{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"ec1e5f54-660c-4c41-b9ad-f3d1242fef6e","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"459b6ef1aa4071ab3892ef70578b5e078bf8b8239d2441ca549039c9bb69c459","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"aaf7ad254a5e2f0c44ffd8b5cf6c2ec11ffd408e10dc92b3aebfb39906b3147d","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Upgrade SqueekRider Odyssey into a fast-paced, colorful 2D Side-Scrolling Wheel-Bike Action Runner & Boss Shooter connected live to Squeekchain telemetry:\n\n1. Live Squeekchain API Integration (Mandatory):\n- Poll GET https://api.squeekchain.com/v1/status and GET https://api.squeekchain.com/v1/economy/state every 15 seconds.\n- Display a live top speedometer HUD showing measurement.coreStatus (SPINNING or IDLE), measurement.rpmMilli, builder.anchor.blockHeight, and totalSettlements.\n- Add a \"Live Wheel Turbo\" toggle that grants 1.35x bike speed and a 3-way spread cannon powered by Squeektoshi's wheel telemetry.\n\n2. Fast 4-Direction Controls & Speed Boost:\n- Up Arrow / W / Space: Fly & jump UP (with multi-jump and thruster hover).\n- Down Arrow / S: Fast-drop / dive DOWN.\n- Right Arrow / D: Move to the FRONT (right) and trigger a 1.55x Nitro Speed Boost.\n- Left Arrow / A: Move BACK (left) to dodge incoming enemies and projectiles.\n\n3. Combat, Boss Fights, Upgrades & Sound Effects:\n- Auto-firing and click-aimed Golden Seed Cannon, Key E Mega Cheese Bomb, and Key Q Wheel Lightning Storm.\n- Add a Royal Bike Garage panel where players spend collected Cheese Coins (40 coins per level) to upgrade Cannon Damage, Jetpack Speed/Jumps, and Max HP Armor, evolving their character rank up to Level 5 Supreme Wheel Monarch.\n- Add enemy hazards (rolling spiked mine-carts and flying rocket goblins) plus a Boss Battle at 600m (and an instant \"Boss Rush\" button) against Baron Von Claw's Clockwork Cat-Blimp with a boss health bar.\n- Include Web Audio API synth sound effects for jumping, shooting, collecting cheese, upgrades, and explosions with a mute toggle.","parentJobId":"8b94483b-5955-4350-898f-d4c3205c521a","planHash":"4ace18c4b2ed6971bd24408a42efd978df120f522a5556ef2b9bb4c8e75048b9","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"8b94483b-5955-4350-898f-d4c3205c521a","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2869-squeekrider-odyssey"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51031","feedbackHash":"c3d5d9151182f67c052a9baaa06036996e292312719c9db1ae897d3f1c43bd6e","nodeKey":"build_website","submissionHash":"459b6ef1aa4071ab3892ef70578b5e078bf8b8239d2441ca549039c9bb69c459","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51332","feedbackHash":"0b6c33731300e5b6b006bb66f65a9fd18c711232dd621586a859cb01e9c3a292","nodeKey":"design_critic","submissionHash":"aaf7ad254a5e2f0c44ffd8b5cf6c2ec11ffd408e10dc92b3aebfb39906b3147d","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"d4c7aa183238486cff8ab09590e9df9e6f113398be15450d11ead0f4de4fb569","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"70e45d98f9de2672b5b5b61bb1b3a497db425a6ac9258e85a5ac3df6af5bca9b","device":"5fb4f77b3d119b1d","findings":[],"hash":"459b6ef1aa4071ab3892ef70578b5e078bf8b8239d2441ca549039c9bb69c459","nodeId":"c5a5778c-b474-455f-b0b0-dda2a583aad5","outcome":"completed","summary":"Implemented the game upgrade and static export in `dist/`, with updated README, DESIGN.md, and validation evidence.\n\nBuild/typecheck pass, along with 22 tests, 15 browser check groups, and 16 design checks. Submission additions total 1.28 MB; protected dependencies/configuration are unchanged.\n\nThe live API currently omits `totalSettlements`; the HUD honestly shows “Unavailable.”","treeHash":"16d935cb1d865d7fed9093db1f66db54213723cd","usage":{"cachedInputTokens":13400448,"inputTokens":168694,"model":"gpt-6.1-sol","outputTokens":108940,"runtime":"codex","turns":12,"wallClockMs":3698588}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"b12a68c6f8a8ce99","findings":[{"citation":"resolved","description":"Now: on phones the .boss-health panel is an opaque var(--surface) box pinned at top: 62px across the whole scene width (calc(100% - 20px)), right where summonBoss places the blimp (y: -170 above the ground), so the bar hides the upper envelope of the boss you are meant to aim at and its incoming shots.\nChange to: in the max-width mobile block, make the bar a slim strip that clears the boss: `.boss-health { top: auto; bottom: 52px; max-width: calc(100% - 20px); padding: 4px 8px; }` (above the armor/thruster row), or keep it on top and drop its fill with `background: transparent` plus the progress bar only; do not move the boss sprite.\nWhy: the brief asks for a Boss Battle 'against Baron Von Claw's Clockwork Cat-Blimp with a boss health bar'; the bar must not hide the target on the first-screen game at 390, which is where most visitors will fight it.","line":1592,"path":"src/styles.css","reproduction":"Chromium, viewport 390x844. Load dist/index.html, click 'Boss Rush', wait 1.2-3.6 s. Measured: canvas rect top 147, height 300; .boss-health rect [left 35, top 209, right 355, bottom 256], constant across three samples. Screenshot clip x150-390, y147-317 at 2x shows the bar's dark box over the blimp's envelope: only the cat gondola and the lower half of the balloon are visible below the bar's bottom edge at y 256. Expected: the whole Cat-Blimp visible while the health bar shows 420/420.","severity":"medium","snippet":"  .boss-health {\n    top: 62px;\n    max-width: calc(100% - 20px);\n    font-size: var(--text-small);\n  }","title":"bug: the boss health bar covers the top half of Baron Von Claw's Cat-Blimp at 390 wide"}],"hash":"aaf7ad254a5e2f0c44ffd8b5cf6c2ec11ffd408e10dc92b3aebfb39906b3147d","nodeId":"a6e22c8a-80a4-422b-9873-134c77c82832","outcome":"completed","summary":"## SqueekRider Odyssey review: one medium bug, no requirements missing\n\n| Area | Count |\n|---|---|\n| Brief requirements | 16 total: 15 met, 0 missing, 0 faked, 1 needs the requester |\n| Broken features | 1: the boss health bar hides the boss at 390 wide |\n| Game on the first screen at 390 | Yes. The game scene starts at y≈362 and \"Start riding\" sits at y≈487. |\n| taste@1 checks passed | 16 of 16 |\n| Copy findings | 0 |\n| Share card | Yes. Title, favicon, og:title, og:image (`./share.png`) and a summary_large_image Twitter card are all set. |\n\n**Not tested in WebKit.** Playwright's WebKit wouldn't start because this machine is missing system libraries. Everything I played by hand was in Chromium, at 390 and 320 wide.\n\n### Requirements\n- \"Poll GET …/v1/status and …/v1/economy/state every 15 seconds\": **met**. `src/telemetry.ts` sets `POLL_MS = 15_000` and fetches both URLs.\n- \"measurement.coreStatus (SPINNING or IDLE)\": **met**. The HUD shows \"Wheel core IDLE\", which matched the live API.\n- \"measurement.rpmMilli\": **met**. The HUD cell \"rpmMilli 0\" matched the live API.\n- \"builder.anchor.blockHeight\": **met**. \"Anchor block 6,808\" matched the live API.\n- \"totalSettlements\": **needs the requester: an endpoint or field that reports it**. Neither live response contains a `totalSettlements` field; I checked both. The HUD honestly shows \"Unavailable\" and explains why under the game, and `parseEconomy` doesn't make up a number.\n- \"Live Wheel Turbo toggle … 1.35x speed and 3-way spread\": **met**. See `bikeSpeed` in `src/game.ts:297` and the spread `[-0.19, 0, 0.19]` at `:336`. It only switches on while the wheel reports SPINNING, and the toggle says \"Armed · wheel idle\" when it doesn't. That is honest.\n- \"Up/W/Space fly & jump, multi-jump, thruster hover\": **met**. See `maxJumps` and the `hoverFuel` logic in `src/game.ts`.\n- \"Down/S fast-drop\": **met**. The key map in `App.tsx:532-539` and the \"Dive\" button.\n- \"Right/D 1.55x Nitro\": **met**. See `src/game.ts:298`; the HUD shows \"Nitro 1.55×\".\n- \"Left/A move back\": **met**. The key map and the \"Back\" button.\n- \"Auto-firing and click-aimed Golden Seed Cannon\": **met**. Auto-fire plus pointer aim (the `aim()` handler, `App.tsx:606`).\n- \"Key E Mega Cheese Bomb, Key Q Wheel Lightning Storm\": **met**. `App.tsx:565`; pressing Q showed \"Wheel Lightning Storm unleashed.\"\n- \"Royal Bike Garage, 40 coins per level, Cannon/Jetpack/Armor, rank to Level 5 Supreme Wheel Monarch\": **met**. `UPGRADE_COST = 40` and the rank table in `src/game.ts:123-129`, plus the garage panel.\n- \"spiked mine-carts and flying rocket goblins\": **met**. Enemy kinds `\"cart\" | \"goblin\"`, and goblins fire.\n- \"Boss Battle at 600m, instant Boss Rush button, boss health bar\": **met**. See `src/game.ts:473` and the Boss Rush button. The health bar works but covers the boss on phones; that's the one finding below.\n- \"Web Audio synth for jump, shoot, cheese, upgrade, explosions\": **met**. See `src/sound.ts`.\n- \"mute toggle\": **met**. The sound/mute button in the header.\n\n**The idea:** a mouse on a crowned wheel-bike rides through one dusky purple valley, and a live speedometer strip from Squeektoshi's wheel sits above it. The single visual idea, gold type and gold seeds on violet, holds up without competing effects.\n\n### Finding (in `.imd-findings.json`)\n1. **medium, bug: the boss health bar covers the top half of Baron Von Claw's Cat-Blimp at 390 wide.**\n   - **Where:** the mobile `.boss-health` rule, `src/styles.css:1592`. It draws an opaque box at `top: 62px` that spans nearly the whole scene width.\n   - **Measured:** I clicked Boss Rush and sampled three times. Each time the bar sat at [35, 209, 355, 256] over a canvas spanning y 147–447, and the blimp's balloon was hidden behind it.\n   - **Fix:** in the mobile block, move the bar down to sit above the armor row (`top: auto; bottom: 52px; padding: 4px 8px`), or drop its background. The boss sprite stays where it is.\n\nEverything else I checked held up:\n- No sideways scrolling at","treeHash":null,"usage":{"cachedInputTokens":633949,"inputTokens":41,"model":"claude-opus-5-5","outputTokens":11867,"runtime":"claude","turns":25,"wallClockMs":184002}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"459b6ef1aa4071ab3892ef70578b5e078bf8b8239d2441ca549039c9bb69c459","verifiedTreeHash":"16d935cb1d865d7fed9093db1f66db54213723cd","verifierVersion":"0.1.0+3dcb4df2"}]}