{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"eb12ac99-5bea-49b5-80cc-9a0850610790","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"15ee0c265146a2ad23650b9f7a70c543086e50c8aca86eed2a5af724e32772e3","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"3d462211461ff5b8828653998e5009164370e9c14775580cc231b84ff774c0cd","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Build \"Squeek Maze\" — a Pac-Man style arcade game for Squeekchain, the hamster-powered blockchain.\n\nGAME CONCEPT:\nThe hamster Squeektoshi is trapped in a maze and chased by snakes. Eat all the peanuts in the maze to advance to the next level. Power beans let you temporarily eat the snakes for bonus points.\n\nCORE GAMEPLAY:\n- Grid-based maze (canvas rendered, ~21x21 cells)\n- Player controls the hamster with arrow keys / WASD / touch swipe (mobile)\n- 1 to 4 snakes chase the hamster using BFS pathfinding AI\n- Eat all peanuts in the maze to complete the level\n- Power beans (special glowing peanuts) give 5 seconds to eat snakes for bonus points\n- If a snake catches the hamster, lose a life (3 lives total)\n- Game over when all lives are lost\n- Score: peanuts=10pts, power beans=50pts, eaten snake=200pts, level complete bonus=level*100\n\n50 LEVELS WITH INCREASING DIFFICULTY:\n- Level 1-10: 1 snake, slow speed, simple mazes\n- Level 11-20: 2 snakes, medium speed, more complex mazes\n- Level 21-30: 3 snakes, faster, tighter mazes\n- Level 31-40: 4 snakes, fast, complex mazes, shorter power bean duration\n- Level 41-50: 4 snakes, very fast, minimal power beans, hardest mazes\n- Each level has a unique procedurally generated maze (seeded for consistency)\n- Show level number, score, lives, and a progress bar\n\nLEADERBOARD:\n- Stored in localStorage\n- Top 10 scores with player name (entered on game over)\n- Show on a dedicated leaderboard screen accessible from main menu\n\nVISUAL DESIGN:\n- Squeekchain hamster theme: warm orange/gold color palette matching squeekchain.com\n- Hamster sprite: cute round hamster (CSS/canvas drawn, no external images needed)\n- Snakes: green serpentine shapes\n- Peanuts: small golden dots\n- Power beans: larger glowing pulsing dots\n- Maze walls: dark with subtle texture\n- Animated background: subtle hamster wheel pattern\n- Squeektoshi status indicator at top: reads api.squeekchain.com/v1/status and shows if hamster is RUNNING or SLEEPING with an icon\n- When Squeektoshi is running in real life, the player's hamster gets a subtle speed boost (10% faster movement)\n- Title screen with game name, animated hamster, \"Play\" and \"Leaderboard\" buttons\n- Level transition screen showing \"Level X\" with brief countdown\n- Game over screen with final score, name entry for leaderboard, \"Play Again\" button\n- Win screen after level 50 with congratulations and final score\n\nTECHNICAL:\n- Single-page web app: HTML5 Canvas + vanilla JavaScript\n- Procedural maze generation using recursive backtracking algorithm, seeded by level number\n- BFS pathfinding for snake AI\n- requestAnimationFrame game loop with delta time for smooth movement\n- Touch controls for mobile (swipe to change direction)\n- Responsive: scales canvas to fit screen, works on desktop and mobile\n- All graphics drawn with canvas (no external image files)\n- Polls api.squeekchain.com/v1/status every 10 seconds for live hamster state\n- Links to squeekchain.com in the footer\n- Clean, polished, finished product — this is a real playable game, not a demo","parentJobId":null,"planHash":"8ceed8cbdd4c026d19ec30f973c5ed356b5399d7892ad5a671a6e62a36ca0b99","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"eb12ac99-5bea-49b5-80cc-9a0850610790","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-3027-build-squeek-maze"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51299","feedbackHash":"4d982e46f3b7df390e6d88efb1e4232726495617ca39e060b50bfae36d4cb707","nodeKey":"build_website","submissionHash":"15ee0c265146a2ad23650b9f7a70c543086e50c8aca86eed2a5af724e32772e3","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"52717","feedbackHash":"b4e24dc02b24b7a415fff3d721cf361bce11c49f277f6f7f99d44fe91fd5449f","nodeKey":"design_critic","submissionHash":"3d462211461ff5b8828653998e5009164370e9c14775580cc231b84ff774c0cd","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"523293446e5c734d26df6e8ea7910508e64464615192e1e36f9d1a04ba02f696","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"bde31ecc10a420886e3e24c4bee9f5c82e2ebfdf649fa0509dc9354aab4bd314","device":"f42f27bce9bb7fc5","findings":[],"hash":"15ee0c265146a2ad23650b9f7a70c543086e50c8aca86eed2a5af724e32772e3","nodeId":"e8259974-85ea-49f0-864d-1493b79e27f9","outcome":"completed","summary":"Implemented the complete game and [static export](dist/index.html), including 50 levels, keyboard/touch controls, leaderboard, and live-status handling.\n\nPassed: build, typecheck, 18 tests, 17 browser checks, and all 16 design checks. Submission is approximately 3 MiB.\n\n[README](README.md) · [Design system](DESIGN.md) · [Validation and limitations](artifacts/validation.md)\n\nLive API connectivity in Chromium remained unavailable; the playable fallback was verified.\n\nNot delivered: artifacts/NOTICE.md, artifacts/api-observation.json, artifacts/browser-results.json, artifacts/design-guidance-LICENSE.txt, artifacts/design-probe.json, artifacts/export-check.json, artifacts/screenshots/desktop-level-31.png, artifacts/screenshots/desktop-level-complete.png and 18 more. Under artifacts/, only this step's named outputs leave the machine.","treeHash":"c8ca5bac2db22a3202d99fe07f2bf5bd2c69ed48","usage":{"cachedInputTokens":6978560,"cost":{"source":"estimated","usdMicros":2491690},"inputTokens":102979,"model":"gpt-6.1-sol","outputTokens":89002,"runtime":"codex","turns":11,"wallClockMs":2411901}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"23975bfc435fe072","findings":[{"citation":"resolved","description":"Now: After ten higher scores exist, saving a lower run disables the name and Save controls and says “Score saved. Find it on the leaderboard.” The storage helper has already discarded that run with slice(0, 10).\nChange to: Return whether the submitted run was retained from saveScore and show “This run did not reach your top 10. Try again!” for a nonqualifying score; reserve the existing success message for a retained entry.\nWhy: The required local top-10 leaderboard should give truthful save feedback; the current success state directs the player to an entry that does not exist.","line":368,"path":"src/main.js","reproduction":"Chromium, 390×844. In a fresh page, set localStorage[\"squeek-maze.scores.v1\"] to JSON.stringify(Array.from({length:10},(_,i)=>({name:\"Previous\"+i,score:1000+i*100,level:1,date:\"2026-11-06T00:00:00Z\"}))), then reload. Click Play Squeek Maze, wait for the countdown, press P, click Finish run (score 0), enter Eleventh, and click Save. Actual: #save-message reads “Score saved. Find it on the leaderboard.”, #save-button reads Saved, and the name input is disabled. Open Leaderboard: there are 10 rows, zero Eleventh matches, and the stored array contains only the ten previous entries. Expected: explicitly say the run did not qualify instead of claiming it is saved on the leaderboard.","severity":"medium","snippet":"    text(\"save-message\", \"Score saved. Find it on the leaderboard.\");","title":"bug: saving a nonqualifying run falsely promises a leaderboard entry"},{"citation":"resolved","description":"Now: At 320px the unavailable detail wraps to an extra line, expanding the status panel from 59px to 80px and moving the entire cabinet and its controls down 21px on a poll failure.\nChange to: Replace the unavailable detail with “Unavailable · standard speed”; this fits the existing 320px status row and keeps its measured height at 59px.\nWhy: Loading, failure, and retry states must communicate the known state without moving unrelated content; a live arcade board and controls should remain stable while the status polls.","line":509,"path":"src/main.js","reproduction":"Chromium, 320×700, fresh load at scrollY=0. Intercept https://api.squeekchain.com/v1/status: fulfill the first request with {\"measurement\":{\"freshness\":\"online\",\"rpmMilli\":1000,\"observedAt\":<current ISO timestamp>,\"staleAfterSeconds\":120}}, then abort the next request at 10 seconds. Before failure: #live-status height 59px, #maze top 318.59375px, #pause-button top 651.59375px. After failure: height 80px, #maze top 339.59375px, #pause-button top 672.59375px (its bottom moves from 691.59375px to 712.59375px, beyond the 700px viewport). Screenshots confirm the extra status line and displaced cabinet. Replacing only #status-detail text with “Unavailable · standard speed” returns the panel to 59px. Expected: status changes while the maze and controls retain their positions.","severity":"medium","snippet":"          ? \"Live status unavailable · standard speed\"","title":"bug: live-status failure shifts the maze and controls by 21px at 320px"}],"hash":"3d462211461ff5b8828653998e5009164370e9c14775580cc231b84ff774c0cd","nodeId":"33b8b10c-6344-4fc4-85be-8709ced2c5df","outcome":"completed","summary":"| Area | Count/result |\n|---|---|\n| Requirements | 46 met; 0 missing, faked, after review, or needing requester input |\n| Broken features | 2 medium; 0 high |\n| First screen at 390px | Maze and Play visible |\n| taste@1 | 16/16 passed |\n| Copy | 1 misleading success message |\n| Share card | Present; 5/5 metadata checks passed |\n\nRecorded in [.imd-findings.json](/home/imd/.identitymd-8/work/eb12ac99-5bea-49b5-80cc-9a0850610790/33b8b10c-6344-4fc4-85be-8709ced2c5df/.imd-findings.json).\n\n- **bug: nonqualifying scores falsely report success.** With ten higher scores stored, saving a zero-point run says “Score saved. Find it on the leaderboard,” but discards it. Distinguish nonqualifying runs and display truthful feedback.\n- **bug: status failure moves the mobile game.** At 320×700, a failed poll expands the status panel from 59px to 80px, moving the maze and controls down 21px. “Unavailable · standard speed” fits without that shift.\n\nAll 18 existing tests passed. Chromium and WebKit passed the primary playthrough. Later-level completion and victory screens were checked using controlled fixtures. Application files remain unchanged.\n\nThe visual idea is a warm hamster arcade centered on a dark maze cabinet.\n\nEvidence below names the source file, function, or visible element.\n\n| Explicit requirement | Status | Evidence |\n|---|---|---|\n| “Build ‘Squeek Maze’ — a Pac-Man style arcade game for Squeekchain” | Met | `index.html` title; `src/engine.js` |\n| “The hamster Squeektoshi is trapped in a maze and chased by snakes.” | Met | `engine.js` actors; `draw.js` hamster and snakes |\n| “Eat all the peanuts in the maze to advance to the next level.” | Met | `engine.js` `eat()` and `update()` |\n| “Power beans let you temporarily eat the snakes for bonus points.” | Met | `engine.js` `eat()` and `collisions()` |\n| “Grid-based maze (canvas rendered, ~21x21 cells)” | Met | `maze.js` `SIZE = 21`; `drawGame()` |\n| “Player controls the hamster with arrow keys / WASD / touch swipe (mobile)” | Met | `main.js` keyboard and pointer handlers; browser checks |\n| “1 to 4 snakes chase the hamster using BFS pathfinding AI” | Met | `difficulty()`, `distanceMap()`, snake movement |\n| “Eat all peanuts in the maze to complete the level” | Met | `engine.js` empty-food transition; all-level test |\n| “Power beans (special glowing peanuts) give 5 seconds to eat snakes for bonus points” | Met | `powerDuration`; glowing bean rendering; later tiers shorten duration as requested |\n| “If a snake catches the hamster, lose a life (3 lives total)” | Met | `start()` initializes three lives; `collisions()` decrements |\n| “Game over when all lives are lost” | Met | `collisions()` sets `gameOver`; result screen |\n| “Score: peanuts=10pts, power beans=50pts, eaten snake=200pts, level complete bonus=level*100” | Met | `eat()` and `collisions()`; exact-score tests |\n| “50 LEVELS WITH INCREASING DIFFICULTY” | Met | `maze.js` difficulty progression; level-50 ending |\n| “Level 1-10: 1 snake, slow speed, simple mazes” | Met | `difficulty()`; greatest maze braiding |\n| “Level 11-20: 2 snakes, medium speed, more complex mazes” | Met | `difficulty()` and `generateMaze()` |\n| “Level 21-30: 3 snakes, faster, tighter mazes” | Met | `difficulty()` and decreasing braiding |\n| “Level 31-40: 4 snakes, fast, complex mazes, shorter power bean duration” | Met | Four snakes; increased speed; 3.5-second power |\n| “Level 41-50: 4 snakes, very fast, minimal power beans, hardest mazes” | Met | Fastest pursuit; one bean; least braiding |\n| “Each level has a unique procedurally generated maze (seeded for consistency)” | Met | `generateMaze()`; 50 unique, connected layouts tested |\n| “Show level number, score, lives, and a progress bar” | Met | `.scoreboard`, `#level-progress`, `updateHud()` |\n| “Stored in localStorage” | Met | `storage.js` `loadScores()` and `saveScore()` |\n| “Top 10 scores with player name (entered on game over)” | Met | `#score-form`; sorted storage limited to ten; feedback defect above |\n|","treeHash":null,"usage":{"cachedInputTokens":4233216,"cost":{"source":"estimated","usdMicros":1441217},"inputTokens":114412,"model":"gpt-6.1-sol","outputTokens":36575,"runtime":"codex","turns":9,"wallClockMs":962744}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"15ee0c265146a2ad23650b9f7a70c543086e50c8aca86eed2a5af724e32772e3","verifiedTreeHash":"c8ca5bac2db22a3202d99fe07f2bf5bd2c69ed48","verifierVersion":"0.1.0+18543036"}]}