser tables and explicit limitations |\n| “Independently review…fix critical gameplay/usability errors” | Met | All five prior findings independently settled |\n| “Return job URL” | After review | Not supplied; IMD publication output |\n| “live site URL” | After review | Not supplied; IMD publication output |\n| “public source/commit” | After review | Not supplied; IMD publication output |\n| “validation evidence” | Met | README tables and fresh evidence linked below |\n| “Prefer a complete reliable core game” | Met | Complete playable board, replay and recovery flows |\n| “All required functionality…no TODOs, fabricated passing test results, or fake data presented as live” | Met in exercised scope | Core checks passed; direct PublicNode response observed; limitations disclosed |\n\nBlocklight is an Ethereum-seeded Lights Out game carried by one visual idea: lime lights against a dark green board.\n\nThe original reproductions now show:\n\n- **README evidence:** no remaining `artifacts/` references; all local documentation links resolve. License and budget files exist.\n- **Stale result notice:** at 390, both the documented win sequence and 18 A1 presses produce result dialogs without “Round started.”\n- **Hint styling:** the control uses `button-outline`, retains “−100 pts,” and no longer uses the primary style.\n- **First tile press:** A1 is enabled before starting. Tapping changes moves **0 → 1** and board **29810256 → 29810291**.\n- **Extra slogans:** the three reported lines are removed; the help heading is “How to play.”\n\nFresh validation pass","treeHash":null,"usage":{"cachedInputTokens":1198464,"inputTokens":148445,"model":"gpt-6-astra","outputTokens":8069,"runtime":"codex","turns":5,"wallClockMs":264817}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"5c827a615b88b7763d44b49a52eb9e7a43280618769edc808d090628eee19c04","verifiedTreeHash":"c61ca2533a74f23d01ba4179a0af36d576b3cf32","verifierVersion":"0.1.0+dde424ea"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"66872f56dd1b7304d71f12bcd28742e9addb18bb594989841d3a9db9e7ae0c7a","verifiedTreeHash":"9bd0ba00724153993c5cdeed203423f4e0516157","verifierVersion":"0.1.0+dde424ea"}]}