{"workflow":null,"planning":null,"id":"ee10bd28-8e70-4175-89b2-445a5e137bb3","state":"completed","template":"shape:chain","objective":"Swarmopoly v2: an onchain Monopoly-style daily game on Robinhood Chain (4663), plus a website. Currency: IMD 0x5f7bb59365ce557c26dbcaa4ee9d39a4b95b7127.\\n\\nContracts, in deploy order:\\n1 SeasonPot($owner, currency): holds the pot; only the bound game moves it.\\n2 DeedVault($owner, currency, poolManager): per-tile token vaults and deeds. poolManager is the Uniswap v4 PoolManager on 4663: read poolManager() on hook 0x19bec7c2e1b2aadaf67b259744751a9960d66000. Never guess it.\\n3 SwarmopolyGame($owner, currency, $contract:DeedVault, $contract:SeasonPot).\\nPot and Vault each have a one-shot, owner-only bindGame(game).\\n\\nBoard: classic 40 squares, hardcoded; the 28 property slots start vacant. Owner listTile(slot, PoolKey, tier 1-8) fills a vacant slot; the pool must pair with the currency; a tile holding tokens can't change.\\nDice: commitRoll, then revealRoll in a later block; entropy = secret + blockhash after the commit; never prevrandao. A reveal missed past the window can be resolved by anyone as jail. Roll cooldown 20h.\\nPlayers: joinSeason pays the buy-in to the pot. Play balance in IMD, deposit/withdraw any time; rolling needs balance >= rollBond. Rent, tax and bail come from it; if rent can't be covered, pay all and be bankrupt until next season.\\nDeeds: after landing, buyDeed(tile, amountIn <= maxBuy, minOut) swaps exact input via PoolManager.unlock and mints pro-rata shares. Internal token accounting only, no balanceOf. Non-transferable. Optional lock: 30d = 1.5x weight, 90d = 2x. redeem after 24h and any lock.\\nRent: tierRent (defaults 1,2,3,5,8,12,20,30 IMD). 80% to holders by weight through an accumulator, 20% to the pot; holders claimRent.\\nSquares: GO salary = pot x 10 bps, once per roll. Tax to pot. Jail: skip a roll or pay bail. Free parking: 50 bps of pot, once a day. Chance from entropy: GO, jail, +5 bps of pot, tax, or nothing.\\nSponsors: sponsorTile(tile, amount, perLanding) in the tile's token, paid to landers; remainder withdrawable after the season.\\nSeasons: owner startSeason(buyIn, duration, rollBond, maxBuy). Score = salary + parking + chance + rent claimed; keep a top 10 on each update. After the end anyone finalizes: 60% of pot to the top 10 (25/18/13/10/8/7/6/5/4/4%), pull claims; 40% carries over.\\nOwner can only: bindGame, listTile, startSeason, set params within caps (salaryBps <= 50, tierRent <= 1000 IMD, cooldown 1-48h), pause rolls and buys. Never touches user funds; withdraw, redeem and claim work while paused.\\nSecurity: reentrancy guards, SafeERC20, no upgrades, no ETH. foundry.toml: bytecode_hash none, cbor_metadata false.\\nTests: mock v4 swap; invariants for vault accounting, rent paid >= rent credited, pot solvency, unrevealed rolls never better.\\nSite: Swarmopoly v1 look (IMD job 55ae5ec7). Wallet, add chain 4663, live board (tiles, vacant lots 'Launch Day soon', players), commit then auto-reveal roll with animation, buy with quote, my balance/deeds/rent, leaderboard, owner admin panel.\",\n    \"context\": \"Robinhood Chain 4663, evm_contracts only, no token. GitHub and IPFS approved, site label swarmopoly. Mainnet tiles, oracle pricing and monopoly bonuses are out of scope (season 2).\",\n    \"draft\": {\n      \"objective\": \"Build SeasonPot, DeedVault and SwarmopolyGame with tests and a review, deploy on Robinhood Chain, then build the Swarmopoly site against the deployment.\",\n      \"shape\": \"dag\",\n      \"onchain\": \"evm_contracts\",\n      \"chainId\": 4663,\n      \"github\": true,\n      \"ipfs\": \"swarmopoly\",\n      \"contracts\": [\n        \"SeasonPot\",\n        \"DeedVault\",\n        \"SwarmopolyGame\"\n      ],\n      \"references\": [\n        \"defi-native\",\n        \"solidity-security-review\",\n        \"uniswap-v4-security\"\n      ],\n      \"steps\": [\n        {\n          \"skill\": \"build-contract-project\",\n          \"key\": \"contracts\",\n          \"dependsOn\": []\n        },\n        {\n          \"skill\": \"write-foundry-tests\",\n          \"key\": \"tests\",\n          \"dependsOn\": [\n            \"contracts\"\n          ],\n          \"paths\": [\n            \"test\"\n          ]\n        },\n        {\n          \"skill\": \"adversarial-review\",\n          \"key\": \"review\",\n          \"dependsOn\": [\n            \"tests\"\n          ]\n        },\n        {\n          \"skill\": \"frontend-for-contract\",\n          \"key\": \"site\",\n          \"dependsOn\": [\n            \"review\"\n          ]\n        }\n      ]\n    },\n    \"permissions\": {\n      \"github\": true,\n      \"ipfs\": \"swarmopoly\",\n      \"onchain\": {\n        \"kind\": \"evm_contracts\",\n        \"chainId\": 4663","blockedReason":null,"createdAt":"2026-10-07T10:15:31.347Z","updatedAt":"2026-10-07T11:56:15.468Z","paidBy":"0x5b95a971b4583a5f011e9da082acdd679b870d06","parentJobId":null,"project":{"id":"ee10bd28-8e70-4175-89b2-445a5e137bb3","head":"e0ac70d7-de5a-431f-8936-d2f4b596b36d","running":null,"versions":[{"jobId":"ee10bd28-8e70-4175-89b2-445a5e137bb3","workflowId":null,"objective":"Swarmopoly v2: an onchain Monopoly-style daily game on Robinhood Chain (4663), plus a website. Currency: IMD 0x5f7bb59365ce557c26dbcaa4ee9d39a4b95b7127.\\n\\nContracts, in deploy order:\\n1 SeasonPot($owner, currency): holds the pot; only the bound game moves it.\\n2 DeedVault($owner, currency, poolManager): per-tile token vaults and deeds. poolManager is the Uniswap v4 PoolManager on 4663: read poolManager() on hook 0x19bec7c2e1b2aadaf67b259744751a9960d66000. Never guess it.\\n3 SwarmopolyGame($owner, currency, $contract:DeedVault, $contract:SeasonPot).\\nPot and Vault each have a one-shot, owner-only bindGame(game).\\n\\nBoard: classic 40 squares, hardcoded; the 28 property slots start vacant. Owner listTile(slot, PoolKey, tier 1-8) fills a vacant slot; the pool must pair with the currency; a tile holding tokens can't change.\\nDice: commitRoll, then revealRoll in a later block; entropy = secret + blockhash after the commit; never prevrandao. A reveal missed past the window can be resolved by anyone as jail. Roll cooldown 20h.\\nPlayers: joinSeason pays the buy-in to the pot. Play balance in IMD, deposit/withdraw any time; rolling needs balance >= rollBond. Rent, tax and bail come from it; if rent can't be covered, pay all and be bankrupt until next season.\\nDeeds: after landing, buyDeed(tile, amountIn <= maxBuy, minOut) swaps exact input via PoolManager.unlock and mints pro-rata shares. Internal token accounting only, no balanceOf. Non-transferable. Optional lock: 30d = 1.5x weight, 90d = 2x. redeem after 24h and any lock.\\nRent: tierRent (defaults 1,2,3,5,8,12,20,30 IMD). 80% to holders by weight through an accumulator, 20% to the pot; holders claimRent.\\nSquares: GO salary = pot x 10 bps, once per roll. Tax to pot. Jail: skip a roll or pay bail. Free parking: 50 bps of pot, once a day. Chance from entropy: GO, jail, +5 bps of pot, tax, or nothing.\\nSponsors: sponsorTile(tile, amount, perLanding) in the tile's token, paid to landers; remainder withdrawable after the season.\\nSeasons: owner startSeason(buyIn, duration, rollBond, maxBuy). Score = salary + parking + chance + rent claimed; keep a top 10 on each update. After the end anyone finalizes: 60% of pot to the top 10 (25/18/13/10/8/7/6/5/4/4%), pull claims; 40% carries over.\\nOwner can only: bindGame, listTile, startSeason, set params within caps (salaryBps <= 50, tierRent <= 1000 IMD, cooldown 1-48h), pause rolls and buys. Never touches user funds; withdraw, redeem and claim work while paused.\\nSecurity: reentrancy guards, SafeERC20, no upgrades, no ETH. foundry.toml: bytecode_hash none, cbor_metadata false.\\nTests: mock v4 swap; invariants for vault accounting, rent paid >= rent credited, pot solvency, unrevealed rolls never better.\\nSite: Swarmopoly v1 look (IMD job 55ae5ec7). Wallet, add chain 4663, live board (tiles, vacant lots 'Launch Day soon', players), commit then auto-reveal roll with animation, buy with quote, my balance/deeds/rent, leaderboard, owner admin panel.\",\n    \"context\": \"Robinhood Chain 4663, evm_contracts only, no token. GitHub and IPFS approved, site label swarmopoly. Mainnet tiles, oracle pricing and monopoly bonuses are out of scope (season 2).\",\n    \"draft\": {\n      \"objective\": \"Build SeasonPot, DeedVault and SwarmopolyGame with tests and a review, deploy on Robinhood Chain, then build the Swarmopoly site against the deployment.\",\n      \"shape\": \"dag\",\n      \"onchain\": \"evm_contracts\",\n      \"chainId\": 4663,\n      \"github\": true,\n      \"ipfs\": \"swarmopoly\",\n      \"contracts\": [\n        \"SeasonPot\",\n        \"DeedVault\",\n        \"SwarmopolyGame\"\n      ],\n      \"references\": [\n        \"defi-native\",\n        \"solidity-security-review\",\n        \"uniswap-v4-security\"\n      ],\n      \"steps\": [\n        {\n          \"skill\": \"build-contract-project\",\n          \"key\": \"contracts\",\n          \"dependsOn\": []\n        },\n        {\n          \"skill\": \"write-foundry-tests\",\n          \"key\": \"tests\",\n          \"dependsOn\": [\n            \"contracts\"\n          ],\n          \"paths\": [\n            \"test\"\n          ]\n        },\n        {\n          \"skill\": \"adversarial-review\",\n          \"key\": \"review\",\n          \"dependsOn\": [\n            \"tests\"\n          ]\n        },\n        {\n          \"skill\": \"frontend-for-contract\",\n          \"key\": \"site\",\n          \"dependsOn\": [\n            \"review\"\n          ]\n        }\n      ]\n    },\n    \"permissions\": {\n      \"github\": true,\n      \"ipfs\": \"swarmopoly\",\n      \"onchain\": {\n        \"kind\": \"evm_contracts\",\n        \"chainId\": 4663","baseCommit":"0243d7da4a4337ae8b16bcdf15bb4ead736fd68f","state":"completed","createdAt":"2026-10-07T10:15:31.347Z"},{"jobId":"e0ac70d7-de5a-431f-8936-d2f4b596b36d","workflowId":null,"objective":"\"action\": \"job.continue\",\n  \"input\": {\n    \"parentJobId\": \"ee10bd28-8e70-4175-89b2-445a5e137bb3\",\n    \"skill\": \"frontend-for-contract\",\n    \"objective\": \"Restyle and publish site/ as the Swarmopoly website for the live Robinhood Chain (4663) launch. Change no contract and keep all existing chain logic working.\\n\\nCONFIG. site/config.json: game 0xa5ae5282aa914a4ce689f1609462e2a5eaa2490d, vault 0x5a3dc16c23447f70c414145118ee2e9984260482, pot 0xd77f768d634328bdfa826051457c974f4028a6dc, deploymentBlock 82454371. Keep vendored ethers, abi.json, rules.html. Static output only, no external CDNs (it lives on IPFS).\\n\\nLOOK: match Swarmopoly v1 (github.com/identity-md-launches/launch-891-title-swarmopoly-v1, DESIGN.md). A dark arcade table: near-black chrome, deep-purple board, one bright IMD-green action at a time, faint static scanlines. Tokens: bg #101014, surface #19191f, raised #212128, board #1c1b25, center #16161e, text #f0f0f2, muted #a4a2b0, line #35333f, accent #b6f85d (hover #c7ff7f, text on it #18210d), purple #bca0ff, radius 12px. Font Space Grotesk, bundled locally (OFL, copy v1's woff2 or ship the latin subset), with monospace for prices, timers and rolls. Tier colour stripes 1-8: #b6a2e2 #85d8ec #e987c3 #f6b37b #f38686 #e9d47c #a6d493 #969ef3. Replace the current Arial/olive styling entirely.\\n\\nBOARD. Classic square 11x11 ring that fills the viewport height on desktop, controls beside it. Each property tile: tier stripe, token symbol monogram, rent in IMD, holder count. Vacant lots: dashed outline, dimmed, a slow shimmer and 'Launch Day soon'. Corners (GO, Jail, Free Parking, Go to Jail) get bold original geometric icons, no clip art. Center of the board is the stage: Swarmopoly wordmark, live pot counter that ticks up, season countdown, top-3 leaderboard and a feed of recent rolls and rent.\\n\\nPLAYERS. Each wallet gets a colour and one of 6 original shapes derived from its address, plus a short ENS or 0x1234 label. Pieces sit on their square; stacked players fan out. The connected player's piece has an accent ring.\\n\\nGAME FEEL. Rolling: two dice tumble (CSS 3D, about 900ms) and land on the revealed values; while waiting for the reveal block show a 'rolling...' state, never a blank spinner. The piece then hops square by square with a small bounce, passing GO flashes a '+salary' chip. The landing card slides in from the board edge: buy deed (quote, slippage, lock choice none/30d house/90d hotel as three cards), rent paid with an IMD amount flying to the holders, chance as a flipping card, jail with bars. Toasts for every transaction with a explorer link. Respect prefers-reduced-motion with instant transitions.\\n\\nPAGES. Board (main), My Swarm (play balance deposit/withdraw, deeds with lock countdown, claimable rent with a big Claim button, redeem), Leaderboard and pot (add a Fund the pot action calling fundPot), Rules, and the owner panel shown only to the owner: bindGame on SeasonPot and DeedVault, listTile, setParams, setPaused, startSeason, each with a plain explanation of what it does and that bindGame is one-shot.\\n\\nQUALITY. Mobile first: under 760px the next action comes first and the board scales to width. Keyboard reachable, visible focus, 4.5:1 text contrast. Wrong-network and no-wallet states look designed, with an Add Robinhood Chain button. Empty states (no season, no tiles listed yet) are inviting, not errors. Fix real bugs found while doing this.\",\n    \"ipfs\": \"swarmopoly\"\n  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