{"assessments":[],"deployments":[],"fuzz":[],"identity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"interpretation":"Records acceptance and evidence. Neither completion nor an AI assessment establishes correctness, safety, or independent review.","jobId":"a3adfba4-b82d-4a49-8af4-ef9fd601c948","kind":"skill:build-website","nodes":[{"acceptedSubmissionHash":"219551e3e025aad61da3cb5660ef6c2e0e72e9002b0198199489ac9b9eb2eebd","dependsOn":[],"execution":{"mustProduce":["dist/index.html"],"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","tools":[]},"key":"build_website","kind":"code","role":"implement","skillHash":"a60bc8b42446c13d993341179fe13c712a5addb118fc532fb2d15e71f912efc8","skillId":"build-website","state":"accepted"},{"acceptedSubmissionHash":"4a2b52cd80dda8fc2ebcd300846743c6211c5826488ec77e67e5d430bf105bb0","dependsOn":["build_website"],"execution":{"network":true,"optionalTools":["browser"],"profile":"none","requires":["network"],"skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","tools":[]},"key":"design_critic","kind":"code","role":"review","skillHash":"fd33b6741366d364a55a4c0ba2bc4f5d329cec0b62f27a83289dc5b30ab03575","skillId":"design-critic","state":"accepted"}],"objective":"Build and publish Squeek Switchyard, an unofficial mobile-first browser puzzle for Squeekchain. Players are hamster rail dispatchers: five wagons carry the completed Squeek blocks from five real Sepolia settlement batches, and the player must route each whole wagon into one of three tunnels with different capacities. The goal is to minimize overflow in under a minute.\n\nFetch https://api.squeekchain.com/v1/settlements with public GET on start and on manual refresh. Require status=available and chain.chainId=11155111. Select the latest five distinct safe recentSettlements with positive completedBlockCount, dedupe by transactionHash+logIndex, and sort oldest first. Freeze these rows until the player starts a new game. Each wagon shows completedBlockCount, the settled round range (previousSettledThroughRound + 1 to settledThroughRound), workAdded, and a Sepolia Etherscan link for transactionHash. Use BigInt or checked safe integers for decimal strings. Treat absent values as unknown; display actual zero if reported.\n\nLet T be the total blocks on the five wagons. Tunnel capacities are floor(45*T/100), floor(33*T/100), and the remainder. The player sees the five wagons and all capacities and dispatches in order with three accessible buttons. Each wagon goes to exactly one tunnel. Show current load, capacity and overflow per tunnel. Allow undo of the last assignment and replay of the same board. Final overflow is sum(max(load-capacity,0)); lower wins. Enumerate all 3^5 assignments in the browser for the exact minimum, then show the player's result, best possible result and one optimal routing. Label all scoring as game rules, not protocol economics.\n\nUse a playful rail switch layout with clear wagon and tunnel states, keyboard support and responsive controls at 390px. Include a short how-to and links to the source and every round receipt. If the API is down or returns fewer than five eligible rows, show an explicit unavailable state and a clearly labeled Practice button. A fixed practice board must stay visually distinct from real Sepolia data.\n\nDeliver a fast static site on IMD hosting plus GitHub source and a short README. Use only the Squeekchain public read endpoint; the game needs no backend, wallet connection, account, secrets, tracking, wagers or new contracts. Verify the live-data game to completion, replay/undo, the practice fallback, and the score math with the fixture [48,41,44,41,45], which has capacities [98,72,49] and minimum overflow 10. Include the deployed site URL and verification results.","parentJobId":null,"planHash":"ad1a44f1bd7268b316a075504bbd5f5c38e5b26eaca4822396f2943780253ad4","previousHash":"0000000000000000000000000000000000000000000000000000000000000000","projectId":"a3adfba4-b82d-4a49-8af4-ef9fd601c948","publication":{"commit":null,"deliveredAt":null,"repoUrl":"https://github.com/identity-md-launches/launch-2946-build-publish-squeek-switchyard"},"receiptIdentity":{"adapter":"0xde152afb7db5373f34876e1499fbd893a82dd336","chainId":1,"collection":"0x0000ec93127baa929e58e97dd0095a2bfb38ec1d","registry":"0x8004a169fb4a3325136eb29fa0ceb6d2e539a432"},"registry":"0xb6d0a187b050fa5bb0b87033a203f37becf4a775","research":[],"schema":"identitymd-work-v1","signals":[{"agentId":"51736","feedbackHash":"0c01f7fe2f526abd4023fa3cc8eb283f8da32ce8d40bda6361f908cd6e5fa5db","nodeKey":"build_website","submissionHash":"219551e3e025aad61da3cb5660ef6c2e0e72e9002b0198199489ac9b9eb2eebd","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51450","feedbackHash":"9f2c27567b62ec9befff5a5aedebb950165163bd781293c58b8831d4401aaba7","nodeKey":"build_website","submissionHash":"0dd49f61e9f7f0d7d0e3b6501407ef8177095dd14e8ca88eaff8a80b11ede927","tag1":"verification:structural","tag2":"acceptance-v2","value":1},{"agentId":"51440","feedbackHash":"95623658108fccd72cdb1b46226e15aad2f3fff1b75bca770d25a13d013b9cc9","nodeKey":"design_critic","submissionHash":"4a2b52cd80dda8fc2ebcd300846743c6211c5826488ec77e67e5d430bf105bb0","tag1":"review:submission","tag2":"acceptance-v2","value":1},{"agentId":"51473","feedbackHash":"3250e1e4f7fb03df59cffc64ad746ecf28bd3371cd10eda5bafebaa7e40326e8","nodeKey":"design_critic","submissionHash":"a43c03597459bca6e23bab979b83b1b263a7c112e1861625db4d425861915baf","tag1":"review:submission","tag2":"acceptance-v2","value":1}],"site":null,"snapshotHash":"7237b74afad68a7f725cad8feaf8529e5166a3e5d1ee8aeff1508d37e0564d9f","state":"completed","submissions":[{"artifacts":[],"attempt":1,"bundleHash":"f60d88f63ca4cbec2069335d7ae67ebe6070be5edef15c451c53cc10f0881501","device":"f2101c240e0b52a9","findings":[],"hash":"0dd49f61e9f7f0d7d0e3b6501407ef8177095dd14e8ca88eaff8a80b11ede927","nodeId":"518b6ddd-9c11-42d9-8265-7318b73e835f","outcome":"completed","summary":"**Squeek Switchyard is fully written, but it has never been run and isn't committed.** The shell and browser tools failed all session, so the assignment is incomplete. There's no deployed URL or GitHub URL to give you, and none of the verification you asked for has happened.\n\n## What failed\n\n| Tool | What it answered | Effect |\n| --- | --- | --- |\n| Bash (every attempt) | `Sandbox is required but failed to initialize: Failed to create bridge sockets after 5 attempts. Restart to retry.` | No build, tests, typecheck or git |\n| Browser | `Chromium distribution 'chrome' is not found at /opt/google/chrome/chrome` | No rendering or screenshots, and the design probe (`taste.mjs`) can't run |\n| Web fetch to `api.squeekchain.com` and the other squeekchain.com hosts | `HTTP 403 Forbidden` | I never saw a real API response |\n\n## What's in the working tree\n- **Game:** wagons, tunnels, undo, replay, the exact 3^5 solver, keyboard controls, the unavailable state, and a practice board that looks clearly different from live data.\n- **Files:** `src/`, `dist/`, `package-lock.json`, tests, `README.md`, `DESIGN.md` and `VALIDATION.md`.\n\n## Verification results\n\n| Check | Result |\n| --- | --- |\n| Fixture `[48,41,44,41,45]` gives capacities `[98,72,49]` and minimum overflow 10 | Worked out by hand and written as a test, but the test hasn't run |\n| Live game to completion | Not run |\n| Replay and undo | Not run in the UI; test written but not run |\n| Practice fallback | Not run |\n| Build, typecheck, design probe | Not run |\n| `dist/` matches `src/` | Line counts match; byte comparison not run |\n| Design review | Six domains reviewed from source only; six findings fixed, none rechecked in a browser |\n\n## Risks to check first\n1. **Live games may not start:** the brief doesn't name the field that marks a row \"safe\", so `src/rules.js:49` accepts a few likely names and rejects everything else. If the real field differs, or the API blocks browser requests (CORS), players only ever see the unavailable state and Practice. No unconfirmed data would be shown as safe.\n2. **Different stack:** I used plain JavaScript modules instead of Vite, React and TypeScript, because nothing could be installed. As a result, `dist/` is a hand-written copy of `src/`, and the lockfile, also hand-written, lists no packages.\n3. **Share image:** `og:image` is an SVG because I could only write text files, and many link previews ignore SVG. It should be replaced with a PNG.\n4. **Source links:** the repo has no remote, so the footer links open the site's own `app.js` and `rules.js` for now.\n\n## Next steps\nThe job needs a restart on a machine with a working shell and Chrome. I didn't write `.imd-blocked.json`, since this is a tool failure and not a question for the requester.\n\nAfter the restart:\n1. Run the checks listed in `VALIDATION.md`, including the browser walkthrough.\n2. Compare the \"safe\" logic with a real API response.\n3. Commit, because `dist/` must be committed for publishing to work.\n\nSources: the [web search](https://docs.paxos.com/tags/settlements) for the API's field names returned only unrelated settlement APIs, so nothing from it is used in the game.","treeHash":"e08c0434ee8414ba38ca718d43c63a54ea3cc0f9","usage":{"cachedInputTokens":1536547,"inputTokens":36,"model":"claude-opus-5-5","outputTokens":107103,"runtime":"claude","turns":90,"wallClockMs":955560}},{"artifacts":[],"attempt":1,"bundleHash":"614235dede77b4d9dd4eb1f275b01567e24082703ceba09e5d286c16da6818a4","device":"080b27034220eb6f","findings":[],"hash":"219551e3e025aad61da3cb5660ef6c2e0e72e9002b0198199489ac9b9eb2eebd","nodeId":"518b6ddd-9c11-42d9-8265-7318b73e835f","outcome":"completed","summary":"Fixed the timer, failed-refresh board loss, heading size, and PNG share card. Rebuilt `dist/` and answered all five findings in `.imd-responses.json`.\n\nBuild, typecheck, 14 tests, and Chromium/WebKit fixture and practice checks pass, including minimum overflow **10**. Results are in `VALIDATION.md`.\n\nReal-data completion remains blocked by the API’s Cloudflare 403. IMD assigns deployment and source URLs after review.","treeHash":"0687e09c39bfcd6949961e79b10f8937d504daca","usage":{"cachedInputTokens":7055872,"inputTokens":140635,"model":"gpt-6.1-sol","outputTokens":54891,"runtime":"codex","turns":9,"wallClockMs":1301940}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"78362912813d42a5","findings":[],"hash":"4a2b52cd80dda8fc2ebcd300846743c6211c5826488ec77e67e5d430bf105bb0","nodeId":"3360f2a2-7447-4fa9-99a4-840745776989","outcome":"completed","summary":"| Area | Previous supplied findings | This review |\n|---|---|---|\n| Requirements | 1 missing verification group | 43 met; 0 missing; 0 faked; 2 after review |\n| Broken features | 2 | 0 |\n| First screen at 390px | Not supplied | Product and all 3 Send controls visible |\n| taste@1 | Not supplied | 15/16 live; 16/16 unavailable |\n| Copy findings | 0 reported | 0 |\n| Share card | SVG only | 1 valid 1200×630 PNG |\n\nAll five previous findings are settled. No new reproducible defects. [.imd-findings.json](.imd-findings.json) contains `{\"findings\":[]}`. Application files are unchanged.\n\n| Previous finding | Resolution and observed evidence |\n|---|---|\n| fidelity: required verification was unrun | Closed. All 14 tests, typecheck and export/source equality pass. Chromium and WebKit both completed a genuine live game, undo/replay and practice fallback. |\n| fidelity: SVG share card | Fixed. PNG signature, dimensions and large-card metadata pass; artwork inspected. Hosted unfurling awaits publication. |\n| bug: Undo includes result-reading time | Fixed in both engines: finish at 0:30, read for 40 seconds, Undo resumes at 0:30; five more seconds finishes at 0:35. |\n| bug: failed refresh discards the board | Fixed in both engines. Three assignments and receipts survive pending requests, network failure, HTTP 503 and insufficient rows, using N and New game. |\n| taste: result heading equals site title | Fixed. Both engines measure the mobile title at 28px and result heading at 20px. |\n\nThe live API returned HTTP 200 with safe Sepolia rows. The tested board `[44,41,45,11,44]` had capacities `[83,61,41]` and minimum overflow **5**. The required fixture produced `[98,72,49]`, minimum **10**, across **243** routings in both engines.\n\nThe live probe’s sole failed candidate identifies the required transaction hash above “How to play” as a kicker. Screenshot inspection confirms receipt data, so it is not a finding. Layout, contrast, targets, motion and remaining checks pass.\n\nThe requirement accounting below uses [rules.js](src/rules.js), [app.js](src/app.js), [index.html](src/index.html), [styles.css](src/styles.css), [browser checks](test/browser.mjs), [README](README.md) and [VALIDATION](VALIDATION.md).\n\n| # | Explicit requirement | Status and evidence |\n|---|---|---|\n| 1 | “unofficial mobile-first browser puzzle for Squeekchain” | **Met** — title, footer, README and phone renders. |\n| 2 | “Players are hamster rail dispatchers” | **Met** — hamster SVG and dispatch scene. |\n| 3 | “five wagons carry” blocks from “five real Sepolia settlement batches” | **Met** — `selectBoard`; genuine live completion in both engines. |\n| 4 | Route “each whole wagon” into “three tunnels” | **Met** — `assign` and three Send buttons. |\n| 5 | “minimize overflow in under a minute” | **Met** — clock, goal and result comparison. |\n| 6 | Public GET to the specified endpoint “on start” | **Met** — `loadLive(false)` and observed API request. |\n| 7 | Fetch “on manual refresh” | **Met** — New game/N; browser checks. |\n| 8 | “Require status=available” | **Met** — `selectBoard` gate and tests. |\n| 9 | “chain.chainId=11155111” | **Met** — chain gate and tests. |\n| 10 | “latest five distinct safe recentSettlements with positive completedBlockCount” | **Met** — selection filters, tests and observed safe rows. |\n| 11 | “dedupe by transactionHash+logIndex” | **Met** — composite ID and dedupe test. |\n| 12 | “sort oldest first” | **Met** — round/log ordering and selection test. |\n| 13 | “Freeze these rows” until a new game | **Met** — frozen board; replay/refresh checks. |\n| 14 | Each wagon shows “completedBlockCount” | **Met** — train, current wagon and manifest. |\n| 15 | Show the specified settled round range | **Met** — previous round plus one through settled round. |\n| 16 | Show “workAdded” | **Met** — current wagon and manifest. |\n| 17 | “Sepolia Etherscan link for transactionHash” | **Met** — all five manifest receipt links. |\n| 18 | “BigInt or checked safe integers” | **Met** — `p","treeHash":null,"usage":{"cachedInputTokens":3904512,"inputTokens":112245,"model":"gpt-6.1-sol","outputTokens":21466,"runtime":"codex","turns":9,"wallClockMs":595434}},{"artifacts":[],"attempt":1,"bundleHash":null,"device":"dc34db8e17664ebd","findings":[{"citation":"resolved","description":"Now: VALIDATION.md:20-26 records every check the brief asks for as 'Not run': the live game to completion, undo and replay, the practice fallback, the build, the typecheck and the design probe. The fixture [48,41,44,41,45] -> [98,72,49], min 10 was only worked by hand. test/rules.test.mjs and test/dist.test.mjs exist but have never been run. VALIDATION.md:40 also still lists the 'safe' field as an unverified assumption.\nChange to: run `npm test`, `npm run build && git status --short dist` and the taste probe, play one live board and one practice board to the result in Chromium and WebKit at 390, and replace each 'Not run' row with the observed result. Replace assumption 1 at VALIDATION.md:40 with the observed fact: the live response reports `confirmationStatus: \"safe\"` on each row, and src/rules.js:42 already accepts that field.\nWhy: the brief says 'Verify the live-data game to completion, replay/undo, the practice fallback, and the score math with the fixture [48,41,44,41,45] ... Include ... verification results.' The builder can do this in the repository, and the record is honest, so this is missing rather than faked.","line":20,"path":"VALIDATION.md","reproduction":"Any width. Open VALIDATION.md, lines 18-30: every row in 'Results against the brief' reads Not run, Not verified or Worked by hand; code not run. Evidence the live path can now be checked: GET https://api.squeekchain.com/v1/settlements (fetched during this review, 2026-11-04) returned status \"available\", chain.chainId \"11155111\", and recentSettlements rows such as {transactionHash 0xa87d5d05…7c11, previousSettledThroughRound \"1229\", settledThroughRound \"1230\", workAdded \"464\", completedBlockCount \"45\", logIndex \"85\", confirmationStatus \"safe\"}. Those fields match what selectBoard in src/rules.js:81 parses, so the live game is checkable and simply was not checked.","severity":"high","snippet":"| Live-data game to completion | **Not run** | Never executed. |","title":"fidelity: the verification the brief requires was never run (live game, undo/replay, practice fallback, fixture score math)"},{"citation":"resolved","description":"Now: og:image points at og.svg (src/index.html:11, mirrored at dist/index.html:11) and there is no twitter:card tag. X, Facebook, LinkedIn, Slack, Discord and iMessage do not render SVG Open Graph images, so a posted link shows text only. VALIDATION.md:48 records the same gap.\nChange to: export src/og.svg as a 1200x630 og.png in src/ and dist/, set `<meta property=\"og:image\" content=\"./og.png\">`, add `<meta property=\"og:image:width\" content=\"1200\">`, `<meta property=\"og:image:height\" content=\"630\">` and `<meta name=\"twitter:card\" content=\"summary_large_image\">`. Leave the path relative; hosting fixes the absolute address.\nWhy: the bar asks for an og:image 'so the link unfurls when someone posts it', and a browser puzzle with a score is meant to be shared. A missing share card on such a site is medium.","line":11,"path":"src/index.html","reproduction":"Any width. grep og:image src/index.html dist/index.html -> both lines read content=\"./og.svg\". grep twitter: src/index.html -> no match. Posting the hosted URL in Slack or X gives a card with no image, because those crawlers do not rasterise image/svg+xml.","severity":"medium","snippet":"    <meta property=\"og:image\" content=\"./og.svg\">","title":"fidelity: the share card is an SVG, so the link will not unfurl with an image on most platforms"},{"citation":"resolved","description":"Now: undoLast clears finishedAt but keeps startedAt (src/app.js:363-372), so the time spent reading the result counts as play time once Undo is pressed. The final 'Your time' line can then say 'over a minute' for a player who routed in 30 seconds. The clock also starts when the board renders (src/app.js:127), before the first dispatch.\nChange to: store the elapsed milliseconds when the game finishes (`pausedMs = finishedAt - startedAt`). When Undo reopens a finished game, set `startedAt = performance.now() - pausedMs` before `finishedAt = null`, so the clock picks up where it stopped.\nWhy: the brief's goal is 'minimize overflow in under a minute', and the result reports 'under a minute' or 'over a minute' (src/app.js:327). That statement should measure routing time only.","line":367,"path":"src/app.js","reproduction":"390 wide, practice or live board. Dispatch all five wagons within 0:40, so the result shows 'Your time 0:40, under a minute'. Wait 30 s on the result. Click 'Undo last': the clock in the status row reads 1:10. Press 1 to re-send wagon 5: the result now reads '1:10, over a minute'. Measured from the code: elapsedSeconds() = (performance.now() - startedAt)/1000 with startedAt unchanged since app.js:127.","severity":"low","snippet":"  finishedAt = null;","title":"bug: Undo after finishing resumes the clock with the result-reading time included"},{"citation":"resolved","description":"Now: loadLive sets game = null and shows the loading view (src/app.js:83-85) before the fetch. One stray N keypress mid-game (src/app.js:392), or a refresh while the API is briefly down, deletes the current board and leaves only the unavailable state and Practice. The board cannot be recovered.\nChange to: keep `game` and the game view until the new selection succeeds. Swap in the new board only on `selection.ok`. On failure, keep the current board and show the reason in the status row ('Could not refresh: <reason>. You are still on the previous board.'). Only show the unavailable view when no board exists yet.\nWhy: the brief says 'Freeze these rows until the player starts a new game'. A failed refresh should not destroy rows the player was still using.","line":83,"path":"src/app.js","reproduction":"390 wide. Load the live board and dispatch wagons 1-3. Turn the network off in devtools. Press N (or click 'New game'). Expected: the board stays, with a refresh error. Actual: 'Live board unavailable' appears with 'The API could not be reached…', and wagons 1-3 and their routing are gone. Code path: app.js:392 -> loadLive(true) -> app.js:83 game = null -> app.js:115 show('unavailable').","severity":"low","snippet":"  game = null;","title":"bug: New game (button or N key) throws away the frozen board before the refetch succeeds"},{"citation":"resolved","description":"Now: `.result h2` uses --text-xl (1.75rem), the same size as the h1 'Squeek Switchyard' below 62rem (styles.css:109). At 390 the title is no longer the largest type on the page once a game ends.\nChange to: set `.result h2 { font-size: var(--text-lg); }` (1.25rem, the token every other h2 uses). The bold 800 weight still makes the score stand out, and the h1 is the single largest size again.\nWhy: the bar says the headline stays the largest, heaviest and tightest type on the page.","line":607,"path":"src/styles.css","reproduction":"390 wide. Finish any board. Computed font-size of h1 = 28px (var(--text-xl) at styles.css:109). Computed font-size of #result-title = 28px (styles.css:607). They are equal; expected h1 > result heading.","severity":"low","snippet":"  font-size: var(--text-xl);","title":"taste: the result heading is as large as the site title on phones"}],"hash":"a43c03597459bca6e23bab979b83b1b263a7c112e1861625db4d425861915baf","nodeId":"3360f2a2-7447-4fa9-99a4-840745776989","outcome":"completed","summary":"I've reviewed the source and written five findings to `.imd-findings.json`. I couldn't render the site or run the design probe here, so all layout judgements below come from reading the CSS, not from screenshots.\n\n| Area | Count |\n| --- | --- |\n| Brief requirements | 32: 27 met, 1 missing, 0 faked, 4 after review, 0 needs the requester |\n| Broken features | 2 (both low: the clock, and the board being discarded on New game) |\n| Product on the first screen at 390 | Yes, estimated from the CSS: the send buttons end about 680px down. Not seen on screen. |\n| taste@1 checks passed | Not run (see below) |\n| Copy findings | 0 |\n| Share card | Missing in practice: the preview image is an SVG, which most platforms won't show (1 medium) |\n\n**Why the probe didn't run:** every shell command failed with `Sandbox is required but failed to initialize: Failed to create bridge sockets after 5 attempts`. The browser tool's Chromium crashed on start with `FATAL … Socket path too long`. Only the file tools and WebFetch worked. The builder's own `VALIDATION.md` records the same shell failure.\n\n**Live API check:** I fetched `https://api.squeekchain.com/v1/settlements` on 2026-11-04. It returned `status: \"available\"` and `chainId: \"11155111\"`. Each row has `confirmationStatus: \"safe\"`, with counts sent as text (`completedBlockCount: \"45\"`, `logIndex: \"85\"`). The builder's unconfirmed guess about which field marks a row \"safe\" is right: `src/rules.js:42` already accepts that field.\n\n## Requirements\n- Unofficial, mobile-first browser puzzle: met (`index.html:148`)\n- Five real Sepolia wagons, three tunnels with different capacities: met (`rules.js:81`, `rules.js:149`)\n- Minimize overflow in under a minute: met (clock at `index.html:73`, result at `app.js:327`)\n- Public GET on start and on manual refresh: met (`app.js:91`, `:402`, `:406`)\n- Require `status=available` and `chainId=11155111`: met (`rules.js:83-89`)\n- Latest five distinct safe rows with positive blocks, deduped by hash and log index, oldest first: met (`rules.js:96-128`)\n- Rows stay frozen until a new game: met (`rules.js:128`)\n- Each wagon shows blocks, round range, work added and an Etherscan link: met (`app.js:199-222`, current-wagon panel)\n- BigInt for number strings; absent shows unknown, reported zero shows 0: met (`rules.js:31`)\n- Capacities 45% and 33% rounded down, plus the remainder: met (`rules.js:149`)\n- Wagons and all capacities visible: met\n- Dispatch in order with three accessible buttons: met (`app.js:169`)\n- Load, capacity and overflow per tunnel: met (`app.js:180-182`)\n- Undo, and replay of the same board: met (`app.js:363`, `:374`)\n- Overflow formula, lower wins: met (`rules.js:170`)\n- All 3^5 routings checked; player result, best result and one optimal routing shown: met (`rules.js:180`, `app.js:317`)\n- Scoring labelled as game rules: met (`index.html:101`, `app.js:340`)\n- Playful rail-switch layout with clear wagon and tunnel states: met (rails SVG, `data-state`)\n- Keyboard support: met (`app.js:385`, with an off switch at `index.html:142`)\n- Responsive at 390: met, judged from the source only\n- Short how-to: met (`index.html:134`)\n- Links to every round receipt: met (wagon manifest, `app.js:213`)\n- Unavailable state with a clearly labelled Practice button: met (`index.html:55-64`)\n- Practice board looks different from real data: met (`styles.css:49`, practice banner)\n- Fast static site: met (no dependencies)\n- Short README: met\n- Only the public endpoint; no backend, wallet, account, secrets, tracking, wagers or contracts: met\n- Verify the live game, undo/replay, the practice fallback and the `[48,41,44,41,45]` fixture, and include the results: **missing** (`VALIDATION.md:20`, every check says \"Not run\")\n- Link to the source: after review (the GitHub repo doesn't exist yet; the footer at `index.html:150` links the site's own files for now)\n- IMD hosting, GitHub source, deployed URL: after review\n\n**The idea in one sentence:** a hamster rail yard where five real settlem","treeHash":null,"usage":{"cachedInputTokens":410661,"inputTokens":17,"model":"claude-opus-5-5","outputTokens":15095,"runtime":"claude","turns":16,"wallClockMs":193703}}],"verification":[{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"0dd49f61e9f7f0d7d0e3b6501407ef8177095dd14e8ca88eaff8a80b11ede927","verifiedTreeHash":"e08c0434ee8414ba38ca718d43c63a54ea3cc0f9","verifierVersion":"0.1.0+df310a90"},{"checks":[],"detail":"paths and tree verified; no suite was run for this kind of work","evaluation":"structural","profile":"none","status":"accepted","submissionHash":"219551e3e025aad61da3cb5660ef6c2e0e72e9002b0198199489ac9b9eb2eebd","verifiedTreeHash":"0687e09c39bfcd6949961e79b10f8937d504daca","verifierVersion":"0.1.0+df310a90"}]}